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-rw-r--r--src/vehicles/Vehicle.cpp190
1 files changed, 116 insertions, 74 deletions
diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp
index 0dd95faf..5ac69905 100644
--- a/src/vehicles/Vehicle.cpp
+++ b/src/vehicles/Vehicle.cpp
@@ -18,6 +18,7 @@
#include "Radar.h"
#include "Fire.h"
#include "Darkel.h"
+#include "Streaming.h"
bool CVehicle::bWheelsOnlyCheat;
bool CVehicle::bAllDodosCheat;
@@ -28,6 +29,8 @@ bool CVehicle::bCheat5;
bool CVehicle::bAltDodoCheat;
#endif
bool CVehicle::m_bDisableMouseSteering = true;
+bool CVehicle::bDisableRemoteDetonation;
+bool CVehicle::bDisableRemoteDetonationOnContact;
void *CVehicle::operator new(size_t sz) { return CPools::GetVehiclePool()->New(); }
void *CVehicle::operator new(size_t sz, int handle) { return CPools::GetVehiclePool()->New(handle); }
@@ -55,6 +58,7 @@ CVehicle::CVehicle(uint8 CreatedBy)
m_fSteerRatio = 0.0f;
m_type = ENTITY_TYPE_VEHICLE;
VehicleCreatedBy = CreatedBy;
+ m_nRouteSeed = 0;
bIsLocked = false;
bIsLawEnforcer = false;
bIsAmbulanceOnDuty = false;
@@ -99,6 +103,13 @@ CVehicle::CVehicle(uint8 CreatedBy)
m_bSirenOrAlarm = 0;
m_nCarHornTimer = 0;
m_nCarHornPattern = 0;
+ m_nCarHornDelay = 0;
+ bPartOfConvoy = false;
+ bHeliMinimumTilt = false;
+ bIsDrowning = false;
+ bTyresDontBurst = false;
+ bCreatedAsPoliceVehicle = false;
+ bParking = false;
m_nAlarmState = 0;
m_nDoorLock = CARLOCK_UNLOCKED;
m_nLastWeaponDamage = -1;
@@ -118,6 +129,10 @@ CVehicle::CVehicle(uint8 CreatedBy)
AutoPilot.m_nTimeToStartMission = CTimer::GetTimeInMilliseconds();
AutoPilot.m_bStayInCurrentLevel = false;
AutoPilot.m_bIgnorePathfinding = false;
+ AutoPilot.m_nSwitchDistance = 20;
+
+// TODO(MIAMI)
+ bRestingOnPhysical = false;
}
CVehicle::~CVehicle()
@@ -383,7 +398,7 @@ CVehicle::FlyingControl(eFlightModel flightModel)
case FLIGHT_MODEL_HELI:
{
CVector vecMoveResistance;
- if (GetModelIndex() == MI_MIAMI_SPARROW)
+ if (GetModelIndex() == MI_SPARROW)
vecMoveResistance = vecHeliMoveRes;
else
vecMoveResistance = vecRCHeliMoveRes;
@@ -418,23 +433,22 @@ CVehicle::FlyingControl(eFlightModel flightModel)
}
else {
fPitch = CPad::GetPad(0)->GetSteeringUpDown() / 128.0f;
- fRoll = CPad::GetPad(0)->GetLookLeft();
- if (CPad::GetPad(0)->GetLookRight())
- fRoll = -1.0f;
- fYaw = CPad::GetPad(0)->GetSteeringLeftRight() / 128.0f;
+ fYaw = CPad::GetPad(0)->GetLookRight();
+ if (CPad::GetPad(0)->GetLookLeft())
+ fYaw = -1.0f;
+ fRoll = -CPad::GetPad(0)->GetSteeringLeftRight() / 128.0f;
}
if (CPad::GetPad(0)->GetHorn()) {
fYaw = 0.0f;
fPitch = clamp(10.0f * DotProduct(m_vecMoveSpeed, GetUp()), -200.0f, 1.3f);
fRoll = clamp(10.0f * DotProduct(m_vecMoveSpeed, GetRight()), -200.0f, 1.3f);
}
- debug("fPitch: %f\n", fPitch);
ApplyTurnForce(fPitch * GetUp() * fPitchVar * m_fTurnMass * CTimer::GetTimeStep(), GetForward());
ApplyTurnForce(fRoll * GetUp() * fRollVar * m_fTurnMass * CTimer::GetTimeStep(), GetRight());
ApplyTurnForce(fYaw * GetForward() * fYawVar * m_fTurnMass * CTimer::GetTimeStep(), GetRight());
CVector vecResistance;
- if (GetModelIndex() == MI_MIAMI_SPARROW)
+ if (GetModelIndex() == MI_SPARROW)
vecResistance = vecHeliResistance;
else
vecResistance = vecRCHeliResistance;
@@ -605,11 +619,16 @@ CVehicle::InflictDamage(CEntity* damagedBy, eWeaponType weaponType, float damage
break;
case WEAPONTYPE_COLT45:
case WEAPONTYPE_UZI:
+ case WEAPONTYPE_TEC9:
+ case WEAPONTYPE_SILENCED_INGRAM:
+ case WEAPONTYPE_MP5:
case WEAPONTYPE_SHOTGUN:
- case WEAPONTYPE_AK47:
- case WEAPONTYPE_M16:
+ case WEAPONTYPE_SPAS12_SHOTGUN:
+ case WEAPONTYPE_STUBBY_SHOTGUN:
+ case WEAPONTYPE_RUGER:
+ case WEAPONTYPE_M4:
case WEAPONTYPE_SNIPERRIFLE:
- case WEAPONTYPE_TOTAL_INVENTORY_WEAPONS:
+ case WEAPONTYPE_HELICANNON:
case WEAPONTYPE_UZI_DRIVEBY:
if (bBulletProof)
return;
@@ -706,45 +725,7 @@ void
CVehicle::DoFixedMachineGuns(void)
{
if(CPad::GetPad(0)->GetCarGunFired() && !bGunSwitchedOff){
- if(CTimer::GetTimeInMilliseconds() > m_nGunFiringTime + 150){
- CVector source, target;
- float dx, dy, len;
-
- dx = GetForward().x;
- dy = GetForward().y;
- len = Sqrt(SQR(dx) + SQR(dy));
- if(len < 0.1f) len = 0.1f;
- dx /= len;
- dy /= len;
-
- m_nGunFiringTime = CTimer::GetTimeInMilliseconds();
-
- source = GetMatrix() * CVector(2.0f, 2.5f, 1.0f);
- target = source + CVector(dx, dy, 0.0f)*60.0f;
- target += CVector(
- ((CGeneral::GetRandomNumber()&0xFF)-128) * 0.015f,
- ((CGeneral::GetRandomNumber()&0xFF)-128) * 0.015f,
- ((CGeneral::GetRandomNumber()&0xFF)-128) * 0.02f);
- CWeapon::DoTankDoomAiming(this, pDriver, &source, &target);
- FireOneInstantHitRound(&source, &target, 15);
-
- source = GetMatrix() * CVector(-2.0f, 2.5f, 1.0f);
- target = source + CVector(dx, dy, 0.0f)*60.0f;
- target += CVector(
- ((CGeneral::GetRandomNumber()&0xFF)-128) * 0.015f,
- ((CGeneral::GetRandomNumber()&0xFF)-128) * 0.015f,
- ((CGeneral::GetRandomNumber()&0xFF)-128) * 0.02f);
- CWeapon::DoTankDoomAiming(this, pDriver, &source, &target);
- FireOneInstantHitRound(&source, &target, 15);
-
- DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_SHOT_FIRED, 0.0f);
-
- m_nAmmoInClip--;
- if(m_nAmmoInClip == 0){
- m_nAmmoInClip = 20;
- m_nGunFiringTime = CTimer::GetTimeInMilliseconds() + 1400;
- }
- }
+ FireFixedMachineGuns();
}else{
if(CTimer::GetTimeInMilliseconds() > m_nGunFiringTime + 1400)
m_nAmmoInClip = 20;
@@ -752,6 +733,50 @@ CVehicle::DoFixedMachineGuns(void)
}
void
+CVehicle::FireFixedMachineGuns(void)
+{
+ if (CTimer::GetTimeInMilliseconds() <= m_nGunFiringTime + 150)
+ return;
+ CVector source, target;
+ float dx, dy, len;
+
+ dx = GetForward().x;
+ dy = GetForward().y;
+ len = Sqrt(SQR(dx) + SQR(dy));
+ if (len < 0.1f) len = 0.1f;
+ dx /= len;
+ dy /= len;
+
+ m_nGunFiringTime = CTimer::GetTimeInMilliseconds();
+
+ source = GetMatrix() * CVector(2.0f, 2.5f, 1.0f);
+ target = source + CVector(dx, dy, 0.0f) * 60.0f;
+ target += CVector(
+ ((CGeneral::GetRandomNumber() & 0xFF) - 128) * 0.015f,
+ ((CGeneral::GetRandomNumber() & 0xFF) - 128) * 0.015f,
+ ((CGeneral::GetRandomNumber() & 0xFF) - 128) * 0.02f);
+ CWeapon::DoTankDoomAiming(this, pDriver, &source, &target);
+ FireOneInstantHitRound(&source, &target, 15);
+
+ source = GetMatrix() * CVector(-2.0f, 2.5f, 1.0f);
+ target = source + CVector(dx, dy, 0.0f) * 60.0f;
+ target += CVector(
+ ((CGeneral::GetRandomNumber() & 0xFF) - 128) * 0.015f,
+ ((CGeneral::GetRandomNumber() & 0xFF) - 128) * 0.015f,
+ ((CGeneral::GetRandomNumber() & 0xFF) - 128) * 0.02f);
+ CWeapon::DoTankDoomAiming(this, pDriver, &source, &target);
+ FireOneInstantHitRound(&source, &target, 15);
+
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_SHOT_FIRED, 0.0f);
+
+ m_nAmmoInClip--;
+ if (m_nAmmoInClip == 0) {
+ m_nAmmoInClip = 20;
+ m_nGunFiringTime = CTimer::GetTimeInMilliseconds() + 1400;
+ }
+}
+
+void
CVehicle::ExtinguishCarFire(void)
{
m_fHealth = Max(m_fHealth, 300.0f);
@@ -886,24 +911,7 @@ CVehicle::IsVehicleNormal(void)
{
if (!pDriver || m_nNumPassengers != 0 || GetStatus() == STATUS_WRECKED)
return false;
- switch (GetModelIndex()){
- case MI_FIRETRUCK:
- case MI_AMBULAN:
- case MI_TAXI:
- case MI_POLICE:
- case MI_ENFORCER:
- case MI_BUS:
- case MI_RHINO:
- case MI_BARRACKS:
- case MI_DODO:
- case MI_COACH:
- case MI_CABBIE:
- case MI_RCBANDIT:
- case MI_BORGNINE:
- return false;
- default:
- return true;
- }
+ return GetModelInfo()->m_vehicleClass != -1;
}
bool
@@ -1060,7 +1068,7 @@ CVehicle::SetUpDriver(void)
if(VehicleCreatedBy != RANDOM_VEHICLE)
return nil;
- pDriver = CPopulation::AddPedInCar(this);
+ pDriver = CPopulation::AddPedInCar(this, true);
pDriver->m_pMyVehicle = this;
pDriver->m_pMyVehicle->RegisterReference((CEntity**)&pDriver->m_pMyVehicle);
pDriver->bInVehicle = true;
@@ -1076,7 +1084,7 @@ CVehicle::SetupPassenger(int n)
if(pPassengers[n])
return pPassengers[n];
- pPassengers[n] = CPopulation::AddPedInCar(this);
+ pPassengers[n] = CPopulation::AddPedInCar(this, false);
pPassengers[n]->m_pMyVehicle = this;
pPassengers[n]->m_pMyVehicle->RegisterReference((CEntity**)&pPassengers[n]->m_pMyVehicle);
pPassengers[n]->bInVehicle = true;
@@ -1095,14 +1103,15 @@ CVehicle::SetDriver(CPed *driver)
if(bFreebies && driver == FindPlayerPed()){
if(GetModelIndex() == MI_AMBULAN)
- FindPlayerPed()->m_fHealth = Min(FindPlayerPed()->m_fHealth + 20.0f, 100.0f);
+ FindPlayerPed()->m_fHealth = Min(FindPlayerPed()->m_fHealth + 20.0f, CWorld::Players[0].m_nMaxHealth);
else if(GetModelIndex() == MI_TAXI)
CWorld::Players[CWorld::PlayerInFocus].m_nMoney += 25;
- else if(GetModelIndex() == MI_POLICE)
+ else if (GetModelIndex() == MI_POLICE) {
+ CStreaming::RequestModel(WEAPONTYPE_SHOTGUN, STREAMFLAGS_DONT_REMOVE);
driver->GiveWeapon(WEAPONTYPE_SHOTGUN, 5);
- else if(GetModelIndex() == MI_ENFORCER)
- driver->m_fArmour = Max(driver->m_fArmour, 100.0f);
- else if(GetModelIndex() == MI_CABBIE || GetModelIndex() == MI_BORGNINE)
+ } else if (GetModelIndex() == MI_ENFORCER)
+ driver->m_fArmour = Max(driver->m_fArmour, CWorld::Players[0].m_nMaxArmour);
+ else if(GetModelIndex() == MI_CABBIE || GetModelIndex() == MI_ZEBRA) // TODO(MIAMI): check zebra
CWorld::Players[CWorld::PlayerInFocus].m_nMoney += 25;
bFreebies = false;
}
@@ -1360,3 +1369,36 @@ CVehicle::Load(uint8*& buf)
SkipSaveBuf(buf, 99);
}
#endif
+
+eVehicleAppearance
+//--MIAMI: TODO, implement VC version, appearance != type
+// This would work for cars, boats and bikes but not for planes and helis
+CVehicle::GetVehicleAppearance(void)
+{
+ if (IsCar())
+ return VEHICLE_APPEARANCE_CAR;
+ if (IsBoat())
+ return VEHICLE_APPEARANCE_BOAT;
+ if (IsBike())
+ return VEHICLE_APPEARANCE_BIKE;
+ if (IsPlane())
+ return VEHICLE_APPEARANCE_PLANE;
+ if (IsHeli())
+ return VEHICLE_APPEARANCE_HELI;
+ return VEHICLE_APPEARANCE_NONE;
+}
+
+bool
+IsVehiclePointerValid(CVehicle* pVehicle)
+{
+ if (!pVehicle)
+ return false;
+ int index = CPools::GetVehiclePool()->GetJustIndex(pVehicle);
+#ifdef FIX_BUGS
+ if (index < 0 || index >= NUMVEHICLES)
+#else
+ if (index < 0 || index > NUMVEHICLES)
+#endif
+ return false;
+ return pVehicle->m_vehType == VEHICLE_TYPE_PLANE || pVehicle->m_entryInfoList.first;
+}