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-rw-r--r--src/vehicles/Transmission.cpp78
1 files changed, 36 insertions, 42 deletions
diff --git a/src/vehicles/Transmission.cpp b/src/vehicles/Transmission.cpp
index 5287055d..cc994ac6 100644
--- a/src/vehicles/Transmission.cpp
+++ b/src/vehicles/Transmission.cpp
@@ -4,6 +4,8 @@
#include "HandlingMgr.h"
#include "Transmission.h"
+//--MIAMI: done
+
void
cTransmission::InitGearRatios(void)
{
@@ -80,59 +82,51 @@ cTransmission::CalculateDriveAcceleration(const float &gasPedal, uint8 &gear, fl
if(fVelocity > pGearRatio->fShiftUpVelocity){
if(gear != 0 || gasPedal > 0.0f){
gear++;
- time = 0.0f;
return CalculateDriveAcceleration(gasPedal, gear, time, fVelocity, false);
}
}else if(fVelocity < pGearRatio->fShiftDownVelocity && gear != 0){
if(gear != 1 || gasPedal < 0.0f){
gear--;
- time = 0.0f;
return CalculateDriveAcceleration(gasPedal, gear, time, fVelocity, false);
}
}
- if(time > 0.0f){
- // changing gears currently, can't accelerate
- fAcceleration = 0.0f;
- time -= CTimer::GetTimeStepInSeconds();
- }else{
- float speedMul, accelMul;
+ float speedMul, accelMul;
- if(gear < 1){
- // going reverse
- accelMul = (Flags & HANDLING_2G_BOOST) ? 2.0f : 1.0f;
- speedMul = -1.0f;
- }else if(nNumberOfGears == 1){
- accelMul = 1.0f;
- speedMul = 1.0f;
- }else{
- // BUG or not? this is 1.0 normally but 0.0 in the highest gear
- float f = 1.0f - (gear-1)/(nNumberOfGears-1);
- speedMul = 3.0f*sq(f) + 1.0f;
- // This is pretty ugly, could be written more clearly
- if(Flags & HANDLING_2G_BOOST){
- if(gear == 1)
- accelMul = (Flags & HANDLING_1G_BOOST) ? 3.0f : 2.0f;
- else if(gear == 2)
- accelMul = 1.3f;
- else
- accelMul = 1.0f;
- }else if(Flags & HANDLING_1G_BOOST && gear == 1){
- accelMul = 3.0f;
- }else
+ if(gear < 1){
+ // going reverse
+ accelMul = (Flags & HANDLING_2G_BOOST) ? 2.0f : 1.0f;
+ speedMul = -1.0f;
+ }else if(nNumberOfGears == 1){
+ accelMul = 1.0f;
+ speedMul = 1.0f;
+ }else{
+ // BUG or not? this is 1.0 normally but 0.0 in the highest gear
+ float f = 1.0f - (gear-1)/(nNumberOfGears-1);
+ speedMul = 3.0f*sq(f) + 1.0f;
+ // This is pretty ugly, could be written more clearly
+ if(Flags & HANDLING_2G_BOOST){
+ if(gear == 1)
+ accelMul = (Flags & HANDLING_1G_BOOST) ? 2.0f : 1.6f;
+ else if(gear == 2)
+ accelMul = 1.3f;
+ else
accelMul = 1.0f;
- }
-
- if(cheat)
- fCheat = 1.2f;
- else
- fCheat = 1.0f;
- float targetVelocity = Gears[gear].fMaxVelocity*speedMul*fCheat;
- float accel = fEngineAcceleration*accelMul * (targetVelocity - fVelocity)/Abs(targetVelocity);
- if(Abs(fVelocity) < Abs(Gears[gear].fMaxVelocity*fCheat))
- fAcceleration = gasPedal * accel * CTimer::GetTimeStep();
- else
- fAcceleration = 0.0f;
+ }else if(Flags & HANDLING_1G_BOOST && gear == 1){
+ accelMul = 2.0f;
+ }else
+ accelMul = 1.0f;
}
+
+ if(cheat)
+ fCheat = 1.2f;
+ else
+ fCheat = 1.0f;
+ float targetVelocity = Gears[gear].fMaxVelocity*speedMul*fCheat;
+ float accel = fEngineAcceleration*accelMul * (targetVelocity - fVelocity)/Abs(targetVelocity);
+ if(Abs(fVelocity) < Abs(Gears[gear].fMaxVelocity*fCheat))
+ fAcceleration = gasPedal * accel * CTimer::GetTimeStep();
+ else
+ fAcceleration = 0.0f;
return fAcceleration;
}