diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/CMakeLists.txt | 22 | ||||
-rw-r--r-- | src/core/ControllerConfig.cpp | 14 | ||||
-rw-r--r-- | src/core/Frontend.cpp | 28 | ||||
-rw-r--r-- | src/core/Frontend.h | 1 | ||||
-rw-r--r-- | src/core/MenuScreensCustom.cpp | 14 | ||||
-rw-r--r-- | src/core/common.h | 5 | ||||
-rw-r--r-- | src/core/config.h | 21 | ||||
-rw-r--r-- | src/core/re3.cpp | 2 | ||||
-rw-r--r-- | src/skel/crossplatform.cpp | 146 | ||||
-rw-r--r-- | src/skel/crossplatform.h | 25 | ||||
-rw-r--r-- | src/skel/events.cpp | 2 | ||||
-rw-r--r-- | src/skel/glfw/glfw.cpp | 91 |
12 files changed, 354 insertions, 17 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index 28090d7e..7afdfa4d 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -54,9 +54,13 @@ target_compile_definitions(${EXECUTABLE} PRIVATE USE_OUR_VERSIONING) if(${PROJECT}_AUDIO STREQUAL "OAL") find_package(OpenAL REQUIRED) - target_include_directories(${EXECUTABLE} PRIVATE ${OPENAL_INCLUDE_DIR}) - target_link_libraries(${EXECUTABLE} PRIVATE ${OPENAL_LIBRARY}) - target_compile_definitions(${EXECUTABLE} PRIVATE ${OPENAL_DEFINITIONS}) + if(TARGET OpenAL::OpenAL) + target_link_libraries(${EXECUTABLE} PRIVATE OpenAL::OpenAL) + else() + target_include_directories(${EXECUTABLE} PRIVATE ${OPENAL_INCLUDE_DIR}) + target_link_libraries(${EXECUTABLE} PRIVATE ${OPENAL_LIBRARY}) + target_compile_definitions(${EXECUTABLE} PRIVATE ${OPENAL_DEFINITIONS}) + endif() target_compile_definitions(${EXECUTABLE} PRIVATE AUDIO_OAL) elseif(${PROJECT}_AUDIO STREQUAL "MSS") find_package(MilesSDK REQUIRED) @@ -120,13 +124,19 @@ elseif(CMAKE_CXX_COMPILER_ID STREQUAL "MSVC") ) endif() +if(NINTENDO_SWITCH) + set(${PROJECT}_C_CXX_EXTENSIONS ON) +else() + set(${PROJECT}_C_CXX_EXTENSIONS OFF) +endif() + set_target_properties(${EXECUTABLE} PROPERTIES C_STANDARD 11 - C_EXTENSIONS OFF + C_EXTENSIONS ${${PROJECT}_C_CXX_EXTENSIONS} C_STANDARD_REQUIRED ON CXX_STANDARD 11 - CXX_EXTENSIONS OFF + CXX_EXTENSIONS ${${PROJECT}_C_CXX_EXTENSIONS} CXX_STANDARD_REQUIRED ON ) @@ -140,3 +150,5 @@ if(${PROJECT}_INSTALL) install(FILES $<TARGET_PDB_FILE:${EXECUTABLE}> DESTINATION "." OPTIONAL) endif() endif() + +reVC_platform_target(${EXECUTABLE} INSTALL) diff --git a/src/core/ControllerConfig.cpp b/src/core/ControllerConfig.cpp index 72d31137..dbb0bd87 100644 --- a/src/core/ControllerConfig.cpp +++ b/src/core/ControllerConfig.cpp @@ -2673,6 +2673,14 @@ const char *PlayStationButtons[][MAX_CONTROLLERACTIONS] = #undef PS2_CROSS #undef PS2_SQUARE +const char *NintendoSwitchButtons_noIcons[][MAX_CONTROLLERACTIONS] = + CONTROLLER_BUTTONS("Y", "A", "B", "X", "L", "ZL", "LS", "R", "ZR", "RS", "BACK", "right stick up", "right stick down", "right stick left", "right stick right"); + +#ifdef BUTTON_ICONS +const char *NintendoSwitchButtons[][MAX_CONTROLLERACTIONS] = + CONTROLLER_BUTTONS("~T~", "~O~", "~X~", "~Q~", "~K~", "~M~", "~A~", "~J~", "~V~", "~C~", "BACK", "~H~", "~L~", "~(~", "~)~"); +#endif + #undef UP #undef DOWN #undef LEFT @@ -2698,6 +2706,9 @@ void CControllerConfigManager::GetWideStringOfCommandKeys(uint16 action, wchar * case CMenuManager::CONTROLLER_DUALSHOCK4: Buttons = CFont::ButtonsSlot != -1 ? PlayStationButtons : PlayStationButtons_noIcons; break; + case CMenuManager::CONTROLLER_NINTENDO_SWITCH: + Buttons = CFont::ButtonsSlot != -1 ? NintendoSwitchButtons : NintendoSwitchButtons_noIcons; + break; default: #endif Buttons = CFont::ButtonsSlot != -1 ? XboxButtons : XboxButtons_noIcons; @@ -2713,6 +2724,9 @@ void CControllerConfigManager::GetWideStringOfCommandKeys(uint16 action, wchar * case CMenuManager::CONTROLLER_DUALSHOCK4: Buttons = PlayStationButtons_noIcons; break; + case CMenuManager::CONTROLLER_NINTENDO_SWITCH: + Buttons = NintendoSwitchButtons_noIcons; + break; default: Buttons = XboxButtons_noIcons; break; diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp index 6ef75a33..4820427f 100644 --- a/src/core/Frontend.cpp +++ b/src/core/Frontend.cpp @@ -540,8 +540,12 @@ CMenuManager::CMenuManager() #endif #ifdef GAMEPAD_MENU +#ifdef __SWITCH__ + m_PrefsControllerType = CONTROLLER_NINTENDO_SWITCH; +#else m_PrefsControllerType = CONTROLLER_XBOXONE; #endif +#endif #ifdef MISSION_REPLAY m_bAttemptingMissionRetry = false; @@ -571,7 +575,11 @@ CMenuManager::Initialise(void) m_nCurrOption = 0; m_nOptionHighlightTransitionBlend = 0; CentreMousePointer(); +#ifdef GTA_HANDHELD + m_bShowMouse = false; +#else m_bShowMouse = true; +#endif m_fMapSize = MENU_Y(162.0f); // Y because of HOR+ m_fMapCenterX = MENU_X_LEFT_ALIGNED(320.0f); m_fMapCenterY = MENU_Y(225.0f); @@ -5973,6 +5981,7 @@ const char* controllerTypesPaths[] = { "MODELS/FRONTEND_DS4.TXD", "MODELS/FRONTEND_X360.TXD", "MODELS/FRONTEND_XONE.TXD", + "MODELS/FRONTEND_NSW.TXD", }; void @@ -6083,6 +6092,18 @@ CMenuManager::PrintController(void) TEXT_L2R2_Y += 5.0f; TEXT_SELECT_X += 3.0f; break; + case CONTROLLER_NINTENDO_SWITCH: + TEXT_L1_Y += 5.0f; + TEXT_L1_Y_VEH = TEXT_L1_Y; + TEXT_R1_Y += 5.0f; + TEXT_TRIANGLE_Y += 3.0f; + TEXT_CIRCLE_Y += 3.0f; + TEXT_CROSS_Y += 3.0f; + TEXT_LSTICK_Y -= 23.0f; + TEXT_DPAD_Y += 25.0; + TEXT_RSTICK_Y += 1.0f; + TEXT_R3_Y += 1.0f; + break; }; if (m_DisplayControllerOnFoot) { @@ -6379,6 +6400,7 @@ CMenuManager::PrintController(void) { case CONTROLLER_XBOXONE: case CONTROLLER_XBOX360: + case CONTROLLER_NINTENDO_SWITCH: CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE * 2 * scale * 0.65f), MENU_Y(SMALLESTTEXT_Y_SCALE * scale * 0.65f)); switch (m_PrefsLanguage) { @@ -6459,6 +6481,7 @@ CMenuManager::PrintController(void) { case CONTROLLER_XBOXONE: case CONTROLLER_XBOX360: + case CONTROLLER_NINTENDO_SWITCH: CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE * 2 * scale * 0.65f), MENU_Y(SMALLESTTEXT_Y_SCALE * scale * 0.65f)); switch (m_PrefsLanguage) { @@ -6542,6 +6565,7 @@ CMenuManager::PrintController(void) { case CONTROLLER_XBOXONE: case CONTROLLER_XBOX360: + case CONTROLLER_NINTENDO_SWITCH: CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE * 2 * scale * 0.65f), MENU_Y(SMALLESTTEXT_Y_SCALE * scale * 0.65f)); switch (m_PrefsLanguage) { @@ -6626,6 +6650,7 @@ CMenuManager::PrintController(void) { case CONTROLLER_XBOXONE: case CONTROLLER_XBOX360: + case CONTROLLER_NINTENDO_SWITCH: CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE * 2 * scale * 0.65f), MENU_Y(SMALLESTTEXT_Y_SCALE * scale * 0.65f)); CFont::PrintStringFromBottom(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)), MENU_Y(Y(TEXT_SQUARE_Y)), TheText.Get("FEC_SMT")); break; @@ -6668,6 +6693,9 @@ CMenuManager::LoadController(int8 type) case CONTROLLER_DUALSHOCK4: CFont::LoadButtons("MODELS/PS3BTNS.TXD"); break; + case CONTROLLER_NINTENDO_SWITCH: + CFont::LoadButtons("MODELS/NSWBTNS.TXD"); + break; default: CFont::LoadButtons("MODELS/X360BTNS.TXD"); break; diff --git a/src/core/Frontend.h b/src/core/Frontend.h index 276506b6..b9be5a82 100644 --- a/src/core/Frontend.h +++ b/src/core/Frontend.h @@ -731,6 +731,7 @@ public: CONTROLLER_DUALSHOCK4, CONTROLLER_XBOX360, CONTROLLER_XBOXONE, + CONTROLLER_NINTENDO_SWITCH, }; int8 m_PrefsControllerType; diff --git a/src/core/MenuScreensCustom.cpp b/src/core/MenuScreensCustom.cpp index ae20e2e7..d490a249 100644 --- a/src/core/MenuScreensCustom.cpp +++ b/src/core/MenuScreensCustom.cpp @@ -37,7 +37,7 @@ #ifdef CUSTOM_FRONTEND_OPTIONS -#ifdef IMPROVED_VIDEOMODE +#if defined(IMPROVED_VIDEOMODE) && !defined(GTA_HANDHELD) #define VIDEOMODE_SELECTOR MENUACTION_CFO_SELECT, "FEM_SCF", { new CCFOSelect((int8*)&FrontEndMenuManager.m_nPrefsWindowed, "VideoMode", "Windowed", screenModes, 2, true, ScreenModeAfterChange, true) }, 0, 0, MENUALIGN_LEFT, #else #define VIDEOMODE_SELECTOR @@ -380,7 +380,7 @@ void DetectJoystickGoBack() { #endif #ifdef GAMEPAD_MENU -const char* controllerTypes[] = { "FEC_DS2", "FEC_DS3", "FEC_DS4", "FEC_360", "FEC_ONE" }; +const char* controllerTypes[] = { "FEC_DS2", "FEC_DS3", "FEC_DS4", "FEC_360", "FEC_ONE", "FEC_NSW" }; void ControllerTypeAfterChange(int8 before, int8 after) { FrontEndMenuManager.LoadController(after); @@ -638,7 +638,11 @@ CMenuScreenCustom aScreens[] = { // MENUPAGE_OPTIONS = 27 { "FET_OPT", MENUPAGE_NONE, nil, nil, +#ifdef GTA_HANDHELD + MENUACTION_CHANGEMENU, "FEO_CON", {nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS}, 320, 132, MENUALIGN_CENTER, +#else MENUACTION_CHANGEMENU, "FEO_CON", {nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC}, 320, 132, MENUALIGN_CENTER, +#endif MENUACTION_LOADRADIO, "FEO_AUD", {nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS}, 0, 0, MENUALIGN_CENTER, MENUACTION_CHANGEMENU, "FEO_DIS", {nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS}, 0, 0, MENUALIGN_CENTER, #ifdef GRAPHICS_MENU_OPTIONS @@ -694,7 +698,11 @@ CMenuScreenCustom aScreens[] = { { "", 0, nil, nil, }, #ifdef GAMEPAD_MENU +#ifdef GTA_HANDHELD + { "FET_AGS", MENUPAGE_OPTIONS, new CCustomScreenLayout({40, 78, 25, true, true}), nil, +#else { "FET_AGS", MENUPAGE_CONTROLLER_PC, new CCustomScreenLayout({40, 78, 25, true, true}), nil, +#endif MENUACTION_CTRLCONFIG, "FEC_CCF", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS }, 40, 76, MENUALIGN_LEFT, MENUACTION_CTRLDISPLAY, "FEC_CDP", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS }, 0, 0, MENUALIGN_LEFT, INVERT_PAD_SELECTOR @@ -760,7 +768,9 @@ CMenuScreenCustom aScreens[] = { // MENUPAGE_GRAPHICS_SETTINGS { "FET_GFX", MENUPAGE_OPTIONS, new CCustomScreenLayout({40, 78, 25, true, true}), GraphicsGoBack, +#ifndef GTA_HANDHELD MENUACTION_SCREENRES, "FED_RES", { nil, SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS }, 0, 0, MENUALIGN_LEFT, +#endif MENUACTION_WIDESCREEN, "FED_WIS", { nil, SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS }, 0, 0, MENUALIGN_LEFT, VIDEOMODE_SELECTOR #ifdef LEGACY_MENU_OPTIONS diff --git a/src/core/common.h b/src/core/common.h index 9d3bca67..21337e21 100644 --- a/src/core/common.h +++ b/src/core/common.h @@ -11,6 +11,11 @@ #define __STDC_LIMIT_MACROS // so we get UINT32_MAX etc #endif + +#ifdef __SWITCH__ +#include <switch.h> +#endif + #include <stdint.h> #include <string.h> #include <math.h> diff --git a/src/core/config.h b/src/core/config.h index 7e2ae876..7795060c 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -165,6 +165,11 @@ enum Config { #define GTA_VERSION GTAVC_PC_11 +// Enable configuration for handheld console ports +#if defined(__SWITCH__) || defined(PSP2) + #define GTA_HANDHELD +#endif + // TODO(MIAMI): someone ought to find and check out uses of these defines: //#define GTA3_STEAM_PATCH //#define GTAVC_JP_PATCH @@ -177,7 +182,9 @@ enum Config { # define PS2_MENU #elif defined GTA_PC # define EXTERNAL_3D_SOUND -# define PC_PLAYER_CONTROLS // mouse player/cam mode +# ifndef GTA_HANDHELD +# define PC_PLAYER_CONTROLS // mouse player/cam mode +# endif # define GTA_REPLAY # define GTA_SCENE_EDIT # define PC_MENU @@ -332,7 +339,7 @@ enum Config { #if !defined(RW_GL3) && defined(_WIN32) #define XINPUT #endif -#if defined XINPUT || (defined RW_GL3 && !defined LIBRW_SDL2 && !defined __SWITCH__) +#if defined XINPUT || (defined RW_GL3 && !defined LIBRW_SDL2 && !defined GTA_HANDHELD) #define DETECT_JOYSTICK_MENU // Then we'll expect user to enter Controller->Detect joysticks if his joystick isn't detected at the start. #endif #define DETECT_PAD_INPUT_SWITCH // Adds automatic switch of pad related stuff between controller and kb/m @@ -354,7 +361,7 @@ enum Config { //# define PS2_MENU_USEALLPAGEICONS #else # define MAP_ENHANCEMENTS // Adding waypoint and better mouse support -# ifdef XINPUT +# if defined(XINPUT) || defined(GTA_HANDHELD) # define GAMEPAD_MENU // Add gamepad menu # endif # define TRIANGLE_BACK_BUTTON @@ -473,6 +480,14 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually #undef USE_CUTSCENE_SHADOW_FOR_PED #endif +#ifdef GTA_HANDHELD + #define IGNORE_MOUSE_KEYBOARD // ignore mouse & keyboard input +#endif + +#ifdef __SWITCH__ + #define USE_UNNAMED_SEM // named semaphores are unsupported on the switch +#endif + #endif // VANILLA_DEFINES #if defined(AUDIO_OAL) && !defined(EXTERNAL_3D_SOUND) diff --git a/src/core/re3.cpp b/src/core/re3.cpp index b0183408..614e8687 100644 --- a/src/core/re3.cpp +++ b/src/core/re3.cpp @@ -48,9 +48,7 @@ #include "Population.h" #include "IniFile.h" -#ifdef DETECT_JOYSTICK_MENU #include "crossplatform.h" -#endif #ifndef _WIN32 #include "assert.h" diff --git a/src/skel/crossplatform.cpp b/src/skel/crossplatform.cpp index f7016b21..58ab7920 100644 --- a/src/skel/crossplatform.cpp +++ b/src/skel/crossplatform.cpp @@ -198,6 +198,20 @@ char* casepath(char const* path, bool checkPathFirst) size_t rl = 0; DIR* d; + char* c; + + #if defined(__SWITCH__) || defined(PSP2) + if( (c = strstr(p, ":/")) != NULL) // scheme used by some environments, eg. switch, vita + { + size_t deviceNameOffset = c - p + 3; + char* deviceNamePath = (char*)alloca(deviceNameOffset + 1); + strlcpy(deviceNamePath, p, deviceNameOffset); + deviceNamePath[deviceNameOffset] = 0; + d = opendir(deviceNamePath); + p = c + 1; + } + else + #endif if (p[0] == '/' || p[0] == '\\') { d = opendir("/"); @@ -212,7 +226,7 @@ char* casepath(char const* path, bool checkPathFirst) bool cantProceed = false; // just convert slashes in what's left in string, don't correct case of letters(because we can't) bool mayBeTrailingSlash = false; - char* c; + while (c = strsep(&p, "/\\")) { // May be trailing slash(allow), slash at the start(avoid), or multiple slashes(avoid) @@ -293,3 +307,133 @@ char *_strdate(char *buf) { return strdate(buf); } #endif + +#ifdef __SWITCH__ +/* Taken from glibc */ +char *realpath(const char *name, char *resolved) +{ + char *rpath, *dest = NULL; + const char *start, *end, *rpath_limit; + long int path_max; + + /* As per Single Unix Specification V2 we must return an error if + either parameter is a null pointer. We extend this to allow + the RESOLVED parameter to be NULL in case the we are expected to + allocate the room for the return value. */ + if (!name) + return NULL; + + /* As per Single Unix Specification V2 we must return an error if + the name argument points to an empty string. */ + if (name[0] == '\0') + return NULL; + +#ifdef PATH_MAX + path_max = PATH_MAX; +#else + path_max = pathconf(name, _PC_PATH_MAX); + if (path_max <= 0) + path_max = 1024; +#endif + + if (!resolved) + { + rpath = (char*)malloc(path_max); + if (!rpath) + return NULL; + } + else + rpath = resolved; + rpath_limit = rpath + path_max; + + if (name[0] != '/') + { + if (!getcwd(rpath, path_max)) + { + rpath[0] = '\0'; + goto error; + } + dest = (char*)memchr(rpath, '\0', path_max); + } + else + { + rpath[0] = '/'; + dest = rpath + 1; + } + + for (start = end = name; *start; start = end) + { + /* Skip sequence of multiple path-separators. */ + while (*start == '/') + ++start; + + /* Find end of path component. */ + for (end = start; *end && *end != '/'; ++end) + /* Nothing. */; + + if (end - start == 0) + break; + else if (end - start == 1 && start[0] == '.') + /* nothing */; + else if (end - start == 2 && start[0] == '.' && start[1] == '.') + { + /* Back up to previous component, ignore if at root already. */ + if (dest > rpath + 1) + while ((--dest)[-1] != '/') + ; + } + else + { + size_t new_size; + + if (dest[-1] != '/') + *dest++ = '/'; + + if (dest + (end - start) >= rpath_limit) + { + ptrdiff_t dest_offset = dest - rpath; + char *new_rpath; + + if (resolved) + { + if (dest > rpath + 1) + dest--; + *dest = '\0'; + goto error; + } + new_size = rpath_limit - rpath; + if (end - start + 1 > path_max) + new_size += end - start + 1; + else + new_size += path_max; + new_rpath = (char *)realloc(rpath, new_size); + if (!new_rpath) + goto error; + rpath = new_rpath; + rpath_limit = rpath + new_size; + + dest = rpath + dest_offset; + } + + dest = (char*)memcpy(dest, start, end - start); + *dest = '\0'; + } + } + if (dest > rpath + 1 && dest[-1] == '/') + --dest; + *dest = '\0'; + + return rpath; + +error: + if (!resolved) + free(rpath); + return NULL; +} + +ssize_t readlink (const char * __path, char * __buf, size_t __buflen) +{ + errno = ENOSYS; + return -1; +} +#endif diff --git a/src/skel/crossplatform.h b/src/skel/crossplatform.h index f37e64a1..4ab7d156 100644 --- a/src/skel/crossplatform.h +++ b/src/skel/crossplatform.h @@ -161,3 +161,28 @@ bool FindNextFile(HANDLE, WIN32_FIND_DATA*); void FileTimeToSystemTime(time_t*, SYSTEMTIME*); void GetDateFormat(int, int, SYSTEMTIME*, int, char*, int); #endif + +#ifdef __SWITCH__ + +// tweak glfw values for switch to match expected pc bindings +#ifdef GLFW_GAMEPAD_BUTTON_A + #undef GLFW_GAMEPAD_BUTTON_A +#endif +#define GLFW_GAMEPAD_BUTTON_A 1 + +#ifdef GLFW_GAMEPAD_BUTTON_B + #undef GLFW_GAMEPAD_BUTTON_B +#endif +#define GLFW_GAMEPAD_BUTTON_B 0 + +#ifdef GLFW_GAMEPAD_BUTTON_X + #undef GLFW_GAMEPAD_BUTTON_X +#endif +#define GLFW_GAMEPAD_BUTTON_X 3 + +#ifdef GLFW_GAMEPAD_BUTTON_Y + #undef GLFW_GAMEPAD_BUTTON_Y +#endif +#define GLFW_GAMEPAD_BUTTON_Y 2 + +#endif diff --git a/src/skel/events.cpp b/src/skel/events.cpp index 3e1e95b3..87447819 100644 --- a/src/skel/events.cpp +++ b/src/skel/events.cpp @@ -821,7 +821,9 @@ PadHandler(RsEvent event, void *param) RwBool AttachInputDevices(void) { +#ifndef IGNORE_MOUSE_KEYBOARD RsInputDeviceAttach(rsKEYBOARD, KeyboardHandler); +#endif RsInputDeviceAttach(rsPAD, PadHandler); diff --git a/src/skel/glfw/glfw.cpp b/src/skel/glfw/glfw.cpp index 0928229f..81f3b7b1 100644 --- a/src/skel/glfw/glfw.cpp +++ b/src/skel/glfw/glfw.cpp @@ -12,12 +12,14 @@ DWORD _dwOperatingSystemVersion; #include "resource.h" #else long _dwOperatingSystemVersion; +#ifndef __SWITCH__ #ifndef __APPLE__ #include <sys/sysinfo.h> #else #include <mach/mach_host.h> #include <sys/sysctl.h> #endif +#endif #include <errno.h> #include <locale.h> #include <signal.h> @@ -51,7 +53,7 @@ long _dwOperatingSystemVersion; #include "MemoryMgr.h" // We found out that GLFW's keyboard input handling is still pretty delayed/not stable, so now we fetch input from X11 directly on Linux. -#if !defined _WIN32 && !defined __APPLE__ && !defined __SWITCH__ // && !defined WAYLAND +#if !defined _WIN32 && !defined __APPLE__ && !defined GTA_HANDHELD // && !defined WAYLAND #define GET_KEYBOARD_INPUT_FROM_X11 #endif @@ -331,6 +333,78 @@ psNativeTextureSupport(void) /* ***************************************************************************** */ + +#ifdef __SWITCH__ + +static HidVibrationValue SwitchVibrationValues[2]; +static HidVibrationDeviceHandle SwitchVibrationDeviceHandles[2][2]; +static HidVibrationDeviceHandle SwitchVibrationDeviceGC; + +static PadState SwitchPad; + +static Result HidInitializationResult[2]; +static Result HidInitializationGCResult; + +static void _psInitializeVibration() +{ + HidInitializationResult[0] = hidInitializeVibrationDevices(SwitchVibrationDeviceHandles[0], 2, HidNpadIdType_Handheld, HidNpadStyleTag_NpadHandheld); + if(R_FAILED(HidInitializationResult[0])) { + printf("Failed to initialize VibrationDevice for Handheld Mode\n"); + } + HidInitializationResult[1] = hidInitializeVibrationDevices(SwitchVibrationDeviceHandles[1], 2, HidNpadIdType_No1, HidNpadStyleSet_NpadFullCtrl); + if(R_FAILED(HidInitializationResult[1])) { + printf("Failed to initialize VibrationDevice for Detached Mode\n"); + } + HidInitializationGCResult = hidInitializeVibrationDevices(&SwitchVibrationDeviceGC, 1, HidNpadIdType_No1, HidNpadStyleTag_NpadGc); + if(R_FAILED(HidInitializationResult[1])) { + printf("Failed to initialize VibrationDevice for GC Mode\n"); + } + + SwitchVibrationValues[0].freq_low = 160.0f; + SwitchVibrationValues[0].freq_high = 320.0f; + + padConfigureInput(1, HidNpadStyleSet_NpadFullCtrl); + padInitializeDefault(&SwitchPad); +} + +static void _psHandleVibration() +{ + padUpdate(&SwitchPad); + + uint8 target_device = padIsHandheld(&SwitchPad) ? 0 : 1; + + if(R_SUCCEEDED(HidInitializationResult[target_device])) { + CPad* pad = CPad::GetPad(0); + + // value conversion based on SDL2 switch port + SwitchVibrationValues[0].amp_high = SwitchVibrationValues[0].amp_low = pad->ShakeFreq == 0 ? 0.0f : 320.0f; + SwitchVibrationValues[0].freq_low = pad->ShakeFreq == 0.0 ? 160.0f : (float)pad->ShakeFreq * 1.26f; + SwitchVibrationValues[0].freq_high = pad->ShakeFreq == 0.0 ? 320.0f : (float)pad->ShakeFreq * 1.26f; + + if (pad->ShakeDur < CTimer::GetTimeStepInMilliseconds()) + pad->ShakeDur = 0; + else + pad->ShakeDur -= CTimer::GetTimeStepInMilliseconds(); + if (pad->ShakeDur == 0) pad->ShakeFreq = 0; + + + if(target_device == 1 && R_SUCCEEDED(HidInitializationGCResult)) { + // gamecube rumble + hidSendVibrationGcErmCommand(SwitchVibrationDeviceGC, pad->ShakeFreq > 0 ? HidVibrationGcErmCommand_Start : HidVibrationGcErmCommand_Stop); + } + + memcpy(&SwitchVibrationValues[1], &SwitchVibrationValues[0], sizeof(HidVibrationValue)); + hidSendVibrationValues(SwitchVibrationDeviceHandles[target_device], SwitchVibrationValues, 2); + } +} +#else +static void _psInitializeVibration() {} +static void _psHandleVibration() {} +#endif + +/* + ***************************************************************************** + */ RwBool psInitialize(void) { @@ -407,6 +481,8 @@ psInitialize(void) InitialiseLanguage(); #endif + + _psInitializeVibration(); gGameState = GS_START_UP; TRACE("gGameState = GS_START_UP"); @@ -480,6 +556,9 @@ psInitialize(void) _dwMemAvailPhys = (uint64_t)(vm_stat.free_count * page_size); debug("Physical memory size %llu\n", _dwMemAvailPhys); debug("Available physical memory %llu\n", size); +#elif defined (__SWITCH__) + svcGetInfo(&_dwMemAvailPhys, InfoType_UsedMemorySize, CUR_PROCESS_HANDLE, 0); + debug("Physical memory size %llu\n", _dwMemAvailPhys); #else #ifndef __APPLE__ struct sysinfo systemInfo; @@ -982,13 +1061,15 @@ void psPostRWinit(void) RwVideoMode vm; RwEngineGetVideoModeInfo(&vm, GcurSelVM); + glfwSetFramebufferSizeCallback(PSGLOBAL(window), resizeCB); +#ifndef IGNORE_MOUSE_KEYBOARD #ifndef GET_KEYBOARD_INPUT_FROM_X11 glfwSetKeyCallback(PSGLOBAL(window), keypressCB); #endif - glfwSetFramebufferSizeCallback(PSGLOBAL(window), resizeCB); glfwSetScrollCallback(PSGLOBAL(window), scrollCB); glfwSetCursorPosCallback(PSGLOBAL(window), cursorCB); glfwSetCursorEnterCallback(PSGLOBAL(window), cursorEnterCB); +#endif glfwSetWindowIconifyCallback(PSGLOBAL(window), windowIconifyCB); glfwSetWindowFocusCallback(PSGLOBAL(window), windowFocusCB); glfwSetJoystickCallback(joysChangeCB); @@ -1824,7 +1905,7 @@ main(int argc, char *argv[]) InitMemoryMgr(); #endif -#ifndef _WIN32 +#if !defined(_WIN32) && !defined(__SWITCH__) struct sigaction act; act.sa_sigaction = terminateHandler; act.sa_flags = SA_SIGINFO; @@ -2486,7 +2567,9 @@ void CapturePad(RwInt32 padID) if ( Abs(rightStickPos.y) > 0.3f ) pad->PCTempJoyState.RightStickY = (int32)(rightStickPos.y * 128.0f); } - + + _psHandleVibration(); + return; } |