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-rw-r--r--src/vehicles/Automobile.h2
-rw-r--r--src/vehicles/Vehicle.h3
2 files changed, 3 insertions, 2 deletions
diff --git a/src/vehicles/Automobile.h b/src/vehicles/Automobile.h
index b9f130f8..8c5c8f8e 100644
--- a/src/vehicles/Automobile.h
+++ b/src/vehicles/Automobile.h
@@ -84,7 +84,6 @@ public:
float m_aWheelPosition[4];
float m_aWheelSpeed[4];
uint8 field_4D8;
- uint8 m_bombType : 3;
uint8 bTaxiLight : 1;
uint8 bHadDriver : 1; // for bombs
uint8 bFixedColour : 1;
@@ -92,7 +91,6 @@ public:
uint8 bWaterTight : 1; // no damage for non-player peds
uint8 bNotDamagedUpsideDown : 1;
uint8 bMoreResistantToDamage : 1;
- CEntity *m_pBombRigger;
int16 field_4E0;
uint16 m_hydraulicState;
uint32 m_nBusDoorTimerEnd;
diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h
index 0ef454fd..cdf0595a 100644
--- a/src/vehicles/Vehicle.h
+++ b/src/vehicles/Vehicle.h
@@ -187,6 +187,8 @@ public:
uint8 bCreatedAsPoliceVehicle : 1;// True if this guy was created as a police vehicle (enforcer, policecar, miamivice car etc)
uint8 bParking : 1;
+ uint8 m_bombType : 3;
+
int8 m_numPedsUseItAsCover;
uint8 m_nAmmoInClip; // Used to make the guns on boat do a reload (20 by default)
int8 m_nPacManPickupsCarried;
@@ -195,6 +197,7 @@ public:
float m_fHealth; // 1000.0f = full health. 250.0f = fire. 0 -> explode
uint8 m_nCurrentGear;
float m_fChangeGearTime;
+ CEntity* m_pBombRigger;
uint32 m_nGunFiringTime; // last time when gun on vehicle was fired (used on boats)
uint32 m_nTimeOfDeath;
uint16 m_nTimeBlocked;