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-rw-r--r--src/audio/AudioCollision.h2
-rw-r--r--src/audio/AudioManager.cpp10
-rw-r--r--src/audio/AudioManager.h12
-rw-r--r--src/audio/PoliceRadio.h2
4 files changed, 11 insertions, 15 deletions
diff --git a/src/audio/AudioCollision.h b/src/audio/AudioCollision.h
index 0a058916..a00b16d9 100644
--- a/src/audio/AudioCollision.h
+++ b/src/audio/AudioCollision.h
@@ -35,4 +35,4 @@ public:
void AddCollisionToRequestedQueue();
};
-VALIDATE_SIZE(cAudioCollisionManager, 852);
+VALIDATE_SIZE(cAudioCollisionManager, 0x354);
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp
index 1da80352..c0827040 100644
--- a/src/audio/AudioManager.cpp
+++ b/src/audio/AudioManager.cpp
@@ -510,7 +510,7 @@ cAudioManager::ComputePan(float dist, CVector *vec)
return Min(107, PanTable[index] + 63);
}
-int32
+uint32
cAudioManager::ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, float speedMultiplier) const
{
uint32 newFreq = oldFreq;
@@ -519,11 +519,7 @@ cAudioManager::ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1,
if (dist != 0.0f) {
float speedOfSource = (dist / m_nTimeSpent) * speedMultiplier;
if (m_fSpeedOfSound > Abs(speedOfSource)) {
- if (speedOfSource < 0.0f) {
- speedOfSource = Max(speedOfSource, -1.5f);
- } else {
- speedOfSource = Min(speedOfSource, 1.5f);
- }
+ speedOfSource = clamp2(speedOfSource, 0.0f, 1.5f);
newFreq = (oldFreq * m_fSpeedOfSound) / (speedOfSource + m_fSpeedOfSound);
}
}
@@ -952,7 +948,7 @@ cAudioManager::ClearRequestedQueue()
void
cAudioManager::ClearActiveSamples()
{
- for (int32 i = 0; i < m_nActiveSamples; i++) {
+ for (uint8 i = 0; i < m_nActiveSamples; i++) {
m_asActiveSamples[i].m_nEntityIndex = AEHANDLE_NONE;
m_asActiveSamples[i].m_nCounter = 0;
m_asActiveSamples[i].m_nSampleIndex = NO_SAMPLE;
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h
index 07e5bc81..5aa507d1 100644
--- a/src/audio/AudioManager.h
+++ b/src/audio/AudioManager.h
@@ -250,14 +250,14 @@ public:
void CalculateDistance(bool &condition, float dist); //done
bool CheckForAnAudioFileOnCD() const;
- void ClearActiveSamples();
- void ClearMissionAudio(uint8 slot);
+ void ClearActiveSamples(); //done
+ void ClearMissionAudio(uint8 slot); //done
void ClearRequestedQueue();
- int32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2,
- float speedMultiplier) const;
+ uint32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2,
+ float speedMultiplier) const; //done
int32 ComputePan(float, CVector *);
uint8 ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const;
- int32 CreateEntity(eAudioType type, void *entity);
+ int32 CreateEntity(eAudioType type, void *entity); //done
void DestroyAllGameCreatedEntities();
void DestroyEntity(int32 id);
@@ -311,7 +311,7 @@ public:
void PreloadMissionAudio(uint8 slot, Const char *name);
void PreTerminateGameSpecificShutdown(); //done
/// processX - main logic of adding new sounds
- void ProcessActiveQueues();
+ void ProcessActiveQueues(); //done
bool ProcessAirBrakes(cVehicleParams *params);
bool ProcessBoatEngine(cVehicleParams *params);
bool ProcessBoatMovingOverWater(cVehicleParams *params);
diff --git a/src/audio/PoliceRadio.h b/src/audio/PoliceRadio.h
index c01f21ce..e9a0fde0 100644
--- a/src/audio/PoliceRadio.h
+++ b/src/audio/PoliceRadio.h
@@ -43,4 +43,4 @@ public:
}
};
-VALIDATE_SIZE(cPoliceRadioQueue, 444);
+VALIDATE_SIZE(cPoliceRadioQueue, 0x1BC);