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-rw-r--r--src/weapons/Weapon.cpp15
1 files changed, 15 insertions, 0 deletions
diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp
index 1d32487b..20ada534 100644
--- a/src/weapons/Weapon.cpp
+++ b/src/weapons/Weapon.cpp
@@ -3171,6 +3171,21 @@ CWeapon::HasWeaponAmmoToBeUsed(void)
return m_nAmmoTotal != 0;
}
+// --MIAMI: Done
+bool
+CPed::IsPedDoingDriveByShooting(void)
+{
+#ifdef FIX_BUGS
+ if (FindPlayerPed() == this && CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_nWeaponSlot == 5) {
+#else
+ if (FindPlayerPed() == this && GetWeapon()->m_eWeaponType == WEAPONTYPE_UZI) {
+#endif
+ if (TheCamera.Cams[TheCamera.ActiveCam].LookingLeft || TheCamera.Cams[TheCamera.ActiveCam].LookingRight)
+ return true;
+ }
+ return false;
+}
+
bool
CWeapon::ProcessLineOfSight(CVector const &point1, CVector const &point2, CColPoint &point, CEntity *&entity, eWeaponType type, CEntity *shooter, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSeeThrough, bool ignoreSomeObjects)
{