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-rw-r--r--src/weapons/BulletInfo.cpp2
-rw-r--r--src/weapons/Weapon.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/weapons/BulletInfo.cpp b/src/weapons/BulletInfo.cpp
index 83b6471e..92d98a50 100644
--- a/src/weapons/BulletInfo.cpp
+++ b/src/weapons/BulletInfo.cpp
@@ -122,7 +122,7 @@ void CBulletInfo::Update(void)
}
if (pPed->GetPedState() == PED_DEAD) {
CAnimBlendAssociation* pAnim;
- if (RpAnimBlendClumpGetFirstAssociation(pPed->GetClump(), ASSOC_FLAG800))
+ if (RpAnimBlendClumpGetFirstAssociation(pPed->GetClump(), ASSOC_FRONTAL))
pAnim = CAnimManager::BlendAnimation(pPed->GetClump(), ASSOCGRP_STD, ANIM_FLOOR_HIT_F, 8.0f);
else
pAnim = CAnimManager::BlendAnimation(pPed->GetClump(), ASSOCGRP_STD, ANIM_FLOOR_HIT, 8.0f);
diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp
index 17ce64c0..aef53094 100644
--- a/src/weapons/Weapon.cpp
+++ b/src/weapons/Weapon.cpp
@@ -973,7 +973,7 @@ CWeapon::DoBulletImpact(CEntity *shooter, CEntity *victim,
if ( victimPed->Dead() )
{
CAnimBlendAssociation *asoc;
- if ( RpAnimBlendClumpGetFirstAssociation(victimPed->GetClump(), ASSOC_FLAG800) )
+ if ( RpAnimBlendClumpGetFirstAssociation(victimPed->GetClump(), ASSOC_FRONTAL) )
asoc = CAnimManager::BlendAnimation(victimPed->GetClump(), ASSOCGRP_STD, ANIM_FLOOR_HIT_F, 8.0f);
else
asoc = CAnimManager::BlendAnimation(victimPed->GetClump(), ASSOCGRP_STD, ANIM_FLOOR_HIT, 8.0f);