diff options
Diffstat (limited to '')
-rw-r--r-- | src/vehicles/Automobile.cpp | 6 | ||||
-rw-r--r-- | src/vehicles/Boat.cpp | 2 | ||||
-rw-r--r-- | src/vehicles/Heli.cpp | 2 |
3 files changed, 5 insertions, 5 deletions
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp index 1316985d..395f3917 100644 --- a/src/vehicles/Automobile.cpp +++ b/src/vehicles/Automobile.cpp @@ -1,4 +1,4 @@ -#include "common.h" +#include "common.h" #include "main.h" #include "General.h" @@ -4635,7 +4635,6 @@ CAutomobile::ProcessOpenDoor(uint32 component, uint32 anim, float time) case ANIM_CAR_ROLLDOOR_LOW: ProcessDoorOpenCloseAnimation(this, component, door, time, 0.1f, 0.6f, 0.95f); break; - break; case ANIM_CAR_GETOUT_LHS: case ANIM_CAR_GETOUT_LOW_LHS: case ANIM_CAR_GETOUT_RHS: @@ -4649,6 +4648,7 @@ CAutomobile::ProcessOpenDoor(uint32 component, uint32 anim, float time) case ANIM_CAR_PULLOUT_RHS: case ANIM_CAR_PULLOUT_LOW_RHS: OpenDoor(component, door, 1.0f); + break; case ANIM_COACH_OPEN_L: case ANIM_COACH_OPEN_R: ProcessDoorOpenAnimation(this, component, door, time, 0.66f, 0.8f); @@ -5349,7 +5349,7 @@ CAutomobile::SpawnFlyingComponent(int32 component, uint32 type) obj->m_fElasticity = 0.1f; obj->m_fBuoyancy = obj->m_fMass*GRAVITY/0.75f; obj->ObjectCreatedBy = TEMP_OBJECT; - obj->bIsStatic = false; + obj->SetIsStatic(false); obj->bIsPickup = false; obj->bUseVehicleColours = true; obj->m_colour1 = m_currentColour1; diff --git a/src/vehicles/Boat.cpp b/src/vehicles/Boat.cpp index 8c9dd241..d727b1bc 100644 --- a/src/vehicles/Boat.cpp +++ b/src/vehicles/Boat.cpp @@ -893,7 +893,7 @@ CBoat::BlowUpCar(CEntity *culprit) obj->m_fElasticity = 0.1f; obj->m_fBuoyancy = obj->m_fMass*GRAVITY/0.75f; obj->ObjectCreatedBy = TEMP_OBJECT; - obj->bIsStatic = false; + obj->SetIsStatic(false); obj->bIsPickup = false; // life time diff --git a/src/vehicles/Heli.cpp b/src/vehicles/Heli.cpp index 2c2fb33c..d6a237e5 100644 --- a/src/vehicles/Heli.cpp +++ b/src/vehicles/Heli.cpp @@ -671,7 +671,7 @@ CHeli::SpawnFlyingComponent(int32 component) obj->m_fElasticity = 0.1f; obj->m_fBuoyancy = obj->m_fMass*GRAVITY/0.75f; obj->ObjectCreatedBy = TEMP_OBJECT; - obj->bIsStatic = false; + obj->SetIsStatic(false); obj->bIsPickup = false; // life time |