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-rw-r--r--src/vehicles/Automobile.cpp18
-rw-r--r--src/vehicles/Bike.h55
-rw-r--r--src/vehicles/Vehicle.cpp2
-rw-r--r--src/vehicles/Vehicle.h2
4 files changed, 66 insertions, 11 deletions
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp
index 450d32c1..f4444f58 100644
--- a/src/vehicles/Automobile.cpp
+++ b/src/vehicles/Automobile.cpp
@@ -3041,22 +3041,22 @@ CAutomobile::ProcessControlInputs(uint8 pad)
// Steer left/right
if(CCamera::m_bUseMouse3rdPerson && !CVehicle::m_bDisableMouseSteering){
if(CPad::GetPad(pad)->GetMouseX() != 0.0f){
- m_fSteerRatio += fMouseSteerSens*CPad::GetPad(pad)->GetMouseX();
+ m_fSteerInput += fMouseSteerSens*CPad::GetPad(pad)->GetMouseX();
nLastControlInput = 2;
- if(Abs(m_fSteerRatio) < fMouseCentreRange)
- m_fSteerRatio *= Pow(fMouseCentreMult, CTimer::GetTimeStep());
+ if(Abs(m_fSteerInput) < fMouseCentreRange)
+ m_fSteerInput *= Pow(fMouseCentreMult, CTimer::GetTimeStep());
}else if(CPad::GetPad(pad)->GetSteeringLeftRight() || nLastControlInput != 2){
// mouse hasn't move, steer with pad like below
- m_fSteerRatio += (-CPad::GetPad(pad)->GetSteeringLeftRight()/128.0f - m_fSteerRatio)*
+ m_fSteerInput += (-CPad::GetPad(pad)->GetSteeringLeftRight()/128.0f - m_fSteerInput)*
0.2f*CTimer::GetTimeStep();
nLastControlInput = 0;
}
}else{
- m_fSteerRatio += (-CPad::GetPad(pad)->GetSteeringLeftRight()/128.0f - m_fSteerRatio)*
+ m_fSteerInput += (-CPad::GetPad(pad)->GetSteeringLeftRight()/128.0f - m_fSteerInput)*
0.2f*CTimer::GetTimeStep();
nLastControlInput = 0;
}
- m_fSteerRatio = clamp(m_fSteerRatio, -1.0f, 1.0f);
+ m_fSteerInput = clamp(m_fSteerInput, -1.0f, 1.0f);
// Accelerate/Brake
float acceleration = (CPad::GetPad(pad)->GetAccelerate() - CPad::GetPad(pad)->GetBrake())/255.0f;
@@ -3113,10 +3113,10 @@ CAutomobile::ProcessControlInputs(uint8 pad)
// Actually turn wheels
static float fValue; // why static?
- if(m_fSteerRatio < 0.0f)
- fValue = -sq(m_fSteerRatio);
+ if(m_fSteerInput < 0.0f)
+ fValue = -sq(m_fSteerInput);
else
- fValue = sq(m_fSteerRatio);
+ fValue = sq(m_fSteerInput);
m_fSteerAngle = DEGTORAD(pHandling->fSteeringLock) * fValue;
if(bComedyControls){
diff --git a/src/vehicles/Bike.h b/src/vehicles/Bike.h
index 85cd3213..c8a5abd8 100644
--- a/src/vehicles/Bike.h
+++ b/src/vehicles/Bike.h
@@ -20,3 +20,58 @@ enum eBikePositions
BIKE_POS_BACKSEAT,
BIKE_POS_EXHAUST
};
+
+class CBike : public CVehicle
+{
+public:
+ RwFrame *m_aBikeNodes[BIKE_NUM_NODES];
+ bool m_bLeanMatrixCalculated;
+ CMatrix m_leanMatrix;
+ CVector wheelieNormal;
+ CVector wheelieRight;
+ tBikeHandlingData *pBikeHandling;
+ int32 m_bikeAnimType;
+ uint8 m_wheelStatus[2];
+ CColPoint m_aWheelColPoints[4];
+ float m_aSuspensionSpringRatio[4];
+ float m_aSuspensionSpringRatioPrev[4];
+ float m_aWheelTimer[4];
+ float m_bike_unused1;
+ eSkidmarkType m_aWheelSkidmarkType[2];
+ bool m_aWheelSkidmarkBloody[2];
+ bool m_aWheelSkidmarkUnk[2];
+ float m_aWheelRotation[2];
+ float m_aWheelSpeed[2];
+ float m_aWheelPosition[2];
+ float m_aWheelBasePosition[2];
+ float m_aSuspensionSpringLength[4];
+ float m_aSuspensionLineLength[4];
+ float m_fHeightAboveRoad;
+ float m_fTraction;
+ float m_fRearForkLength;
+ float m_fFrontForkY;
+ float m_fFrontForkZ;
+ float m_fFrontForkSlope;
+ float m_fBikeSteerAngle;
+ float m_fLeanLRAngle;
+ float m_fLeanLRAngle2;
+ float m_fLeanInput;
+ uint32 field_478;
+ uint32 field_47C;
+ uint8 m_bike_unused2;
+ uint8 unused[3]; // looks like padding..but for what?
+ uint8 m_bike_flags;
+ int16 m_doingBurnout;
+ float m_fTireTemperature;
+ float someAngle;
+ uint32 field_490;
+ float m_fFireBlowUpTimer;
+ CPhysical *m_aGroundPhysical[4];
+ CVector m_aGroundOffset[4];
+ CEntity *m_pSetOnFireEntity;
+ uint8 m_nWheelsOnGround;
+ uint8 m_nDriveWheelsOnGround;
+ uint8 m_nDriveWheelsOnGroundPrev;
+ float m_fGasPedalAudio;
+ tWheelState m_aWheelState[2];
+};
diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp
index 88f15ffd..7a4aad50 100644
--- a/src/vehicles/Vehicle.cpp
+++ b/src/vehicles/Vehicle.cpp
@@ -70,7 +70,7 @@ CVehicle::CVehicle(uint8 CreatedBy)
m_nCurrentGear = 1;
m_fChangeGearTime = 0.0f;
- m_fSteerRatio = 0.0f;
+ m_fSteerInput = 0.0f;
m_type = ENTITY_TYPE_VEHICLE;
VehicleCreatedBy = CreatedBy;
m_nRouteSeed = 0;
diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h
index 87ee928c..3fe99144 100644
--- a/src/vehicles/Vehicle.h
+++ b/src/vehicles/Vehicle.h
@@ -242,7 +242,7 @@ public:
uint8 m_nCarHornDelay;
int8 m_comedyControlState;
CStoredCollPoly m_aCollPolys[2]; // poly which is under front/rear part of car
- float m_fSteerRatio;
+ float m_fSteerInput;
eVehicleType m_vehType;
static void *operator new(size_t);