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-rw-r--r--src/render/Hud.cpp91
-rw-r--r--src/render/Hud.h5
2 files changed, 46 insertions, 50 deletions
diff --git a/src/render/Hud.cpp b/src/render/Hud.cpp
index 697a1483..98982d18 100644
--- a/src/render/Hud.cpp
+++ b/src/render/Hud.cpp
@@ -20,6 +20,7 @@
#include "TxdStore.h"
#include "User.h"
#include "World.h"
+#include <animation\CutsceneMgr.h>
// Game has colors inlined in code.
// For easier modification we collect them here:
@@ -356,6 +357,7 @@ void CHud::Draw()
*/
if (weaponInfo->m_nModelId <= 0) {
+ RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
Sprites[WeaponType].Draw(
CRect(SCREEN_SCALE_FROM_RIGHT(99.0f), SCREEN_SCALE_Y(27.0f), SCREEN_SCALE_FROM_RIGHT(35.0f), SCREEN_SCALE_Y(91.0f)),
CRGBA(255, 255, 255, 255),
@@ -389,7 +391,7 @@ void CHud::Draw()
CFont::SetScale(SCREEN_SCALE_X(0.5f), SCREEN_SCALE_Y(0.8f));
CFont::SetJustifyOff();
CFont::SetCentreOn();
- CFont::SetCentreSize(SCREEN_SCALE_X(640.0f));
+ CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH));
CFont::SetPropOn();
CFont::SetDropShadowPosition(0);
CFont::SetFontStyle(FONT_STANDARD);
@@ -412,9 +414,9 @@ void CHud::Draw()
CFont::SetRightJustifyWrap(0.0f);
CFont::SetRightJustifyOn();
CFont::SetPropOff();
+ CFont::SetFontStyle(FONT_HEADING);
CFont::SetDropShadowPosition(2);
CFont::SetDropColor(CRGBA(0, 0, 0, 255));
- CFont::SetFontStyle(FONT_HEADING);
if (m_ItemToFlash == ITEM_HEALTH && CTimer::GetFrameCounter() & 8
|| m_ItemToFlash != ITEM_HEALTH
@@ -431,18 +433,13 @@ void CHud::Draw()
#endif
AsciiToUnicode(sTemp, sPrint);
- /*CFont::SetColor(CRGBA(0, 0, 0, 255));
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f - 2.0f), SCREEN_SCALE_Y(65.0f + 2.0f), sPrint);
-
- if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss + 2000 || CTimer::GetFrameCounter() & 4) {
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(164.0f - 2.0f), SCREEN_SCALE_Y(65.0f + 2.0f), sPrintIcon);
- }*/
CFont::SetColor(HEALTH_COLOR);
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f), SCREEN_SCALE_Y(65.0f), sPrint);
if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss + 2000 || CTimer::GetFrameCounter() & 4) {
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(164.0f), SCREEN_SCALE_Y(65.0f), sPrintIcon);
+ // CFont::SetColor(HEALTH_COLOR);
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f + 54.0f), SCREEN_SCALE_Y(65.0f), sPrintIcon);
}
}
}
@@ -453,7 +450,7 @@ void CHud::Draw()
if (m_ItemToFlash == ITEM_ARMOUR && CTimer::GetFrameCounter() & 8 || m_ItemToFlash != ITEM_ARMOUR) {
CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
if (playerPed->m_fArmour > 1.0f) {
- AsciiToUnicode("[", sPrintIcon);
+ AsciiToUnicode("<", sPrintIcon);
#ifdef FIX_BUGS
sprintf(sTemp, "%03d", int32(playerPed->m_fArmour + 0.5f));
#else
@@ -461,19 +458,13 @@ void CHud::Draw()
#endif
AsciiToUnicode(sTemp, sPrint);
- CFont::SetColor(CRGBA(0, 0, 0, 255));
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(182.0f - 2.0f), SCREEN_SCALE_Y(65.0f + 2.0f), sPrint);
-
- if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss + 2000 || CTimer::GetFrameCounter() & 4) {
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(234.0f - 2.0f), SCREEN_SCALE_Y(65.0f + 2.0f), sPrintIcon);
- }
-
CFont::SetColor(ARMOUR_COLOR);
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(182.0f), SCREEN_SCALE_Y(65.0f), sPrint);
if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss + 2000 || CTimer::GetFrameCounter() & 1) {
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(234.0f), SCREEN_SCALE_Y(65.0f), sPrintIcon);
+ // CFont::SetColor(ARMOUR_COLOR);
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(182.0f + 52.0f), SCREEN_SCALE_Y(65.0f), sPrintIcon);
}
}
}
@@ -496,8 +487,6 @@ void CHud::Draw()
CFont::SetRightJustifyOn();
CFont::SetPropOn();
CFont::SetFontStyle(FONT_STANDARD);
- CFont::SetDropShadowPosition(2); // TODO(Miami): Remove that, VC keeps that open above
- CFont::SetDropColor(CRGBA(0,0,0,alpha)); // TODO(Miami): Remove that, VC keeps that open above
AsciiToUnicode(">", sPrintIcon);
@@ -519,8 +508,6 @@ void CHud::Draw()
}
}
}
-
- CFont::SetDropShadowPosition(0); // TODO(Miami): Remove that, VC keeps that open
}
/*
@@ -601,9 +588,9 @@ void CHud::Draw()
CFont::SetBackgroundOff();
if (FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_SPANISH)
- CFont::SetScale(SCREEN_SCALE_X(1.2f * 0.8f), SCREEN_SCALE_Y(1.2f));
+ CFont::SetScale(SCREEN_SCALE_X(1.7f * 0.8f), SCREEN_SCALE_Y(1.8f));
else
- CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.2f));
+ CFont::SetScale(SCREEN_SCALE_X(1.7f), SCREEN_SCALE_Y(1.8f));
CFont::SetSlantRefPoint(SCREEN_SCALE_FROM_RIGHT(32.0f), SCREEN_SCALE_FROM_BOTTOM(128.0f));
CFont::SetSlant(0.15f);
@@ -614,8 +601,6 @@ void CHud::Draw()
CFont::SetDropShadowPosition(2);
CFont::SetDropColor(CRGBA(0, 0, 0, fZoneAlpha));
CFont::SetFontStyle(FONT_BANK);
- //CFont::SetColor(CRGBA(0, 0, 0, fZoneAlpha));
- //CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(32.0f) + SCREEN_SCALE_X(1.0f), SCREEN_SCALE_FROM_BOTTOM(128.0f) + SCREEN_SCALE_Y(1.0f), m_ZoneToPrint);
CFont::SetColor(CRGBA(ZONE_COLOR.r, ZONE_COLOR.g, ZONE_COLOR.b, fZoneAlpha));
CFont::PrintStringFromBottom(SCREEN_SCALE_FROM_RIGHT(32.0f), SCREEN_SCALE_FROM_BOTTOM(128.0f), m_ZoneToPrint);
@@ -702,9 +687,9 @@ void CHud::Draw()
CFont::SetBackgroundOff();
if (FrontEndMenuManager.m_PrefsLanguage != LANGUAGE_ITALIAN && FrontEndMenuManager.m_PrefsLanguage != LANGUAGE_SPANISH)
- CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.2f));
+ CFont::SetScale(SCREEN_SCALE_X(1.7f), SCREEN_SCALE_Y(1.8f));
else
- CFont::SetScale(SCREEN_SCALE_X(1.2f * 0.85f), SCREEN_SCALE_Y(1.2f));
+ CFont::SetScale(SCREEN_SCALE_X(1.7f * 0.85f), SCREEN_SCALE_Y(1.8f));
CFont::SetSlantRefPoint(SCREEN_SCALE_FROM_RIGHT(32.0f), SCREEN_SCALE_FROM_BOTTOM(105.0f));
CFont::SetSlant(0.15f);
@@ -712,11 +697,11 @@ void CHud::Draw()
CFont::SetRightJustifyOn();
CFont::SetRightJustifyWrap(0.0f);
CFont::SetBackGroundOnlyTextOff();
+ CFont::SetFontStyle(FONT_BANK);
CFont::SetDropShadowPosition(2);
+ CFont::SetColor(CRGBA(VEHICLE_COLOR.r, VEHICLE_COLOR.g, VEHICLE_COLOR.b, fVehicleAlpha));
CFont::SetDropColor(CRGBA(0, 0, 0, fVehicleAlpha));
- CFont::SetFontStyle(FONT_BANK);
- CFont::SetColor(CRGBA(VEHICLE_COLOR.r, VEHICLE_COLOR.g, VEHICLE_COLOR.b, fVehicleAlpha));
CFont::PrintStringFromBottom(SCREEN_SCALE_FROM_RIGHT(32.0f), SCREEN_SCALE_FROM_BOTTOM(105.0f), m_pVehicleNameToPrint);
CFont::SetSlant(0.f);
@@ -738,20 +723,16 @@ void CHud::Draw()
CFont::SetBackgroundOff();
CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
CFont::SetBackGroundOnlyTextOff();
- CFont::SetDropShadowPosition(2);
- CFont::SetDropColor(CRGBA(0, 0, 0, 255));
CFont::SetPropOff();
CFont::SetFontStyle(FONT_HEADING);
CFont::SetRightJustifyOn();
CFont::SetRightJustifyWrap(0.0f);
+ CFont::SetDropShadowPosition(2);
+ CFont::SetDropColor(CRGBA(0, 0, 0, 255));
sprintf(sTemp, "%02d:%02d", CClock::GetHours(), CClock::GetMinutes());
AsciiToUnicode(sTemp, sPrint);
- CFont::SetColor(CRGBA(0, 0, 0, 255));
-
- //CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(111.0f) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(22.0f) + SCREEN_SCALE_Y(2.0f), sPrint);
-
CFont::SetColor(CLOCK_COLOR);
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(111.0f), SCREEN_SCALE_Y(22.0f), sPrint);
@@ -1019,26 +1000,42 @@ void CHud::Draw()
/*
DrawSubtitles
*/
- if (m_Message[0] && !m_BigMessage[2][0] && (FrontEndMenuManager.m_PrefsShowSubtitles == 1 || !TheCamera.m_WideScreenOn)) {
+ if (m_Message[0] && !m_BigMessage[2][0]) {
CFont::SetJustifyOff();
CFont::SetBackgroundOff();
CFont::SetBackgroundColor(CRGBA(0, 0, 0, 128));
- CFont::SetScale(SCREEN_SCALE_X(0.48f), SCREEN_SCALE_Y(1.120f));
CFont::SetCentreOn();
CFont::SetPropOn();
+ CFont::SetDropShadowPosition(0);
CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
+ CFont::SetColor(CRGBA(225, 225, 225, 255));
- float offsetX = SCREEN_SCALE_X(40.0f) + SCREEN_SCALE_X(8.0f);
- float center = SCREEN_SCALE_FROM_RIGHT(50.0f) - SCREEN_SCALE_X(8.0f) - offsetX;
- CFont::SetCentreSize(center);
+ static bool onceItWasWidescreen = false;
- const int16 shadow = 1;
- CFont::SetDropShadowPosition(shadow);
- CFont::SetDropColor(CRGBA(0, 0, 0, 255));
- CFont::SetColor(CRGBA(235, 235, 235, 255));
+ if (TheCamera.m_WideScreenOn) {
+ onceItWasWidescreen = true;
+
+ if (FrontEndMenuManager.m_PrefsShowSubtitles || !CCutsceneMgr::IsRunning()) {
+ CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(60.0f));
+ CFont::SetScale(SCREEN_SCALE_X(0.58f), SCREEN_SCALE_Y(1.2f));
+ CFont::PrintString(SCREEN_WIDTH / 2.f, SCREEN_SCALE_FROM_BOTTOM(80.0f), m_Message);
+ }
+ } else {
+ if (onceItWasWidescreen)
+ m_Message[0] = '\0';
- // I'm not sure shadow substaction was intentional here, might be a leftover if CFont::PrintString was used for a shadow draw call
- CFont::PrintString(center / 2.0f + offsetX - SCREEN_SCALE_X(shadow), SCREEN_SCALE_Y(4.0f) + SCREEN_SCALE_FROM_BOTTOM(68.0f) - SCREEN_SCALE_Y(shadow), m_Message);
+ onceItWasWidescreen = false;
+ CFont::DrawFonts();
+ CFont::SetDropShadowPosition(2);
+ CFont::SetDropColor(CRGBA(0, 0, 0, 255));
+ CFont::SetScale(SCREEN_SCALE_X(0.58f), SCREEN_SCALE_Y(1.22f));
+
+ float offsetX = SCREEN_SCALE_X(140.0f) + SCREEN_SCALE_X(8.0f);
+ float center = SCREEN_SCALE_FROM_RIGHT(20.0f) - SCREEN_SCALE_X(8.0f) - offsetX;
+ CFont::SetCentreSize(center);
+
+ CFont::PrintString(center / 2.0f + offsetX, SCREEN_SCALE_FROM_BOTTOM(105.f + 2.0f), m_Message);
+ }
CFont::SetDropShadowPosition(0);
}
diff --git a/src/render/Hud.h b/src/render/Hud.h
index db92e32c..f8ca4f6d 100644
--- a/src/render/Hud.h
+++ b/src/render/Hud.h
@@ -51,9 +51,8 @@ enum eSprites
NUM_HUD_SPRITES,
};
-// TODO(Miami): Make those 0.7f - 1.25f once fonts have been ported
-#define HUD_TEXT_SCALE_X 0.8f
-#define HUD_TEXT_SCALE_Y 1.35f
+#define HUD_TEXT_SCALE_X 0.7f
+#define HUD_TEXT_SCALE_Y 1.25f
class CHud
{