diff options
Diffstat (limited to '')
-rw-r--r-- | src/peds/Ped.cpp | 158 | ||||
-rw-r--r-- | src/peds/Ped.h | 17 |
2 files changed, 73 insertions, 102 deletions
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index cee3e008..d05568f6 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -2264,7 +2264,6 @@ CPed::CanPedJumpThis(int32 unused) { CVector2D forward(-Sin(m_fRotationCur), Cos(m_fRotationCur)); CVector pos = GetPosition(); - // wat? CVector forwardPos( forward.x + pos.x, forward.y + pos.y, @@ -2289,19 +2288,19 @@ CPed::CanSeeEntity(CEntity *entity, float threshold) GetPosition().y); if (neededAngle < 0.0f) - neededAngle += 2 * PI; - else if (neededAngle > 2 * PI) - neededAngle -= 2 * PI; + neededAngle += TWOPI; + else if (neededAngle > TWOPI) + neededAngle -= TWOPI; float ourAngle = m_fRotationCur; if (ourAngle < 0.0f) - ourAngle += 2 * PI; - else if (ourAngle > 2 * PI) - ourAngle -= 2 * PI; + ourAngle += TWOPI; + else if (ourAngle > TWOPI) + ourAngle -= TWOPI; float neededTurn = Abs(neededAngle - ourAngle); - return neededTurn < threshold || 2 * PI - threshold < neededTurn; + return neededTurn < threshold || TWOPI - threshold < neededTurn; } bool @@ -3660,7 +3659,6 @@ CPed::InflictDamage(CEntity* damagedBy, eWeaponType method, float damage, ePedPi } else { CDarkel::RegisterKillNotByPlayer(this, method); } - // WAT? if (method == WEAPONTYPE_WATER) bIsInTheAir = false; @@ -4558,7 +4556,7 @@ CPed::GetLocalDirection(CVector2D &posOffset) { float direction; - for (direction = posOffset.Heading() - m_fRotationCur + DEGTORAD(45.0f); direction < 0.0f; direction += 2 * PI); + for (direction = posOffset.Heading() - m_fRotationCur + DEGTORAD(45.0f); direction < 0.0f; direction += TWOPI); for (direction = (int)RADTODEG(direction) / 90; direction > 3; direction -= 4); @@ -4961,7 +4959,21 @@ CPed::PlayHitSound(CPed *hitTo) { // That was very complicated to reverse for me... // First index is our fight move ID (from 1 to 12, total 12), second is the one of we fight with (from 13 to 22, total 10). - + enum { + S33 = SOUND_FIGHT_PUNCH_33, + S34 = SOUND_FIGHT_KICK_34, + S35 = SOUND_FIGHT_HEADBUTT_35, + S36 = SOUND_FIGHT_PUNCH_36, + S37 = SOUND_FIGHT_PUNCH_37, + S38 = SOUND_FIGHT_CLOSE_PUNCH_38, + S39 = SOUND_FIGHT_PUNCH_39, + S40 = SOUND_FIGHT_PUNCH_OR_KICK_BELOW_40 , + S41 = SOUND_FIGHT_PUNCH_41, + S42 = SOUND_FIGHT_PUNCH_FROM_BEHIND_42, + S43 = SOUND_FIGHT_KNEE_OR_KICK_43, + S44 = SOUND_FIGHT_KICK_44, + NO_SND = SOUND_TOTAL_PED_SOUNDS + }; uint16 hitSoundsByFightMoves[12][10] = { {S39,S42,S43,S43,S39,S39,S39,S39,S39,S42}, {NO_SND,NO_SND,NO_SND,NO_SND,NO_SND,NO_SND,NO_SND,NO_SND,NO_SND,NO_SND}, @@ -5277,27 +5289,23 @@ CPed::CreateDeadPedMoney(void) if ((skin >= MI_COP && skin <= MI_FIREMAN) || CharCreatedBy == MISSION_CHAR || bInVehicle) return; - /* - * That was the og output, which is some compiler optimization for mod 60; - * money = rand - 60 * (rand / 60 + (-2004318071i64 * (unsigned __int64)rand >> 32)); - */ - int money = CGeneral::GetRandomNumber() % 60; - if (money >= 10) { - if (money == 43) - money = 700; - - int pickupCount = money / 40 + 1; - int moneyPerPickup = money / pickupCount; - - for(int i = 0; i < pickupCount; i++) { - float pickupX = 1.5f * Sin((CGeneral::GetRandomNumber() % 256) * PI / 128) + GetPosition().x; - float pickupY = 1.5f * Cos((CGeneral::GetRandomNumber() % 256) * PI / 128) + GetPosition().y; - bool found = false; - float groundZ = CWorld::FindGroundZFor3DCoord(pickupX, pickupY, GetPosition().z, &found) + 0.5f; - if (found) { - CPickups::GenerateNewOne(CVector(pickupX, pickupY, groundZ), MI_MONEY, PICKUP_MONEY, moneyPerPickup + (CGeneral::GetRandomNumber() & 7)); - } + if (money < 10) + return; + + if (money == 43) + money = 700; + + int pickupCount = money / 40 + 1; + int moneyPerPickup = money / pickupCount; + + for(int i = 0; i < pickupCount; i++) { + float pickupX = 1.5f * Sin((CGeneral::GetRandomNumber() % 256) * PI / 128) + GetPosition().x; + float pickupY = 1.5f * Cos((CGeneral::GetRandomNumber() % 256) * PI / 128) + GetPosition().y; + bool found = false; + float groundZ = CWorld::FindGroundZFor3DCoord(pickupX, pickupY, GetPosition().z, &found) + 0.5f; + if (found) { + CPickups::GenerateNewOne(CVector(pickupX, pickupY, groundZ), MI_MONEY, PICKUP_MONEY, moneyPerPickup + (CGeneral::GetRandomNumber() & 7)); } } } @@ -5316,43 +5324,37 @@ CPed::CreateDeadPedWeaponPickups(void) eWeaponType weapon = GetWeapon(i).m_eWeaponType; int weaponAmmo = GetWeapon(i).m_nAmmoTotal; - if (weapon != WEAPONTYPE_UNARMED && weapon != WEAPONTYPE_DETONATOR && weaponAmmo != 0) { - - angleToPed = i * 1.75f; - pickupPos.x = 1.5f * Sin(angleToPed) + GetPosition().x; - pickupPos.y = 1.5f * Cos(angleToPed) + GetPosition().y; - pickupPos.z = CWorld::FindGroundZFor3DCoord(pickupPos.x, pickupPos.y, GetPosition().z, &found) + 0.5f; - - // CVector point1(0, pickupPos.y, 0); - - CVector point2 = GetPosition(); - point2.z += 0.3f; - - CVector posDiff = pickupPos - point2; - - float distance = posDiff.Magnitude(); + if (weapon == WEAPONTYPE_UNARMED || weapon == WEAPONTYPE_DETONATOR || weaponAmmo == 0) + continue; - // I don't know what is this for. Related with Z-axis for sure. - float posDiffMult = (distance + 0.3f) / distance; + angleToPed = i * 1.75f; + pickupPos = GetPosition(); + pickupPos.x += 1.5f * Sin(angleToPed); + pickupPos.y += 1.5f * Cos(angleToPed); + pickupPos.z = CWorld::FindGroundZFor3DCoord(pickupPos.x, pickupPos.y, pickupPos.z, &found) + 0.5f; - CVector point1 = point2; - point1 += posDiffMult * posDiff; + CVector pedPos = GetPosition(); + pedPos.z += 0.3f; - if (!found || CWorld::GetIsLineOfSightClear(point1, point2, true, false, false, false, false, false, false)) { + CVector pedToPickup = pickupPos - pedPos; + float distance = pedToPickup.Magnitude(); - // Not PI, it's 3.14f. Funny. - angleToPed += 3.14f; - pickupPos.x = 1.5f * Sin(angleToPed) + GetPosition().x; - pickupPos.y = 1.5f * Cos(angleToPed) + GetPosition().y; - pickupPos.z = CWorld::FindGroundZFor3DCoord(pickupPos.x, pickupPos.y, GetPosition().z, &found) + 0.5f; - } - if (found) { - if (weaponAmmo >= CPickups::ms_maxAmmosForWeapons[weapon]) - weaponAmmo = CPickups::ms_maxAmmosForWeapons[weapon]; + // outer edge of pickup + distance = (distance + 0.3f) / distance; + CVector pickupPos2 = pedPos; + pickupPos2 += distance * pedToPickup; - CPickups::GenerateNewOne_WeaponType(pickupPos, weapon, PICKUP_ONCE_TIMEOUT, weaponAmmo); - } + // pickup must be on ground and line to its edge must be clear + if (!found || CWorld::GetIsLineOfSightClear(pickupPos2, pedPos, true, false, false, false, false, false, false)) { + // otherwise try another position (but disregard second check apparently) + angleToPed += 3.14f; + pickupPos = GetPosition(); + pickupPos.x = 1.5f * Sin(angleToPed); + pickupPos.y = 1.5f * Cos(angleToPed); + pickupPos.z = CWorld::FindGroundZFor3DCoord(pickupPos.x, pickupPos.y, pickupPos.z, &found) + 0.5f; } + if (found) + CPickups::GenerateNewOne_WeaponType(pickupPos, weapon, PICKUP_ONCE_TIMEOUT, min(weaponAmmo, CPickups::ms_maxAmmosForWeapons[weapon])); } ClearWeapons(); } @@ -5360,13 +5362,8 @@ CPed::CreateDeadPedWeaponPickups(void) void CPed::SetAttackTimer(uint32 time) { - if (CTimer::GetTimeInMilliseconds() <= m_attackTimer) - return; - - if (m_lastHitTime <= CTimer::GetTimeInMilliseconds()) - m_attackTimer = time + CTimer::GetTimeInMilliseconds(); - else - m_attackTimer = time + m_lastHitTime; + if (CTimer::GetTimeInMilliseconds() > m_attackTimer) + m_attackTimer = max(m_lastHitTime, CTimer::GetTimeInMilliseconds()) + time; } void @@ -5415,9 +5412,9 @@ CPed::SetBuyIceCream(void) return; // Side of the Ice Cream van - m_fRotationDest = m_carInObjective->GetForward().Heading() - 0.5 * PI; + m_fRotationDest = m_carInObjective->GetForward().Heading() - HALFPI; - if (Abs(m_fRotationDest - m_fRotationCur) < 0.5 * PI) { + if (Abs(m_fRotationDest - m_fRotationCur) < HALFPI) { m_standardTimer = CTimer::GetTimeInMilliseconds() + 3000; m_nPedState = PED_BUY_ICECREAM; } @@ -5515,22 +5512,13 @@ void CPed::DeadPedMakesTyresBloody(void) { int minX = CWorld::GetSectorIndexX(GetPosition().x - 2.0f); - if (minX <= 0) - minX = 0; - + if (minX < 0) minX = 0; int minY = CWorld::GetSectorIndexY(GetPosition().y - 2.0f); - if (minY <= 0) - minY = 0; - - // BUG: Shouldn't it be NUMSECTORS_X (100)? + if (minY < 0) minY = 0; int maxX = CWorld::GetSectorIndexX(GetPosition().x + 2.0f); - if (maxX >= 99) - maxX = 99; - - // BUG: Shouldn't it be NUMSECTORS_Y (100)? + if (maxX > NUMSECTORS_X-1) maxX = NUMSECTORS_X-1; int maxY = CWorld::GetSectorIndexY(GetPosition().y + 2.0f); - if (maxY >= 99) - maxY = 99; + if (maxY > NUMSECTORS_Y-1) maxY = NUMSECTORS_Y-1; CWorld::AdvanceCurrentScanCode(); @@ -5858,4 +5846,4 @@ STARTPATCHES InjectHook(0x4D15A0, (void (CPed::*)(CEntity*, float)) &CPed::SetSeek, PATCH_JUMP); InjectHook(0x4EB5C0, &CPed::DoesLOSBulletHitPed, PATCH_JUMP); InjectHook(0x4E3EC0, &CPed::DuckAndCover, PATCH_JUMP); -ENDPATCHES
\ No newline at end of file +ENDPATCHES diff --git a/src/peds/Ped.h b/src/peds/Ped.h index 190f9e4c..db19619b 100644 --- a/src/peds/Ped.h +++ b/src/peds/Ped.h @@ -22,23 +22,6 @@ struct CPedAudioData int m_nMaxRandomDelayTime; }; -// For hit sounds in fight -enum { - S33 = SOUND_FIGHT_PUNCH_33, - S34 = SOUND_FIGHT_KICK_34, - S35 = SOUND_FIGHT_HEADBUTT_35, - S36 = SOUND_FIGHT_PUNCH_36, - S37 = SOUND_FIGHT_PUNCH_37, - S38 = SOUND_FIGHT_CLOSE_PUNCH_38, - S39 = SOUND_FIGHT_PUNCH_39, - S40 = SOUND_FIGHT_PUNCH_OR_KICK_BELOW_40 , - S41 = SOUND_FIGHT_PUNCH_41, - S42 = SOUND_FIGHT_PUNCH_FROM_BEHIND_42, - S43 = SOUND_FIGHT_KNEE_OR_KICK_43, - S44 = SOUND_FIGHT_KICK_44, - NO_SND = SOUND_TOTAL_PED_SOUNDS -}; - struct FightMove { AnimationId animId; |