diff options
Diffstat (limited to 'src/vehicles/Heli.cpp')
-rw-r--r-- | src/vehicles/Heli.cpp | 202 |
1 files changed, 96 insertions, 106 deletions
diff --git a/src/vehicles/Heli.cpp b/src/vehicles/Heli.cpp index 2316cbef..2c2fb33c 100644 --- a/src/vehicles/Heli.cpp +++ b/src/vehicles/Heli.cpp @@ -14,20 +14,26 @@ #include "Shadows.h" #include "Coronas.h" #include "Explosion.h" +#include "WindModifiers.h" #include "Timecycle.h" #include "TempColModels.h" #include "World.h" #include "WaterLevel.h" +#include "Population.h" #include "PlayerPed.h" +#include "CopPed.h" #include "Wanted.h" #include "DMAudio.h" #include "Object.h" #include "HandlingMgr.h" +#include "Ropes.h" #include "Heli.h" #ifdef FIX_BUGS #include "Replay.h" #endif +//--MIAMI: done + enum { HELI_STATUS_HOVER, @@ -40,7 +46,6 @@ enum CHeli *CHeli::pHelis[NUM_HELIS]; int16 CHeli::NumRandomHelis; uint32 CHeli::TestForNewRandomHelisTimer; -int16 CHeli::NumScriptHelis; // unused bool CHeli::CatalinaHeliOn; bool CHeli::CatalinaHasBeenShotDown; bool CHeli::ScriptHeliOn; @@ -67,6 +72,9 @@ CHeli::CHeli(int32 id, uint8 CreatedBy) m_nBulletDamage = 0; m_fAngularSpeed = 0.0f; m_fRotation = 0.0f; + + m_numSwat = 4; + m_nSearchLightTimer = CTimer::GetTimeInMilliseconds(); for(i = 0; i < 6; i++){ m_aSearchLightHistoryX[i] = 0.0f; @@ -82,6 +90,8 @@ CHeli::CHeli(int32 id, uint8 CreatedBy) m_fTargetOffset = 0.0f; m_fSearchLightX = m_fSearchLightY = 0.0f; + m_aSwatState[0] = m_aSwatState[1] = m_aSwatState[2] = m_aSwatState[3] = 0; + // BUG: not in game but gets initialized to CDCDCDCD in debug m_nLastShotTime = 0; } @@ -120,6 +130,8 @@ CHeli::ProcessControl(void) if(gbModelViewer) return; + CWindModifiers::RegisterOne(GetPosition(), 1); + // Find target CVector target(0.0f, 0.0f, 0.0f); CVector2D vTargetDist; @@ -266,9 +278,9 @@ CHeli::ProcessControl(void) if(fTargetDist > targetHeight) m_heliStatus = HELI_STATUS_CHASE_PLAYER; } -#ifdef FIX_BUGS + if(m_numSwat) + SendDownSwat(); break; -#endif case HELI_STATUS_CHASE_PLAYER:{ float targetHeight; if(m_heliType == HELI_TYPE_CATALINA) @@ -279,6 +291,7 @@ CHeli::ProcessControl(void) fTargetDist < targetHeight && CWorld::GetIsLineOfSightClear(GetPosition(), FindPlayerCoors(), true, false, false, false, false, false)) m_heliStatus = HELI_STATUS_HOVER; } + break; } // Find xy speed @@ -348,13 +361,6 @@ CHeli::ProcessControl(void) if(m_fTargetOffset >= 2.0f) m_fTargetOffset -= 2.0f; - if(m_heliType == HELI_TYPE_CATALINA) - if(m_pathState == 9 || m_pathState == 11 || m_pathState == 10){ - float f = Pow(0.997f, CTimer::GetTimeStep()); - m_vecMoveSpeed.x *= f; - m_vecMoveSpeed.y *= f; - } - CVector2D speedDir = targetSpeed - m_vecMoveSpeed; float speedDiff = speedDir.Magnitude(); if(speedDiff != 0.0f) @@ -526,28 +532,17 @@ CHeli::ProcessControl(void) } } - // Drop Catalina's bombs - if(m_heliType == HELI_TYPE_CATALINA && m_pathState > 8 && (CTimer::GetTimeInMilliseconds()>>9) != (CTimer::GetPreviousTimeInMilliseconds()>>9)){ - CVector bombPos = GetPosition() - 60.0f*m_vecMoveSpeed; - if(sq(FindPlayerCoors().x-bombPos.x) + sq(FindPlayerCoors().y-bombPos.y) < sq(35.0f)){ - bool found; - float groundZ = CWorld::FindGroundZFor3DCoord(bombPos.x, bombPos.y, bombPos.z, &found); - float waterZ; - if(!CWaterLevel::GetWaterLevelNoWaves(bombPos.x, bombPos.y, bombPos.z, &waterZ)) - waterZ = 0.0f; - if(groundZ > waterZ){ - bombPos.z = groundZ + 2.0f; - CExplosion::AddExplosion(nil, this, EXPLOSION_HELI_BOMB, bombPos, 0); - }else{ - bombPos.z = waterZ; - CVector dir; - for(i = 0; i < 16; i++){ - dir.x = ((CGeneral::GetRandomNumber()&0xFF)-127)*0.001f; - dir.y = ((CGeneral::GetRandomNumber()&0xFF)-127)*0.001f; - dir.z = 0.5f; - CParticle::AddParticle(PARTICLE_BOAT_SPLASH, bombPos, dir, nil, 0.2f); - } - } + // Process ropes + for(i = 0; i < 4; i++){ + if(m_aSwatState[i] == 0) + continue; + + m_aSwatState[i]--; + CRopes::RegisterRope((uintptr)this + i, GetMatrix()*FindSwatPositionRelativeToHeli(i), false); + if(m_aSwatState[i] == 0){ + CVector speed = Multiply3x3(GetMatrix(), 0.05f*FindSwatPositionRelativeToHeli(i)); + speed.z = 0.0f; + CRopes::SetSpeedOfTopNode((uintptr)this + i, speed); } } @@ -560,60 +555,9 @@ CHeli::ProcessControl(void) void CHeli::PreRender(void) { - float angle; - uint8 i; - CColPoint point; - CEntity *entity; - uint8 r, g, b; - float testLowZ = FindPlayerCoors().z - 10.0f; float radius = (GetPosition().z - FindPlayerCoors().z - 10.0f - 1.0f) * 0.3f + 10.0f; - int frm = CTimer::GetFrameCounter() & 7; - - i = 0; - for(angle = 0.0f; angle < TWOPI; angle += TWOPI/32){ - CVector pos(radius*Cos(angle), radius*Sin(angle), 0.0f); - CVector dir = CVector(pos.x, pos.y, 1.0f)*0.01f; - pos += GetPosition(); - - if(CWorld::ProcessVerticalLine(pos, testLowZ, point, entity, true, false, false, false, true, false, nil)) - m_fHeliDustZ[frm] = point.point.z; - else - m_fHeliDustZ[frm] = -101.0f; - - switch(point.surfaceB){ - default: - case SURFACE_TARMAC: - r = 10; - g = 10; - b = 10; - break; - case SURFACE_GRASS: - r = 10; - g = 6; - b = 3; - break; - case SURFACE_GRAVEL: - r = 10; - g = 8; - b = 7; - break; - case SURFACE_MUD_DRY: - r = 10; - g = 6; - b = 3; - break; - } - RwRGBA col = { r, g, b, 32 }; -#ifdef FIX_BUGS - pos.z = m_fHeliDustZ[frm]; -#else - // What the hell is the point of this? - pos.z = m_fHeliDustZ[(i - (i&3))/4]; // advance every 4 iterations, why not just /4? -#endif - if(pos.z > -200.0f && GetPosition().z - pos.z < 20.0f) - CParticle::AddParticle(PARTICLE_HELI_DUST, pos, dir, nil, 0.0f, col); - i++; - } + HeliDustGenerate(this, radius, FindPlayerCoors().z, Max(16.0f - 4.0f*CTimer::GetTimeStep(), 2.0f)); + CShadows::StoreShadowForVehicle(this, VEH_SHD_TYPE_HELI); } void @@ -649,7 +593,7 @@ CHeli::PreRenderAlways(void) CShadows::StoreShadowToBeRendered(SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &shadowPos, 6.0f, 0.0f, 0.0f, -6.0f, 80*m_fSearchLightIntensity, 80*m_fSearchLightIntensity, 80*m_fSearchLightIntensity, 80*m_fSearchLightIntensity, - 50.0f, true, 1.0f); + 50.0f, true, 1.0f, nil, false); CVector front = GetMatrix() * CVector(0.0f, 7.0f, 0.0f); CVector toPlayer = FindPlayerCoors() - front; @@ -718,6 +662,7 @@ CHeli::SpawnFlyingComponent(int32 component) RpAtomicSetFrame(atomic, frame); CVisibilityPlugins::SetAtomicRenderCallback(atomic, nil); obj->AttachToRwObject((RwObject*)atomic); + obj->bDontStream = true; // init object obj->m_fMass = 10.0f; @@ -763,6 +708,42 @@ CHeli::SpawnFlyingComponent(int32 component) return obj; } +CVector +CHeli::FindSwatPositionRelativeToHeli(int n) +{ + switch(n){ + case 0: return CVector(-1.2f, -1.0f, -0.5f); + case 1: return CVector( 1.2f, -1.0f, -0.5f); + case 2: return CVector(-1.2f, 1.0f, -0.5f); + case 3: return CVector( 1.2f, 1.0f, -0.5f); + default: return CVector(0.0f, 0.0f, 0.0f); + } +} + +bool +CHeli::SendDownSwat(void) +{ + if(m_numSwat == 0 || !CStreaming::HasModelLoaded(MI_SWAT) || + CGeneral::GetRandomNumber() & 0x7F || (GetPosition() - FindPlayerCoors()).Magnitude() > 50.0f) + return false; + + CMatrix mat(GetMatrix()); + CVector pos = Multiply3x3(mat, FindSwatPositionRelativeToHeli(m_numSwat-1)) + GetPosition(); + + float groundZ = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z, nil); + if(Abs(FindPlayerCoors().z - groundZ) < 2.5f && CRopes::RegisterRope((uintptr)this + m_numSwat-1, pos, false)){ + CCopPed *swat = (CCopPed*)CPopulation::AddPed(PEDTYPE_COP, COP_HELI_SWAT, pos); + swat->bUsesCollision = false; + swat->m_pRopeEntity = this; + RegisterReference(&swat->m_pRopeEntity); + m_numSwat--; + swat->m_nRopeID = (uintptr)this + m_numSwat; + m_aSwatState[m_numSwat] = 255; + CAnimManager::BlendAnimation(swat->GetClump(), ASSOCGRP_STD, ANIM_ABSEIL, 4.0f); + return true; + } + return false; +} void @@ -772,13 +753,11 @@ CHeli::InitHelis(void) NumRandomHelis = 0; TestForNewRandomHelisTimer = 0; - NumScriptHelis = 0; CatalinaHeliOn = false; ScriptHeliOn = false; for(i = 0; i < NUM_HELIS; i++) pHelis[i] = nil; - ((CVehicleModelInfo*)CModelInfo::GetModelInfo(MI_ESCAPE))->SetColModel(&CTempColModels::ms_colModelPed1); ((CVehicleModelInfo*)CModelInfo::GetModelInfo(MI_CHOPPER))->SetColModel(&CTempColModels::ms_colModelPed1); } @@ -790,7 +769,7 @@ GenerateHeli(bool catalina) int i; if(catalina) - heli = new CHeli(MI_ESCAPE, PERMANENT_VEHICLE); + assert(0 && "can't create catalina's heli"); else heli = new CHeli(MI_CHOPPER, PERMANENT_VEHICLE); @@ -801,7 +780,7 @@ GenerateHeli(bool catalina) float angle = (float)(CGeneral::GetRandomNumber() & 0xFF)/0x100 * 6.28f; heliPos.x += 250.0f*Sin(angle); heliPos.y += 250.0f*Cos(angle); - if(heliPos.x < -2000.0f || heliPos.x > 2000.0f || heliPos.y < -2000.0f || heliPos.y > 2000.0f){ + if(heliPos.x < -2000.0f-400.0f || heliPos.x > 2000.0f-400.0f || heliPos.y < -2000.0f || heliPos.y > 2000.0f){ heliPos = FindPlayerCoors(); heliPos.x -= 250.0f*Sin(angle); heliPos.y -= 250.0f*Cos(angle); @@ -842,6 +821,8 @@ CHeli::UpdateHelis(void) CReplay::IsPlayingBack() ? 0 : #endif FindPlayerPed()->m_pWanted->NumOfHelisRequired(); + if(CCullZones::PlayerNoRain() || CGame::IsInInterior()) + numHelisRequired = 0; if(CStreaming::HasModelLoaded(MI_CHOPPER) && CTimer::GetTimeInMilliseconds() > TestForNewRandomHelisTimer){ // Spawn a police heli TestForNewRandomHelisTimer = CTimer::GetTimeInMilliseconds() + 15000; @@ -870,18 +851,6 @@ CHeli::UpdateHelis(void) pHelis[HELI_SCRIPT]->m_heliStatus = HELI_STATUS_FLY_AWAY; } - // Handle Catalina's heli - if(CatalinaHeliOn){ - if(CStreaming::HasModelLoaded(MI_ESCAPE) && pHelis[HELI_CATALINA] == nil){ - pHelis[HELI_CATALINA] = GenerateHeli(true); - pHelis[HELI_CATALINA]->m_heliType = HELI_TYPE_CATALINA; - }else - CStreaming::RequestModel(MI_ESCAPE, STREAMFLAGS_DONT_REMOVE); - }else{ - if(pHelis[HELI_CATALINA]) - pHelis[HELI_CATALINA]->m_heliStatus = HELI_STATUS_FLY_AWAY; - } - // Delete helis that we no longer need for(i = 0; i < NUM_HELIS; i++) if(pHelis[i] && pHelis[i]->m_heliStatus == HELI_STATUS_FLY_AWAY && pHelis[i]->GetPosition().z > 150.0f){ @@ -902,7 +871,7 @@ CHeli::UpdateHelis(void) TheCamera.CamShake(0.7f, pHelis[i]->GetPosition().x, pHelis[i]->GetPosition().y, pHelis[i]->GetPosition().z); colors[0] = CRGBA(0, 0, 0, 255); - colors[1] = CRGBA(224, 230, 238, 255); + colors[1] = CRGBA(224, 224, 224, 255); colors[2] = CRGBA(0, 0, 0, 255); colors[3] = CRGBA(0, 0, 0, 255); colors[4] = CRGBA(66, 162, 252, 255); @@ -922,7 +891,7 @@ CHeli::UpdateHelis(void) int f = ++nFrameGen & 3; CParticle::AddParticle(PARTICLE_HELI_DEBRIS, pos, dir, nil, CGeneral::GetRandomNumberInRange(0.1f, 1.0f), - colors[nFrameGen], rotSpeed, 0, f, 0); + colors[nFrameGen&7], rotSpeed, 0, f, 0); } CExplosion::AddExplosion(nil, nil, EXPLOSION_HELI, pos, 0); @@ -940,7 +909,6 @@ CHeli::UpdateHelis(void) if(i == HELI_CATALINA) CatalinaHasBeenShotDown = true; - CStats::HelisDestroyed++; CStats::PeopleKilledByPlayer += 2; CStats::PedsKilledOfThisType[PEDTYPE_COP] += 2; CWorld::Players[CWorld::PlayerInFocus].m_nMoney += 250; @@ -960,7 +928,7 @@ CHeli::UpdateHelis(void) TheCamera.CamShake(0.4f, pHelis[i]->GetPosition().x, pHelis[i]->GetPosition().y, pHelis[i]->GetPosition().z); CVector pos = pHelis[i]->GetPosition() - 2.5f*pHelis[i]->GetForward(); - CExplosion::AddExplosion(nil, nil, EXPLOSION_HELI, pos, 0); + CExplosion::AddExplosion(nil, nil, EXPLOSION_HELI2, pos, 0); }else pHelis[i]->m_fAngularSpeed *= 1.03f; } @@ -1036,6 +1004,28 @@ CHeli::TestBulletCollision(CVector *line0, CVector *line1, CVector *bulletPos, i return hit; } +bool +CHeli::TestSniperCollision(CVector *line0, CVector *line1) +{ + int i; + bool hit = false; + + for(i = 0; i < NUM_HELIS; i++){ + if(pHelis[i] && !pHelis[i]->bBulletProof) { + CVector pilotPos = pHelis[i]->GetMatrix() * CVector(-0.43f, 1.49f, 1.5f); + if(CCollision::DistToLine(line0, line1, &pilotPos) < 0.8f){ + pHelis[i]->m_fAngularSpeed = CGeneral::GetRandomTrueFalse() ? 0.05f : -0.05f; + pHelis[i]->m_heliStatus = HELI_STATUS_SHOT_DOWN; + pHelis[i]->m_nExplosionTimer = CTimer::GetTimeInMilliseconds() + 9999999; + pHelis[i]->m_numSwat = 0; + + hit = true; + } + } + } + return hit; +} + void CHeli::StartCatalinaFlyBy(void) { CatalinaHeliOn = true; |