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-rw-r--r--src/animation/AnimManager.cpp18
-rw-r--r--src/animation/AnimManager.h2
-rw-r--r--src/animation/AnimationId.h6
-rw-r--r--src/core/Cam.cpp4
-rw-r--r--src/core/Camera.cpp4
-rw-r--r--src/core/Frontend.cpp4
-rw-r--r--src/core/MenuScreens.cpp2
-rw-r--r--src/core/MenuScreensCustom.cpp2
-rw-r--r--src/core/config.h1
-rw-r--r--src/peds/PlayerPed.cpp6
10 files changed, 48 insertions, 1 deletions
diff --git a/src/animation/AnimManager.cpp b/src/animation/AnimManager.cpp
index e701018e..8d442b72 100644
--- a/src/animation/AnimManager.cpp
+++ b/src/animation/AnimManager.cpp
@@ -57,6 +57,9 @@ AnimAssocDesc aStdAnimDescs[] = {
{ ANIM_HIT_BACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
{ ANIM_HIT_RIGHT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_FLOOR_HIT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
+#if GTA_VERSION <= GTA3_PS2_160
+ { ANIM_HIT_BODY, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+#endif
{ ANIM_HIT_BODYBLOW, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
{ ANIM_HIT_CHEST, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
{ ANIM_HIT_HEAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
@@ -78,6 +81,8 @@ AnimAssocDesc aStdAnimDescs[] = {
{ ANIM_BOMBER, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
{ ANIM_HGUN_RELOAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
{ ANIM_AK_RELOAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
+#ifdef PC_PLAYER_CONTROLS
+ // maybe wrong define, but unused anyway
{ ANIM_FPS_PUNCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_FPS_BAT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_FPS_UZI, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
@@ -85,6 +90,7 @@ AnimAssocDesc aStdAnimDescs[] = {
{ ANIM_FPS_AK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_FPS_M16, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_FPS_ROCKET, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+#endif
{ ANIM_FIGHT_IDLE, ASSOC_REPEAT },
{ ANIM_FIGHT2_IDLE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_FIGHT_SH_F, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
@@ -193,6 +199,7 @@ AnimAssocDesc aStdAnimDescs[] = {
{ ANIM_PHONE_OUT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_PHONE_TALK, ASSOC_REPEAT | ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
};
+#ifdef PC_PLAYER_CONTROLS
AnimAssocDesc aStdAnimDescsSide[] = {
{ ANIM_WALK, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK | ASSOC_HAS_X_TRANSLATION },
{ ANIM_RUN, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK | ASSOC_HAS_X_TRANSLATION },
@@ -200,6 +207,7 @@ AnimAssocDesc aStdAnimDescsSide[] = {
{ ANIM_IDLE_STANCE, ASSOC_REPEAT },
{ ANIM_WALK_START, ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION },
};
+#endif
char const *aStdAnimations[] = {
"walk_civi",
"run_civi",
@@ -239,6 +247,9 @@ char const *aStdAnimations[] = {
"HIT_back",
"HIT_R",
"FLOOR_hit",
+#if GTA_VERSION <= GTA3_PS2_160
+ "HIT_body",
+#endif
"HIT_bodyblow",
"HIT_chest",
"HIT_head",
@@ -260,6 +271,8 @@ char const *aStdAnimations[] = {
"bomber",
"WEAPON_hgun_rload",
"WEAPON_AK_rload",
+#ifdef PC_PLAYER_CONTROLS
+ // maybe wrong define, but unused anyway
"FPS_PUNCH",
"FPS_BAT",
"FPS_UZI",
@@ -267,6 +280,7 @@ char const *aStdAnimations[] = {
"FPS_AK",
"FPS_M16",
"FPS_ROCKET",
+#endif
"FIGHTIDLE",
"FIGHT2IDLE",
"FIGHTsh_F",
@@ -488,6 +502,7 @@ char const *aPanicChunkyAnimations[] = {
"woman_runpanic",
"idle_stance",
};
+#ifdef PC_PLAYER_CONTROLS
char const *aPlayerStrafeBackAnimations[] = {
"walk_player_back",
"run_player_back",
@@ -530,6 +545,7 @@ char const *aRocketStrafeRightAnimations[] = {
"idle_rocket",
"walkst_rocket_right",
};
+#endif
#define awc(a) ARRAY_SIZE(a), a
const AnimAssocDefinition CAnimManager::ms_aAnimAssocDefinitions[NUM_ANIM_ASSOC_GROUPS] = {
@@ -552,12 +568,14 @@ const AnimAssocDefinition CAnimManager::ms_aAnimAssocDefinitions[NUM_ANIM_ASSOC_
{ "oldwoman", "ped", MI_COP, awc(aOldWomanAnimations), aStdAnimDescs },
{ "fatwoman", "ped", MI_COP, awc(aFatWomanAnimations), aStdAnimDescs },
{ "panicchunky", "ped", MI_COP, awc(aPanicChunkyAnimations), aStdAnimDescs },
+#ifdef PC_PLAYER_CONTROLS
{ "playerback", "ped", MI_COP, awc(aPlayerStrafeBackAnimations), aStdAnimDescs },
{ "playerleft", "ped", MI_COP, awc(aPlayerStrafeLeftAnimations), aStdAnimDescsSide },
{ "playerright", "ped", MI_COP, awc(aPlayerStrafeRightAnimations), aStdAnimDescsSide },
{ "rocketback", "ped", MI_COP, awc(aRocketStrafeBackAnimations), aStdAnimDescs },
{ "rocketleft", "ped", MI_COP, awc(aRocketStrafeLeftAnimations), aStdAnimDescsSide },
{ "rocketright", "ped", MI_COP, awc(aRocketStrafeRightAnimations), aStdAnimDescsSide },
+#endif
};
#undef awc
diff --git a/src/animation/AnimManager.h b/src/animation/AnimManager.h
index de15602c..92192c71 100644
--- a/src/animation/AnimManager.h
+++ b/src/animation/AnimManager.h
@@ -24,12 +24,14 @@ enum AssocGroupId
ASSOCGRP_OLDWOMAN,
ASSOCGRP_FATWOMAN,
ASSOCGRP_PANICCHUNKY,
+#ifdef PC_PLAYER_CONTROLS
ASSOCGRP_PLAYERBACK,
ASSOCGRP_PLAYERLEFT,
ASSOCGRP_PLAYERRIGHT,
ASSOCGRP_ROCKETBACK,
ASSOCGRP_ROCKETLEFT,
ASSOCGRP_ROCKETRIGHT,
+#endif
NUM_ANIM_ASSOC_GROUPS
};
diff --git a/src/animation/AnimationId.h b/src/animation/AnimationId.h
index 82fed8bd..4b3dd92d 100644
--- a/src/animation/AnimationId.h
+++ b/src/animation/AnimationId.h
@@ -40,6 +40,9 @@ enum AnimationId
ANIM_HIT_BACK,
ANIM_HIT_RIGHT,
ANIM_FLOOR_HIT,
+#if GTA_VERSION <= GTA3_PS2_160
+ ANIM_HIT_BODY,
+#endif
ANIM_HIT_BODYBLOW,
ANIM_HIT_CHEST,
ANIM_HIT_HEAD,
@@ -61,6 +64,8 @@ enum AnimationId
ANIM_BOMBER,
ANIM_HGUN_RELOAD,
ANIM_AK_RELOAD,
+#ifdef PC_PLAYER_CONTROLS
+ // maybe wrong define, but unused anyway
ANIM_FPS_PUNCH,
ANIM_FPS_BAT,
ANIM_FPS_UZI,
@@ -68,6 +73,7 @@ enum AnimationId
ANIM_FPS_AK,
ANIM_FPS_M16,
ANIM_FPS_ROCKET,
+#endif
ANIM_FIGHT_IDLE,
ANIM_FIGHT2_IDLE,
ANIM_FIGHT_SH_F,
diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp
index 5906310b..1d73a272 100644
--- a/src/core/Cam.cpp
+++ b/src/core/Cam.cpp
@@ -144,9 +144,11 @@ CCam::Process(void)
Process_BehindCar(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
break;
case MODE_FOLLOWPED:
+#ifdef PC_PLAYER_CONTROLS
if(CCamera::m_bUseMouse3rdPerson)
Process_FollowPedWithMouse(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
else
+#endif
#ifdef FREE_CAM
if(CCamera::bFreeCam)
Process_FollowPed_Rotation(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
@@ -3673,6 +3675,7 @@ CCam::Process_Fixed(const CVector &CameraTarget, float, float, float)
if(TheCamera.m_bUseSpecialFovTrain)
FOV = TheCamera.m_fFovForTrain;
+#ifdef PC_PLAYER_CONTROLS
if(CMenuManager::m_ControlMethod == CONTROL_STANDARD && Using3rdPersonMouseCam()){
CPed *player = FindPlayerPed();
if(player && player->CanStrafeOrMouseControl()){
@@ -3683,6 +3686,7 @@ CCam::Process_Fixed(const CVector &CameraTarget, float, float, float)
TheCamera.pTargetEntity->GetMatrix().UpdateRW();
}
}
+#endif
}
void
diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp
index 4551e36f..1f498102 100644
--- a/src/core/Camera.cpp
+++ b/src/core/Camera.cpp
@@ -60,7 +60,11 @@ enum
// NB: removed explicit TheCamera from all functions
CCamera TheCamera;
+#ifdef PC_PLAYER_CONTROLS
bool CCamera::m_bUseMouse3rdPerson = true;
+#else
+bool CCamera::m_bUseMouse3rdPerson = false;
+#endif
bool bDidWeProcessAnyCinemaCam;
#ifdef IMPROVED_CAMERA
diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp
index 1632aabb..9c33c397 100644
--- a/src/core/Frontend.cpp
+++ b/src/core/Frontend.cpp
@@ -1023,7 +1023,9 @@ CMenuManager::DisplaySlider(float x, float y, float mostLeftBarSize, float mostR
void
CMenuManager::DoSettingsBeforeStartingAGame()
{
+#ifdef PC_PLAYER_CONTROLS
CCamera::m_bUseMouse3rdPerson = m_ControlMethod == CONTROL_STANDARD;
+#endif
if (m_PrefsVsyncDisp != m_PrefsVsync)
m_PrefsVsync = m_PrefsVsyncDisp;
@@ -4064,7 +4066,9 @@ CMenuManager::Process(void)
#ifdef USE_DEBUG_SCRIPT_LOADER
scriptToLoad = 0;
#endif
+#ifdef PC_PLAYER_CONTROLS
TheCamera.m_bUseMouse3rdPerson = m_ControlMethod == CONTROL_STANDARD;
+#endif
if (m_PrefsVsyncDisp != m_PrefsVsync)
m_PrefsVsync = m_PrefsVsyncDisp;
DMAudio.Service();
diff --git a/src/core/MenuScreens.cpp b/src/core/MenuScreens.cpp
index 9eff09e6..7c90ea12 100644
--- a/src/core/MenuScreens.cpp
+++ b/src/core/MenuScreens.cpp
@@ -271,7 +271,9 @@ CMenuScreen aScreens[MENUPAGES] = {
// MENUPAGE_CONTROLLER_PC = 35
{ "FET_CTL", 1, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 0, 0,
+#ifdef PC_PLAYER_CONTROLS
MENUACTION_CTRLMETHOD, "FET_CME", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC,
+#endif
MENUACTION_KEYBOARDCTRLS,"FET_RDK", SAVESLOT_NONE, MENUPAGE_KEYBOARD_CONTROLS,
MENUACTION_CHANGEMENU, "FET_AMS", SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS,
MENUACTION_RESTOREDEF, "FET_DEF", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC,
diff --git a/src/core/MenuScreensCustom.cpp b/src/core/MenuScreensCustom.cpp
index 3a6d9c8b..d9fc5065 100644
--- a/src/core/MenuScreensCustom.cpp
+++ b/src/core/MenuScreensCustom.cpp
@@ -635,7 +635,9 @@ CMenuScreenCustom aScreens[MENUPAGES] = {
// MENUPAGE_CONTROLLER_PC = 35
{ "FET_CTL", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, nil, nil,
+#ifdef PC_PLAYER_CONTROLS
MENUACTION_CTRLMETHOD, "FET_CME", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC },
+#endif
MENUACTION_KEYBOARDCTRLS,"FET_RDK", { nil, SAVESLOT_NONE, MENUPAGE_KEYBOARD_CONTROLS },
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
MENUACTION_CHANGEMENU, "FEC_JOD", { nil, SAVESLOT_NONE, MENUPAGE_DETECT_JOYSTICK },
diff --git a/src/core/config.h b/src/core/config.h
index 1a235a53..d1043c72 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -196,6 +196,7 @@ enum Config {
# define RANDOMSPLASH // use random splash as on PS2
# define PS2_MATFX
# endif
+# define PC_PLAYER_CONTROLS // mouse player/cam mode
# define GTA_REPLAY
# define GTA_SCENE_EDIT
#elif defined GTA_XBOX
diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp
index 8a6adbeb..330d209b 100644
--- a/src/peds/PlayerPed.cpp
+++ b/src/peds/PlayerPed.cpp
@@ -929,6 +929,8 @@ void
CPlayerPed::ProcessAnimGroups(void)
{
AssocGroupId groupToSet;
+
+#ifdef PC_PLAYER_CONTROLS
if ((m_fWalkAngle <= -DEGTORAD(50.0f) || m_fWalkAngle >= DEGTORAD(50.0f))
&& TheCamera.Cams[TheCamera.ActiveCam].Using3rdPersonMouseCam()
&& CanStrafeOrMouseControl()) {
@@ -951,7 +953,9 @@ CPlayerPed::ProcessAnimGroups(void)
else
groupToSet = ASSOCGRP_PLAYERBACK;
}
- } else {
+ } else
+#endif
+ {
if (GetWeapon()->m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER) {
groupToSet = ASSOCGRP_PLAYERROCKET;
} else {