summaryrefslogtreecommitdiffstats
path: root/src
diff options
context:
space:
mode:
Diffstat (limited to '')
-rw-r--r--src/animation/AnimBlendAssociation.cpp2
-rw-r--r--src/animation/AnimBlendClumpData.cpp2
-rw-r--r--src/animation/AnimBlendSequence.cpp12
-rw-r--r--src/audio/sampman_miles.cpp16
-rw-r--r--src/collision/ColModel.cpp6
-rw-r--r--src/control/Script.cpp2
-rw-r--r--src/control/Script6.cpp2
-rw-r--r--src/control/ScriptCommands.h2
-rw-r--r--src/core/Cam.cpp4
-rw-r--r--src/core/Camera.cpp8
-rw-r--r--src/core/CdStream.cpp1
-rw-r--r--src/core/CdStreamPosix.cpp2
-rw-r--r--src/core/FileLoader.cpp22
-rw-r--r--src/core/Frontend.cpp24
-rw-r--r--src/core/Game.cpp180
-rw-r--r--src/core/MenuScreensCustom.cpp2
-rw-r--r--src/core/Pad.cpp2
-rw-r--r--src/core/Pools.cpp19
-rw-r--r--src/core/Streaming.cpp82
-rw-r--r--src/core/World.cpp6
-rw-r--r--src/core/config.h26
-rw-r--r--src/core/main.cpp335
-rw-r--r--src/core/main.h4
-rw-r--r--src/core/re3.cpp11
-rw-r--r--src/core/templates.h16
-rw-r--r--src/entities/Entity.cpp5
-rw-r--r--src/entities/Physical.cpp2
-rw-r--r--src/modelinfo/ModelIndices.cpp2
-rw-r--r--src/modelinfo/VehicleModelInfo.cpp2
-rw-r--r--src/peds/CopPed.cpp2
-rw-r--r--src/render/2dEffect.h4
-rw-r--r--src/render/Clouds.cpp10
-rw-r--r--src/render/Particle.cpp52
-rw-r--r--src/render/PlayerSkin.cpp1
-rw-r--r--src/render/Renderer.cpp1
-rw-r--r--src/render/Rubbish.cpp8
-rw-r--r--src/render/Skidmarks.cpp6
-rw-r--r--src/render/WaterLevel.cpp5
-rw-r--r--src/rw/MemoryHeap.cpp75
-rw-r--r--src/rw/MemoryHeap.h90
-rw-r--r--src/rw/MemoryMgr.cpp130
-rw-r--r--src/rw/MemoryMgr.h12
-rw-r--r--src/rw/RwHelper.cpp39
-rw-r--r--src/rw/RwHelper.h3
-rw-r--r--src/rw/VisibilityPlugins.cpp87
-rw-r--r--src/skel/glfw/glfw.cpp6
-rw-r--r--src/skel/skeleton.cpp5
-rw-r--r--src/skel/win/win.cpp6
-rw-r--r--src/vehicles/Plane.cpp5
-rw-r--r--src/vehicles/Vehicle.cpp2
-rw-r--r--src/weapons/WeaponEffects.cpp2
51 files changed, 956 insertions, 394 deletions
diff --git a/src/animation/AnimBlendAssociation.cpp b/src/animation/AnimBlendAssociation.cpp
index 8c99b694..b03571b0 100644
--- a/src/animation/AnimBlendAssociation.cpp
+++ b/src/animation/AnimBlendAssociation.cpp
@@ -5,7 +5,7 @@
#include "RpAnimBlend.h"
#include "AnimManager.h"
#include "AnimBlendAssociation.h"
-#include "RwHelper.h"
+#include "MemoryMgr.h"
CAnimBlendAssociation::CAnimBlendAssociation(void)
{
diff --git a/src/animation/AnimBlendClumpData.cpp b/src/animation/AnimBlendClumpData.cpp
index d40e8357..92515427 100644
--- a/src/animation/AnimBlendClumpData.cpp
+++ b/src/animation/AnimBlendClumpData.cpp
@@ -1,7 +1,7 @@
#include "common.h"
#include "AnimBlendClumpData.h"
-#include "RwHelper.h"
+#include "MemoryMgr.h"
CAnimBlendClumpData::CAnimBlendClumpData(void)
diff --git a/src/animation/AnimBlendSequence.cpp b/src/animation/AnimBlendSequence.cpp
index d35fbc46..5a2fa605 100644
--- a/src/animation/AnimBlendSequence.cpp
+++ b/src/animation/AnimBlendSequence.cpp
@@ -1,6 +1,7 @@
#include "common.h"
#include "AnimBlendSequence.h"
+#include "MemoryHeap.h"
CAnimBlendSequence::CAnimBlendSequence(void)
{
@@ -70,6 +71,8 @@ CAnimBlendSequence::Uncompress(void)
if(numFrames == 0)
return;
+ PUSH_MEMID(MEMID_ANIMATION);
+
float rotScale = 1.0f/4096.0f;
float timeScale = 1.0f/60.0f;
float transScale = 1.0f/128.0f;
@@ -105,8 +108,12 @@ CAnimBlendSequence::Uncompress(void)
}
keyFrames = newKfs;
}
+ REGISTER_MEMPTR(&keyFrames);
+
RwFree(keyFramesCompressed);
keyFramesCompressed = nil;
+
+ POP_MEMID();
}
void
@@ -117,6 +124,8 @@ CAnimBlendSequence::CompressKeyframes(void)
if(numFrames == 0)
return;
+ PUSH_MEMID(MEMID_ANIMATION);
+
float rotScale = 4096.0f;
float timeScale = 60.0f;
float transScale = 128.0f;
@@ -152,6 +161,9 @@ CAnimBlendSequence::CompressKeyframes(void)
}
keyFramesCompressed = newKfs;
}
+ REGISTER_MEMPTR(&keyFramesCompressed);
+
+ POP_MEMID();
}
void
diff --git a/src/audio/sampman_miles.cpp b/src/audio/sampman_miles.cpp
index 185e08d6..db38da64 100644
--- a/src/audio/sampman_miles.cpp
+++ b/src/audio/sampman_miles.cpp
@@ -65,7 +65,7 @@ uint32 _CurMP3Index;
int32 _CurMP3Pos;
bool _bIsMp3Active;
-#if defined(GTA3_1_1_PATCH) || defined(GTA3_STEAM_PATCH) || defined(NO_CDCHECK)
+#if GTA_VERSION >= GTA3_PC_11 || defined(NO_CDCHECK)
bool _bUseHDDAudio;
char _aHDDPath[MAX_PATH];
#endif
@@ -1043,7 +1043,7 @@ cSampleManager::Initialise(void)
if ( !m_bInitialised )
{
-#if !defined(GTA3_STEAM_PATCH) && !defined(NO_CDCHECK)
+#if GTA_VERSION < GTA3_PC_STEAM && !defined(NO_CDCHECK)
FrontEndMenuManager.WaitForUserCD();
if ( FrontEndMenuManager.m_bQuitGameNoCD )
{
@@ -1060,7 +1060,7 @@ cSampleManager::Initialise(void)
}
}
-#if defined(GTA3_1_1_PATCH) || defined(GTA3_STEAM_PATCH) || defined(NO_CDCHECK)
+#if GTA_VERSION >= GTA3_PC_11 || defined(NO_CDCHECK)
// hddaudio
/**
Option for user to play audio files directly from hard disk.
@@ -1297,17 +1297,17 @@ cSampleManager::Terminate(void)
bool
cSampleManager::CheckForAnAudioFileOnCD(void)
{
-#if !defined(GTA3_STEAM_PATCH) && !defined(NO_CDCHECK)
+#if GTA_VERSION < GTA3_PC_STEAM && !defined(NO_CDCHECK)
char filepath[MAX_PATH];
-#if defined(GTA3_1_1_PATCH)
+#if GTA_VERSION >= GTA3_PC_11
if (_bUseHDDAudio)
strcpy(filepath, _aHDDPath);
else
strcpy(filepath, m_szCDRomRootPath);
#else
strcpy(filepath, m_szCDRomRootPath);
-#endif // #if defined(GTA3_1_1_PATCH)
+#endif // #if GTA_VERSION >= GTA3_PC_11
strcat(filepath, StreamedNameTable[AudioManager.GetRandomNumber(1) % TOTAL_STREAMED_SOUNDS]);
@@ -1324,13 +1324,13 @@ cSampleManager::CheckForAnAudioFileOnCD(void)
#else
return true;
-#endif // #if !defined(GTA3_STEAM_PATCH) && !defined(NO_CDCHECK)
+#endif // #if GTA_VERSION < GTA3_PC_STEAM && !defined(NO_CDCHECK)
}
char
cSampleManager::GetCDAudioDriveLetter(void)
{
-#if defined(GTA3_1_1_PATCH) || defined(GTA3_STEAM_PATCH) || defined(NO_CDCHECK)
+#if GTA_VERSION >= GTA3_PC_11 || defined(NO_CDCHECK)
if (_bUseHDDAudio)
{
if ( strlen(_aHDDPath) != 0 )
diff --git a/src/collision/ColModel.cpp b/src/collision/ColModel.cpp
index 650e6958..fb90e7dd 100644
--- a/src/collision/ColModel.cpp
+++ b/src/collision/ColModel.cpp
@@ -1,6 +1,7 @@
#include "common.h"
#include "ColModel.h"
#include "Game.h"
+#include "MemoryHeap.h"
CColModel::CColModel(void)
{
@@ -48,10 +49,15 @@ CColModel::RemoveCollisionVolumes(void)
void
CColModel::CalculateTrianglePlanes(void)
{
+ PUSH_MEMID(MEMID_COLLISION);
+
// HACK: allocate space for one more element to stuff the link pointer into
trianglePlanes = (CColTrianglePlane*)RwMalloc(sizeof(CColTrianglePlane) * (numTriangles+1));
+ REGISTER_MEMPTR(&trianglePlanes);
for(int i = 0; i < numTriangles; i++)
trianglePlanes[i].Set(vertices, triangles[i]);
+
+ POP_MEMID();
}
void
diff --git a/src/control/Script.cpp b/src/control/Script.cpp
index 085c773a..dbd477e2 100644
--- a/src/control/Script.cpp
+++ b/src/control/Script.cpp
@@ -1273,7 +1273,7 @@ const tScriptCommandData commands[] = {
REGISTER_COMMAND(COMMAND_IS_CHAR_LYING_DOWN, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""),
REGISTER_COMMAND(COMMAND_CAN_CHAR_SEE_DEAD_CHAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""),
REGISTER_COMMAND(COMMAND_SET_ENTER_CAR_RANGE_MULTIPLIER, INPUT_ARGUMENTS(ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""),
-#ifndef GTA3_1_1_PATCH
+#if GTA_VERSION < GTA3_PC_11
REGISTER_COMMAND(COMMAND_SET_THREAT_REACTION_RANGE_MULTIPLIER, INPUT_ARGUMENTS(ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""),
#endif
#endif
diff --git a/src/control/Script6.cpp b/src/control/Script6.cpp
index ca6a1853..acd9e424 100644
--- a/src/control/Script6.cpp
+++ b/src/control/Script6.cpp
@@ -1326,7 +1326,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
#endif
return 0;
#endif
-#ifndef GTA3_1_1_PATCH
+#if GTA_VERSION < GTA3_PC_11
case COMMAND_SET_THREAT_REACTION_RANGE_MULTIPLIER:
CollectParameters(&m_nIp, 1);
#ifdef FIX_BUGS
diff --git a/src/control/ScriptCommands.h b/src/control/ScriptCommands.h
index 56908edb..b9067bea 100644
--- a/src/control/ScriptCommands.h
+++ b/src/control/ScriptCommands.h
@@ -1156,7 +1156,7 @@ enum {
COMMAND_IS_CHAR_LYING_DOWN,
COMMAND_CAN_CHAR_SEE_DEAD_CHAR,
COMMAND_SET_ENTER_CAR_RANGE_MULTIPLIER,
-#ifndef GTA3_1_1_PATCH
+#if GTA_VERSION < GTA3_PC_11
COMMAND_SET_THREAT_REACTION_RANGE_MULTIPLIER,
#endif
#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp
index 3e016667..0e1c9d9f 100644
--- a/src/core/Cam.cpp
+++ b/src/core/Cam.cpp
@@ -2570,7 +2570,7 @@ CCam::Process_M16_1stPerson(const CVector &CameraTarget, float, float, float)
ResetStatics = false;
}
-#ifndef GTA3_1_1_PATCH
+#if GTA_VERSION < GTA3_PC_11
((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(&HeadPos, PED_HEAD);
Source = HeadPos;
Source.z += 0.1f;
@@ -2605,7 +2605,7 @@ CCam::Process_M16_1stPerson(const CVector &CameraTarget, float, float, float)
if(Alpha > DEGTORAD(60.0f)) Alpha = DEGTORAD(60.0f);
else if(Alpha < -DEGTORAD(89.5f)) Alpha = -DEGTORAD(89.5f);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
HeadPos.x = 0.0f;
HeadPos.y = 0.0f;
HeadPos.z = 0.0f;
diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp
index 56225fed..1e1aa722 100644
--- a/src/core/Camera.cpp
+++ b/src/core/Camera.cpp
@@ -74,7 +74,7 @@ bool bDidWeProcessAnyCinemaCam;
CCamera::CCamera(void)
{
-#if defined(GTA3_1_1_PATCH) || defined(FIX_BUGS)
+#if GTA_VERSION >= GTA3_PC_11 || defined(FIX_BUGS)
m_fMouseAccelHorzntl = 0.0025f;
m_fMouseAccelVertical = 0.003f;
#endif
@@ -88,7 +88,7 @@ CCamera::CCamera(float)
void
CCamera::Init(void)
{
-#if defined(GTA3_1_1_PATCH) || defined(FIX_BUGS)
+#if GTA_VERSION >= GTA3_PC_11 || defined(FIX_BUGS)
float fMouseAccelHorzntl = m_fMouseAccelHorzntl;
float fMouseAccelVertical = m_fMouseAccelVertical;
#endif
@@ -104,7 +104,7 @@ CCamera::Init(void)
memset(this, 0, sizeof(CCamera)); // getting rid of vtable, eh?
#endif
- #if defined(GTA3_1_1_PATCH) || defined(FIX_BUGS)
+ #if GTA_VERSION >= GTA3_PC_11 || defined(FIX_BUGS)
m_fMouseAccelHorzntl = fMouseAccelHorzntl;
m_fMouseAccelVertical = fMouseAccelVertical;
#endif
@@ -237,7 +237,7 @@ CCamera::Init(void)
m_uiTransitionState = 0;
m_uiTimeTransitionStart = 0;
m_bLookingAtPlayer = true;
-#if !defined(GTA3_1_1_PATCH) && !defined(FIX_BUGS)
+#if GTA_VERSION < GTA3_PC_11 && !defined(FIX_BUGS)
m_fMouseAccelHorzntl = 0.0025f;
m_fMouseAccelVertical = 0.003f;
#endif
diff --git a/src/core/CdStream.cpp b/src/core/CdStream.cpp
index 1d39aa52..f987dea5 100644
--- a/src/core/CdStream.cpp
+++ b/src/core/CdStream.cpp
@@ -5,6 +5,7 @@
#include "CdStream.h"
#include "rwcore.h"
#include "RwHelper.h"
+#include "MemoryMgr.h"
#define CDDEBUG(f, ...) debug ("%s: " f "\n", "cdvd_stream", ## __VA_ARGS__)
#define CDTRACE(f, ...) printf("%s: " f "\n", "cdvd_stream", ## __VA_ARGS__)
diff --git a/src/core/CdStreamPosix.cpp b/src/core/CdStreamPosix.cpp
index 35a90a74..0854d850 100644
--- a/src/core/CdStreamPosix.cpp
+++ b/src/core/CdStreamPosix.cpp
@@ -16,7 +16,7 @@
#include "CdStream.h"
#include "rwcore.h"
-#include "RwHelper.h"
+#include "MemoryMgr.h"
#define CDDEBUG(f, ...) debug ("%s: " f "\n", "cdvd_stream", ## __VA_ARGS__)
#define CDTRACE(f, ...) printf("%s: " f "\n", "cdvd_stream", ## __VA_ARGS__)
diff --git a/src/core/FileLoader.cpp b/src/core/FileLoader.cpp
index f46b6134..b9d475b8 100644
--- a/src/core/FileLoader.cpp
+++ b/src/core/FileLoader.cpp
@@ -24,6 +24,7 @@
#include "ZoneCull.h"
#include "CdStream.h"
#include "FileLoader.h"
+#include "MemoryHeap.h"
char CFileLoader::ms_line[256];
@@ -58,7 +59,13 @@ CFileLoader::LoadLevel(const char *filename)
savedTxd = RwTexDictionaryCreate();
RwTexDictionarySetCurrent(savedTxd);
}
+#if GTA_VERSION <= GTA3_PS2_160
+ CFileMgr::ChangeDir("\\DATA\\");
+ fd = CFileMgr::OpenFile(filename, "r");
+ CFileMgr::ChangeDir("\\");
+#else
fd = CFileMgr::OpenFile(filename, "r");
+#endif
assert(fd > 0);
for(line = LoadLine(fd); line; line = LoadLine(fd)){
@@ -71,11 +78,13 @@ CFileLoader::LoadLevel(const char *filename)
if(strncmp(line, "IMAGEPATH", 9) == 0){
RwImageSetPath(line + 10);
}else if(strncmp(line, "TEXDICTION", 10) == 0){
+ PUSH_MEMID(MEMID_TEXTURES);
strcpy(txdname, line+11);
LoadingScreenLoadingFile(txdname);
RwTexDictionary *txd = LoadTexDictionary(txdname);
AddTexDictionaries(savedTxd, txd);
RwTexDictionaryDestroy(txd);
+ POP_MEMID();
}else if(strncmp(line, "COLFILE", 7) == 0){
int level;
sscanf(line+8, "%d", &level);
@@ -94,12 +103,16 @@ CFileLoader::LoadLevel(const char *filename)
LoadObjectTypes(line + 4);
}else if(strncmp(line, "IPL", 3) == 0){
if(!objectsLoaded){
+ PUSH_MEMID(MEMID_DEF_MODELS);
CModelInfo::ConstructMloClumps();
+ POP_MEMID();
CObjectData::Initialise("DATA\\OBJECT.DAT");
objectsLoaded = true;
}
+ PUSH_MEMID(MEMID_WORLD);
LoadingScreenLoadingFile(line + 4);
LoadScene(line + 4);
+ POP_MEMID();
}else if(strncmp(line, "MAPZONE", 7) == 0){
LoadingScreenLoadingFile(line + 8);
LoadMapZones(line + 8);
@@ -188,6 +201,8 @@ CFileLoader::LoadCollisionFile(const char *filename)
CBaseModelInfo *mi;
ColHeader header;
+ PUSH_MEMID(MEMID_COLLISION);
+
debug("Loading collision file %s\n", filename);
fd = CFileMgr::OpenFile(filename, "rb");
@@ -211,6 +226,8 @@ CFileLoader::LoadCollisionFile(const char *filename)
}
CFileMgr::CloseFile(fd);
+
+ POP_MEMID();
}
void
@@ -232,6 +249,7 @@ CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname)
buf += 44;
if(model.numSpheres > 0){
model.spheres = (CColSphere*)RwMalloc(model.numSpheres*sizeof(CColSphere));
+ REGISTER_MEMPTR(&model.spheres);
for(i = 0; i < model.numSpheres; i++){
model.spheres[i].Set(*(float*)buf, *(CVector*)(buf+4), buf[16], buf[17]);
buf += 20;
@@ -243,6 +261,7 @@ CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname)
buf += 4;
if(model.numLines > 0){
model.lines = (CColLine*)RwMalloc(model.numLines*sizeof(CColLine));
+ REGISTER_MEMPTR(&model.lines);
for(i = 0; i < model.numLines; i++){
model.lines[i].Set(*(CVector*)buf, *(CVector*)(buf+12));
buf += 24;
@@ -254,6 +273,7 @@ CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname)
buf += 4;
if(model.numBoxes > 0){
model.boxes = (CColBox*)RwMalloc(model.numBoxes*sizeof(CColBox));
+ REGISTER_MEMPTR(&model.boxes);
for(i = 0; i < model.numBoxes; i++){
model.boxes[i].Set(*(CVector*)buf, *(CVector*)(buf+12), buf[24], buf[25]);
buf += 28;
@@ -265,6 +285,7 @@ CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname)
buf += 4;
if(numVertices > 0){
model.vertices = (CompressedVector*)RwMalloc(numVertices*sizeof(CompressedVector));
+ REGISTER_MEMPTR(&model.vertices);
for(i = 0; i < numVertices; i++){
model.vertices[i].Set(*(float*)buf, *(float*)(buf+4), *(float*)(buf+8));
if(Abs(*(float*)buf) >= 256.0f ||
@@ -280,6 +301,7 @@ CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname)
buf += 4;
if(model.numTriangles > 0){
model.triangles = (CColTriangle*)RwMalloc(model.numTriangles*sizeof(CColTriangle));
+ REGISTER_MEMPTR(&model.triangles);
for(i = 0; i < model.numTriangles; i++){
model.triangles[i].Set(model.vertices, *(int32*)buf, *(int32*)(buf+4), *(int32*)(buf+8), buf[12], buf[13]);
buf += 16;
diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp
index b84b691d..5597b358 100644
--- a/src/core/Frontend.cpp
+++ b/src/core/Frontend.cpp
@@ -1009,7 +1009,7 @@ CMenuManager::Draw()
CFont::SetCentreOff();
CFont::SetJustifyOn();
CFont::SetBackGroundOnlyTextOn();
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
#ifdef DRAW_MENU_VERSION_TEXT
CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255)));
CFont::SetRightJustifyOn();
@@ -3538,7 +3538,7 @@ CMenuManager::LoadAllTextures()
CTxdStore::LoadTxd(frontendTxdSlot, "MODELS/FRONTEND.TXD");
CTxdStore::AddRef(frontendTxdSlot);
CTxdStore::SetCurrentTxd(frontendTxdSlot);
-#ifndef GTA3_1_1_PATCH
+#if GTA_VERSION < GTA3_PC_11
CStreaming::IHaveUsedStreamingMemory();
CTimer::Update();
#endif
@@ -3568,7 +3568,7 @@ CMenuManager::LoadAllTextures()
m_aMapSprites[i].SetAddressing(rwTEXTUREADDRESSBORDER);
}
#endif
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
CStreaming::IHaveUsedStreamingMemory();
CTimer::Update();
#endif
@@ -3583,7 +3583,7 @@ CMenuManager::LoadSettings()
int fileHandle = CFileMgr::OpenFile("gta3.set", "r");
int32 prevLang = m_PrefsLanguage;
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
CMBlur::BlurOn = (_dwOperatingSystemVersion != OS_WIN98);
#else
CMBlur::BlurOn = true;
@@ -3882,7 +3882,7 @@ void
CMenuManager::PrintStats()
{
int rowNum = ConstructStatLine(99999);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
#endif
CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X * 0.7), MENU_Y(MENU_TEXT_SIZE_Y * 0.9)); // second mulipliers are double, idk why
@@ -4157,12 +4157,22 @@ CMenuManager::ProcessButtonPresses(void)
DoSettingsBeforeStartingAGame();
return;
}
+ if (glfwGetKey(PSGLOBAL(window), GLFW_KEY_D) == GLFW_PRESS) {
+ scriptToLoad = 2;
+ DoSettingsBeforeStartingAGame();
+ return;
+ }
#elif defined _WIN32
if (GetAsyncKeyState('R') & 0x8000) {
scriptToLoad = 1;
DoSettingsBeforeStartingAGame();
return;
}
+ if (GetAsyncKeyState('D') & 0x8000) {
+ scriptToLoad = 2;
+ DoSettingsBeforeStartingAGame();
+ return;
+ }
#endif
}
#endif
@@ -4926,7 +4936,7 @@ CMenuManager::ProcessButtonPresses(void)
m_PrefsUseWideScreen = false;
m_PrefsShowSubtitles = true;
m_nDisplayVideoMode = m_nPrefsVideoMode;
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
if (_dwOperatingSystemVersion == OS_WIN98) {
CMBlur::BlurOn = false;
CMBlur::MotionBlurClose();
@@ -5578,7 +5588,7 @@ CMenuManager::WaitForUserCD()
CSprite2d *splash;
char *splashscreen = nil;
-#if (!(defined RANDOMSPLASH) && !(defined GTA3_1_1_PATCH))
+#if (!(defined RANDOMSPLASH) && GTA_VERSION < GTA3_PC_11)
if (CGame::frenchGame || CGame::germanGame || !CGame::nastyGame)
splashscreen = "mainsc2";
else
diff --git a/src/core/Game.cpp b/src/core/Game.cpp
index 1283ecd1..7043a5b2 100644
--- a/src/core/Game.cpp
+++ b/src/core/Game.cpp
@@ -90,6 +90,7 @@
#include "custompipes.h"
#include "screendroplets.h"
#include "crossplatform.h"
+#include "MemoryHeap.h"
eLevelName CGame::currLevel;
bool CGame::bDemoMode = true;
@@ -264,16 +265,19 @@ void CGame::ShutdownRenderWare(void)
#endif
}
+// missing altogether on PS2
bool CGame::InitialiseOnceAfterRW(void)
{
+#if GTA_VERSION > GTA3_PS2_160
TheText.Load();
- DMAudio.Initialise();
+ DMAudio.Initialise(); // before TheGame() on PS2
CTimer::Initialise();
CTempColModels::Initialise();
mod_HandlingManager.Initialise();
CSurfaceTable::Initialise("DATA\\SURFACE.DAT");
CPedStats::Initialise();
CTimeCycle::Initialise();
+#endif
if ( DMAudio.GetNum3DProvidersAvailable() == 0 )
FrontEndMenuManager.m_nPrefsAudio3DProviderIndex = -1;
@@ -327,21 +331,40 @@ CGame::FinalShutdown(void)
bool CGame::Initialise(const char* datFile)
{
+#ifdef GTA_PS2
+ // TODO: upload VU0 collision code here
+#endif
+
+#if GTA_VERSION > GTA3_PS2_160
ResetLoadingScreenBar();
strcpy(aDatFile, datFile);
- CPools::Initialise();
+ CPools::Initialise(); // done in CWorld on PS2
+#endif
+
+#ifndef GTA_PS2
CIniFile::LoadIniFile();
+#endif
+
currLevel = LEVEL_INDUSTRIAL;
+
+ PUSH_MEMID(MEMID_TEXTURES);
LoadingScreen("Loading the Game", "Loading generic textures", GetRandomSplashScreen());
gameTxdSlot = CTxdStore::AddTxdSlot("generic");
CTxdStore::Create(gameTxdSlot);
CTxdStore::AddRef(gameTxdSlot);
+
LoadingScreen("Loading the Game", "Loading particles", nil);
int particleTxdSlot = CTxdStore::AddTxdSlot("particle");
CTxdStore::LoadTxd(particleTxdSlot, "MODELS/PARTICLE.TXD");
CTxdStore::AddRef(particleTxdSlot);
CTxdStore::SetCurrentTxd(gameTxdSlot);
LoadingScreen("Loading the Game", "Setup game variables", nil);
+ POP_MEMID();
+
+#ifdef GTA_PS2
+ CDma::SyncChannel(0, true);
+#endif
+
CGameLogic::InitAtStartOfGame();
CReferences::Init();
TheCamera.Init();
@@ -352,32 +375,72 @@ bool CGame::Initialise(const char* datFile)
CWeather::Init();
CCullZones::Init();
CCollision::Init();
-#ifdef PS2_MENU
+#ifdef PS2_MENU // TODO: is this the right define?
TheText.Load();
#endif
CTheZones::Init();
CUserDisplay::Init();
CMessages::Init();
+#if GTA_VERSION > GTA3_PS2_160
CMessages::ClearAllMessagesDisplayedByGame();
+#endif
CRecordDataForGame::Init();
CRestart::Initialise();
+
+ PUSH_MEMID(MEMID_WORLD);
CWorld::Initialise();
+ POP_MEMID();
+
+#if GTA_VERSION <= GTA3_PS2_160
+ mod_HandlingManager.Initialise();
+ CSurfaceTable::Initialise("DATA\\SURFACE.DAT");
+ CTempColModels::Initialise();
+#endif
+
+ PUSH_MEMID(MEMID_TEXTURES);
CParticle::Initialise();
-#ifdef PS2
+ POP_MEMID();
+
+#if GTA_VERSION <= GTA3_PS2_160
gStartX = -180.0f;
gStartY = 180.0f;
gStartZ = 14.0f;
#endif
+
+ PUSH_MEMID(MEMID_ANIMATION);
CAnimManager::Initialise();
CCutsceneMgr::Initialise();
+ POP_MEMID();
+
+ PUSH_MEMID(MEMID_CARS);
CCarCtrl::Init();
+ POP_MEMID();
+
+#if GTA_VERSION > GTA3_PS2_160
InitModelIndices();
+#endif
+
+ PUSH_MEMID(MEMID_DEF_MODELS);
CModelInfo::Initialise();
+#if GTA_VERSION <= GTA3_PS2_160
+ CPedStats::Initialise(); // InitialiseOnceAfterRW
+#else
+ // probably moved before LoadLevel for multiplayer maps?
CPickups::Init();
CTheCarGenerators::Init();
+#endif
+
+#ifndef GTA_PS2 // or GTA_VERSION?
CdStreamAddImage("MODELS\\GTA3.IMG");
+#endif
+
+#if GTA_VERSION > GTA3_PS2_160
CFileLoader::LoadLevel("DATA\\DEFAULT.DAT");
CFileLoader::LoadLevel(datFile);
+#else
+ CFileLoader::LoadLevel("GTA3.DAT");
+#endif
+
#ifdef EXTENDED_PIPELINES
// for generic fallback
CustomPipes::SetTxdFindCallback();
@@ -386,17 +449,30 @@ bool CGame::Initialise(const char* datFile)
CVehicleModelInfo::LoadVehicleColours();
CVehicleModelInfo::LoadEnvironmentMaps();
CTheZones::PostZoneCreation();
+ POP_MEMID();
+
+#if GTA_VERSION <= GTA3_PS2_160
+ TestModelIndices();
+#endif
LoadingScreen("Loading the Game", "Setup paths", GetRandomSplashScreen());
ThePaths.PreparePathData();
+#if GTA_VERSION > GTA3_PS2_160
for (int i = 0; i < NUMPLAYERS; i++)
CWorld::Players[i].Clear();
CWorld::Players[0].LoadPlayerSkin();
TestModelIndices();
+#endif
+
LoadingScreen("Loading the Game", "Setup water", nil);
CWaterLevel::Initialise("DATA\\WATER.DAT");
+#if GTA_VERSION <= GTA3_PS2_160
+ CTimeCycle::Initialise(); // InitialiseOnceAfterRW
+#else
TheConsole.Init();
+#endif
CDraw::SetFOV(120.0f);
CDraw::ms_fLODDistance = 500.0f;
+
LoadingScreen("Loading the Game", "Setup streaming", nil);
CStreaming::Init();
CStreaming::LoadInitialVehicles();
@@ -404,8 +480,12 @@ bool CGame::Initialise(const char* datFile)
CStreaming::RequestBigBuildings(LEVEL_GENERIC);
CStreaming::LoadAllRequestedModels(false);
printf("Streaming uses %zuK of its memory", CStreaming::ms_memoryUsed / 1024); // original modifier was %d
+
LoadingScreen("Loading the Game", "Load animations", GetRandomSplashScreen());
+ PUSH_MEMID(MEMID_ANIMATION);
CAnimManager::LoadAnimFiles();
+ POP_MEMID();
+
CPed::Initialise();
CRouteNode::Initialise();
CEventList::Initialise();
@@ -414,15 +494,23 @@ bool CGame::Initialise(const char* datFile)
#endif
LoadingScreen("Loading the Game", "Find big buildings", nil);
CRenderer::Init();
+
LoadingScreen("Loading the Game", "Setup game variables", nil);
CRadar::Initialise();
CRadar::LoadTextures();
CWeapon::InitialiseWeapons();
+
LoadingScreen("Loading the Game", "Setup traffic lights", nil);
CTrafficLights::ScanForLightsOnMap();
CRoadBlocks::Init();
+
LoadingScreen("Loading the Game", "Setup game variables", nil);
CPopulation::Initialise();
+#if GTA_VERSION <= GTA3_PS2_160
+ for (int i = 0; i < NUMPLAYERS; i++)
+ CWorld::Players[i].Clear();
+// CWorld::Players[0].LoadPlayerSkin(); // TODO: use a define for this
+#endif
CWorld::PlayerInFocus = 0;
CCoronas::Init();
CShadows::Init();
@@ -431,44 +519,76 @@ bool CGame::Initialise(const char* datFile)
CAntennas::Init();
CGlass::Init();
gPhoneInfo.Initialise();
+#ifndef GTA_PS2 // TODO: define for this
CSceneEdit::Initialise();
+#endif
+
LoadingScreen("Loading the Game", "Load scripts", nil);
+ PUSH_MEMID(MEMID_SCRIPT);
CTheScripts::Init();
CGangs::Initialise();
+ POP_MEMID();
+
LoadingScreen("Loading the Game", "Setup game variables", nil);
+#if GTA_VERSION <= GTA3_PS2_160
+ CTimer::Initialise();
+#endif
CClock::Initialise(1000);
+#if GTA_VERSION <= GTA3_PS2_160
+ CTheCarGenerators::Init();
+#endif
CHeli::InitHelis();
CCranes::InitCranes();
CMovingThings::Init();
CDarkel::Init();
CStats::Init();
+#if GTA_VERSION <= GTA3_PS2_160
+ CPickups::Init();
+#endif
CPacManPickups::Init();
+#if GTA_VERSION <= GTA3_PS2_160
+ CGarages::Init();
+#endif
CRubbish::Init();
CClouds::Init();
+#if GTA_VERSION <= GTA3_PS2_160
+ CRemote::Init();
+#endif
CSpecialFX::Init();
CWaterCannons::Init();
CBridge::Init();
+#if GTA_VERSION > GTA3_PS2_160
CGarages::Init();
+#endif
+
LoadingScreen("Loading the Game", "Position dynamic objects", nil);
CWorld::RepositionCertainDynamicObjects();
+#if GTA_VERSION <= GTA3_PS2_160
+ CCullZones::ResolveVisibilities();
+#endif
+
LoadingScreen("Loading the Game", "Initialise vehicle paths", nil);
+#if GTA_VERSION > GTA3_PS2_160
CCullZones::ResolveVisibilities();
+#endif
CTrain::InitTrains();
CPlane::InitPlanes();
CCredits::Init();
CRecordDataForChase::Init();
+#ifndef GTA_PS2 // TODO: define for that
CReplay::Init();
+#endif
+
#ifdef PS2_MENU
if ( !TheMemoryCard.m_bWantToLoad )
- {
#endif
- LoadingScreen("Loading the Game", "Start script", nil);
- CTheScripts::StartTestScript();
- CTheScripts::Process();
- TheCamera.Process();
-#ifdef PS2_MENU
+ {
+ LoadingScreen("Loading the Game", "Start script", nil);
+ CTheScripts::StartTestScript();
+ CTheScripts::Process();
+ TheCamera.Process();
}
-#endif
+
LoadingScreen("Loading the Game", "Load scene", nil);
CModelInfo::RemoveColModelsFromOtherLevels(currLevel);
CCollision::ms_collisionInMemory = currLevel;
@@ -483,7 +603,7 @@ bool CGame::ShutDown(void)
CPlane::Shutdown();
CTrain::Shutdown();
CSpecialFX::Shutdown();
-#ifndef PS2
+#if GTA_VERSION > GTA3_PS2_160
CGarages::Shutdown();
#endif
CMovingThings::Shutdown();
@@ -524,7 +644,9 @@ bool CGame::ShutDown(void)
CSkidmarks::Shutdown();
CWeaponEffects::Shutdown();
CParticle::Shutdown();
+#if GTA_VERSION > GTA3_PS2_160
CPools::ShutDown();
+#endif
CTxdStore::RemoveTxdSlot(gameTxdSlot);
CdStreamRemoveImages();
return true;
@@ -550,7 +672,7 @@ void CGame::ReInitGameObjectVariables(void)
CWorld::bDoingCarCollisions = false;
CHud::ReInitialise();
CRadar::Initialise();
-#ifdef PS2
+#if GTA_VERSION <= GTA3_PS2_160
gStartX = -180.0f;
gStartY = 180.0f;
gStartZ = 14.0f;
@@ -573,15 +695,19 @@ void CGame::ReInitGameObjectVariables(void)
CWorld::Players[i].Clear();
CWorld::PlayerInFocus = 0;
-#ifdef PS2
+#if GTA_VERSION <= GTA3_PS2_160
CWeaponEffects::Init();
CSkidmarks::Init();
#endif
CAntennas::Init();
CGlass::Init();
gPhoneInfo.Initialise();
+
+ PUSH_MEMID(MEMID_SCRIPT);
CTheScripts::Init();
CGangs::Initialise();
+ POP_MEMID();
+
CTimer::Initialise();
CClock::Initialise(1000);
CTheCarGenerators::Init();
@@ -592,7 +718,7 @@ void CGame::ReInitGameObjectVariables(void)
CPickups::Init();
CPacManPickups::Init();
CGarages::Init();
-#ifdef PS2
+#if GTA_VERSION <= GTA3_PS2_160
CClouds::Init();
CRemote::Init();
#endif
@@ -807,7 +933,7 @@ void CGame::InitialiseWhenRestarting(void)
void CGame::Process(void)
{
CPad::UpdatePads();
-#ifdef GTA_PS2
+#ifdef USE_CUSTOM_ALLOCATOR
ProcessTidyUpMemory();
#endif
TheCamera.SetMotionBlurAlpha(0);
@@ -817,8 +943,12 @@ void CGame::Process(void)
DebugMenuProcess();
#endif
CCutsceneMgr::Update();
+
+ PUSH_MEMID(MEMID_FRONTEND);
if (!CCutsceneMgr::IsCutsceneProcessing() && !CTimer::GetIsCodePaused())
FrontEndMenuManager.Process();
+ POP_MEMID();
+
CStreaming::Update();
if (!CTimer::GetIsPaused())
{
@@ -831,7 +961,11 @@ void CGame::Process(void)
CPad::DoCheats();
CClock::Update();
CWeather::Update();
+
+ PUSH_MEMID(MEMID_SCRIPT);
CTheScripts::Process();
+ POP_MEMID();
+
CCollision::Update();
CTrain::UpdateTrains();
CPlane::UpdatePlanes();
@@ -855,7 +989,11 @@ void CGame::Process(void)
CWaterCannons::Update();
CUserDisplay::Process();
CReplay::Update();
+
+ PUSH_MEMID(MEMID_WORLD);
CWorld::Process();
+ POP_MEMID();
+
gAccidentManager.Update();
CPacManPickups::Update();
CPickups::Update();
@@ -876,33 +1014,35 @@ void CGame::Process(void)
gPhoneInfo.Update();
if (!CReplay::IsPlayingBack())
{
+ PUSH_MEMID(MEMID_CARS);
CCarCtrl::GenerateRandomCars();
CRoadBlocks::GenerateRoadBlocks();
CCarCtrl::RemoveDistantCars();
+ POP_MEMID();
}
}
-#ifdef PS2
+#ifdef GTA_PS2
CMemCheck::DoTest();
#endif
}
void CGame::DrasticTidyUpMemory(bool)
{
-#ifdef PS2
+#ifdef USE_CUSTOM_ALLOCATOR
// meow
#endif
}
void CGame::TidyUpMemory(bool, bool)
{
-#ifdef PS2
+#ifdef USE_CUSTOM_ALLOCATOR
// meow
#endif
}
void CGame::ProcessTidyUpMemory(void)
{
-#ifdef PS2
+#ifdef USE_CUSTOM_ALLOCATOR
// meow
#endif
}
diff --git a/src/core/MenuScreensCustom.cpp b/src/core/MenuScreensCustom.cpp
index f8ff3acf..ae08f5f5 100644
--- a/src/core/MenuScreensCustom.cpp
+++ b/src/core/MenuScreensCustom.cpp
@@ -115,7 +115,7 @@ void RestoreDefGraphics(int8 action) {
CMenuManager::m_PrefsVsync = true;
CMenuManager::m_PrefsUseWideScreen = false;
FrontEndMenuManager.m_nDisplayVideoMode = FrontEndMenuManager.m_nPrefsVideoMode;
- #ifdef GTA3_1_1_PATCH
+ #if GTA_VERSION >= GTA3_PC_11
if (_dwOperatingSystemVersion == OS_WIN98) {
CMBlur::BlurOn = false;
CMBlur::MotionBlurClose();
diff --git a/src/core/Pad.cpp b/src/core/Pad.cpp
index 9c6bdc98..b971f3ec 100644
--- a/src/core/Pad.cpp
+++ b/src/core/Pad.cpp
@@ -937,7 +937,7 @@ void CPad::AddToPCCheatString(char c)
if ( !_CHEATCMP("GNIROOOOOB") )
SlowTimeCheat();
-#ifndef GTA3_1_1_PATCH
+#if GTA_VERSION < GTA3_PC_11
// "TURTOISE"
if ( !_CHEATCMP("ESIOTRUT") )
ArmourCheat();
diff --git a/src/core/Pools.cpp b/src/core/Pools.cpp
index bd0814d0..79841c14 100644
--- a/src/core/Pools.cpp
+++ b/src/core/Pools.cpp
@@ -12,6 +12,7 @@
#include "Streaming.h"
#include "Wanted.h"
#include "World.h"
+#include "MemoryHeap.h"
CCPtrNodePool *CPools::ms_pPtrNodePool;
CEntryInfoNodePool *CPools::ms_pEntryInfoNodePool;
@@ -23,18 +24,36 @@ CObjectPool *CPools::ms_pObjectPool;
CDummyPool *CPools::ms_pDummyPool;
CAudioScriptObjectPool *CPools::ms_pAudioScriptObjectPool;
+#ifdef GTA_PS2 // or USE_CUSTOM_ALLOCATOR
+#define CHECKMEM(msg) CMemCheck::AllocateMemCheckBlock(msg)
+#else
+#define CHECKMEM(msg)
+#endif
+
void
CPools::Initialise(void)
{
+ PUSH_MEMID(MEMID_POOLS);
+ CHECKMEM("before pools");
ms_pPtrNodePool = new CCPtrNodePool(NUMPTRNODES);
+ CHECKMEM("after CPtrNodePool");
ms_pEntryInfoNodePool = new CEntryInfoNodePool(NUMENTRYINFOS);
+ CHECKMEM("after CEntryInfoNodePool");
ms_pPedPool = new CPedPool(NUMPEDS);
+ CHECKMEM("after CPedPool");
ms_pVehiclePool = new CVehiclePool(NUMVEHICLES);
+ CHECKMEM("after CVehiclePool");
ms_pBuildingPool = new CBuildingPool(NUMBUILDINGS);
+ CHECKMEM("after CBuildingPool");
ms_pTreadablePool = new CTreadablePool(NUMTREADABLES);
+ CHECKMEM("after CTreadablePool");
ms_pObjectPool = new CObjectPool(NUMOBJECTS);
+ CHECKMEM("after CObjectPool");
ms_pDummyPool = new CDummyPool(NUMDUMMIES);
+ CHECKMEM("after CDummyPool");
ms_pAudioScriptObjectPool = new CAudioScriptObjectPool(NUMAUDIOSCRIPTOBJECTS);
+ CHECKMEM("after pools");
+ POP_MEMID();
}
void
diff --git a/src/core/Streaming.cpp b/src/core/Streaming.cpp
index 77d1773b..03b49fd6 100644
--- a/src/core/Streaming.cpp
+++ b/src/core/Streaming.cpp
@@ -34,6 +34,8 @@
#include "main.h"
#include "Frontend.h"
#include "Font.h"
+#include "MemoryMgr.h"
+#include "MemoryHeap.h"
bool CStreaming::ms_disableStreaming;
bool CStreaming::ms_bLoadingBigModel;
@@ -456,6 +458,35 @@ CStreaming::LoadCdDirectory(const char *dirname, int n)
CFileMgr::CloseFile(fd);
}
+#ifdef USE_CUSTOM_ALLOCATOR
+RpAtomic*
+RegisterAtomicMemPtrsCB(RpAtomic *atomic, void *data)
+{
+#if THIS_IS_COMPATIBLE_WITH_GTA3_RW31
+ // not quite sure what's going on here:
+ // gta3's RW 3.1 allocates separate memory for geometry data of RpGeometry.
+ // Is that a R* change? rpDefaultGeometryInstance also depends on it
+ RpGeometry *geo = RpAtomicGetGeometry(atomic);
+ if(geo->triangles)
+ REGISTER_MEMPTR(&geo->triangles);
+ if(geo->matList.materials)
+ REGISTER_MEMPTR(&geo->matList.materials);
+ if(geo->preLitLum)
+ REGISTER_MEMPTR(&geo->preLitLum);
+ if(geo->texCoords[0])
+ REGISTER_MEMPTR(&geo->texCoords[0]);
+ if(geo->texCoords[1])
+ REGISTER_MEMPTR(&geo->texCoords[1]);
+#else
+ // normally RpGeometry is allocated in one block (excluding morph targets)
+ // so we don't really have allocated pointers in the struct.
+ // NB: in librw we actually do it in two allocations (geometry itself and data)
+ // so we could conceivably come up with something here
+#endif
+ return atomic;
+}
+#endif
+
bool
CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
{
@@ -489,10 +520,14 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
// Set Txd to use
CTxdStore::AddRef(mi->GetTxdSlot());
- CTxdStore::SetCurrentTxd(mi->GetTxdSlot());
+ PUSH_MEMID(MEMID_STREAM_MODELS);
+ CTxdStore::SetCurrentTxd(mi->GetTxdSlot());
if(mi->IsSimple()){
success = CFileLoader::LoadAtomicFile(stream, streamId);
+#ifdef USE_CUSTOM_ALLOCATOR
+ RegisterAtomicMemPtrsCB(((CSimpleModelInfo*)mi)->m_atomics[0], nil);
+#endif
} else if (mi->GetModelType() == MITYPE_VEHICLE) {
// load vehicles in two parts
CModelInfo::GetModelInfo(streamId)->AddRef();
@@ -501,7 +536,12 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
ms_aInfoForModel[streamId].m_loadState = STREAMSTATE_STARTED;
}else{
success = CFileLoader::LoadClumpFile(stream, streamId);
+#ifdef USE_CUSTOM_ALLOCATOR
+ if(success)
+ RpClumpForAllAtomics((RpClump*)mi->GetRwObject(), RegisterAtomicMemPtrsCB, nil);
+#endif
}
+ POP_MEMID();
UpdateMemoryUsed();
// Txd no longer needed unless we only read part of the file
@@ -525,12 +565,14 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
return false;
}
+ PUSH_MEMID(MEMID_STREAM_TEXUTRES);
if(ms_bLoadingBigModel || cdsize > 200){
success = CTxdStore::StartLoadTxd(streamId - STREAM_OFFSET_TXD, stream);
if(success)
ms_aInfoForModel[streamId].m_loadState = STREAMSTATE_STARTED;
}else
success = CTxdStore::LoadTxd(streamId - STREAM_OFFSET_TXD, stream);
+ POP_MEMID();
UpdateMemoryUsed();
if(!success){
@@ -580,7 +622,9 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
// Mark objects as loaded
if(ms_aInfoForModel[streamId].m_loadState != STREAMSTATE_STARTED){
ms_aInfoForModel[streamId].m_loadState = STREAMSTATE_LOADED;
+#ifndef USE_CUSTOM_ALLOCATOR
ms_memoryUsed += ms_aInfoForModel[streamId].GetCdSize() * CDSTREAM_SECTOR_SIZE;
+#endif
}
endTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond();
@@ -620,31 +664,42 @@ CStreaming::FinishLoadingLargeFile(int8 *buf, int32 streamId)
if(streamId < STREAM_OFFSET_TXD){
// Model
mi = CModelInfo::GetModelInfo(streamId);
+ PUSH_MEMID(MEMID_STREAM_MODELS);
CTxdStore::SetCurrentTxd(mi->GetTxdSlot());
success = CFileLoader::FinishLoadClumpFile(stream, streamId);
- if(success)
+ if(success){
+#ifdef USE_CUSTOM_ALLOCATOR
+ RpClumpForAllAtomics((RpClump*)mi->GetRwObject(), RegisterAtomicMemPtrsCB, nil);
+#endif
success = AddToLoadedVehiclesList(streamId);
+ }
+ POP_MEMID();
mi->RemoveRef();
CTxdStore::RemoveRefWithoutDelete(mi->GetTxdSlot());
}else{
// Txd
CTxdStore::AddRef(streamId - STREAM_OFFSET_TXD);
+ PUSH_MEMID(MEMID_STREAM_TEXUTRES);
success = CTxdStore::FinishLoadTxd(streamId - STREAM_OFFSET_TXD, stream);
+ POP_MEMID();
CTxdStore::RemoveRefWithoutDelete(streamId - STREAM_OFFSET_TXD);
}
RwStreamClose(stream, &mem);
- ms_aInfoForModel[streamId].m_loadState = STREAMSTATE_LOADED;
+
+ ms_aInfoForModel[streamId].m_loadState = STREAMSTATE_LOADED; // only done if success on PS2
+#ifndef USE_CUSTOM_ALLOCATOR
ms_memoryUsed += ms_aInfoForModel[streamId].GetCdSize() * CDSTREAM_SECTOR_SIZE;
+#endif
if(!success){
RemoveModel(streamId);
ReRequestModel(streamId);
- UpdateMemoryUsed();
+ UpdateMemoryUsed(); // directly after pop on PS2
return false;
}
- UpdateMemoryUsed();
+ UpdateMemoryUsed(); // directly after pop on PS2
endTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond();
timeDiff = endTime - startTime;
@@ -877,7 +932,11 @@ CStreaming::RemoveModel(int32 id)
CModelInfo::GetModelInfo(id)->DeleteRwObject();
else
CTxdStore::RemoveTxd(id - STREAM_OFFSET_TXD);
+#ifdef USE_CUSTOM_ALLOCATOR
+ UpdateMemoryUsed();
+#else
ms_memoryUsed -= ms_aInfoForModel[id].GetCdSize()*CDSTREAM_SECTOR_SIZE;
+#endif
}
if(ms_aInfoForModel[id].m_next){
@@ -899,6 +958,9 @@ CStreaming::RemoveModel(int32 id)
RpClumpGtaCancelStream();
else
CTxdStore::RemoveTxd(id - STREAM_OFFSET_TXD);
+#ifdef USE_CUSTOM_ALLOCATOR
+ UpdateMemoryUsed();
+#endif
}
ms_aInfoForModel[id].m_loadState = STREAMSTATE_NOTLOADED;
@@ -2063,19 +2125,25 @@ CStreaming::FlushRequestList(void)
void
CStreaming::ImGonnaUseStreamingMemory(void)
{
- // empty
+ PUSH_MEMID(MEMID_STREAM);
}
void
CStreaming::IHaveUsedStreamingMemory(void)
{
+ POP_MEMID();
UpdateMemoryUsed();
}
void
CStreaming::UpdateMemoryUsed(void)
{
- // empty
+#ifdef USE_CUSTOM_ALLOCATOR
+ ms_memoryUsed =
+ gMainHeap.GetMemoryUsed(MEMID_STREAM) +
+ gMainHeap.GetMemoryUsed(MEMID_STREAM_MODELS) +
+ gMainHeap.GetMemoryUsed(MEMID_STREAM_TEXUTRES);
+#endif
}
#define STREAM_DIST 80.0f
diff --git a/src/core/World.cpp b/src/core/World.cpp
index d65d57dd..62d8d002 100644
--- a/src/core/World.cpp
+++ b/src/core/World.cpp
@@ -53,6 +53,9 @@ bool CWorld::bIncludeCarTyres;
void
CWorld::Initialise()
{
+#if GTA_VERSION <= GTA3_PS2_160
+ CPools::Initialise();
+#endif
pIgnoreEntity = nil;
bDoingCarCollisions = false;
bSecondShift = false;
@@ -1780,6 +1783,9 @@ CWorld::ShutDown(void)
}
}
ms_listMovingEntityPtrs.Flush();
+#if GTA_VERSION <= GTA3_PS2_160
+ CPools::Shutdown();
+#endif
}
void
diff --git a/src/core/config.h b/src/core/config.h
index 99c5f6ef..5d528d50 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -135,10 +135,6 @@ enum Config {
NUM_EXPLOSIONS = 48,
};
-// We'll use this once we're ready to become independent of the game
-// Use it to mark bugs in the code that will prevent the game from working then
-//#define STANDALONE
-
// We don't expect to compile for PS2 or Xbox
// but it might be interesting for documentation purposes
#define GTA_PC
@@ -165,6 +161,16 @@ enum Config {
#define FINAL
#endif
+// Version defines
+#define GTA3_PS2_140 300
+#define GTA3_PS2_160 301
+#define GTA3_PC_10 310
+#define GTA3_PC_11 311
+#define GTA3_PC_STEAM 312
+// TODO? maybe something for xbox or android?
+
+#define GTA_VERSION GTA3_PC_11
+
// quality of life fixes that should also be in FINAL
#define NASTY_GAME // nasty game for all languages
#define NO_CDCHECK
@@ -173,14 +179,18 @@ enum Config {
#define DRAW_GAME_VERSION_TEXT
#define DRAW_MENU_VERSION_TEXT
+// Memory allocation and compression
+// #define USE_CUSTOM_ALLOCATOR // use CMemoryHeap for allocation. use with care, not finished yet
+//#define COMPRESSED_COL_VECTORS // use compressed vectors for collision vertices
+//#define ANIM_COMPRESSION // only keep most recently used anims uncompressed
+
#if defined GTA_PS2
# define GTA_PS2_STUFF
# define RANDOMSPLASH
+# define USE_CUSTOM_ALLOCATOR
# define VU_COLLISION
# define ANIM_COMPRESSION
#elif defined GTA_PC
-# define GTA3_1_1_PATCH
-//# define GTA3_STEAM_PATCH
# ifdef GTA_PS2_STUFF
# define USE_PS2_RAND
# define RANDOMSPLASH // use random splash as on PS2
@@ -190,7 +200,7 @@ enum Config {
#endif
#ifdef VU_COLLISION
-#define COMPRESSED_COL_VECTORS // current need compressed vectors in this code
+#define COMPRESSED_COL_VECTORS // currently need compressed vectors in this code
#endif
#ifdef MASTER
@@ -242,7 +252,7 @@ enum Config {
#endif
#ifndef EXTENDED_COLOURFILTER
-#undef SCREEN_DROPLETS // we need the frontbuffer for this effect
+#undef SCREEN_DROPLETS // we need the backbuffer for this effect
#endif
#ifndef EXTENDED_PIPELINES
#undef SCREEN_DROPLETS // we need neo.txd
diff --git a/src/core/main.cpp b/src/core/main.cpp
index ea88de59..102548b6 100644
--- a/src/core/main.cpp
+++ b/src/core/main.cpp
@@ -67,6 +67,7 @@
#include "custompipes.h"
#include "screendroplets.h"
#include "frontendoption.h"
+#include "MemoryHeap.h"
GlobalScene Scene;
@@ -109,6 +110,18 @@ void TheGame(void);
void DebugMenuPopulate(void);
#endif
+#ifndef FINAL
+bool gbPrintMemoryUsage;
+#endif
+
+#ifdef GTA_PS2
+#define WANT_TO_LOAD TheMemoryCard.m_bWantToLoad
+#define FOUND_GAME_TO_LOAD TheMemoryCard.b_FoundRecentSavedGameWantToLoad
+#else
+#define WANT_TO_LOAD FrontEndMenuManager.m_bWantToLoad
+#define FOUND_GAME_TO_LOAD b_FoundRecentSavedGameWantToLoad
+#endif
+
void
ValidateVersion()
{
@@ -772,6 +785,170 @@ tZonePrint ZonePrint[] =
};
#ifndef MASTER
+
+void
+PrintMemoryUsage(void)
+{
+// little hack
+if(CPools::GetPtrNodePool() == nil)
+return;
+
+ // Style taken from LCS, modified for III
+// CFont::SetFontStyle(FONT_PAGER);
+ CFont::SetFontStyle(FONT_BANK);
+ CFont::SetBackgroundOff();
+ CFont::SetWrapx(640.0f);
+// CFont::SetScale(0.5f, 0.75f);
+ CFont::SetScale(0.4f, 0.75f);
+ CFont::SetCentreOff();
+ CFont::SetCentreSize(640.0f);
+ CFont::SetJustifyOff();
+ CFont::SetPropOn();
+ CFont::SetColor(CRGBA(200, 200, 200, 200));
+ CFont::SetBackGroundOnlyTextOff();
+ CFont::SetDropShadowPosition(0);
+
+ float y;
+
+#ifdef USE_CUSTOM_ALLOCATOR
+ y = 24.0f;
+ sprintf(gString, "Total: %d blocks, %d bytes", gMainHeap.m_totalBlocksUsed, gMainHeap.m_totalMemUsed);
+ AsciiToUnicode(gString, gUString);
+ CFont::PrintString(24.0f, y, gUString);
+ y += 12.0f;
+
+ sprintf(gString, "Game: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_GAME), gMainHeap.GetMemoryUsed(MEMID_GAME));
+ AsciiToUnicode(gString, gUString);
+ CFont::PrintString(24.0f, y, gUString);
+ y += 12.0f;
+
+ sprintf(gString, "World: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_WORLD), gMainHeap.GetMemoryUsed(MEMID_WORLD));
+ AsciiToUnicode(gString, gUString);
+ CFont::PrintString(24.0f, y, gUString);
+ y += 12.0f;
+
+ sprintf(gString, "Render: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_RENDER), gMainHeap.GetMemoryUsed(MEMID_RENDER));
+ AsciiToUnicode(gString, gUString);
+ CFont::PrintString(24.0f, y, gUString);
+ y += 12.0f;
+
+ sprintf(gString, "Render List: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_RENDERLIST), gMainHeap.GetMemoryUsed(MEMID_RENDERLIST));
+ AsciiToUnicode(gString, gUString);
+ CFont::PrintString(24.0f, y, gUString);
+ y += 12.0f;
+
+ sprintf(gString, "Default Models: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_DEF_MODELS), gMainHeap.GetMemoryUsed(MEMID_DEF_MODELS));
+ AsciiToUnicode(gString, gUString);
+ CFont::PrintString(24.0f, y, gUString);
+ y += 12.0f;
+
+ sprintf(gString, "Textures: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_TEXTURES), gMainHeap.GetMemoryUsed(MEMID_TEXTURES));
+ AsciiToUnicode(gString, gUString);
+ CFont::PrintString(24.0f, y, gUString);
+ y += 12.0f;
+
+ sprintf(gString, "Streaming: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_STREAM), gMainHeap.GetMemoryUsed(MEMID_STREAM));
+ AsciiToUnicode(gString, gUString);
+ CFont::PrintString(24.0f, y, gUString);
+ y += 12.0f;
+
+ sprintf(gString, "Streamed Models: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_STREAM_MODELS), gMainHeap.GetMemoryUsed(MEMID_STREAM_MODELS));
+ AsciiToUnicode(gString, gUString);
+ CFont::PrintString(24.0f, y, gUString);
+ y += 12.0f;
+
+ sprintf(gString, "Streamed Textures: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_STREAM_TEXUTRES), gMainHeap.GetMemoryUsed(MEMID_STREAM_TEXUTRES));
+ AsciiToUnicode(gString, gUString);
+ CFont::PrintString(24.0f, y, gUString);
+ y += 12.0f;
+
+ sprintf(gString, "Animation: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_ANIMATION), gMainHeap.GetMemoryUsed(MEMID_ANIMATION));
+ AsciiToUnicode(gString, gUString);
+ CFont::PrintString(24.0f, y, gUString);
+ y += 12.0f;
+
+ sprintf(gString, "Pools: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_POOLS), gMainHeap.GetMemoryUsed(MEMID_POOLS));
+ AsciiToUnicode(gString, gUString);
+ CFont::PrintString(24.0f, y, gUString);
+ y += 12.0f;
+
+ sprintf(gString, "Collision: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_COLLISION), gMainHeap.GetMemoryUsed(MEMID_COLLISION));
+ AsciiToUnicode(gString, gUString);
+ CFont::PrintString(24.0f, y, gUString);
+ y += 12.0f;
+
+ sprintf(gString, "Game Process: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_GAME_PROCESS), gMainHeap.GetMemoryUsed(MEMID_GAME_PROCESS));
+ AsciiToUnicode(gString, gUString);
+ CFont::PrintString(24.0f, y, gUString);
+ y += 12.0f;
+
+ sprintf(gString, "Script: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_SCRIPT), gMainHeap.GetMemoryUsed(MEMID_SCRIPT));
+ AsciiToUnicode(gString, gUString);
+ CFont::PrintString(24.0f, y, gUString);
+ y += 12.0f;
+
+ sprintf(gString, "Cars: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_CARS), gMainHeap.GetMemoryUsed(MEMID_CARS));
+ AsciiToUnicode(gString, gUString);
+ CFont::PrintString(24.0f, y, gUString);
+ y += 12.0f;
+
+ sprintf(gString, "Frontend: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_FRONTEND), gMainHeap.GetMemoryUsed(MEMID_FRONTEND));
+ AsciiToUnicode(gString, gUString);
+ CFont::PrintString(24.0f, y, gUString);
+ y += 12.0f;
+#endif
+
+ y = 132.0f;
+ AsciiToUnicode("Pools usage:", gUString);
+ CFont::PrintString(400.0f, y, gUString);
+ y += 12.0f;
+
+ sprintf(gString, "PtrNode: %d/%d", CPools::GetPtrNodePool()->GetNoOfUsedSpaces(), CPools::GetPtrNodePool()->GetSize());
+ AsciiToUnicode(gString, gUString);
+ CFont::PrintString(400.0f, y, gUString);
+ y += 12.0f;
+
+ sprintf(gString, "EntryInfoNode: %d/%d", CPools::GetEntryInfoNodePool()->GetNoOfUsedSpaces(), CPools::GetEntryInfoNodePool()->GetSize());
+ AsciiToUnicode(gString, gUString);
+ CFont::PrintString(400.0f, y, gUString);
+ y += 12.0f;
+
+ sprintf(gString, "Ped: %d/%d", CPools::GetPedPool()->GetNoOfUsedSpaces(), CPools::GetPedPool()->GetSize());
+ AsciiToUnicode(gString, gUString);
+ CFont::PrintString(400.0f, y, gUString);
+ y += 12.0f;
+
+ sprintf(gString, "Vehicle: %d/%d", CPools::GetVehiclePool()->GetNoOfUsedSpaces(), CPools::GetVehiclePool()->GetSize());
+ AsciiToUnicode(gString, gUString);
+ CFont::PrintString(400.0f, y, gUString);
+ y += 12.0f;
+
+ sprintf(gString, "Building: %d/%d", CPools::GetBuildingPool()->GetNoOfUsedSpaces(), CPools::GetBuildingPool()->GetSize());
+ AsciiToUnicode(gString, gUString);
+ CFont::PrintString(400.0f, y, gUString);
+ y += 12.0f;
+
+ sprintf(gString, "Treadable: %d/%d", CPools::GetTreadablePool()->GetNoOfUsedSpaces(), CPools::GetTreadablePool()->GetSize());
+ AsciiToUnicode(gString, gUString);
+ CFont::PrintString(400.0f, y, gUString);
+ y += 12.0f;
+
+ sprintf(gString, "Object: %d/%d", CPools::GetObjectPool()->GetNoOfUsedSpaces(), CPools::GetObjectPool()->GetSize());
+ AsciiToUnicode(gString, gUString);
+ CFont::PrintString(400.0f, y, gUString);
+ y += 12.0f;
+
+ sprintf(gString, "Dummy: %d/%d", CPools::GetDummyPool()->GetNoOfUsedSpaces(), CPools::GetDummyPool()->GetSize());
+ AsciiToUnicode(gString, gUString);
+ CFont::PrintString(400.0f, y, gUString);
+ y += 12.0f;
+
+ sprintf(gString, "AudioScriptObjects: %d/%d", CPools::GetAudioScriptObjectPool()->GetNoOfUsedSpaces(), CPools::GetAudioScriptObjectPool()->GetSize());
+ AsciiToUnicode(gString, gUString);
+ CFont::PrintString(400.0f, y, gUString);
+ y += 12.0f;
+}
+
void
DisplayGameDebugText()
{
@@ -783,8 +960,10 @@ DisplayGameDebugText()
TWEAKBOOL(bDisplayPosn);
TWEAKBOOL(bDisplayRate);
}
-#endif
+ if(gbPrintMemoryUsage)
+ PrintMemoryUsage();
+#endif
char str[200];
wchar ustr[200];
@@ -1001,13 +1180,9 @@ RenderMenus(void)
{
if (FrontEndMenuManager.m_bMenuActive)
{
-#ifdef PS2
- gMainHeap.PushMemId(_TODOCONST(17));
-#endif
+ PUSH_MEMID(MEMID_FRONTEND);
FrontEndMenuManager.DrawFrontEnd();
-#ifdef PS2
- gMainHeap.PopMemId();
-#endif
+ POP_MEMID();
}
}
@@ -1046,24 +1221,29 @@ Idle(void *arg)
CPad::UpdatePads();
FrontEndMenuManager.Process();
} else {
+ PUSH_MEMID(MEMID_GAME_PROCESS);
CPointLights::InitPerFrame();
tbStartTimer(0, "CGame::Process");
CGame::Process();
tbEndTimer("CGame::Process");
+ POP_MEMID();
+
tbStartTimer(0, "DMAudio.Service");
DMAudio.Service();
-
tbEndTimer("DMAudio.Service");
}
if (RsGlobal.quit)
return;
#else
+
+ PUSH_MEMID(MEMID_GAME_PROCESS);
CPointLights::InitPerFrame();
tbStartTimer(0, "CGame::Process");
CGame::Process();
tbEndTimer("CGame::Process");
+ POP_MEMID();
tbStartTimer(0, "DMAudio.Service");
DMAudio.Service();
@@ -1071,21 +1251,12 @@ Idle(void *arg)
#endif
if(CGame::bDemoMode && CTimer::GetTimeInMilliseconds() > (3*60 + 30)*1000 && !CCutsceneMgr::IsCutsceneProcessing()){
-#ifdef PS2_MENU
- TheMemoryCard.m_bWantToLoad = false;
- FrontEndMenuManager.m_bWantToRestart = true;
-#else
+ WANT_TO_LOAD = false;
FrontEndMenuManager.m_bWantToRestart = true;
- FrontEndMenuManager.m_bWantToLoad = false;
-#endif
return;
}
-#ifdef PS2_MENU
- if ( FrontEndMenuManager.m_bWantToRestart || TheMemoryCard.b_FoundRecentSavedGameWantToLoad )
-#else
- if(FrontEndMenuManager.m_bWantToRestart || b_FoundRecentSavedGameWantToLoad)
-#endif
+ if(FrontEndMenuManager.m_bWantToRestart || FOUND_GAME_TO_LOAD)
{
return;
}
@@ -1095,6 +1266,8 @@ Idle(void *arg)
if(arg == nil)
return;
+ PUSH_MEMID(MEMID_RENDER);
+
if((!FrontEndMenuManager.m_bMenuActive || FrontEndMenuManager.m_bRenderGameInMenu) &&
TheCamera.GetScreenFadeStatus() != FADE_2)
{
@@ -1107,6 +1280,8 @@ Idle(void *arg)
RsMouseSetPos(&pos);
}
#endif
+
+ PUSH_MEMID(MEMID_RENDERLIST);
tbStartTimer(0, "CnstrRenderList");
CRenderer::ConstructRenderList();
tbEndTimer("CnstrRenderList");
@@ -1114,6 +1289,7 @@ Idle(void *arg)
tbStartTimer(0, "PreRender");
CRenderer::PreRender();
tbEndTimer("PreRender");
+ POP_MEMID();
#ifdef FIX_BUGS
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)FALSE); // TODO: temp? this fixes OpenGL render but there should be a better place for this
@@ -1124,12 +1300,12 @@ Idle(void *arg)
if(CWeather::LightningFlash && !CCullZones::CamNoRain()){
if(!DoRWStuffStartOfFrame_Horizon(255, 255, 255, 255, 255, 255, 255))
- return;
+ goto popret;
}else{
if(!DoRWStuffStartOfFrame_Horizon(CTimeCycle::GetSkyTopRed(), CTimeCycle::GetSkyTopGreen(), CTimeCycle::GetSkyTopBlue(),
CTimeCycle::GetSkyBottomRed(), CTimeCycle::GetSkyBottomGreen(), CTimeCycle::GetSkyBottomBlue(),
255))
- return;
+ goto popret;
}
DefinedState();
@@ -1176,7 +1352,7 @@ Idle(void *arg)
CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);
if(!RsCameraBeginUpdate(Scene.camera))
- return;
+ goto popret;
}
#ifdef PS2_SAVE_DIALOG
@@ -1189,7 +1365,7 @@ Idle(void *arg)
#ifdef PS2_MENU
if ( TheMemoryCard.m_bWantToLoad )
- return;
+ goto popret;
#endif
tbStartTimer(0, "DoFade");
@@ -1208,8 +1384,13 @@ Idle(void *arg)
DoRWStuffEndOfFrame();
+ POP_MEMID(); // MEMID_RENDER
+
if(g_SlowMode)
ProcessSlowMode();
+ return;
+
+popret: POP_MEMID(); // MEMID_RENDER
}
void
@@ -1375,14 +1556,13 @@ TheModelViewer(void)
}
#endif
-#ifdef PS2
+
+#ifdef GTA_PS2
void TheGame(void)
{
printf("Into TheGame!!!\n");
-#ifdef GTA_PS2
- gMainHeap.PushMemId(_TODOCONST(1));
-#endif
+ PUSH_MEMID(MEMID_GAME); // NB: not popped
CTimer::Initialise();
@@ -1420,77 +1600,49 @@ void TheGame(void)
while (true)
{
-#ifdef PS2
- if (TheMemoryCard.m_bWantToLoad)
-#else
- if (FrontEndMenuManager.m_bWantToLoad)
-#endif
+ if (WANT_TO_LOAD)
{
Const char *splash1 = GetLevelSplashScreen(CGame::currLevel);
LoadSplash(splash1);
}
-#ifdef PS2
- TheMemoryCard.m_bWantToLoad = false;
-#else
- FrontEndMenuManager.m_bWantToLoad = false;
-#endif
+ WANT_TO_LOAD = false;
CTimer::Update();
-#ifdef PS2
- while (!(FrontEndMenuManager.m_bWantToRestart || TheMemoryCard.b_FoundRecentSavedGameWantToLoad))
-#else
- while (!(FrontEndMenuManager.m_bWantToRestart || b_FoundRecentSavedGameWantToLoad))
-#endif
+ while (!(FrontEndMenuManager.m_bWantToRestart || FOUND_GAME_TO_LOAD))
{
CSprite2d::InitPerFrame();
CFont::InitPerFrame();
-#ifdef GTA_PS2
- gMainHeap.PushMemId(_TODOCONST(12));
-#endif
- CPointLights::NumLights = 0;
+ PUSH_MEMID(MEMID_GAME_PROCESS)
+ CPointLights::InitPerFrame();
CGame::Process();
-#ifdef GTA_PS2
- gMainHeap.PopMemId();
-#endif
+ POP_MEMID();
DMAudio.Service();
if (CGame::bDemoMode && CTimer::GetTimeInMilliseconds() > (3*60 + 30)*1000 && !CCutsceneMgr::IsCutsceneProcessing())
{
-#ifdef PS2
- TheMemoryCard.m_bWantToLoad = false;
-#else
- FrontEndMenuManager.m_bWantToLoad = false;
-#endif
+ WANT_TO_LOAD = false;
FrontEndMenuManager.m_bWantToRestart = true;
break;
}
-#ifdef PS2
- if (FrontEndMenuManager.m_bWantToRestart || TheMemoryCard.b_FoundRecentSavedGameWantToLoad)
-#else
- if (FrontEndMenuManager.m_bWantToRestart || b_FoundRecentSavedGameWantToLoad)
-#endif
+ if (FrontEndMenuManager.m_bWantToRestart || FOUND_GAME_TO_LOAD)
break;
SetLightsWithTimeOfDayColour(Scene.world);
-#ifdef GTA_PS2
- gMainHeap.PushMemId(_TODOCONST(15));
-#endif
+
+ PUSH_MEMID(MEMID_RENDER);
if (!FrontEndMenuManager.m_bMenuActive || FrontEndMenuManager.m_bRenderGameInMenu == true && TheCamera.GetScreenFadeStatus() != FADE_2 )
{
-#ifdef GTA_PS2
- gMainHeap.PushMemId(_TODOCONST(11));
-#endif
+
+ PUSH_MEMID(MEMID_RENDERLIST);
CRenderer::ConstructRenderList();
CRenderer::PreRender();
-#ifdef GTA_PS2
- gMainHeap.PopMemId();
-#endif
+ POP_MEMID();
if (CWeather::LightningFlash && !CCullZones::CamNoRain())
DoRWStuffStartOfFrame_Horizon(255, 255, 255, 255, 255, 255, 255);
@@ -1522,15 +1674,9 @@ void TheGame(void)
RenderMenus();
-#ifdef PS2
- if (TheMemoryCard.m_bWantToLoad)
-#else
- if (FrontEndMenuManager.m_bWantToLoad)
-#endif
+ if (WANT_TO_LOAD)
{
-#ifdef GTA_PS2
- gMainHeap.PopMemId();
-#endif
+ POP_MEMID(); // MEMID_RENDER
break;
}
@@ -1547,9 +1693,7 @@ void TheGame(void)
CTimer::Update();
-#ifdef GTA_PS2
- gMainHeap.PopMemId();
-#endif
+ POP_MEMID(): // MEMID_RENDER
if (g_SlowMode)
ProcessSlowMode();
@@ -1561,24 +1705,12 @@ void TheGame(void)
CGame::ShutDownForRestart();
CTimer::Stop();
-#ifdef PS2
- if (FrontEndMenuManager.m_bWantToRestart || TheMemoryCard.b_FoundRecentSavedGameWantToLoad)
-#else
- if (FrontEndMenuManager.m_bWantToRestart || b_FoundRecentSavedGameWantToLoad)
-#endif
+ if (FrontEndMenuManager.m_bWantToRestart || FOUND_GAME_TO_LOAD)
{
-#ifdef PS2
- if (TheMemoryCard.b_FoundRecentSavedGameWantToLoad)
-#else
- if (b_FoundRecentSavedGameWantToLoad)
-#endif
+ if (FOUND_GAME_TO_LOAD)
{
FrontEndMenuManager.m_bWantToRestart = true;
-#ifdef PS2
- TheMemoryCard.m_bWantToLoad = true;
-#else
- FrontEndMenuManager.m_bWantToLoad = true;
-#endif
+ WANT_TO_LOAD = true;
}
CGame::InitialiseWhenRestarting();
@@ -1718,7 +1850,7 @@ void SystemInit()
//
#endif
-#ifdef PS2
+#ifdef GTA_PS2
TheMemoryCard.Init();
#endif
}
@@ -1747,7 +1879,7 @@ void GameInit()
#endif
CdStreamInit(MAX_CDCHANNELS);
-#ifdef PS2
+#ifdef GTA_PS2
Initialise3D(); //no params
#else
//TODO
@@ -1861,14 +1993,11 @@ void GameInit()
CSprite2d::SetRecipNearClip();
CTxdStore::Initialise();
-#ifdef GTA_PS2
- gMainHeap.PushMemId(_TODOCONST(9));
-#endif
+
+ PUSH_MEMID(MEMID_TEXTURES);
CFont::Initialise();
CHud::Initialise();
-#ifdef GTA_PS2
- gMainHeap.PopMemId();
-#endif
+ POP_MEMID();
ValidateVersion();
@@ -1896,7 +2025,7 @@ main(int argc, char *argv[])
SystemInit();
-#ifdef PS2
+#ifdef GTA_PS2
int32 r = TheMemoryCard.CheckCardStateAtGameStartUp(CARD_ONE);
if ( r == CMemoryCard::ERR_DIRNOENTRY || r == CMemoryCard::ERR_NOFORMAT
diff --git a/src/core/main.h b/src/core/main.h
index 13fff447..77fac46a 100644
--- a/src/core/main.h
+++ b/src/core/main.h
@@ -20,6 +20,10 @@ extern bool gbShowTimebars;
#define gbShowTimebars false
#endif
+#ifndef FINAL
+extern bool gbPrintMemoryUsage;
+#endif
+
class CSprite2d;
bool DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha);
diff --git a/src/core/re3.cpp b/src/core/re3.cpp
index ee747218..506b2714 100644
--- a/src/core/re3.cpp
+++ b/src/core/re3.cpp
@@ -29,6 +29,7 @@
#include "Script.h"
#include "postfx.h"
#include "custompipes.h"
+#include "MemoryHeap.h"
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
#include "FileMgr.h"
@@ -383,6 +384,10 @@ SwitchToMission(void)
}
#endif
+#ifdef USE_CUSTOM_ALLOCATOR
+static void ParseHeap(void) { gMainHeap.ParseHeap(); }
+#endif
+
static const char *carnames[] = {
"landstal", "idaho", "stinger", "linerun", "peren", "sentinel", "patriot", "firetruk", "trash", "stretch", "manana", "infernus", "blista", "pony",
"mule", "cheetah", "ambulan", "fbicar", "moonbeam", "esperant", "taxi", "kuruma", "bobcat", "mrwhoop", "bfinject", "corpse", "police", "enforcer",
@@ -565,6 +570,12 @@ DebugMenuPopulate(void)
DebugMenuAddVarBool8("Render", "Don't render Objects", &gbDontRenderObjects, nil);
DebugMenuAddVarBool8("Render", "Don't Render Water", &gbDontRenderWater, nil);
+#ifndef FINAL
+ DebugMenuAddVarBool8("Debug", "Print Memory Usage", &gbPrintMemoryUsage, nil);
+#ifdef USE_CUSTOM_ALLOCATOR
+ DebugMenuAddCmd("Debug", "Parse Heap", ParseHeap);
+#endif
+#endif
DebugMenuAddVarBool8("Debug", "Show cullzone debug stuff", &gbShowCullZoneDebugStuff, nil);
DebugMenuAddVarBool8("Debug", "Disable zone cull", &gbDisableZoneCull, nil);
diff --git a/src/core/templates.h b/src/core/templates.h
index 4f7b8490..86239664 100644
--- a/src/core/templates.h
+++ b/src/core/templates.h
@@ -46,8 +46,8 @@ class CPool
public:
CPool(int size){
// TODO: use new here
- m_entries = (U*)malloc(sizeof(U)*size);
- m_flags = (Flags*)malloc(sizeof(Flags)*size);
+ m_entries = (U*)new uint8[sizeof(U)*size];
+ m_flags = (Flags*)new uint8[sizeof(Flags)*size];
m_size = size;
m_allocPtr = 0;
for(int i = 0; i < size; i++){
@@ -61,8 +61,8 @@ public:
}
void Flush() {
if (m_size > 0) {
- free(m_entries);
- free(m_flags);
+ delete[] (uint8*)m_entries;
+ delete[] (uint8*)m_flags;
m_entries = nil;
m_flags = nil;
m_size = 0;
@@ -141,8 +141,8 @@ public:
}
bool IsFreeSlot(int i) { return !!m_flags[i].free; }
void ClearStorage(uint8 *&flags, U *&entries){
- free(flags);
- free(entries);
+ delete[] (uint8*)flags;
+ delete[] (uint8*)entries;
flags = nil;
entries = nil;
}
@@ -156,8 +156,8 @@ public:
debug("CopyBack:%d (/%d)\n", GetNoOfUsedSpaces(), m_size); /* Assumed inlining */
}
void Store(uint8 *&flags, U *&entries){
- flags = (uint8*)malloc(sizeof(uint8)*m_size);
- entries = (U*)malloc(sizeof(U)*m_size);
+ flags = (uint8*)new uint8[sizeof(uint8)*m_size];
+ entries = (U*)new uint8[sizeof(U)*m_size];
memcpy(flags, m_flags, sizeof(uint8)*m_size);
memcpy(entries, m_entries, sizeof(U)*m_size);
debug("Stored:%d (/%d)\n", GetNoOfUsedSpaces(), m_size); /* Assumed inlining */
diff --git a/src/entities/Entity.cpp b/src/entities/Entity.cpp
index 5e3204b2..476439fa 100644
--- a/src/entities/Entity.cpp
+++ b/src/entities/Entity.cpp
@@ -28,6 +28,7 @@
#include "Bones.h"
#include "Debug.h"
#include "Renderer.h"
+#include "MemoryHeap.h"
int gBuildings;
@@ -274,7 +275,11 @@ CEntity::CreateRwObject(void)
CBaseModelInfo *mi;
mi = CModelInfo::GetModelInfo(m_modelIndex);
+
+ PUSH_MEMID(MEMID_WORLD);
m_rwObject = mi->CreateInstance();
+ POP_MEMID();
+
if(m_rwObject){
if(IsBuilding())
gBuildings++;
diff --git a/src/entities/Physical.cpp b/src/entities/Physical.cpp
index 172bae3f..04cec96b 100644
--- a/src/entities/Physical.cpp
+++ b/src/entities/Physical.cpp
@@ -824,7 +824,7 @@ CPhysical::ApplyCollisionAlt(CEntity *B, CColPoint &colpoint, float &impulse, CV
normalSpeed = DotProduct(speed, colpoint.normal);
if(normalSpeed < 0.0f){
float minspeed = 1.3f*GRAVITY * CTimer::GetTimeStep();
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
if ((IsObject() || IsVehicle() && (GetUp().z < -0.3f || ((CVehicle*)this)->IsBike() && (GetStatus() == STATUS_ABANDONED || GetStatus() == STATUS_WRECKED))) &&
#else
if((IsObject() || IsVehicle() && GetUp().z < -0.3f) &&
diff --git a/src/modelinfo/ModelIndices.cpp b/src/modelinfo/ModelIndices.cpp
index 056c3733..98c7fb38 100644
--- a/src/modelinfo/ModelIndices.cpp
+++ b/src/modelinfo/ModelIndices.cpp
@@ -3,7 +3,7 @@
#include "General.h"
#include "ModelIndices.h"
-#define X(name, var) int16 var;
+#define X(name, var) int16 var = -1;
MODELINDICES
#undef X
diff --git a/src/modelinfo/VehicleModelInfo.cpp b/src/modelinfo/VehicleModelInfo.cpp
index 5b212f62..afda70d3 100644
--- a/src/modelinfo/VehicleModelInfo.cpp
+++ b/src/modelinfo/VehicleModelInfo.cpp
@@ -962,7 +962,7 @@ CVehicleModelInfo::DeleteVehicleColourTextures(void)
for(i = 0; i < 256; i++){
if(ms_colourTextureTable[i]){
RwTextureDestroy(ms_colourTextureTable[i]);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
ms_colourTextureTable[i] = nil;
#endif
}
diff --git a/src/peds/CopPed.cpp b/src/peds/CopPed.cpp
index f289697e..d9f55559 100644
--- a/src/peds/CopPed.cpp
+++ b/src/peds/CopPed.cpp
@@ -667,7 +667,7 @@ CCopPed::ProcessControl(void)
}
if (bDuckAndCover) {
-#if !defined(GTA3_1_1_PATCH) && !defined(VC_PED_PORTS)
+#if GTA_VERSION < GTA3_PC_11 && !defined(VC_PED_PORTS)
if (!bNotAllowedToDuck && Seek()) {
SetMoveState(PEDMOVE_STILL);
SetMoveAnim();
diff --git a/src/render/2dEffect.h b/src/render/2dEffect.h
index 628d64c2..a8013b34 100644
--- a/src/render/2dEffect.h
+++ b/src/render/2dEffect.h
@@ -78,12 +78,12 @@ public:
if(type == EFFECT_LIGHT){
if(light.corona)
RwTextureDestroy(light.corona);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
light.corona = nil;
#endif
if(light.shadow)
RwTextureDestroy(light.shadow);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
light.shadow = nil;
#endif
}
diff --git a/src/render/Clouds.cpp b/src/render/Clouds.cpp
index 05ddbcdc..161418b9 100644
--- a/src/render/Clouds.cpp
+++ b/src/render/Clouds.cpp
@@ -44,23 +44,23 @@ void
CClouds::Shutdown(void)
{
RwTextureDestroy(gpCloudTex[0]);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
gpCloudTex[0] = nil;
#endif
RwTextureDestroy(gpCloudTex[1]);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
gpCloudTex[1] = nil;
#endif
RwTextureDestroy(gpCloudTex[2]);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
gpCloudTex[2] = nil;
#endif
RwTextureDestroy(gpCloudTex[3]);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
gpCloudTex[3] = nil;
#endif
RwTextureDestroy(gpCloudTex[4]);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
gpCloudTex[4] = nil;
#endif
}
diff --git a/src/render/Particle.cpp b/src/render/Particle.cpp
index acce946b..2b19486e 100644
--- a/src/render/Particle.cpp
+++ b/src/render/Particle.cpp
@@ -590,7 +590,7 @@ void CParticle::Shutdown()
for ( int32 i = 0; i < MAX_SMOKE_FILES; i++ )
{
RwTextureDestroy(gpSmokeTex[i]);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
gpSmokeTex[i] = nil;
#endif
}
@@ -598,7 +598,7 @@ void CParticle::Shutdown()
for ( int32 i = 0; i < MAX_SMOKE2_FILES; i++ )
{
RwTextureDestroy(gpSmoke2Tex[i]);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
gpSmoke2Tex[i] = nil;
#endif
}
@@ -606,7 +606,7 @@ void CParticle::Shutdown()
for ( int32 i = 0; i < MAX_RUBBER_FILES; i++ )
{
RwTextureDestroy(gpRubberTex[i]);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
gpRubberTex[i] = nil;
#endif
}
@@ -614,7 +614,7 @@ void CParticle::Shutdown()
for ( int32 i = 0; i < MAX_RAINSPLASH_FILES; i++ )
{
RwTextureDestroy(gpRainSplashTex[i]);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
gpRainSplashTex[i] = nil;
#endif
}
@@ -622,7 +622,7 @@ void CParticle::Shutdown()
for ( int32 i = 0; i < MAX_WATERSPRAY_FILES; i++ )
{
RwTextureDestroy(gpWatersprayTex[i]);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
gpWatersprayTex[i] = nil;
#endif
}
@@ -630,7 +630,7 @@ void CParticle::Shutdown()
for ( int32 i = 0; i < MAX_EXPLOSIONMEDIUM_FILES; i++ )
{
RwTextureDestroy(gpExplosionMediumTex[i]);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
gpExplosionMediumTex[i] = nil;
#endif
}
@@ -638,7 +638,7 @@ void CParticle::Shutdown()
for ( int32 i = 0; i < MAX_GUNFLASH_FILES; i++ )
{
RwTextureDestroy(gpGunFlashTex[i]);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
gpGunFlashTex[i] = nil;
#endif
}
@@ -646,7 +646,7 @@ void CParticle::Shutdown()
for ( int32 i = 0; i < MAX_RAINDROP_FILES; i++ )
{
RwTextureDestroy(gpRainDropTex[i]);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
gpRainDropTex[i] = nil;
#endif
}
@@ -654,7 +654,7 @@ void CParticle::Shutdown()
for ( int32 i = 0; i < MAX_RAINSPLASHUP_FILES; i++ )
{
RwTextureDestroy(gpRainSplashupTex[i]);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
gpRainSplashupTex[i] = nil;
#endif
}
@@ -662,7 +662,7 @@ void CParticle::Shutdown()
for ( int32 i = 0; i < MAX_BIRDFRONT_FILES; i++ )
{
RwTextureDestroy(gpBirdfrontTex[i]);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
gpBirdfrontTex[i] = nil;
#endif
}
@@ -670,7 +670,7 @@ void CParticle::Shutdown()
for ( int32 i = 0; i < MAX_CARDEBRIS_FILES; i++ )
{
RwTextureDestroy(gpCarDebrisTex[i]);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
gpCarDebrisTex[i] = nil;
#endif
}
@@ -678,78 +678,78 @@ void CParticle::Shutdown()
for ( int32 i = 0; i < MAX_CARSPLASH_FILES; i++ )
{
RwTextureDestroy(gpCarSplashTex[i]);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
gpCarSplashTex[i] = nil;
#endif
}
RwTextureDestroy(gpFlame1Tex);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
gpFlame1Tex = nil;
#endif
RwTextureDestroy(gpFlame5Tex);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
gpFlame5Tex = nil;
#endif
RwTextureDestroy(gpRainDropSmallTex);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
gpRainDropSmallTex = nil;
#endif
RwTextureDestroy(gpBloodTex);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
gpBloodTex = nil;
#endif
RwTextureDestroy(gpLeafTex);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
gpLeafTex = nil;
#endif
RwTextureDestroy(gpCloudTex1);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
gpCloudTex1 = nil;
#endif
RwTextureDestroy(gpCloudTex4);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
gpCloudTex4 = nil;
#endif
RwTextureDestroy(gpBloodSmallTex);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
gpBloodSmallTex = nil;
#endif
RwTextureDestroy(gpGungeTex);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
gpGungeTex = nil;
#endif
RwTextureDestroy(gpCollisionSmokeTex);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
gpCollisionSmokeTex = nil;
#endif
RwTextureDestroy(gpBulletHitTex);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
gpBulletHitTex = nil;
#endif
RwTextureDestroy(gpGunShellTex);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
gpGunShellTex = nil;
#endif
RwTextureDestroy(gpWakeOldTex);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
gpWakeOldTex = nil;
#endif
RwTextureDestroy(gpPointlightTex);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
gpPointlightTex = nil;
#endif
diff --git a/src/render/PlayerSkin.cpp b/src/render/PlayerSkin.cpp
index d66f7ce4..f0fae45a 100644
--- a/src/render/PlayerSkin.cpp
+++ b/src/render/PlayerSkin.cpp
@@ -14,6 +14,7 @@
#include "RwHelper.h"
#include "Timer.h"
#include "Lights.h"
+#include "MemoryMgr.h"
RpClump *gpPlayerClump;
float gOldFov;
diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp
index 83bd0d21..a0f66819 100644
--- a/src/render/Renderer.cpp
+++ b/src/render/Renderer.cpp
@@ -216,6 +216,7 @@ CRenderer::RenderOneNonRoad(CEntity *e)
e->Render();
if(e->IsVehicle()){
+ BACKFACE_CULLING_OFF;
e->bImBeingRendered = true;
CVisibilityPlugins::RenderAlphaAtomics();
e->bImBeingRendered = false;
diff --git a/src/render/Rubbish.cpp b/src/render/Rubbish.cpp
index bfd50c07..18a20bc7 100644
--- a/src/render/Rubbish.cpp
+++ b/src/render/Rubbish.cpp
@@ -414,19 +414,19 @@ void
CRubbish::Shutdown(void)
{
RwTextureDestroy(gpRubbishTexture[0]);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
gpRubbishTexture[0] = nil;
#endif
RwTextureDestroy(gpRubbishTexture[1]);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
gpRubbishTexture[1] = nil;
#endif
RwTextureDestroy(gpRubbishTexture[2]);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
gpRubbishTexture[2] = nil;
#endif
RwTextureDestroy(gpRubbishTexture[3]);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
gpRubbishTexture[3] = nil;
#endif
}
diff --git a/src/render/Skidmarks.cpp b/src/render/Skidmarks.cpp
index ad036d58..9e509b52 100644
--- a/src/render/Skidmarks.cpp
+++ b/src/render/Skidmarks.cpp
@@ -54,15 +54,15 @@ void
CSkidmarks::Shutdown(void)
{
RwTextureDestroy(gpSkidTex);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
gpSkidTex = nil;
#endif
RwTextureDestroy(gpSkidBloodTex);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
gpSkidBloodTex = nil;
#endif
RwTextureDestroy(gpSkidMudTex);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
gpSkidMudTex = nil;
#endif
}
diff --git a/src/render/WaterLevel.cpp b/src/render/WaterLevel.cpp
index 6133b1d7..ecfccc90 100644
--- a/src/render/WaterLevel.cpp
+++ b/src/render/WaterLevel.cpp
@@ -21,6 +21,7 @@
#include "RenderBuffer.h"
#include <rpworld.h>
#include "WaterLevel.h"
+#include "MemoryHeap.h"
float TEXTURE_ADDU;
@@ -1157,6 +1158,8 @@ CWaterLevel::AllocateBoatWakeArray()
{
CStreaming::MakeSpaceFor(14 * CDSTREAM_SECTOR_SIZE);
+ PUSH_MEMID(MEMID_STREAM);
+
ASSERT(ms_pWavyAtomic != NULL );
RpGeometry *wavyGeometry = RpAtomicGetGeometry(ms_pWavyAtomic);
@@ -1230,6 +1233,8 @@ CWaterLevel::AllocateBoatWakeArray()
RpGeometryUnlock(apGeomArray[geom]);
}
}
+
+ POP_MEMID();
}
void
diff --git a/src/rw/MemoryHeap.cpp b/src/rw/MemoryHeap.cpp
index 2a484df4..0b333ce1 100644
--- a/src/rw/MemoryHeap.cpp
+++ b/src/rw/MemoryHeap.cpp
@@ -44,7 +44,7 @@ CMemoryHeap::Init(uint32 total)
m_end = (HeapBlockDesc*)(mem + total - sizeof(HeapBlockDesc));
m_start->m_memId = MEMID_FREE;
m_start->m_size = total - 2*sizeof(HeapBlockDesc);
- m_end->m_memId = MEMID_ID1;
+ m_end->m_memId = MEMID_GAME;
m_end->m_size = 0;
m_freeList.m_last.m_size = INT_MAX;
@@ -65,7 +65,7 @@ CMemoryHeap::Init(uint32 total)
RegisterMalloc(GetDescFromHeapPointer(m_memUsed));
RegisterMalloc(GetDescFromHeapPointer(m_blocksUsed));
- m_currentMemID = MEMID_ID1;
+ m_currentMemID = MEMID_GAME;
for(int i = 0; i < NUM_MEMIDS; i++){
m_memUsed[i] = 0;
m_blocksUsed[i] = 0;
@@ -90,8 +90,8 @@ CMemoryHeap::RegisterFree(HeapBlockDesc *block)
if(block->m_memId == MEMID_FREE)
return;
m_totalMemUsed -= block->m_size + sizeof(HeapBlockDesc);
- m_memUsed[m_currentMemID] -= block->m_size + sizeof(HeapBlockDesc);
- m_blocksUsed[m_currentMemID]--;
+ m_memUsed[block->m_memId] -= block->m_size + sizeof(HeapBlockDesc);
+ m_blocksUsed[block->m_memId]--;
m_totalBlocksUsed--;
}
@@ -433,13 +433,16 @@ CMemoryHeap::GetBlocksUsed(int32 id)
void
CMemoryHeap::PopMemId(void)
{
+ assert(m_idStack.sp > 0);
m_currentMemID = m_idStack.pop();
+ assert(m_currentMemID != MEMID_FREE);
}
void
CMemoryHeap::PushMemId(int32 id)
{
MEMORYHEAP_ASSERT(id != MEMID_FREE);
+ assert(m_idStack.sp < 16);
m_idStack.push(m_currentMemID);
m_currentMemID = id;
}
@@ -457,7 +460,7 @@ CMemoryHeap::ParseHeap(void)
for(HeapBlockDesc *block = m_start; block < m_end; block = block->GetNextConsecutive()){
char chr = '*'; // free
if(block->m_memId != MEMID_FREE)
- chr = block->m_memId-MEMID_ID1 + 'A';
+ chr = block->m_memId-1 + 'A';
int numQW = block->m_size>>4;
if((addrQW & 0x3F) == 0){
@@ -491,66 +494,4 @@ CommonSize::Init(uint32 size)
m_remaining = 0;
}
-
-
-void *pMemoryTop;
-
-void
-InitMemoryMgr(void)
-{
-#ifdef GTA_PS2
-#error "finish this"
-#else
- // randomly allocate 128mb
- gMainHeap.Init(128*1024*1024);
-#endif
-}
-
-void*
-MemoryMgrMalloc(uint32 size)
-{
- void *mem = gMainHeap.Malloc(size);
- if(mem > pMemoryTop)
- pMemoryTop = mem;
- return mem;
-}
-
-void*
-MemoryMgrRealloc(void *ptr, uint32 size)
-{
- void *mem = gMainHeap.Realloc(ptr, size);
- if(mem > pMemoryTop)
- pMemoryTop = mem;
- return mem;
-}
-
-void*
-MemoryMgrCalloc(uint32 num, uint32 size)
-{
- void *mem = gMainHeap.Malloc(num*size);
- if(mem > pMemoryTop)
- pMemoryTop = mem;
-#ifdef FIX_BUGS
- memset(mem, 0, num*size);
-#endif
- return mem;
-}
-
-void
-MemoryMgrFree(void *ptr)
-{
-#ifdef FIX_BUGS
- // i don't suppose this is handled by RW?
- if(ptr == nil) return;
-#endif
- gMainHeap.Free(ptr);
-}
-
-RwMemoryFunctions memFuncs = {
- MemoryMgrMalloc,
- MemoryMgrFree,
- MemoryMgrRealloc,
- MemoryMgrCalloc
-};
-
#endif
diff --git a/src/rw/MemoryHeap.h b/src/rw/MemoryHeap.h
index 3f6fb5a0..484cbfab 100644
--- a/src/rw/MemoryHeap.h
+++ b/src/rw/MemoryHeap.h
@@ -5,8 +5,62 @@
#undef MoveMemory
#endif
-extern RwMemoryFunctions memFuncs;
-void InitMemoryMgr(void);
+#ifdef USE_CUSTOM_ALLOCATOR
+#define PUSH_MEMID(id) gMainHeap.PushMemId(id)
+#define POP_MEMID() gMainHeap.PopMemId()
+#define REGISTER_MEMPTR(ptr) gMainHeap.RegisterMemPointer(ptr)
+#else
+#define PUSH_MEMID(id)
+#define POP_MEMID()
+#define REGISTER_MEMPTR(ptr)
+#endif
+
+enum {
+ MEMID_FREE,
+ // IDs from LCS:
+/*
+ MEMID_GAME = 1, // "Game"
+ MEMID_WORLD = 2, // "World"
+ MEMID_ANIMATION = 3, // "Animation"
+ MEMID_POOLS = 4, // "Pools"
+ MEMID_DEF_MODELS = 5, // "Default Models"
+ MEMID_STREAM = 6, // "Streaming"
+ MEMID_STREAM_MODELS = 7, // "Streamed Models"
+ MEMID_STREAM_LODS = 8, // "Streamed LODs"
+ MEMID_STREAM_TEXUTRES = 9, // "Streamed Textures"
+ MEMID_STREAM_COLLISION = 10, // "Streamed Collision"
+ MEMID_STREAM_ANIMATION = 11, // "Streamed Animation"
+ MEMID_TEXTURES = 12, // "Textures"
+ MEMID_COLLISION = 13, // "Collision"
+ MEMID_PRE_ALLOC = 14, // "PreAlloc"
+ MEMID_GAME_PROCESS = 15, // "Game Process"
+ MEMID_SCRIPT = 16, // "Script"
+ MEMID_CARS = 17, // "Cars"
+ MEMID_RENDER = 18, // "Render"
+ MEMID_PED_ATTR = 19, // "Ped Attr"
+*/
+ // III:
+ MEMID_GAME = 1, // "Game"
+ MEMID_WORLD = 2, // "World"
+ MEMID_ANIMATION = 3, // "Animation"
+ MEMID_POOLS = 4, // "Pools"
+ MEMID_DEF_MODELS = 5, // "Default Models"
+ MEMID_STREAM = 6, // "Streaming"
+ MEMID_STREAM_MODELS = 7, // "Streamed Models" (instance)
+ MEMID_STREAM_TEXUTRES = 8, // "Streamed Textures"
+ MEMID_TEXTURES = 9, // "Textures"
+ MEMID_COLLISION = 10, // "Collision"
+ MEMID_RENDERLIST = 11, // ?
+ MEMID_GAME_PROCESS = 12, // "Game Process"
+ MEMID_SCRIPT = 13, // "Script"
+ MEMID_CARS = 14, // "Cars"
+ MEMID_RENDER = 15, // "Render"
+ MEMID_FRONTEND = 17, // ?
+
+ NUM_MEMIDS,
+
+ NUM_FIXED_MEMBLOCKS = 6
+};
template<typename T, uint32 N>
class CStack
@@ -17,7 +71,7 @@ public:
CStack() : sp(0) {}
void push(const T& val) { values[sp++] = val; }
- T& pop() { return values[sp--]; }
+ T& pop() { return values[--sp]; }
};
@@ -111,34 +165,6 @@ struct CommonSize
}
};
-enum {
- MEMID_FREE,
- // IDs from LCS:
- MEMID_ID1, // "Game"
- MEMID_ID2, // "World"
- MEMID_ID3, // "Animation"
- MEMID_ID4, // "Pools"
- MEMID_ID5, // "Default Models"
- MEMID_ID6, // "Streaming"
- MEMID_ID7, // "Streamed Models"
- MEMID_ID8, // "Streamed LODs"
- MEMID_ID9, // "Streamed Textures"
- MEMID_ID10, // "Streamed Collision"
- MEMID_ID11, // "Streamed Animation"
- MEMID_ID12, // "Textures"
- MEMID_ID13, // "Collision"
- MEMID_ID14, // "PreAlloc"
- MEMID_ID15, // "Game Process"
- MEMID_ID16, // "Script"
- MEMID_ID17, // "Cars"
- MEMID_ID18, // "Render"
- MEMID_ID19, // "Ped Attr"
-
- NUM_MEMIDS,
-
- NUM_FIXED_MEMBLOCKS = 6
-};
-
class CMemoryHeap
{
public:
@@ -194,3 +220,5 @@ public:
block->InsertHeapFreeBlock(b->m_prev);
}
};
+
+extern CMemoryHeap gMainHeap;
diff --git a/src/rw/MemoryMgr.cpp b/src/rw/MemoryMgr.cpp
new file mode 100644
index 00000000..ef0ecbdf
--- /dev/null
+++ b/src/rw/MemoryMgr.cpp
@@ -0,0 +1,130 @@
+#include "common.h"
+#include "MemoryHeap.h"
+#include "MemoryMgr.h"
+
+
+void *pMemoryTop;
+
+void
+InitMemoryMgr(void)
+{
+#ifdef USE_CUSTOM_ALLOCATOR
+#ifdef GTA_PS2
+#error "finish this"
+#else
+ // randomly allocate 128mb
+ gMainHeap.Init(128*1024*1024);
+#endif
+#endif
+}
+
+
+RwMemoryFunctions memFuncs = {
+ MemoryMgrMalloc,
+ MemoryMgrFree,
+ MemoryMgrRealloc,
+ MemoryMgrCalloc
+};
+
+#ifdef USE_CUSTOM_ALLOCATOR
+// game seems to be using heap directly here, but this is nicer
+void *operator new(size_t sz) { return MemoryMgrMalloc(sz); }
+void *operator new[](size_t sz) { return MemoryMgrMalloc(sz); }
+void operator delete(void *ptr) noexcept { MemoryMgrFree(ptr); }
+void operator delete[](void *ptr) noexcept { MemoryMgrFree(ptr); }
+#endif
+
+void*
+MemoryMgrMalloc(size_t size)
+{
+#ifdef USE_CUSTOM_ALLOCATOR
+ void *mem = gMainHeap.Malloc(size);
+#else
+ void *mem = malloc(size);
+#endif
+ if(mem > pMemoryTop)
+ pMemoryTop = mem;
+ return mem;
+}
+
+void*
+MemoryMgrRealloc(void *ptr, size_t size)
+{
+#ifdef USE_CUSTOM_ALLOCATOR
+ void *mem = gMainHeap.Realloc(ptr, size);
+#else
+ void *mem = realloc(ptr, size);
+#endif
+ if(mem > pMemoryTop)
+ pMemoryTop = mem;
+ return mem;
+}
+
+void*
+MemoryMgrCalloc(size_t num, size_t size)
+{
+#ifdef USE_CUSTOM_ALLOCATOR
+ void *mem = gMainHeap.Malloc(num*size);
+#else
+ void *mem = calloc(num, size);
+#endif
+ if(mem > pMemoryTop)
+ pMemoryTop = mem;
+#ifdef FIX_BUGS
+ memset(mem, 0, num*size);
+#endif
+ return mem;
+}
+
+void
+MemoryMgrFree(void *ptr)
+{
+#ifdef USE_CUSTOM_ALLOCATOR
+#ifdef FIX_BUGS
+ // i don't suppose this is handled by RW?
+ if(ptr == nil) return;
+#endif
+ gMainHeap.Free(ptr);
+#else
+ free(ptr);
+#endif
+}
+
+void *
+RwMallocAlign(RwUInt32 size, RwUInt32 align)
+{
+#ifdef FIX_BUGS
+ uintptr ptralign = align-1;
+ void *mem = (void *)MemoryMgrMalloc(size + sizeof(uintptr) + ptralign);
+
+ ASSERT(mem != nil);
+
+ void *addr = (void *)((((uintptr)mem) + sizeof(uintptr) + ptralign) & ~ptralign);
+
+ ASSERT(addr != nil);
+#else
+ void *mem = (void *)MemoryMgrMalloc(size + align);
+
+ ASSERT(mem != nil);
+
+ void *addr = (void *)((((uintptr)mem) + align) & ~(align - 1));
+
+ ASSERT(addr != nil);
+#endif
+
+ *(((void **)addr) - 1) = mem;
+
+ return addr;
+}
+
+void
+RwFreeAlign(void *mem)
+{
+ ASSERT(mem != nil);
+
+ void *addr = *(((void **)mem) - 1);
+
+ ASSERT(addr != nil);
+
+ MemoryMgrFree(addr);
+}
diff --git a/src/rw/MemoryMgr.h b/src/rw/MemoryMgr.h
new file mode 100644
index 00000000..e2962806
--- /dev/null
+++ b/src/rw/MemoryMgr.h
@@ -0,0 +1,12 @@
+#pragma once
+
+extern RwMemoryFunctions memFuncs;
+void InitMemoryMgr(void);
+
+void *MemoryMgrMalloc(size_t size);
+void *MemoryMgrRealloc(void *ptr, size_t size);
+void *MemoryMgrCalloc(size_t num, size_t size);
+void MemoryMgrFree(void *ptr);
+
+void *RwMallocAlign(RwUInt32 size, RwUInt32 align);
+void RwFreeAlign(void *mem);
diff --git a/src/rw/RwHelper.cpp b/src/rw/RwHelper.cpp
index 0069934f..ee370c37 100644
--- a/src/rw/RwHelper.cpp
+++ b/src/rw/RwHelper.cpp
@@ -64,45 +64,6 @@ void FlushObrsPrintfs()
#endif
}
-void *
-RwMallocAlign(RwUInt32 size, RwUInt32 align)
-{
-#ifdef FIX_BUGS
- uintptr ptralign = align-1;
- void *mem = (void *)malloc(size + sizeof(uintptr) + ptralign);
-
- ASSERT(mem != nil);
-
- void *addr = (void *)((((uintptr)mem) + sizeof(uintptr) + ptralign) & ~ptralign);
-
- ASSERT(addr != nil);
-#else
- void *mem = (void *)malloc(size + align);
-
- ASSERT(mem != nil);
-
- void *addr = (void *)((((uintptr)mem) + align) & ~(align - 1));
-
- ASSERT(addr != nil);
-#endif
-
- *(((void **)addr) - 1) = mem;
-
- return addr;
-}
-
-void
-RwFreeAlign(void *mem)
-{
- ASSERT(mem != nil);
-
- void *addr = *(((void **)mem) - 1);
-
- ASSERT(addr != nil);
-
- free(addr);
-}
-
void
DefinedState(void)
{
diff --git a/src/rw/RwHelper.h b/src/rw/RwHelper.h
index 523a7732..ed9b03ab 100644
--- a/src/rw/RwHelper.h
+++ b/src/rw/RwHelper.h
@@ -2,9 +2,6 @@
extern bool gPS2alphaTest;
-void *RwMallocAlign(RwUInt32 size, RwUInt32 align);
-void RwFreeAlign(void *mem);
-
void OpenCharsetSafe();
void CreateDebugFont();
void DestroyDebugFont();
diff --git a/src/rw/VisibilityPlugins.cpp b/src/rw/VisibilityPlugins.cpp
index 3f10d12a..68775c72 100644
--- a/src/rw/VisibilityPlugins.cpp
+++ b/src/rw/VisibilityPlugins.cpp
@@ -10,6 +10,7 @@
#include "VisibilityPlugins.h"
#include "World.h"
#include "custompipes.h"
+#include "MemoryHeap.h"
CLinkList<CVisibilityPlugins::AlphaObjectInfo> CVisibilityPlugins::m_alphaList;
CLinkList<CVisibilityPlugins::AlphaObjectInfo> CVisibilityPlugins::m_alphaEntityList;
@@ -30,6 +31,41 @@ float CVisibilityPlugins::ms_pedLod0Dist;
float CVisibilityPlugins::ms_pedLod1Dist;
float CVisibilityPlugins::ms_pedFadeDist;
+#ifdef GTA_PS2
+void
+rpDefaultGeometryInstance(RpGeometry *geo, void *atomic, int unk)
+{
+ // TODO
+ // this function seems to delete the original geometry data
+ // and only keep the instanced data
+ AtomicDefaultRenderCallBack((RpAtomic*)atomic);
+}
+
+RpAtomic*
+PreInstanceRenderCB(RpAtomic *atomic)
+{
+ RpGeometry *geo = RpAtomicGetGeometry(atomic);
+ if(RpGeometryGetTriangles(geo)){
+ PUSH_MEMID(MEMID_STREAM_MODELS);
+ rpDefaultGeometryInstance(geo, atomic, 1);
+ POP_MEMID();
+ }else
+ AtomicDefaultRenderCallBack(atomic);
+ return atomic;
+}
+#define RENDERCALLBACK PreInstanceRenderCB
+#else
+RpAtomic*
+DefaultRenderCB_pushid(RpAtomic *atomic)
+{
+ PUSH_MEMID(MEMID_STREAM_MODELS);
+ AtomicDefaultRenderCallBack(atomic);
+ POP_MEMID();
+ return atomic;
+}
+#define RENDERCALLBACK DefaultRenderCB_pushid
+#endif
+
void
CVisibilityPlugins::Initialise(void)
{
@@ -132,7 +168,7 @@ CVisibilityPlugins::RenderAlphaAtomics(void)
for(node = m_alphaList.tail.prev;
node != &m_alphaList.head;
node = node->prev)
- AtomicDefaultRenderCallBack(node->item.atomic);
+ RENDERCALLBACK(node->item.atomic);
}
void
@@ -201,7 +237,7 @@ CVisibilityPlugins::RenderWheelAtomicCB(RpAtomic *atomic)
if(lodatm){
if(RpAtomicGetGeometry(lodatm) != RpAtomicGetGeometry(atomic))
RpAtomicSetGeometry(atomic, RpAtomicGetGeometry(lodatm), rpATOMICSAMEBOUNDINGSPHERE);
- AtomicDefaultRenderCallBack(atomic);
+ RENDERCALLBACK(atomic);
}
return atomic;
}
@@ -218,7 +254,7 @@ CVisibilityPlugins::RenderObjNormalAtomic(RpAtomic *atomic)
len = RwV3dLength(&view);
if(RwV3dDotProduct(&view, RwMatrixGetUp(m)) < -0.3f*len && len > 8.0f)
return atomic;
- AtomicDefaultRenderCallBack(atomic);
+ RENDERCALLBACK(atomic);
return atomic;
}
@@ -232,7 +268,7 @@ CVisibilityPlugins::RenderAlphaAtomic(RpAtomic *atomic, int alpha)
flags = RpGeometryGetFlags(geo);
RpGeometrySetFlags(geo, flags | rpGEOMETRYMODULATEMATERIALCOLOR);
RpGeometryForAllMaterials(geo, SetAlphaCB, (void*)alpha);
- AtomicDefaultRenderCallBack(atomic);
+ RENDERCALLBACK(atomic);
RpGeometryForAllMaterials(geo, SetAlphaCB, (void*)255);
RpGeometrySetFlags(geo, flags);
return atomic;
@@ -250,7 +286,7 @@ CVisibilityPlugins::RenderFadingAtomic(RpAtomic *atomic, float camdist)
lodatm = mi->GetAtomicFromDistance(camdist - FADE_DISTANCE);
if(mi->m_additive){
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
- AtomicDefaultRenderCallBack(atomic);
+ RENDERCALLBACK(atomic);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
}else{
fadefactor = (mi->GetLargestLodDistance() - (camdist - FADE_DISTANCE))/FADE_DISTANCE;
@@ -258,7 +294,7 @@ CVisibilityPlugins::RenderFadingAtomic(RpAtomic *atomic, float camdist)
fadefactor = 1.0f;
alpha = mi->m_alpha * fadefactor;
if(alpha == 255)
- AtomicDefaultRenderCallBack(atomic);
+ RENDERCALLBACK(atomic);
else{
RpGeometry *geo = RpAtomicGetGeometry(lodatm);
uint32 flags = RpGeometryGetFlags(geo);
@@ -266,7 +302,7 @@ CVisibilityPlugins::RenderFadingAtomic(RpAtomic *atomic, float camdist)
RpGeometryForAllMaterials(geo, SetAlphaCB, (void*)alpha);
if(geo != RpAtomicGetGeometry(atomic))
RpAtomicSetGeometry(atomic, geo, rpATOMICSAMEBOUNDINGSPHERE); // originally 5 (mistake?)
- AtomicDefaultRenderCallBack(atomic);
+ RENDERCALLBACK(atomic);
RpGeometryForAllMaterials(geo, SetAlphaCB, (void*)255);
RpGeometrySetFlags(geo, flags);
}
@@ -293,7 +329,7 @@ CVisibilityPlugins::RenderVehicleHiDetailCB(RpAtomic *atomic)
if(dot > 0.0f && ((flags & ATOMIC_FLAG_ANGLECULL) || 0.1f*distsq < dot*dot))
return atomic;
}
- AtomicDefaultRenderCallBack(atomic);
+ RENDERCALLBACK(atomic);
}
return atomic;
}
@@ -318,10 +354,10 @@ CVisibilityPlugins::RenderVehicleHiDetailAlphaCB(RpAtomic *atomic)
if(flags & ATOMIC_FLAG_DRAWLAST){
// sort before clump
if(!InsertAtomicIntoSortedList(atomic, distsq - 0.0001f))
- AtomicDefaultRenderCallBack(atomic);
+ RENDERCALLBACK(atomic);
}else{
if(!InsertAtomicIntoSortedList(atomic, distsq + dot))
- AtomicDefaultRenderCallBack(atomic);
+ RENDERCALLBACK(atomic);
}
}
return atomic;
@@ -344,7 +380,7 @@ CVisibilityPlugins::RenderVehicleHiDetailCB_BigVehicle(RpAtomic *atomic)
if(dot > 0.0f)
return atomic;
}
- AtomicDefaultRenderCallBack(atomic);
+ RENDERCALLBACK(atomic);
}
return atomic;
}
@@ -367,7 +403,7 @@ CVisibilityPlugins::RenderVehicleHiDetailAlphaCB_BigVehicle(RpAtomic *atomic)
return atomic;
if(!InsertAtomicIntoSortedList(atomic, distsq + dot))
- AtomicDefaultRenderCallBack(atomic);
+ RENDERCALLBACK(atomic);
}
return atomic;
}
@@ -381,7 +417,7 @@ CVisibilityPlugins::RenderVehicleHiDetailCB_Boat(RpAtomic *atomic)
clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic));
distsq = GetDistanceSquaredFromCamera(clumpframe);
if(distsq < ms_bigVehicleLod1Dist)
- AtomicDefaultRenderCallBack(atomic);
+ RENDERCALLBACK(atomic);
return atomic;
}
@@ -403,7 +439,7 @@ CVisibilityPlugins::RenderVehicleLowDetailCB_BigVehicle(RpAtomic *atomic)
if(dot > 0.0f)
return atomic;
}
- AtomicDefaultRenderCallBack(atomic);
+ RENDERCALLBACK(atomic);
}
return atomic;
}
@@ -427,7 +463,7 @@ CVisibilityPlugins::RenderVehicleLowDetailAlphaCB_BigVehicle(RpAtomic *atomic)
return atomic;
if(!InsertAtomicIntoSortedList(atomic, distsq + dot))
- AtomicDefaultRenderCallBack(atomic);
+ RENDERCALLBACK(atomic);
}
return atomic;
}
@@ -444,7 +480,7 @@ CVisibilityPlugins::RenderVehicleReallyLowDetailCB(RpAtomic *atomic)
if(dist >= ms_vehicleLod0Dist){
alpha = GetClumpAlpha(clump);
if(alpha == 255)
- AtomicDefaultRenderCallBack(atomic);
+ RENDERCALLBACK(atomic);
else
RenderAlphaAtomic(atomic, alpha);
}
@@ -461,7 +497,7 @@ CVisibilityPlugins::RenderVehicleReallyLowDetailCB_BigVehicle(RpAtomic *atomic)
clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic));
distsq = GetDistanceSquaredFromCamera(clumpframe);
if(distsq >= ms_bigVehicleLod1Dist)
- AtomicDefaultRenderCallBack(atomic);
+ RENDERCALLBACK(atomic);
return atomic;
}
@@ -482,7 +518,7 @@ CVisibilityPlugins::RenderTrainHiDetailCB(RpAtomic *atomic)
if(dot > 0.0f && ((flags & ATOMIC_FLAG_ANGLECULL) || 0.1f*distsq < dot*dot))
return atomic;
}
- AtomicDefaultRenderCallBack(atomic);
+ RENDERCALLBACK(atomic);
}
return atomic;
}
@@ -507,10 +543,10 @@ CVisibilityPlugins::RenderTrainHiDetailAlphaCB(RpAtomic *atomic)
if(flags & ATOMIC_FLAG_DRAWLAST){
// sort before clump
if(!InsertAtomicIntoSortedList(atomic, distsq - 0.0001f))
- AtomicDefaultRenderCallBack(atomic);
+ RENDERCALLBACK(atomic);
}else{
if(!InsertAtomicIntoSortedList(atomic, distsq + dot))
- AtomicDefaultRenderCallBack(atomic);
+ RENDERCALLBACK(atomic);
}
}
return atomic;
@@ -521,7 +557,7 @@ CVisibilityPlugins::RenderPlayerCB(RpAtomic *atomic)
{
if(CWorld::Players[0].m_pSkinTexture)
RpGeometryForAllMaterials(RpAtomicGetGeometry(atomic), SetTextureCB, CWorld::Players[0].m_pSkinTexture);
- AtomicDefaultRenderCallBack(atomic);
+ RENDERCALLBACK(atomic);
return atomic;
}
@@ -537,7 +573,7 @@ CVisibilityPlugins::RenderPedLowDetailCB(RpAtomic *atomic)
if(dist >= ms_pedLod0Dist){
alpha = GetClumpAlpha(clump);
if(alpha == 255)
- AtomicDefaultRenderCallBack(atomic);
+ RENDERCALLBACK(atomic);
else
RenderAlphaAtomic(atomic, alpha);
}
@@ -556,7 +592,7 @@ CVisibilityPlugins::RenderPedHiDetailCB(RpAtomic *atomic)
if(dist < ms_pedLod0Dist){
alpha = GetClumpAlpha(clump);
if(alpha == 255)
- AtomicDefaultRenderCallBack(atomic);
+ RENDERCALLBACK(atomic);
else
RenderAlphaAtomic(atomic, alpha);
}
@@ -575,7 +611,7 @@ CVisibilityPlugins::RenderPedCB(RpAtomic *atomic)
if(RwV3dDotProduct(&cam2atm, &cam2atm) < ms_pedLod1Dist){
alpha = GetClumpAlpha(RpAtomicGetClump(atomic));
if(alpha == 255)
- AtomicDefaultRenderCallBack(atomic);
+ RENDERCALLBACK(atomic);
else
RenderAlphaAtomic(atomic, alpha);
}
@@ -775,12 +811,11 @@ CVisibilityPlugins::GetAtomicId(RpAtomic *atomic)
return ATOMICEXT(atomic)->flags;
}
-// This is rather useless, but whatever
void
CVisibilityPlugins::SetAtomicRenderCallback(RpAtomic *atomic, RpAtomicCallBackRender cb)
{
if(cb == nil)
- cb = AtomicDefaultRenderCallBack; // not necessary
+ cb = RENDERCALLBACK;
RpAtomicSetRenderCallBack(atomic, cb);
}
diff --git a/src/skel/glfw/glfw.cpp b/src/skel/glfw/glfw.cpp
index c4a3cad1..7354c90a 100644
--- a/src/skel/glfw/glfw.cpp
+++ b/src/skel/glfw/glfw.cpp
@@ -40,7 +40,7 @@
#include "Sprite2d.h"
#include "AnimViewer.h"
#include "Font.h"
-#include "MemoryHeap.h"
+#include "MemoryMgr.h"
#define MAX_SUBSYSTEMS (16)
@@ -389,7 +389,7 @@ psInitialize(void)
InitialiseLanguage();
-#ifndef GTA3_1_1_PATCH
+#if GTA_VERSION < GTA3_PC_11
FrontEndMenuManager.LoadSettings();
#endif
@@ -443,7 +443,7 @@ psInitialize(void)
#ifndef PS2_MENU
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
FrontEndMenuManager.LoadSettings();
#endif
diff --git a/src/skel/skeleton.cpp b/src/skel/skeleton.cpp
index 4780316a..3166093e 100644
--- a/src/skel/skeleton.cpp
+++ b/src/skel/skeleton.cpp
@@ -10,6 +10,7 @@
#include "skeleton.h"
#include "platform.h"
+#include "MemoryHeap.h"
@@ -307,6 +308,8 @@ RsRwInitialize(void *displayID)
{
RwEngineOpenParams openParams;
+ PUSH_MEMID(MEMID_RENDER); // NB: not popped on failed return
+
/*
* Start RenderWare...
*/
@@ -374,6 +377,8 @@ RsRwInitialize(void *displayID)
RwTextureSetMipmapping(FALSE);
RwTextureSetAutoMipmapping(FALSE);
+ POP_MEMID();
+
return TRUE;
}
diff --git a/src/skel/win/win.cpp b/src/skel/win/win.cpp
index 4dc8c3f0..c16ea2a1 100644
--- a/src/skel/win/win.cpp
+++ b/src/skel/win/win.cpp
@@ -97,7 +97,7 @@ static psGlobalType PsGlobal;
#include "Sprite2d.h"
#include "AnimViewer.h"
#include "Font.h"
-#include "MemoryHeap.h"
+#include "MemoryMgr.h"
VALIDATE_SIZE(psGlobalType, 0x28);
@@ -651,7 +651,7 @@ psInitialize(void)
C_PcSave::SetSaveDirectory(_psGetUserFilesFolder());
InitialiseLanguage();
-#ifndef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
FrontEndMenuManager.LoadSettings();
#endif
@@ -703,7 +703,7 @@ psInitialize(void)
#ifndef PS2_MENU
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
FrontEndMenuManager.LoadSettings();
#endif
diff --git a/src/vehicles/Plane.cpp b/src/vehicles/Plane.cpp
index 1a6f1a88..532be938 100644
--- a/src/vehicles/Plane.cpp
+++ b/src/vehicles/Plane.cpp
@@ -15,6 +15,7 @@
#include "World.h"
#include "HandlingMgr.h"
#include "Plane.h"
+#include "MemoryHeap.h"
CPlaneNode *pPathNodes;
CPlaneNode *pPath2Nodes;
@@ -551,9 +552,11 @@ CPlane::ProcessControl(void)
if(m_rwObject && RwObjectGetType(m_rwObject) == rpCLUMP){
DeleteRwObject();
if(mi->m_planeLodId != -1){
+ PUSH_MEMID(MEMID_WORLD);
m_rwObject = CModelInfo::GetModelInfo(mi->m_planeLodId)->CreateInstance();
+ POP_MEMID();
if(m_rwObject)
- m_matrix.Attach(RwFrameGetMatrix(RpAtomicGetFrame((RpAtomic*)m_rwObject)));
+ m_matrix.AttachRW(RwFrameGetMatrix(RpAtomicGetFrame((RpAtomic*)m_rwObject)));
}
}
}else if(CStreaming::HasModelLoaded(GetModelIndex())){
diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp
index d2ca5a1a..9adcf148 100644
--- a/src/vehicles/Vehicle.cpp
+++ b/src/vehicles/Vehicle.cpp
@@ -405,7 +405,7 @@ CVehicle::FlyingControl(eFlightModel flightModel)
else
fThrust = fThrustVar * (CPad::GetPad(0)->GetAccelerate() - 2 * CPad::GetPad(0)->GetBrake()) / 255.0f + 0.95f;
fThrust -= fRotorFallOff * DotProduct(m_vecMoveSpeed, GetUp());
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
if (fThrust > 0.9f && GetPosition().z > 80.0f)
fThrust = 0.9f;
#endif
diff --git a/src/weapons/WeaponEffects.cpp b/src/weapons/WeaponEffects.cpp
index 46195d2c..214ae9c7 100644
--- a/src/weapons/WeaponEffects.cpp
+++ b/src/weapons/WeaponEffects.cpp
@@ -46,7 +46,7 @@ void
CWeaponEffects::Shutdown(void)
{
RwTextureDestroy(gpCrossHairTex);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
gpCrossHairTex = nil;
#endif
}