diff options
Diffstat (limited to '')
-rw-r--r-- | src/vehicles/Automobile.cpp | 34 | ||||
-rw-r--r-- | src/vehicles/Boat.cpp | 14 | ||||
-rw-r--r-- | src/vehicles/CarGen.cpp | 2 | ||||
-rw-r--r-- | src/vehicles/Cranes.cpp | 8 | ||||
-rw-r--r-- | src/vehicles/Heli.cpp | 10 | ||||
-rw-r--r-- | src/vehicles/Vehicle.cpp | 8 |
6 files changed, 38 insertions, 38 deletions
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp index 2d0aadcc..1b14e7a2 100644 --- a/src/vehicles/Automobile.cpp +++ b/src/vehicles/Automobile.cpp @@ -692,7 +692,7 @@ CAutomobile::ProcessControl(void) if(m_aSuspensionSpringRatio[i] < 1.0f) m_aWheelTimer[i] = 4.0f; else - m_aWheelTimer[i] = max(m_aWheelTimer[i]-CTimer::GetTimeStep(), 0.0f); + m_aWheelTimer[i] = Max(m_aWheelTimer[i]-CTimer::GetTimeStep(), 0.0f); if(m_aWheelTimer[i] > 0.0f){ m_nWheelsOnGround++; @@ -1010,7 +1010,7 @@ CAutomobile::ProcessControl(void) if(m_status != STATUS_PLAYER && m_status != STATUS_PLAYER_REMOTE && m_status != STATUS_PHYSICS){ if(GetModelIndex() == MI_MIAMI_RCRAIDER || GetModelIndex() == MI_MIAMI_SPARROW) - m_aWheelSpeed[0] = max(m_aWheelSpeed[0]-0.0005f, 0.0f); + m_aWheelSpeed[0] = Max(m_aWheelSpeed[0]-0.0005f, 0.0f); }else if((GetModelIndex() == MI_DODO || CVehicle::bAllDodosCheat) && m_vecMoveSpeed.Magnitude() > 0.0f && CTimer::GetTimeStep() > 0.0f){ FlyingControl(FLIGHT_MODEL_DODO); @@ -1018,7 +1018,7 @@ CAutomobile::ProcessControl(void) FlyingControl(FLIGHT_MODEL_RCPLANE); }else if(GetModelIndex() == MI_MIAMI_RCRAIDER || GetModelIndex() == MI_MIAMI_SPARROW || bAllCarCheat){ if(CPad::GetPad(0)->GetCircleJustDown()) - m_aWheelSpeed[0] = max(m_aWheelSpeed[0]-0.03f, 0.0f); + m_aWheelSpeed[0] = Max(m_aWheelSpeed[0]-0.03f, 0.0f); if(m_aWheelSpeed[0] < 0.22f) m_aWheelSpeed[0] += 0.0001f; if(m_aWheelSpeed[0] > 0.15f) @@ -1130,10 +1130,10 @@ CAutomobile::ProcessControl(void) if(speed > sq(0.1f)){ speed = Sqrt(speed); if(suspShake > 0.0f){ - uint8 freq = min(200.0f*suspShake*speed*2000.0f/m_fMass + 100.0f, 250.0f); + uint8 freq = Min(200.0f*suspShake*speed*2000.0f/m_fMass + 100.0f, 250.0f); CPad::GetPad(0)->StartShake(20000.0f*CTimer::GetTimeStep()/freq, freq); }else{ - uint8 freq = min(200.0f*surfShake*speed*2000.0f/m_fMass + 40.0f, 145.0f); + uint8 freq = Min(200.0f*surfShake*speed*2000.0f/m_fMass + 40.0f, 145.0f); CPad::GetPad(0)->StartShake(5000.0f*CTimer::GetTimeStep()/freq, freq); } } @@ -2601,7 +2601,7 @@ CAutomobile::HydraulicControl(void) float minz = pos.z + extendedLowerLimit - wheelRadius; if(minz < specialColModel->boundingBox.min.z) specialColModel->boundingBox.min.z = minz; - float radius = max(specialColModel->boundingBox.min.Magnitude(), specialColModel->boundingBox.max.Magnitude()); + float radius = Max(specialColModel->boundingBox.min.Magnitude(), specialColModel->boundingBox.max.Magnitude()); if(specialColModel->boundingSphere.radius < radius) specialColModel->boundingSphere.radius = radius; @@ -2700,10 +2700,10 @@ CAutomobile::HydraulicControl(void) float front = -rear; float right = CPad::GetPad(0)->GetCarGunLeftRight()/128.0f; float left = -right; - suspChange[CARWHEEL_FRONT_LEFT] = max(front+left, 0.0f); - suspChange[CARWHEEL_REAR_LEFT] = max(rear+left, 0.0f); - suspChange[CARWHEEL_FRONT_RIGHT] = max(front+right, 0.0f); - suspChange[CARWHEEL_REAR_RIGHT] = max(rear+right, 0.0f); + suspChange[CARWHEEL_FRONT_LEFT] = Max(front+left, 0.0f); + suspChange[CARWHEEL_REAR_LEFT] = Max(rear+left, 0.0f); + suspChange[CARWHEEL_FRONT_RIGHT] = Max(front+right, 0.0f); + suspChange[CARWHEEL_REAR_RIGHT] = Max(rear+right, 0.0f); if(m_hydraulicState < 100){ // Lowered, move wheels up @@ -2819,7 +2819,7 @@ CAutomobile::ProcessBuoyancy(void) ApplyTurnForce(impulse, point); CVector initialSpeed = m_vecMoveSpeed; - float timeStep = max(CTimer::GetTimeStep(), 0.01f); + float timeStep = Max(CTimer::GetTimeStep(), 0.01f); float impulseRatio = impulse.z / (GRAVITY * m_fMass * timeStep); float waterResistance = Pow(1.0f - 0.05f*impulseRatio, CTimer::GetTimeStep()); m_vecMoveSpeed *= waterResistance; @@ -2912,7 +2912,7 @@ CAutomobile::ProcessBuoyancy(void) float fSpeed = vSpeed.MagnitudeSqr(); if(fSpeed > sq(0.05f)){ fSpeed = Sqrt(fSpeed); - float size = min((fSpeed < 0.15f ? 0.25f : 0.75f)*fSpeed, 0.6f); + float size = Min((fSpeed < 0.15f ? 0.25f : 0.75f)*fSpeed, 0.6f); CVector right = 0.2f*fSpeed*GetRight() + 0.2f*vSpeed; CParticle::AddParticle(PARTICLE_PED_SPLASH, @@ -2994,11 +2994,11 @@ CAutomobile::DoDriveByShootings(void) // TODO: what is this? if(!lookingLeft && m_weaponDoorTimerLeft > 0.0f){ - m_weaponDoorTimerLeft = max(m_weaponDoorTimerLeft - CTimer::GetTimeStep()*0.1f, 0.0f); + m_weaponDoorTimerLeft = Max(m_weaponDoorTimerLeft - CTimer::GetTimeStep()*0.1f, 0.0f); ProcessOpenDoor(CAR_DOOR_LF, NUM_ANIMS, m_weaponDoorTimerLeft); } if(!lookingRight && m_weaponDoorTimerRight > 0.0f){ - m_weaponDoorTimerRight = max(m_weaponDoorTimerRight - CTimer::GetTimeStep()*0.1f, 0.0f); + m_weaponDoorTimerRight = Max(m_weaponDoorTimerRight - CTimer::GetTimeStep()*0.1f, 0.0f); ProcessOpenDoor(CAR_DOOR_RF, NUM_ANIMS, m_weaponDoorTimerRight); } } @@ -3146,7 +3146,7 @@ CAutomobile::VehicleDamage(float impulse, uint16 damagedPiece) FindPlayerPed()->SetWantedLevelNoDrop(1); if(m_status == STATUS_PLAYER && impulse > 50.0f){ - uint8 freq = min(0.4f*impulse*2000.0f/m_fMass + 100.0f, 250.0f); + uint8 freq = Min(0.4f*impulse*2000.0f/m_fMass + 100.0f, 250.0f); CPad::GetPad(0)->StartShake(40000/freq, freq); } @@ -3299,7 +3299,7 @@ CAutomobile::VehicleDamage(float impulse, uint16 damagedPiece) if(m_pDamageEntity && m_pDamageEntity == FindPlayerVehicle() && impulse > 10.0f){ int money = (doubleMoney ? 2 : 1) * impulse*pHandling->nMonetaryValue/1000000.0f; - money = min(money, 40); + money = Min(money, 40); if(money > 2){ sprintf(gString, "$%d", money); CWorld::Players[CWorld::PlayerInFocus].m_nMoney += money; @@ -4004,7 +4004,7 @@ CAutomobile::SetupSuspensionLines(void) // adjust col model to include suspension lines if(colModel->boundingBox.min.z > colModel->lines[0].p1.z) colModel->boundingBox.min.z = colModel->lines[0].p1.z; - float radius = max(colModel->boundingBox.min.Magnitude(), colModel->boundingBox.max.Magnitude()); + float radius = Max(colModel->boundingBox.min.Magnitude(), colModel->boundingBox.max.Magnitude()); if(colModel->boundingSphere.radius < radius) colModel->boundingSphere.radius = radius; diff --git a/src/vehicles/Boat.cpp b/src/vehicles/Boat.cpp index ed38bafd..42beeb6c 100644 --- a/src/vehicles/Boat.cpp +++ b/src/vehicles/Boat.cpp @@ -272,7 +272,7 @@ CBoat::ProcessControl(void) impulse = m_vecMoveSpeed.MagnitudeSqr()*pHandling->fSuspensionForceLevel*buoyanceImpulse.z*CTimer::GetTimeStep()*0.5f*m_fGasPedal; else impulse = 0.0f; - impulse = min(impulse, GRAVITY*pHandling->fSuspensionDampingLevel*m_fMass*CTimer::GetTimeStep()); + impulse = Min(impulse, GRAVITY*pHandling->fSuspensionDampingLevel*m_fMass*CTimer::GetTimeStep()); ApplyMoveForce(impulse*GetUp()); ApplyTurnForce(impulse*GetUp(), buoyancePoint - pHandling->fSuspensionBias*GetForward()); } @@ -375,10 +375,10 @@ CBoat::ProcessControl(void) } // Slow down or push down boat as it approaches the world limits - m_vecMoveSpeed.x = min(m_vecMoveSpeed.x, -(GetPosition().x - 1900.0f)*0.01f); // east - m_vecMoveSpeed.x = max(m_vecMoveSpeed.x, -(GetPosition().x - -1515.0f)*0.01f); // west - m_vecMoveSpeed.y = min(m_vecMoveSpeed.y, -(GetPosition().y - 600.0f)*0.01f); // north - m_vecMoveSpeed.y = max(m_vecMoveSpeed.y, -(GetPosition().y - -1900.0f)*0.01f); // south + m_vecMoveSpeed.x = Min(m_vecMoveSpeed.x, -(GetPosition().x - 1900.0f)*0.01f); // east + m_vecMoveSpeed.x = Max(m_vecMoveSpeed.x, -(GetPosition().x - -1515.0f)*0.01f); // west + m_vecMoveSpeed.y = Min(m_vecMoveSpeed.y, -(GetPosition().y - 600.0f)*0.01f); // north + m_vecMoveSpeed.y = Max(m_vecMoveSpeed.y, -(GetPosition().y - -1900.0f)*0.01f); // south if(!onLand && bBoatInWater) ApplyWaterResistance(); @@ -765,7 +765,7 @@ CBoat::IsVertexAffectedByWake(CVector vecVertex, CBoat *pBoat) float fDist = vecDist.MagnitudeSqr(); if ( fDist < SQR(fMaxDist) ) - return 1.0f - min(fRangeMult * Sqrt(fDist / SQR(fMaxDist)) + (WAKE_LIFETIME - pBoat->m_afWakePointLifeTime[i]) * fTimeMult, 1.0f); + return 1.0f - Min(fRangeMult * Sqrt(fDist / SQR(fMaxDist)) + (WAKE_LIFETIME - pBoat->m_afWakePointLifeTime[i]) * fTimeMult, 1.0f); } return 0.0f; @@ -837,7 +837,7 @@ CBoat::AddWakePoint(CVector point) int i; if(m_afWakePointLifeTime[0] > 0.0f){ if((CVector2D(GetPosition()) - m_avec2dWakePoints[0]).MagnitudeSqr() < SQR(1.0f)){ - for(i = min(m_nNumWakePoints, ARRAY_SIZE(m_afWakePointLifeTime)-1); i != 0; i--){ + for(i = Min(m_nNumWakePoints, ARRAY_SIZE(m_afWakePointLifeTime)-1); i != 0; i--){ m_avec2dWakePoints[i] = m_avec2dWakePoints[i-1]; m_afWakePointLifeTime[i] = m_afWakePointLifeTime[i-1]; } diff --git a/src/vehicles/CarGen.cpp b/src/vehicles/CarGen.cpp index 4156ec2a..64743929 100644 --- a/src/vehicles/CarGen.cpp +++ b/src/vehicles/CarGen.cpp @@ -157,7 +157,7 @@ void CCarGenerator::Setup(float x, float y, float z, float angle, int32 mi, int1 m_bIsBlocking = false; m_vecInf = CModelInfo::GetModelInfo(m_nModelIndex)->GetColModel()->boundingBox.min; m_vecSup = CModelInfo::GetModelInfo(m_nModelIndex)->GetColModel()->boundingBox.max; - m_fSize = max(m_vecInf.Magnitude(), m_vecSup.Magnitude()); + m_fSize = Max(m_vecInf.Magnitude(), m_vecSup.Magnitude()); } bool CCarGenerator::CheckForBlockage() diff --git a/src/vehicles/Cranes.cpp b/src/vehicles/Cranes.cpp index ef19873c..7d2160d9 100644 --- a/src/vehicles/Cranes.cpp +++ b/src/vehicles/Cranes.cpp @@ -213,10 +213,10 @@ void CCrane::Update(void) CTimer::GetTimeInMilliseconds() > m_nTimeForNextCheck) { CWorld::AdvanceCurrentScanCode(); #ifdef FIX_BUGS - int xstart = max(0, CWorld::GetSectorIndexX(m_fPickupX1)); - int xend = min(NUMSECTORS_X - 1, CWorld::GetSectorIndexX(m_fPickupX2)); - int ystart = max(0, CWorld::GetSectorIndexY(m_fPickupY1)); - int yend = min(NUMSECTORS_Y - 1, CWorld::GetSectorIndexY(m_fPickupY2)); + int xstart = Max(0, CWorld::GetSectorIndexX(m_fPickupX1)); + int xend = Min(NUMSECTORS_X - 1, CWorld::GetSectorIndexX(m_fPickupX2)); + int ystart = Max(0, CWorld::GetSectorIndexY(m_fPickupY1)); + int yend = Min(NUMSECTORS_Y - 1, CWorld::GetSectorIndexY(m_fPickupY2)); #else int xstart = CWorld::GetSectorIndexX(m_fPickupX1); int xend = CWorld::GetSectorIndexX(m_fPickupX2); diff --git a/src/vehicles/Heli.cpp b/src/vehicles/Heli.cpp index 6a83a30e..0073a5ad 100644 --- a/src/vehicles/Heli.cpp +++ b/src/vehicles/Heli.cpp @@ -231,19 +231,19 @@ CHeli::ProcessControl(void) switch(m_heliStatus){ case HELI_STATUS_HOVER: groundZ = CWorld::FindGroundZFor3DCoord(GetPosition().x, GetPosition().y, 1000.0f, nil); - m_fTargetZ = max(groundZ, m_fTargetZ) + 8.0f; + m_fTargetZ = Max(groundZ, m_fTargetZ) + 8.0f; break; case HELI_STATUS_SHOT_DOWN: groundZ = CWorld::FindGroundZFor3DCoord(GetPosition().x, GetPosition().y, 1000.0f, nil); - m_fTargetZ = max(groundZ, m_fTargetZ) + 8.0f + m_fTargetOffset; + m_fTargetZ = Max(groundZ, m_fTargetZ) + 8.0f + m_fTargetOffset; break; case HELI_STATUS_HOVER2: groundZ = CWorld::FindGroundZFor3DCoord(GetPosition().x, GetPosition().y, 1000.0f, nil); - m_fTargetZ = max(groundZ, m_fTargetZ) + 8.0f + m_fTargetOffset; + m_fTargetZ = Max(groundZ, m_fTargetZ) + 8.0f + m_fTargetOffset; break; default: groundZ = CWorld::FindGroundZFor3DCoord(GetPosition().x, GetPosition().y, 1000.0f, nil); - m_fTargetZ = max(groundZ, m_fTargetZ) + 12.0f; + m_fTargetZ = Max(groundZ, m_fTargetZ) + 12.0f; break; } @@ -1017,7 +1017,7 @@ CHeli::TestBulletCollision(CVector *line0, CVector *line1, CVector *bulletPos, i float distToHeli = (pHelis[i]->GetPosition() - *line0).Magnitude(); CVector line = (*line1 - *line0); float lineLength = line.Magnitude(); - *bulletPos = *line0 + line*max(1.0f, distToHeli-5.0f); + *bulletPos = *line0 + line*Max(1.0f, distToHeli-5.0f); pHelis[i]->m_nBulletDamage += damage; diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp index 0ed83f87..c09375cc 100644 --- a/src/vehicles/Vehicle.cpp +++ b/src/vehicles/Vehicle.cpp @@ -281,7 +281,7 @@ CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelCon right = -contactSpeedRight/wheelsOnGround; if(wheelStatus == WHEEL_STATUS_BURST){ - float fwdspeed = min(contactSpeedFwd, 0.3f); + float fwdspeed = Min(contactSpeedFwd, 0.3f); right += fwdspeed * CGeneral::GetRandomNumberInRange(-0.1f, 0.1f); } } @@ -533,7 +533,7 @@ CVehicle::DoFixedMachineGuns(void) void CVehicle::ExtinguishCarFire(void) { - m_fHealth = max(m_fHealth, 300.0f); + m_fHealth = Max(m_fHealth, 300.0f); if(m_pCarFire) m_pCarFire->Extinguish(); if(IsCar()){ @@ -874,13 +874,13 @@ CVehicle::SetDriver(CPed *driver) if(bFreebies && driver == FindPlayerPed()){ if(GetModelIndex() == MI_AMBULAN) - FindPlayerPed()->m_fHealth = min(FindPlayerPed()->m_fHealth + 20.0f, 100.0f); + FindPlayerPed()->m_fHealth = Min(FindPlayerPed()->m_fHealth + 20.0f, 100.0f); else if(GetModelIndex() == MI_TAXI) CWorld::Players[CWorld::PlayerInFocus].m_nMoney += 25; else if(GetModelIndex() == MI_POLICE) driver->GiveWeapon(WEAPONTYPE_SHOTGUN, 5); else if(GetModelIndex() == MI_ENFORCER) - driver->m_fArmour = max(driver->m_fArmour, 100.0f); + driver->m_fArmour = Max(driver->m_fArmour, 100.0f); else if(GetModelIndex() == MI_CABBIE || GetModelIndex() == MI_BORGNINE) CWorld::Players[CWorld::PlayerInFocus].m_nMoney += 25; bFreebies = false; |