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-rw-r--r--src/weapons/Weapon.cpp71
1 files changed, 60 insertions, 11 deletions
diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp
index c0319a11..2d219e2d 100644
--- a/src/weapons/Weapon.cpp
+++ b/src/weapons/Weapon.cpp
@@ -49,6 +49,29 @@ bool CWeapon::bPhotographHasBeenTaken;
int32 sniperPirateCheck = 0x00797743; // 'Cwy\0' ???
#endif
+#ifdef FREE_CAM
+static bool
+Find3rdPersonCamTargetVectorFromCachedVectors(float dist, CVector pos, CVector& source, CVector& target, CVector camSource, CVector camFront, CVector camUp)
+{
+ if (CPad::GetPad(0)->GetLookBehindForPed()) {
+ source = pos;
+ target = dist * FindPlayerPed()->GetForward() + source;
+ return false;
+ } else {
+ float angleX = DEGTORAD((CCamera::m_f3rdPersonCHairMultX - 0.5f) * 1.8f * 0.5f * TheCamera.Cams[TheCamera.ActiveCam].FOV * CDraw::GetAspectRatio());
+ float angleY = DEGTORAD((0.5f - CCamera::m_f3rdPersonCHairMultY) * 1.8f * 0.5f * TheCamera.Cams[TheCamera.ActiveCam].FOV);
+ source = camSource;
+ target = camFront;
+ target += camUp * Tan(angleY);
+ target += CrossProduct(camFront, camUp) * Tan(angleX);
+ target.Normalise();
+ source += DotProduct(pos - source, target) * target;
+ target = dist * target + source;
+ return true;
+ }
+}
+#endif
+
CWeaponInfo *
CWeapon::GetInfo()
{
@@ -943,17 +966,23 @@ CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource)
}
else if ( shooter == FindPlayerPed() && TheCamera.Cams[0].Using3rdPersonMouseCam() )
{
- TheCamera.Find3rdPersonCamTargetVector(info->m_fRange, *fireSource, source, target);
#ifdef FREE_CAM
- CPed *shooterPed = (CPed *)shooter;
- if((shooterPed->m_pedIK.m_flags & CPedIK::GUN_POINTED_SUCCESSFULLY) == 0) {
- target.x = info->m_fRange;
- target.y = 0.0f;
- target.z = 0.0f;
+ if (CCamera::bFreeCam) {
+ CPlayerPed* shooterPed = (CPlayerPed*)shooter;
+ Find3rdPersonCamTargetVectorFromCachedVectors(info->m_fRange, *fireSource, source, target, shooterPed->m_cachedCamSource, shooterPed->m_cachedCamFront, shooterPed->m_cachedCamUp);
- shooterPed->TransformToNode(target, PED_HANDR);
- }
+ if ((shooterPed->m_pedIK.m_flags & CPedIK::GUN_POINTED_SUCCESSFULLY) == 0) {
+ target.x = info->m_fRange;
+ target.y = 0.0f;
+ target.z = 0.0f;
+
+ shooterPed->TransformToNode(target, PED_HANDR);
+ }
+ } else
#endif
+ {
+ TheCamera.Find3rdPersonCamTargetVector(info->m_fRange, *fireSource, source, target);
+ }
#ifdef FIX_BUGS
// fix muzzleflash rotation
@@ -1708,8 +1737,19 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource)
if ( shooter == FindPlayerPed() && TheCamera.Cams[0].Using3rdPersonMouseCam() )
{
- TheCamera.Find3rdPersonCamTargetVector(1.0f, *fireSource, source, target);
- CVector Left = CrossProduct(TheCamera.Cams[TheCamera.ActiveCam].Front, TheCamera.Cams[TheCamera.ActiveCam].Up);
+ CVector Left;
+#ifdef FREE_CAM
+ if (CCamera::bFreeCam) {
+ CPlayerPed* shooterPed = (CPlayerPed*)shooter;
+ Find3rdPersonCamTargetVectorFromCachedVectors(1.0f, *fireSource, source, target, shooterPed->m_cachedCamSource, shooterPed->m_cachedCamFront, shooterPed->m_cachedCamUp);
+ Left = CrossProduct(shooterPed->m_cachedCamFront, shooterPed->m_cachedCamUp);
+ }
+ else
+#endif
+ {
+ TheCamera.Find3rdPersonCamTargetVector(1.0f, *fireSource, source, target);
+ Left = CrossProduct(TheCamera.Cams[TheCamera.ActiveCam].Front, TheCamera.Cams[TheCamera.ActiveCam].Up);
+ }
float f = (i - (shootsAtOnce / 2)) * angleBetweenTwoShot;
target = f * Left + target - source;
@@ -2151,7 +2191,16 @@ CWeapon::FireAreaEffect(CEntity *shooter, CVector *fireSource)
if ( shooter == FindPlayerPed() && TheCamera.Cams[0].Using3rdPersonMouseCam() )
{
- TheCamera.Find3rdPersonCamTargetVector(info->m_fRange, *fireSource, source, target);
+#ifdef FREE_CAM
+ if (CCamera::bFreeCam) {
+ CPlayerPed* shooterPed = (CPlayerPed*)shooter;
+ Find3rdPersonCamTargetVectorFromCachedVectors(info->m_fRange, *fireSource, source, target, shooterPed->m_cachedCamSource, shooterPed->m_cachedCamFront, shooterPed->m_cachedCamUp);
+ }
+ else
+#endif
+ {
+ TheCamera.Find3rdPersonCamTargetVector(info->m_fRange, *fireSource, source, target);
+ }
float norm = (1.0f / info->m_fRange);
dir = (target - source) * norm;
}