diff options
Diffstat (limited to '')
-rw-r--r-- | src/vehicles/Vehicle.cpp | 16 | ||||
-rw-r--r-- | src/vehicles/Vehicle.h | 5 |
2 files changed, 10 insertions, 11 deletions
diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp index 4259f9d8..451f3a39 100644 --- a/src/vehicles/Vehicle.cpp +++ b/src/vehicles/Vehicle.cpp @@ -527,7 +527,8 @@ CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelCon #ifdef FIX_BUGS // contactSpeedFwd is independent of framerate but fwd has timestep as a factor // so we probably have to fix this - fwd *= CTimer::GetTimeStepFix(); + // better get rid of it here too + //fwd *= CTimer::GetTimeStepFix(); #endif if(!bBraking){ @@ -860,12 +861,11 @@ CVehicle::ProcessDelayedExplosion(void) if(IsCar() && ((CAutomobile*)this)->m_bombType == CARBOMB_TIMEDACTIVE && (m_nBombTimer & 0xFE00) != (prev & 0xFE00)) DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_BOMB_TICK, 0.0f); - if (m_nBombTimer != 0) - return; - - if(FindPlayerVehicle() != this && m_pBlowUpEntity == FindPlayerPed()) - CWorld::Players[CWorld::PlayerInFocus].AwardMoneyForExplosion(this); - BlowUpCar(m_pBlowUpEntity); + if (m_nBombTimer == 0){ + if(FindPlayerVehicle() != this && m_pBlowUpEntity == FindPlayerPed()) + CWorld::Players[CWorld::PlayerInFocus].AwardMoneyForExplosion(this); + BlowUpCar(m_pBlowUpEntity); + } } bool @@ -1207,7 +1207,7 @@ CVehicle::ProcessCarAlarm(void) { uint32 step; - if(!IsAlarmOn()) + if(m_nAlarmState == 0 || m_nAlarmState == -1) return; step = CTimer::GetTimeStepInMilliseconds(); diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h index e7ad5c13..738cfc0f 100644 --- a/src/vehicles/Vehicle.h +++ b/src/vehicles/Vehicle.h @@ -25,8 +25,7 @@ enum eCarLock { CARLOCK_LOCKOUT_PLAYER_ONLY, CARLOCK_LOCKED_PLAYER_INSIDE, CARLOCK_LOCKED_INITIALLY, - CARLOCK_FORCE_SHUT_DOORS, - CARLOCK_SKIP_SHUT_DOORS + CARLOCK_FORCE_SHUT_DOORS }; enum eDoors @@ -187,7 +186,7 @@ public: uint8 m_bRainSamplesCounter; uint8 m_nCarHornTimer; uint8 m_nCarHornPattern; // last horn? - bool m_bSirenOrAlarm; + uint8 m_bSirenOrAlarm; int8 m_comedyControlState; CStoredCollPoly m_aCollPolys[2]; // poly which is under front/rear part of car float m_fSteerInput; |