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-rw-r--r--src/core/Camera.cpp2
-rw-r--r--src/core/Camera.h2
-rw-r--r--src/core/Radar.cpp7
-rw-r--r--src/vehicles/Train.cpp2
4 files changed, 10 insertions, 3 deletions
diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp
index 3ebd52f2..e7cd65a0 100644
--- a/src/core/Camera.cpp
+++ b/src/core/Camera.cpp
@@ -4076,7 +4076,7 @@ CCamera::IsPointVisible(const CVector &center, const CMatrix *mat)
}
bool
-CCamera::IsSphereVisible(const CVector &center, float radius, Const CMatrix *mat)
+CCamera::IsSphereVisible(const CVector &center, float radius, const CMatrix *mat)
{
#ifdef GTA_PS2
CVuVector c;
diff --git a/src/core/Camera.h b/src/core/Camera.h
index 7612b937..39ecb760 100644
--- a/src/core/Camera.h
+++ b/src/core/Camera.h
@@ -631,7 +631,7 @@ public:
CVector &GetGameCamPosition(void) { return m_vecGameCamPos; }
void CalculateDerivedValues(void);
bool IsPointVisible(const CVector &center, const CMatrix *mat);
- bool IsSphereVisible(const CVector &center, float radius, Const CMatrix *mat);
+ bool IsSphereVisible(const CVector &center, float radius, const CMatrix *mat);
bool IsSphereVisible(const CVector &center, float radius);
bool IsBoxVisible(CVUVECTOR *box, const CMatrix *mat);
};
diff --git a/src/core/Radar.cpp b/src/core/Radar.cpp
index 0792008a..ff9231c6 100644
--- a/src/core/Radar.cpp
+++ b/src/core/Radar.cpp
@@ -1003,9 +1003,11 @@ INITSAVEBUF
WriteSaveHeader(buf, 'R', 'D', 'R', '\0', *size - SAVE_HEADER_SIZE);
#ifdef MAP_ENHANCEMENTS
+ bool bWaypointDeleted = false;
if (TargetMarkerId != -1) {
ClearBlip(TargetMarkerId);
TargetMarkerId = -1;
+ bWaypointDeleted = true;
}
#endif
@@ -1030,6 +1032,11 @@ INITSAVEBUF
SkipSaveBuf(buf, sizeof(sRadarTraceSave));
}
+#ifdef MAP_ENHANCEMENTS
+ if(bWaypointDeleted)
+ ToggleTargetMarker(TargetMarkerPos.x, TargetMarkerPos.y);
+#endif
+
VALIDATESAVEBUF(*size);
}
diff --git a/src/vehicles/Train.cpp b/src/vehicles/Train.cpp
index 5f0cf36a..3a04b614 100644
--- a/src/vehicles/Train.cpp
+++ b/src/vehicles/Train.cpp
@@ -292,7 +292,7 @@ CTrain::ProcessControl(void)
TrainHitStuff(s->m_lists[ENTITYLIST_PEDS_OVERLAP]);
}
}
-#endif GTA_TRAIN
+#endif // GTA_TRAIN
}
void