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-rw-r--r--src/weapons/BulletInfo.cpp4
-rw-r--r--src/weapons/Weapon.cpp16
-rw-r--r--src/weapons/WeaponType.h12
3 files changed, 21 insertions, 11 deletions
diff --git a/src/weapons/BulletInfo.cpp b/src/weapons/BulletInfo.cpp
index 375a2ca9..13032300 100644
--- a/src/weapons/BulletInfo.cpp
+++ b/src/weapons/BulletInfo.cpp
@@ -205,13 +205,13 @@ void CBulletInfo::Update(void)
if (pHitEntity->IsObject()) {
CObject *pHitObject = (CObject*)pHitEntity;
if ( !pHitObject->bInfiniteMass && pHitObject->m_fCollisionDamageMultiplier < 99.9f) {
- bool notStatic = !pHitObject->IsStatic();
+ bool notStatic = !pHitObject->GetIsStatic();
if (notStatic && pHitObject->m_fUprootLimit <= 0.0f) {
pHitObject->bIsStatic = false;
pHitObject->AddToMovingList();
}
- notStatic = !pHitObject->IsStatic();
+ notStatic = !pHitObject->GetIsStatic();
if (!notStatic) {
CVector moveForce = point.normal * -BULLET_HIT_FORCE;
pHitObject->ApplyMoveForce(moveForce.x, moveForce.y, moveForce.z);
diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp
index 48f90897..5d9686b5 100644
--- a/src/weapons/Weapon.cpp
+++ b/src/weapons/Weapon.cpp
@@ -1526,14 +1526,14 @@ CWeapon::DoBulletImpact(CEntity *shooter, CEntity *victim,
if ( !victimObject->bInfiniteMass && victimObject->m_fCollisionDamageMultiplier < 99.9f)
{
- bool notStatic = !victimObject->IsStatic();
+ bool notStatic = !victimObject->GetIsStatic();
if (notStatic && victimObject->m_fUprootLimit <= 0.0f)
{
- victimObject->bIsStatic = false;
+ victimObject->SetIsStatic(false);
victimObject->AddToMovingList();
}
- notStatic = !victimObject->IsStatic();
+ notStatic = !victimObject->GetIsStatic();
if (!notStatic)
{
CVector moveForce = point->normal * -4.0f;
@@ -1922,14 +1922,14 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource)
if ( !victimObject->bInfiniteMass )
{
- bool notStatic = !victimObject->IsStatic();
+ bool notStatic = !victimObject->GetIsStatic();
if ( notStatic && victimObject->m_fUprootLimit <= 0.0f )
{
- victimObject->bIsStatic = false;
+ victimObject->SetIsStatic(false);
victimObject->AddToMovingList();
}
- notStatic = !victimObject->IsStatic();
+ notStatic = !victimObject->GetIsStatic();
if ( !notStatic )
{
CVector moveForce = point.normal*-5.0f;
@@ -3149,9 +3149,9 @@ CWeapon::BlowUpExplosiveThings(CEntity *thing)
object->m_vecMoveSpeed.x += float((CGeneral::GetRandomNumber()&255) - 128) * 0.0002f;
object->m_vecMoveSpeed.y += float((CGeneral::GetRandomNumber()&255) - 128) * 0.0002f;
- if ( object->IsStatic())
+ if ( object->GetIsStatic())
{
- object->bIsStatic = false;
+ object->SetIsStatic(false);
object->AddToMovingList();
}
}
diff --git a/src/weapons/WeaponType.h b/src/weapons/WeaponType.h
index 65d715ec..1220196f 100644
--- a/src/weapons/WeaponType.h
+++ b/src/weapons/WeaponType.h
@@ -54,7 +54,17 @@ enum eWeaponType
};
enum {
- TOTAL_WEAPON_SLOTS = 10,
+ WEAPONSLOT_UNARMED = 0,
+ WEAPONSLOT_MELEE,
+ WEAPONSLOT_PROJECTILE,
+ WEAPONSLOT_HANDGUN,
+ WEAPONSLOT_SHOTGUN,
+ WEAPONSLOT_SUBMACHINEGUN,
+ WEAPONSLOT_RIFLE,
+ WEAPONSLOT_HEAVY,
+ WEAPONSLOT_SNIPER,
+ WEAPONSLOT_OTHER,
+ TOTAL_WEAPON_SLOTS
};
enum eWeaponFire {