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-rw-r--r--src/vehicles/Vehicle.h9
1 files changed, 7 insertions, 2 deletions
diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h
index 1e5a7849..1e77a3c5 100644
--- a/src/vehicles/Vehicle.h
+++ b/src/vehicles/Vehicle.h
@@ -59,6 +59,11 @@ enum
CAR_POS_EXHAUST = 9,
};
+enum
+{
+ BOAT_POS_FRONTSEAT
+};
+
enum eDoors
{
DOOR_BONNET = 0,
@@ -186,7 +191,7 @@ public:
uint8 m_veh_flagC10 : 1;
uint8 m_veh_flagC20 : 1;
uint8 bCanBeDamaged : 1; // Set to FALSE during cut scenes to avoid explosions
- uint8 bUseSpecialColModel : 1;
+ uint8 bUsingSpecialColModel : 1;// Is player vehicle using special collision model, stored in player strucure
uint8 m_veh_flagD1 : 1;
uint8 m_veh_flagD2 : 1;
@@ -253,7 +258,7 @@ public:
virtual void BlowUpCar(CEntity *ent) {}
virtual bool SetUpWheelColModel(CColModel *colModel) { return false; }
virtual void BurstTyre(uint8 tyre) {}
- virtual bool IsRoomForPedToLeaveCar(uint32, CVector *) { return false;}
+ virtual bool IsRoomForPedToLeaveCar(uint32 component, CVector *forcedDoorPos) { return false;}
virtual float GetHeightAboveRoad(void);
virtual void PlayCarHorn(void) {}