diff options
Diffstat (limited to '')
-rw-r--r-- | src/audio/DMAudio.cpp | 2 | ||||
-rw-r--r-- | src/control/Replay.cpp | 2 | ||||
-rw-r--r-- | src/core/Frontend.cpp | 8 | ||||
-rw-r--r-- | src/core/Placeable.h | 5 | ||||
-rw-r--r-- | src/core/config.h | 2 | ||||
-rw-r--r-- | src/core/re3.cpp | 10 | ||||
-rw-r--r-- | src/entities/Physical.cpp | 8 | ||||
-rw-r--r-- | src/entities/Physical.h | 18 | ||||
-rw-r--r-- | src/math/Matrix.h | 27 | ||||
-rw-r--r-- | src/modelinfo/VehicleModelInfo.cpp | 8 | ||||
-rw-r--r-- | src/modelinfo/VehicleModelInfo.h | 2 | ||||
-rw-r--r-- | src/objects/Object.cpp | 9 | ||||
-rw-r--r-- | src/objects/Object.h | 1 | ||||
-rw-r--r-- | src/peds/Ped.cpp | 8 | ||||
-rw-r--r-- | src/vehicles/Automobile.cpp | 365 | ||||
-rw-r--r-- | src/vehicles/Automobile.h | 18 | ||||
-rw-r--r-- | src/vehicles/DamageManager.h | 6 | ||||
-rw-r--r-- | src/vehicles/Vehicle.h | 10 |
18 files changed, 475 insertions, 34 deletions
diff --git a/src/audio/DMAudio.cpp b/src/audio/DMAudio.cpp index 60454bdd..6a53623c 100644 --- a/src/audio/DMAudio.cpp +++ b/src/audio/DMAudio.cpp @@ -19,7 +19,7 @@ WRAPPER void cDMAudio::ChangeMusicMode(uint8 mode) { EAXJMP(0x57CCF0); } WRAPPER void cDMAudio::PlayFrontEndSound(uint32, uint32) { EAXJMP(0x57CC20); } WRAPPER void cDMAudio::PlayFrontEndTrack(uint32, uint32) { EAXJMP(0x57CC80); } WRAPPER void cDMAudio::StopFrontEndTrack() { EAXJMP(0x57CCB0); } -WRAPPER void cDMAudio::PlayOneShot(int32, uint16, float) { EAXJMP(0x57C840); } +WRAPPER void cDMAudio::PlayOneShot(int32, uint16 /*eSound*/, float) { EAXJMP(0x57C840); } WRAPPER void cDMAudio::SetMusicMasterVolume(int8) { EAXJMP(0x57C8C0); } WRAPPER void cDMAudio::SetEffectsMasterVolume(int8) { EAXJMP(0x57C890); } WRAPPER int8 cDMAudio::SetCurrent3DProvider(int8) { EAXJMP(0x57C9B0); } diff --git a/src/control/Replay.cpp b/src/control/Replay.cpp index 9041a003..56e37dae 100644 --- a/src/control/Replay.cpp +++ b/src/control/Replay.cpp @@ -1012,7 +1012,7 @@ void CReplay::ProcessReplayCamera(void) default: break; } - TheCamera.m_vecGameCamPos = *TheCamera.GetMatrix().GetPosition(); + TheCamera.m_vecGameCamPos = TheCamera.GetMatrix().GetPosition(); TheCamera.CalculateDerivedValues(); RwMatrixUpdate(RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera))); RwFrameUpdateObjects(RwCameraGetFrame(TheCamera.m_pRwCamera)); diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp index fdb2420b..2fa9d8ea 100644 --- a/src/core/Frontend.cpp +++ b/src/core/Frontend.cpp @@ -2261,7 +2261,7 @@ bool GetPadMoveUp() return (CPad::GetPad(0)->NewState.DPadUp && !CPad::GetPad(0)->OldState.DPadUp) || (CPad::GetPad(0)->NewKeyState.UP && !CPad::GetPad(0)->OldKeyState.UP) || - (CPad::GetPad(0)->NewState.LeftStickY < 0 && !CPad::GetPad(0)->OldState.LeftStickY < 0); + (CPad::GetPad(0)->NewState.LeftStickY < 0 && !(CPad::GetPad(0)->OldState.LeftStickY < 0)); } bool GetPadMoveDown() @@ -2269,7 +2269,7 @@ bool GetPadMoveDown() return (CPad::GetPad(0)->NewState.DPadDown && !CPad::GetPad(0)->OldState.DPadDown) || (CPad::GetPad(0)->NewKeyState.DOWN && !CPad::GetPad(0)->OldKeyState.DOWN) || - (CPad::GetPad(0)->NewState.LeftStickY > 0 && !CPad::GetPad(0)->OldState.LeftStickY > 0); + (CPad::GetPad(0)->NewState.LeftStickY > 0 && !(CPad::GetPad(0)->OldState.LeftStickY > 0)); } bool GetPadMoveLeft() @@ -2277,7 +2277,7 @@ bool GetPadMoveLeft() return (CPad::GetPad(0)->NewState.DPadLeft && !CPad::GetPad(0)->OldState.DPadLeft) || (CPad::GetPad(0)->NewKeyState.LEFT && !CPad::GetPad(0)->OldKeyState.LEFT) || - (CPad::GetPad(0)->NewState.LeftStickX < 0 && !CPad::GetPad(0)->OldState.LeftStickX < 0); + (CPad::GetPad(0)->NewState.LeftStickX < 0 && !(CPad::GetPad(0)->OldState.LeftStickX < 0)); } bool GetPadMoveRight() @@ -2285,7 +2285,7 @@ bool GetPadMoveRight() return (CPad::GetPad(0)->NewState.DPadRight && !CPad::GetPad(0)->OldState.DPadRight) || (CPad::GetPad(0)->NewKeyState.RIGHT && !CPad::GetPad(0)->OldKeyState.RIGHT) || - (CPad::GetPad(0)->NewState.LeftStickX > 0 && !CPad::GetPad(0)->OldState.LeftStickX > 0); + (CPad::GetPad(0)->NewState.LeftStickX > 0 && !(CPad::GetPad(0)->OldState.LeftStickX > 0)); } bool GetMouseForward() diff --git a/src/core/Placeable.h b/src/core/Placeable.h index 1dfece69..648b315c 100644 --- a/src/core/Placeable.h +++ b/src/core/Placeable.h @@ -17,6 +17,11 @@ public: CMatrix &GetMatrix(void) { return m_matrix; } void SetTransform(RwMatrix *m) { m_matrix = CMatrix(m, false); } void SetHeading(float angle); + void SetOrientation(float x, float y, float z){ + CVector pos = m_matrix.GetPosition(); + m_matrix.SetRotate(x, y, z); + m_matrix.Translate(pos); + } bool IsWithinArea(float x1, float y1, float x2, float y2); bool IsWithinArea(float x1, float y1, float z1, float x2, float y2, float z2); }; diff --git a/src/core/config.h b/src/core/config.h index c3b66ff7..b1efd4b6 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -30,6 +30,8 @@ enum Config { NUMDUMMIES = 2802, // 2368 on PS2 NUMAUDIOSCRIPTOBJECTS = 256, + NUMTEMPOBJECTS = 30, + // Link list lengths // TODO: alpha list NUMCOLCACHELINKS = 200, diff --git a/src/core/re3.cpp b/src/core/re3.cpp index d6e81214..f266ffab 100644 --- a/src/core/re3.cpp +++ b/src/core/re3.cpp @@ -155,6 +155,15 @@ spawnCar(int id) #endif void +FixCar(void) +{ + CVehicle *veh = FindPlayerVehicle(); + if(veh == nil || !veh->IsCar()) + return; + ((CAutomobile*)veh)->Fix(); +} + +void DebugMenuPopulate(void) { if(DebugMenuLoad()){ @@ -198,6 +207,7 @@ DebugMenuPopulate(void) DebugMenuAddCmd("Cheats", "Strong grip", StrongGripCheat); DebugMenuAddCmd("Cheats", "Nasty limbs", NastyLimbsCheat); + DebugMenuAddCmd("Debug", "Fix Car", FixCar); DebugMenuAddVarBool8("Debug", "Show Ped Road Groups", (int8*)&gbShowPedRoadGroups, nil); DebugMenuAddVarBool8("Debug", "Show Car Road Groups", (int8*)&gbShowCarRoadGroups, nil); DebugMenuAddVarBool8("Debug", "Show Collision Polys", (int8*)&gbShowCollisionPolys, nil); diff --git a/src/entities/Physical.cpp b/src/entities/Physical.cpp index b2512ec2..c67dad84 100644 --- a/src/entities/Physical.cpp +++ b/src/entities/Physical.cpp @@ -457,7 +457,7 @@ CPhysical::ApplySpringCollision(float springConst, CVector &springDir, CVector & float compression = 1.0f - springRatio; if(compression > 0.0f){ float step = min(CTimer::GetTimeStep(), 3.0f); - float impulse = -0.008f*m_fMass*step * springConst * compression * bias*2.0f; + float impulse = -GRAVITY*m_fMass*step * springConst * compression * bias*2.0f; ApplyMoveForce(springDir*impulse); ApplyTurnForce(springDir*impulse, point); } @@ -489,7 +489,7 @@ void CPhysical::ApplyGravity(void) { if(bAffectedByGravity) - m_vecMoveSpeed.z -= 0.008f * CTimer::GetTimeStep(); + m_vecMoveSpeed.z -= GRAVITY * CTimer::GetTimeStep(); } void @@ -1783,7 +1783,7 @@ CPhysical::ProcessShift(void) } bIsStuck = false; bIsInSafePosition = true; - m_fDistanceTravelled = (GetPosition() - *matrix.GetPosition()).Magnitude(); + m_fDistanceTravelled = (GetPosition() - matrix.GetPosition()).Magnitude(); RemoveAndAdd(); } } @@ -1925,7 +1925,7 @@ CPhysical::ProcessCollision(void) } } bHitByTrain = false; - m_fDistanceTravelled = (GetPosition() - *savedMatrix.GetPosition()).Magnitude(); + m_fDistanceTravelled = (GetPosition() - savedMatrix.GetPosition()).Magnitude(); m_phy_flagA80 = false; bIsStuck = false; diff --git a/src/entities/Physical.h b/src/entities/Physical.h index c1f9f1d9..c2fce334 100644 --- a/src/entities/Physical.h +++ b/src/entities/Physical.h @@ -8,6 +8,8 @@ enum { PHYSICAL_MAX_COLLISIONRECORDS = 6 }; +#define GRAVITY (0.008f) + class CTreadable; class CPhysical : public CEntity @@ -108,7 +110,23 @@ public: } const CVector &GetMoveSpeed() { return m_vecMoveSpeed; } + void SetMoveSpeed(float x, float y, float z) { + m_vecMoveSpeed.x = x; + m_vecMoveSpeed.y = y; + m_vecMoveSpeed.z = z; + } const CVector &GetTurnSpeed() { return m_vecTurnSpeed; } + void SetTurnSpeed(float x, float y, float z) { + m_vecTurnSpeed.x = x; + m_vecTurnSpeed.y = y; + m_vecTurnSpeed.z = z; + } + const CVector &GetCenterOfMass() { return m_vecCentreOfMass; } + void SetCenterOfMass(float x, float y, float z) { + m_vecCentreOfMass.x = x; + m_vecCentreOfMass.y = y; + m_vecCentreOfMass.z = z; + } void ApplyMoveSpeed(void); void ApplyTurnSpeed(void); diff --git a/src/math/Matrix.h b/src/math/Matrix.h index eda75e4a..b7d6c207 100644 --- a/src/math/Matrix.h +++ b/src/math/Matrix.h @@ -82,6 +82,32 @@ public: CVector &GetRight(void) { return *(CVector*)&m_matrix.right; } CVector &GetForward(void) { return *(CVector*)&m_matrix.up; } CVector &GetUp(void) { return *(CVector*)&m_matrix.at; } + + void SetTranslate(float x, float y, float z){ + m_matrix.right.x = 1.0f; + m_matrix.right.y = 0.0f; + m_matrix.right.z = 0.0f; + + m_matrix.up.x = 0.0f; + m_matrix.up.y = 1.0f; + m_matrix.up.z = 0.0f; + + m_matrix.at.x = 0.0f; + m_matrix.at.y = 0.0f; + m_matrix.at.z = 1.0f; + + m_matrix.pos.x = x; + m_matrix.pos.y = y; + m_matrix.pos.z = z; + } + void SetTranslate(const CVector &trans){ SetTranslate(trans.x, trans.y, trans.z); } + void Translate(float x, float y, float z){ + m_matrix.pos.x += x; + m_matrix.pos.y += y; + m_matrix.pos.z += z; + } + void Translate(const CVector &trans){ Translate(trans.x, trans.y, trans.z); } + void SetScale(float s){ m_matrix.right.x = s; m_matrix.right.y = 0.0f; @@ -99,6 +125,7 @@ public: m_matrix.pos.y = 0.0f; m_matrix.pos.z = 0.0f; } + void SetRotateXOnly(float angle){ float c = cos(angle); float s = sin(angle); diff --git a/src/modelinfo/VehicleModelInfo.cpp b/src/modelinfo/VehicleModelInfo.cpp index 810ed042..9b2924e9 100644 --- a/src/modelinfo/VehicleModelInfo.cpp +++ b/src/modelinfo/VehicleModelInfo.cpp @@ -414,11 +414,13 @@ CVehicleModelInfo::SetAtomicFlagCB(RwObject *object, void *data) return object; } -RpAtomic* -CVehicleModelInfo::ClearAtomicFlagCB(RpAtomic *atomic, void *data) +RwObject* +CVehicleModelInfo::ClearAtomicFlagCB(RwObject *object, void *data) { + RpAtomic *atomic = (RpAtomic*)object; + assert(RwObjectGetType(object) == rpATOMIC); CVisibilityPlugins::ClearAtomicFlag(atomic, (int)data); - return atomic; + return object; } RwObject* diff --git a/src/modelinfo/VehicleModelInfo.h b/src/modelinfo/VehicleModelInfo.h index f66bc21f..37f47489 100644 --- a/src/modelinfo/VehicleModelInfo.h +++ b/src/modelinfo/VehicleModelInfo.h @@ -107,7 +107,7 @@ public: void SetAtomicRenderCallbacks(void); static RwObject *SetAtomicFlagCB(RwObject *object, void *data); - static RpAtomic *ClearAtomicFlagCB(RpAtomic *atomic, void *data); + static RwObject *ClearAtomicFlagCB(RwObject *atomic, void *data); void SetVehicleComponentFlags(RwFrame *frame, uint32 flags); void PreprocessHierarchy(void); void GetWheelPosn(int32 n, CVector &pos); diff --git a/src/objects/Object.cpp b/src/objects/Object.cpp index e13a2ad0..9bfaf681 100644 --- a/src/objects/Object.cpp +++ b/src/objects/Object.cpp @@ -7,6 +7,7 @@ #include "Object.h" WRAPPER void CObject::ObjectDamage(float amount) { EAXJMP(0x4BB240); } +WRAPPER void CObject::DeleteAllTempObjectInArea(CVector, float) { EAXJMP(0x4BBED0); } int16 &CObject::nNoTempObjects = *(int16*)0x95CCA2; @@ -85,7 +86,13 @@ CObject::RemoveLighting(bool reset) WorldReplaceScorchedLightsWithNormal(Scene.world); } -WRAPPER void CObject::DeleteAllTempObjectInArea(CVector, float) { EAXJMP(0x4BBED0); } + +void +CObject::RefModelInfo(int32 modelId) +{ + m_nRefModelIndex = modelId; + CModelInfo::GetModelInfo(modelId)->AddRef(); +} class CObject_ : public CObject { diff --git a/src/objects/Object.h b/src/objects/Object.h index 8afc4d0a..d31a998a 100644 --- a/src/objects/Object.h +++ b/src/objects/Object.h @@ -72,6 +72,7 @@ public: void RemoveLighting(bool reset); void ObjectDamage(float amount); + void RefModelInfo(int32 modelId); static void DeleteAllTempObjectInArea(CVector, float); }; diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index 692fc4f2..bf36d403 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -669,7 +669,7 @@ CPed::AimGun(void) vector.y = pos.y; vector.z = pos.z; } else { - vector = *(m_pSeekTarget->GetPosition()); + vector = m_pSeekTarget->GetPosition(); } Say(SOUND_PED_ATTACK); @@ -1540,7 +1540,7 @@ CPed::GetPositionToOpenCarDoor(CVector *output, CVehicle *veh, uint32 enterType, GetLocalPositionToOpenCarDoor(output, veh, enterType, offset); doorPos = Multiply3x3(vehMat, *output); - *output = *veh->GetPosition() + doorPos; + *output = veh->GetPosition() + doorPos; } void @@ -1659,7 +1659,7 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase) CVector neededPos; if (phase == LINE_UP_TO_CAR_2) { - neededPos = *GetPosition(); + neededPos = GetPosition(); } else { GetPositionToOpenCarDoor(&neededPos, veh, m_vehEnterType, seatPosMult); } @@ -2087,7 +2087,7 @@ CPed::CalculateNewOrientation(void) if (CReplay::IsPlayingBack() || !IsPedInControl()) return; - CVector pos = *GetPosition(); + CVector pos = GetPosition(); GetMatrix().SetRotate(0.0f, 0.0f, m_fRotationCur); diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp index c06c958c..3968991b 100644 --- a/src/vehicles/Automobile.cpp +++ b/src/vehicles/Automobile.cpp @@ -1,8 +1,15 @@ #include "common.h" #include "patcher.h" +#include "General.h" +#include "ModelIndices.h" #include "VisibilityPlugins.h" +#include "DMAudio.h" +#include "World.h" #include "SurfaceTable.h" #include "HandlingMgr.h" +#include "CarCtrl.h" +#include "Ped.h" +#include "Object.h" #include "Automobile.h" bool &CAutomobile::m_sAllTaxiLights = *(bool*)0x95CD21; @@ -23,7 +30,22 @@ CAutomobile::SetModelIndex(uint32 id) } WRAPPER void CAutomobile::ProcessControl(void) { EAXJMP(0x531470); } -WRAPPER void CAutomobile::Teleport(CVector v) { EAXJMP(0x535180); } + +void +CAutomobile::Teleport(CVector pos) +{ + CWorld::Remove(this); + + GetPosition() = pos; + SetOrientation(0.0f, 0.0f, 0.0f); + SetMoveSpeed(0.0f, 0.0f, 0.0f); + SetTurnSpeed(0.0f, 0.0f, 0.0f); + + ResetSuspension(); + + CWorld::Add(this); +} + WRAPPER void CAutomobile::PreRender(void) { EAXJMP(0x535B40); } WRAPPER void CAutomobile::Render(void) { EAXJMP(0x539EA0); } @@ -51,16 +73,53 @@ void CAutomobile::SetComponentRotation(int32 component, CVector rotation) { CMatrix mat(RwFrameGetMatrix(m_aCarNodes[component])); - CVector pos = *mat.GetPosition(); + CVector pos = mat.GetPosition(); // BUG: all these set the whole matrix mat.SetRotateX(DEGTORAD(rotation.x)); mat.SetRotateY(DEGTORAD(rotation.y)); mat.SetRotateZ(DEGTORAD(rotation.z)); - mat.GetPosition() += pos; + mat.Translate(pos); + mat.UpdateRW(); +} + +void +CAutomobile::OpenDoor(int32 component, eDoors door, float openRatio) +{ + CMatrix mat(RwFrameGetMatrix(m_aCarNodes[component])); + CVector pos = mat.GetPosition(); + float axes[3] = { 0.0f, 0.0f, 0.0f }; + float wasClosed = false; + + if(Doors[door].IsClosed()){ + // enable angle cull for closed doors + RwFrameForAllObjects(m_aCarNodes[component], CVehicleModelInfo::ClearAtomicFlagCB, (void*)ATOMIC_FLAG_NOCULL); + wasClosed = true; + } + + Doors[door].Open(openRatio); + + if(wasClosed && Doors[door].RetAngleWhenClosed() != Doors[door].m_fAngle){ + // door opened + HideAllComps(); + // turn off angle cull for swinging door + RwFrameForAllObjects(m_aCarNodes[component], CVehicleModelInfo::SetAtomicFlagCB, (void*)ATOMIC_FLAG_NOCULL); + DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_DOOR_OPEN_BONNET + door, 0.0f); + } + + if(!wasClosed && openRatio == 0.0f){ + // door closed + if(Damage.GetDoorStatus(door) == DOOR_STATUS_SWINGING) + Damage.SetDoorStatus(door, DOOR_STATUS_OK); // huh? + ShowAllComps(); + DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_DOOR_CLOSE_BONNET + door, 0.0f); + } + + axes[Doors[door].m_nAxis] = Doors[door].m_fAngle; + mat.SetRotate(axes[0], axes[1], axes[2]); + mat.Translate(pos); mat.UpdateRW(); } -WRAPPER void CAutomobile::OpenDoor(int32, eDoors door, float) { EAXJMP(0x52E750); } WRAPPER void CAutomobile::ProcessOpenDoor(uint32, uint32, float) { EAXJMP(0x52E910); } bool @@ -139,7 +198,31 @@ CAutomobile::SetUpWheelColModel(CColModel *colModel) return true; } -WRAPPER void CAutomobile::BurstTyre(uint8 tyre) { EAXJMP(0x53C0E0); } +// this probably isn't used in III yet +void +CAutomobile::BurstTyre(uint8 wheel) +{ + switch(wheel){ + case CAR_PIECE_WHEEL_LF: wheel = VEHWHEEL_FRONT_LEFT; break; + case CAR_PIECE_WHEEL_LR: wheel = VEHWHEEL_REAR_LEFT; break; + case CAR_PIECE_WHEEL_RF: wheel = VEHWHEEL_FRONT_RIGHT; break; + case CAR_PIECE_WHEEL_RR: wheel = VEHWHEEL_REAR_RIGHT; break; + } + + int status = Damage.GetWheelStatus(wheel); + if(status == WHEEL_STATUS_OK){ + Damage.SetWheelStatus(wheel, WHEEL_STATUS_BURST); + + if(m_status == STATUS_SIMPLE){ + m_status = STATUS_PHYSICS; + CCarCtrl::SwitchVehicleToRealPhysics(this); + } + + ApplyMoveForce(GetRight() * CGeneral::GetRandomNumberInRange(-0.3f, 0.3f)); + ApplyTurnForce(GetRight() * CGeneral::GetRandomNumberInRange(-0.3f, 0.3f), GetForward()); + } +} + WRAPPER bool CAutomobile::IsRoomForPedToLeaveCar(uint32, CVector *) { EAXJMP(0x53C5B0); } float @@ -148,13 +231,269 @@ CAutomobile::GetHeightAboveRoad(void) return m_fHeightAboveRoad; } -WRAPPER void CAutomobile::PlayCarHorn(void) { EAXJMP(0x53C450); } +void +CAutomobile::PlayCarHorn(void) +{ + int r; + if(m_nCarHornTimer != 0) + return; + r = CGeneral::GetRandomNumber() & 7; + if(r < 2){ + m_nCarHornTimer = 45; + }else if(r < 4){ + if(pDriver) + pDriver->Say(SOUND_PED_CAR_COLLISION); + m_nCarHornTimer = 45; + }else{ + if(pDriver) + pDriver->Say(SOUND_PED_CAR_COLLISION); + } +} +void +CAutomobile::ResetSuspension(void) +{ + int i; + for(i = 0; i < 4; i++){ + m_aSuspensionSpringRatio[i] = 1.0f; + m_aWheelSkidThing[i] = 0.0f; + m_aWheelRotation[i] = 0.0f; + m_aWheelState[i] = 0; // TODO: enum? + } +} -WRAPPER void CAutomobile::SpawnFlyingComponent(int32 component, uint32 type) { EAXJMP(0x530300); } +void +CAutomobile::ProcessSwingingDoor(int32 component, eDoors door) +{ + if(Damage.GetDoorStatus(door) != DOOR_STATUS_SWINGING) + return; + + CMatrix mat(RwFrameGetMatrix(m_aCarNodes[component])); + CVector pos = mat.GetPosition(); + float axes[3] = { 0.0f, 0.0f, 0.0f }; + + Doors[door].Process(this); + axes[Doors[door].m_nAxis] = Doors[door].m_fAngle; + mat.SetRotate(axes[0], axes[1], axes[2]); + mat.Translate(pos); + mat.UpdateRW(); +} + +void +CAutomobile::Fix(void) +{ + int component; + + Damage.ResetDamageStatus(); + + if(m_handling->Flags & HANDLING_NO_DOORS){ + Damage.SetDoorStatus(DOOR_FRONT_LEFT, DOOR_STATUS_MISSING); + Damage.SetDoorStatus(DOOR_FRONT_RIGHT, DOOR_STATUS_MISSING); + Damage.SetDoorStatus(DOOR_REAR_LEFT, DOOR_STATUS_MISSING); + Damage.SetDoorStatus(DOOR_REAR_RIGHT, DOOR_STATUS_MISSING); + } + + bIsDamaged = false; + RpClumpForAllAtomics((RpClump*)m_rwObject, CVehicleModelInfo::HideAllComponentsAtomicCB, (void*)ATOMIC_FLAG_DAM); + + for(component = CAR_BUMP_FRONT; component < NUM_CAR_NODES; component++){ + if(m_aCarNodes[component]){ + CMatrix mat(RwFrameGetMatrix(m_aCarNodes[component])); + mat.SetTranslate(mat.GetPosition()); + mat.UpdateRW(); + } + } +} + +void +CAutomobile::SetupDamageAfterLoad(void) +{ + if(m_aCarNodes[CAR_BUMP_FRONT]) + SetBumperDamage(CAR_BUMP_FRONT, VEHBUMPER_FRONT); + if(m_aCarNodes[CAR_BONNET]) + SetDoorDamage(CAR_BONNET, DOOR_BONNET); + if(m_aCarNodes[CAR_BUMP_REAR]) + SetBumperDamage(CAR_BUMP_REAR, VEHBUMPER_REAR); + if(m_aCarNodes[CAR_BOOT]) + SetDoorDamage(CAR_BOOT, DOOR_BOOT); + if(m_aCarNodes[CAR_DOOR_LF]) + SetDoorDamage(CAR_DOOR_LF, DOOR_FRONT_LEFT); + if(m_aCarNodes[CAR_DOOR_RF]) + SetDoorDamage(CAR_DOOR_RF, DOOR_FRONT_RIGHT); + if(m_aCarNodes[CAR_DOOR_LR]) + SetDoorDamage(CAR_DOOR_LR, DOOR_REAR_LEFT); + if(m_aCarNodes[CAR_DOOR_RR]) + SetDoorDamage(CAR_DOOR_RR, DOOR_REAR_RIGHT); + if(m_aCarNodes[CAR_WING_LF]) + SetPanelDamage(CAR_WING_LF, VEHPANEL_FRONT_LEFT); + if(m_aCarNodes[CAR_WING_RF]) + SetPanelDamage(CAR_WING_RF, VEHPANEL_FRONT_RIGHT); + if(m_aCarNodes[CAR_WING_LR]) + SetPanelDamage(CAR_WING_LR, VEHPANEL_REAR_LEFT); + if(m_aCarNodes[CAR_WING_RR]) + SetPanelDamage(CAR_WING_RR, VEHPANEL_REAR_RIGHT); +} + +RwObject* +GetCurrentAtomicObjectCB(RwObject *object, void *data) +{ + RpAtomic *atomic = (RpAtomic*)object; + assert(RwObjectGetType(object) == rpATOMIC); + if(RpAtomicGetFlags(atomic) & rpATOMICRENDER) + *(RpAtomic**)data = atomic; + return object; +} + +CColPoint aTempPedColPts[32]; // this name doesn't make any sense + +CObject* +CAutomobile::SpawnFlyingComponent(int32 component, uint32 type) +{ + RpAtomic *atomic; + RwFrame *frame; + RwMatrix *matrix; + CObject *obj; + + if(CObject::nNoTempObjects >= NUMTEMPOBJECTS) + return nil; + + atomic = nil; + RwFrameForAllObjects(m_aCarNodes[component], GetCurrentAtomicObjectCB, &atomic); + if(atomic == nil) + return nil; + + obj = new CObject; + if(obj == nil) + return nil; + + if(component == CAR_WINDSCREEN){ + obj->SetModelIndexNoCreate(MI_CAR_BONNET); + }else switch(type){ + case COMPGROUP_BUMPER: + obj->SetModelIndexNoCreate(MI_CAR_BUMPER); + break; + case COMPGROUP_WHEEL: + obj->SetModelIndexNoCreate(MI_CAR_WHEEL); + break; + case COMPGROUP_DOOR: + obj->SetModelIndexNoCreate(MI_CAR_DOOR); + obj->SetCenterOfMass(0.0f, -0.5f, 0.0f); + break; + case COMPGROUP_BONNET: + obj->SetModelIndexNoCreate(MI_CAR_BONNET); + obj->SetCenterOfMass(0.0f, 0.4f, 0.0f); + break; + case COMPGROUP_BOOT: + obj->SetModelIndexNoCreate(MI_CAR_BOOT); + obj->SetCenterOfMass(0.0f, -0.3f, 0.0f); + break; + case COMPGROUP_PANEL: + default: + obj->SetModelIndexNoCreate(MI_CAR_PANEL); + break; + } + + // object needs base model + obj->RefModelInfo(GetModelIndex()); + + // create new atomic + matrix = RwFrameGetLTM(m_aCarNodes[component]); + frame = RwFrameCreate(); + atomic = RpAtomicClone(atomic); + *RwFrameGetMatrix(frame) = *matrix; + RpAtomicSetFrame(atomic, frame); + CVisibilityPlugins::SetAtomicRenderCallback(atomic, nil); + obj->AttachToRwObject((RwObject*)atomic); + + // init object + obj->m_fMass = 10.0f; + obj->m_fTurnMass = 25.0f; + obj->m_fAirResistance = 0.97f; + obj->m_fElasticity = 0.1f; + obj->m_fBuoyancy = obj->m_fMass*GRAVITY/0.75f; + obj->ObjectCreatedBy = TEMP_OBJECT; + obj->bIsStatic = true; + obj->bIsPickup = false; + obj->bUseVehicleColours = true; + obj->m_colour1 = m_currentColour1; + obj->m_colour2 = m_currentColour2; + + // life time - the more objects the are, the shorter this one will live + CObject::nNoTempObjects++; + if(CObject::nNoTempObjects > 20) + obj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 20000/5.0f; + else if(CObject::nNoTempObjects > 10) + obj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 20000/2.0f; + else + obj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 20000; + + obj->m_vecMoveSpeed = m_vecMoveSpeed; + if(obj->m_vecMoveSpeed.z > 0.0f){ + obj->m_vecMoveSpeed.z *= 1.5f; + }else if(GetUp().z > 0.0f && + (component == COMPGROUP_BONNET || component == COMPGROUP_BOOT || component == CAR_WINDSCREEN)){ + obj->m_vecMoveSpeed.z *= -1.5f; + obj->m_vecMoveSpeed.z += 0.04f; + }else{ + obj->m_vecMoveSpeed.z *= 0.25f; + } + obj->m_vecMoveSpeed.x *= 0.75f; + obj->m_vecMoveSpeed.y *= 0.75f; + + obj->m_vecTurnSpeed = m_vecTurnSpeed*2.0f; + + // push component away from car + CVector dist = obj->GetPosition() - GetPosition(); + dist.Normalise(); + if(component == COMPGROUP_BONNET || component == COMPGROUP_BOOT || component == CAR_WINDSCREEN){ + // push these up some + dist += GetUp(); + if(GetUp().z > 0.0f){ + // simulate fast upward movement if going fast + float speed = CVector2D(m_vecMoveSpeed).MagnitudeSqr(); + obj->GetPosition() += GetUp()*speed; + } + } + obj->ApplyMoveForce(dist); + + if(type == COMPGROUP_WHEEL){ + obj->m_fTurnMass = 5.0f; + obj->m_vecTurnSpeed.x = 0.5f; + obj->m_fAirResistance = 0.99f; + } + + if(CCollision::ProcessColModels(obj->GetMatrix(), *CModelInfo::GetModelInfo(obj->GetModelIndex())->GetColModel(), + this->GetMatrix(), *CModelInfo::GetModelInfo(this->GetModelIndex())->GetColModel(), + aTempPedColPts, nil, nil) > 0) + obj->m_pCollidingEntity = this; + + if(bRenderScorched) + obj->bRenderScorched = true; + + CWorld::Add(obj); + + return obj; +} + +CObject* +CAutomobile::RemoveBonnetInPedCollision(void) +{ + CObject *obj; + + if(Damage.GetDoorStatus(DOOR_BONNET) != DOOR_STATUS_SWINGING && + Doors[DOOR_BONNET].RetAngleWhenOpen()*0.4f < Doors[DOOR_BONNET].m_fAngle){ + // BUG? why not COMPGROUP_BONNET? + obj = SpawnFlyingComponent(CAR_BONNET, COMPGROUP_DOOR); + // make both doors invisible on car + SetComponentVisibility(m_aCarNodes[CAR_BONNET], ATOMIC_FLAG_NONE); + Damage.SetDoorStatus(DOOR_BONNET, DOOR_STATUS_MISSING); + return obj; + } + return nil; +} void CAutomobile::SetPanelDamage(int32 component, ePanels panel, bool noFlyingComponents) @@ -245,7 +584,7 @@ void CAutomobile::SetComponentVisibility(RwFrame *frame, uint32 flags) { HideAllComps(); - m_veh_flagC2 = true; + bIsDamaged = true; RwFrameForAllObjects(frame, SetVehicleAtomicVisibilityCB, (void*)flags); } @@ -327,16 +666,26 @@ public: STARTPATCHES InjectHook(0x52D170, &CAutomobile_::dtor, PATCH_JUMP); InjectHook(0x52D190, &CAutomobile_::SetModelIndex_, PATCH_JUMP); + InjectHook(0x535180, &CAutomobile_::Teleport_, PATCH_JUMP); InjectHook(0x52E5F0, &CAutomobile_::GetComponentWorldPosition_, PATCH_JUMP); InjectHook(0x52E660, &CAutomobile_::IsComponentPresent_, PATCH_JUMP); InjectHook(0x52E680, &CAutomobile_::SetComponentRotation_, PATCH_JUMP); + InjectHook(0x52E750, &CAutomobile_::OpenDoor_, PATCH_JUMP); InjectHook(0x52EF10, &CAutomobile_::IsDoorReady_, PATCH_JUMP); InjectHook(0x52EF90, &CAutomobile_::IsDoorFullyOpen_, PATCH_JUMP); InjectHook(0x52EFD0, &CAutomobile_::IsDoorClosed_, PATCH_JUMP); InjectHook(0x52F000, &CAutomobile_::IsDoorMissing_, PATCH_JUMP); InjectHook(0x53BF40, &CAutomobile_::RemoveRefsToVehicle_, PATCH_JUMP); InjectHook(0x53BF70, &CAutomobile_::SetUpWheelColModel_, PATCH_JUMP); + InjectHook(0x53C0E0, &CAutomobile_::BurstTyre_, PATCH_JUMP); InjectHook(0x437690, &CAutomobile_::GetHeightAboveRoad_, PATCH_JUMP); + InjectHook(0x53C450, &CAutomobile_::PlayCarHorn_, PATCH_JUMP); + InjectHook(0x5353A0, &CAutomobile::ResetSuspension, PATCH_JUMP); + InjectHook(0x535250, &CAutomobile::ProcessSwingingDoor, PATCH_JUMP); + InjectHook(0x53C240, &CAutomobile::Fix, PATCH_JUMP); + InjectHook(0x53C310, &CAutomobile::SetupDamageAfterLoad, PATCH_JUMP); + InjectHook(0x530300, &CAutomobile::SpawnFlyingComponent, PATCH_JUMP); + InjectHook(0x535320, &CAutomobile::RemoveBonnetInPedCollision, PATCH_JUMP); InjectHook(0x5301A0, &CAutomobile::SetPanelDamage, PATCH_JUMP); InjectHook(0x530120, &CAutomobile::SetBumperDamage, PATCH_JUMP); InjectHook(0x530200, &CAutomobile::SetDoorDamage, PATCH_JUMP); diff --git a/src/vehicles/Automobile.h b/src/vehicles/Automobile.h index a9def14f..33e86b9d 100644 --- a/src/vehicles/Automobile.h +++ b/src/vehicles/Automobile.h @@ -4,6 +4,8 @@ #include "DamageManager.h" #include "Door.h" +class CObject; + class CAutomobile : public CVehicle { public: @@ -69,7 +71,7 @@ public: void GetComponentWorldPosition(int32 component, CVector &pos); bool IsComponentPresent(int32 component); void SetComponentRotation(int32 component, CVector rotation); - void OpenDoor(int32, eDoors door, float); + void OpenDoor(int32 component, eDoors door, float openRatio); void ProcessOpenDoor(uint32, uint32, float); bool IsDoorReady(eDoors door); bool IsDoorFullyOpen(eDoors door); @@ -83,12 +85,16 @@ public: float GetHeightAboveRoad(void); void PlayCarHorn(void); - void SpawnFlyingComponent(int32 component, uint32 type); - - void SetPanelDamage(int32 component, ePanels panel, bool noFlyingComponents); - void SetBumperDamage(int32 component, ePanels panel, bool noFlyingComponents); - void SetDoorDamage(int32 component, eDoors door, bool noFlyingComponents); + void ProcessSwingingDoor(int32 component, eDoors door); + void ResetSuspension(void); + void SetupDamageAfterLoad(void); + CObject *SpawnFlyingComponent(int32 component, uint32 type); + CObject *RemoveBonnetInPedCollision(void); + void SetPanelDamage(int32 component, ePanels panel, bool noFlyingComponents = false); + void SetBumperDamage(int32 component, ePanels panel, bool noFlyingComponents = false); + void SetDoorDamage(int32 component, eDoors door, bool noFlyingComponents = false); + void Fix(void); void SetComponentVisibility(RwFrame *frame, uint32 flags); void SetupModelNodes(void); void SetTaxiLight(bool light); diff --git a/src/vehicles/DamageManager.h b/src/vehicles/DamageManager.h index 0914ded3..b815f724 100644 --- a/src/vehicles/DamageManager.h +++ b/src/vehicles/DamageManager.h @@ -20,6 +20,12 @@ enum ePanelStatus PANEL_STATUS_MISSING, }; +enum eWheelStatus +{ + WHEEL_STATUS_OK, + WHEEL_STATUS_BURST +}; + enum tComponent { COMPONENT_DEFAULT, diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h index 1e70d171..e974eb88 100644 --- a/src/vehicles/Vehicle.h +++ b/src/vehicles/Vehicle.h @@ -88,6 +88,14 @@ enum eLights VEHLIGHT_REAR_RIGHT, }; +enum eWheels +{ + VEHWHEEL_FRONT_LEFT, + VEHWHEEL_FRONT_RIGHT, + VEHWHEEL_REAR_LEFT, + VEHWHEEL_REAR_RIGHT, +}; + enum { CAR_PIECE_WHEEL_LF = 13, @@ -142,7 +150,7 @@ public: uint8 m_veh_flagB80 : 1; uint8 m_veh_flagC1 : 1; - uint8 m_veh_flagC2 : 1; // bIsDamaged + uint8 bIsDamaged : 1; uint8 m_veh_flagC4 : 1; uint8 m_veh_flagC8 : 1; uint8 m_veh_flagC10 : 1; |