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-rw-r--r--src/weapons/Weapon.cpp38
1 files changed, 38 insertions, 0 deletions
diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp
index 0fc89637..f83f2271 100644
--- a/src/weapons/Weapon.cpp
+++ b/src/weapons/Weapon.cpp
@@ -3,11 +3,14 @@
#include "Weapon.h"
#include "Timer.h"
#include "WeaponInfo.h"
+#include "Ped.h"
+#include "World.h"
WRAPPER bool CWeapon::Fire(CEntity*, CVector*) { EAXJMP(0x55C380); }
WRAPPER void CWeapon::FireFromCar(CAutomobile *car, bool left) { EAXJMP(0x55C940); }
WRAPPER void CWeapon::AddGunshell(CEntity*, CVector const&, CVector2D const&, float) { EAXJMP(0x55F770); }
WRAPPER void CWeapon::Update(int32 audioEntity) { EAXJMP(0x563A10); }
+WRAPPER void CWeapon::DoTankDoomAiming(CEntity *playerVehicle, CEntity *playerPed, CVector *start, CVector *end) { EAXJMP(0x563200); }
void
CWeapon::Initialise(eWeaponType type, int ammo)
@@ -49,7 +52,42 @@ CWeapon::IsTypeMelee(void)
return m_eWeaponType == WEAPONTYPE_UNARMED || m_eWeaponType == WEAPONTYPE_BASEBALLBAT;
}
+bool
+CWeapon::HitsGround(CEntity *holder, CVector *firePos, CEntity *aimingTo)
+{
+ if (!holder->IsPed() || !((CPed*)holder)->m_pSeekTarget)
+ return false;
+
+ CWeaponInfo *ourType = CWeaponInfo::GetWeaponInfo(m_eWeaponType);
+ CVector adjustedOffset = ourType->m_vecFireOffset;
+ adjustedOffset.z += 0.6f;
+
+ CVector point1, point2;
+ CEntity *foundEnt = nil;
+ CColPoint foundCol;
+
+ if (firePos)
+ point1 = *firePos;
+ else
+ point1 = holder->GetMatrix() * adjustedOffset;
+
+ CEntity *aimEntity = aimingTo ? aimingTo : ((CPed*)holder)->m_pSeekTarget;
+ point2 = aimEntity->GetPosition();
+ point2.z += 0.6f;
+
+ CWorld::ProcessLineOfSight(point1, point2, foundCol, foundEnt, true, false, false, false, false, false, false);
+ if (foundEnt && foundEnt->IsBuilding()) {
+ // That was supposed to be Magnitude, according to leftover code in assembly
+ float diff = (foundCol.point.z - point1.z);
+ if (diff < 0.0f && diff > -3.0f)
+ return true;
+ }
+
+ return false;
+}
+
STARTPATCHES
InjectHook(0x55C330, &CWeapon::Initialise, PATCH_JUMP);
InjectHook(0x5639D0, &CWeapon::Reload, PATCH_JUMP);
+ InjectHook(0x564890, &CWeapon::HitsGround, PATCH_JUMP);
ENDPATCHES \ No newline at end of file