diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/audio/PoliceRadio.cpp | 4 | ||||
-rw-r--r-- | src/control/CarAI.cpp | 28 | ||||
-rw-r--r-- | src/control/CarCtrl.cpp | 18 | ||||
-rw-r--r-- | src/control/GameLogic.cpp | 2 | ||||
-rw-r--r-- | src/control/Garages.cpp | 2 | ||||
-rw-r--r-- | src/control/Pickups.cpp | 4 | ||||
-rw-r--r-- | src/control/Script.cpp | 2 | ||||
-rw-r--r-- | src/control/Script2.cpp | 2 | ||||
-rw-r--r-- | src/core/Camera.cpp | 4 | ||||
-rw-r--r-- | src/core/Pad.cpp | 2 | ||||
-rw-r--r-- | src/core/Wanted.h | 1 | ||||
-rw-r--r-- | src/peds/CopPed.cpp | 6 | ||||
-rw-r--r-- | src/peds/PedAI.cpp | 2 | ||||
-rw-r--r-- | src/peds/Population.cpp | 2 | ||||
-rw-r--r-- | src/render/Hud.cpp | 2 | ||||
-rw-r--r-- | src/vehicles/Automobile.cpp | 2 | ||||
-rw-r--r-- | src/vehicles/Heli.cpp | 2 |
17 files changed, 43 insertions, 42 deletions
diff --git a/src/audio/PoliceRadio.cpp b/src/audio/PoliceRadio.cpp index 7021b5be..785dbf8f 100644 --- a/src/audio/PoliceRadio.cpp +++ b/src/audio/PoliceRadio.cpp @@ -161,7 +161,7 @@ cAudioManager::ServicePoliceRadio() if(CReplay::IsPlayingBack() || !FindPlayerPed() || !FindPlayerPed()->m_pWanted) return; #endif - wantedLevel = FindPlayerPed()->m_pWanted->m_nWantedLevel; + wantedLevel = FindPlayerPed()->m_pWanted->GetWantedLevel(); if(!crimeReport) { if(wantedLevel != 0) { if(nLastSeen != 0) { @@ -679,7 +679,7 @@ void cAudioManager::ReportCrime(eCrimeType type, const CVector &pos) { int32 lastCrime = ARRAY_SIZE(m_sPoliceRadioQueue.crimes); - if (m_bIsInitialised && MusicManager.m_nMusicMode != MUSICMODE_CUTSCENE && FindPlayerPed()->m_pWanted->m_nWantedLevel > 0 && + if (m_bIsInitialised && MusicManager.m_nMusicMode != MUSICMODE_CUTSCENE && FindPlayerPed()->m_pWanted->GetWantedLevel() > 0 && (type > CRIME_NONE || type < NUM_CRIME_TYPES) && m_FrameCounter >= gMinTimeToNextReport[type]) { for (int32 i = 0; i < ARRAY_SIZE(m_sPoliceRadioQueue.crimes); i++) { if (m_sPoliceRadioQueue.crimes[i].type) { diff --git a/src/control/CarAI.cpp b/src/control/CarAI.cpp index 8c0c5966..d2a82121 100644 --- a/src/control/CarAI.cpp +++ b/src/control/CarAI.cpp @@ -68,7 +68,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) pVehicle->m_bSirenOrAlarm = true; } if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer && - (FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) { + (FindPlayerPed()->m_pWanted->GetWantedLevel() == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) { CCarCtrl::JoinCarWithRoadSystem(pVehicle); pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE; pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS; @@ -110,7 +110,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) TellOccupantsToLeaveCar(pVehicle); pVehicle->AutoPilot.m_nCruiseSpeed = 0; pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; - if (FindPlayerPed()->m_pWanted->m_nWantedLevel <= 1) + if (FindPlayerPed()->m_pWanted->GetWantedLevel() <= 1) pVehicle->m_bSirenOrAlarm = false; } } @@ -121,7 +121,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) pVehicle->m_nCarHornTimer = 0; } if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer && - (FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())){ + (FindPlayerPed()->m_pWanted->GetWantedLevel() == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())){ CCarCtrl::JoinCarWithRoadSystem(pVehicle); pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE; pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS; @@ -141,7 +141,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) pVehicle->m_bSirenOrAlarm = true; } if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer && - (FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) { + (FindPlayerPed()->m_pWanted->GetWantedLevel() == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) { CCarCtrl::JoinCarWithRoadSystem(pVehicle); pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE; pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS; @@ -169,7 +169,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) TellOccupantsToLeaveCar(pVehicle); pVehicle->AutoPilot.m_nCruiseSpeed = 0; pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; - if (FindPlayerPed()->m_pWanted->m_nWantedLevel <= 1) + if (FindPlayerPed()->m_pWanted->GetWantedLevel() <= 1) pVehicle->m_bSirenOrAlarm = false; } } @@ -179,7 +179,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) pVehicle->m_nCarHornTimer = 0; } if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer && - (FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) { + (FindPlayerPed()->m_pWanted->GetWantedLevel() == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) { CCarCtrl::JoinCarWithRoadSystem(pVehicle); pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE; pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS; @@ -283,7 +283,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) (FindPlayerVehicle() == pVehicle->AutoPilot.m_pTargetCar && #endif (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer && - (FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) + (FindPlayerPed()->m_pWanted->GetWantedLevel() == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) #ifdef FIX_BUGS ) #endif @@ -337,7 +337,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) } break; default: - if (pVehicle->bIsLawEnforcer && FindPlayerPed()->m_pWanted->m_nWantedLevel > 0 && !CCullZones::NoPolice()){ + if (pVehicle->bIsLawEnforcer && FindPlayerPed()->m_pWanted->GetWantedLevel() > 0 && !CCullZones::NoPolice()){ if (ABS(FindPlayerCoors().x - pVehicle->GetPosition().x) > 10.0f || ABS(FindPlayerCoors().y - pVehicle->GetPosition().y) > 10.0f){ pVehicle->AutoPilot.m_nCruiseSpeed = FindPoliceCarSpeedForWantedLevel(pVehicle); @@ -351,7 +351,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) TellOccupantsToLeaveCar(pVehicle); pVehicle->AutoPilot.m_nCruiseSpeed = 0; pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; - if (FindPlayerPed()->m_pWanted->m_nWantedLevel <= 1) + if (FindPlayerPed()->m_pWanted->GetWantedLevel() <= 1) pVehicle->m_bSirenOrAlarm = false; } } @@ -486,7 +486,7 @@ void CCarAI::AddPoliceCarOccupants(CVehicle* pVehicle) case MI_RHINO: case MI_BARRACKS: pVehicle->SetUpDriver(); - if (FindPlayerPed()->m_pWanted->m_nWantedLevel > 1) + if (FindPlayerPed()->m_pWanted->GetWantedLevel() > 1) pVehicle->SetupPassenger(0); return; default: @@ -541,7 +541,7 @@ void CCarAI::TellCarToBlockOtherCar(CVehicle* pVehicle, CVehicle* pTarget) uint8 CCarAI::FindPoliceCarMissionForWantedLevel() { - switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel){ + switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->GetWantedLevel()){ case 0: case 1: return MISSION_BLOCKPLAYER_FARAWAY; case 2: return (CGeneral::GetRandomNumber() & 3) >= 3 ? MISSION_RAMPLAYER_FARAWAY : MISSION_BLOCKPLAYER_FARAWAY; @@ -555,7 +555,7 @@ uint8 CCarAI::FindPoliceCarMissionForWantedLevel() int32 CCarAI::FindPoliceCarSpeedForWantedLevel(CVehicle* pVehicle) { - switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel) { + switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->GetWantedLevel()) { case 0: return CGeneral::GetRandomNumberInRange(12, 16); case 1: return 25; case 2: return 34; @@ -569,7 +569,7 @@ int32 CCarAI::FindPoliceCarSpeedForWantedLevel(CVehicle* pVehicle) void CCarAI::MellowOutChaseSpeed(CVehicle* pVehicle) { - if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel == 1){ + if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->GetWantedLevel() == 1){ float distanceToPlayer = (pVehicle->GetPosition() - FindPlayerCoors()).Magnitude(); if (FindPlayerVehicle()){ if (distanceToPlayer < 10.0f) @@ -586,7 +586,7 @@ void CCarAI::MellowOutChaseSpeed(CVehicle* pVehicle) else pVehicle->AutoPilot.m_nCruiseSpeed = 25; } - }else if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel == 2){ + }else if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->GetWantedLevel() == 2){ float distanceToPlayer = (pVehicle->GetPosition() - FindPlayerCoors()).Magnitude(); if (FindPlayerVehicle()) { if (distanceToPlayer < 10.0f) diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp index edf367b8..25ced498 100644 --- a/src/control/CarCtrl.cpp +++ b/src/control/CarCtrl.cpp @@ -124,18 +124,18 @@ CCarCtrl::GenerateOneRandomCar() CWanted* pWanted = pPlayer->m_pPed->m_pWanted; int carClass; int carModel; - if (pWanted->m_nWantedLevel > 1 && NumLawEnforcerCars < pWanted->m_MaximumLawEnforcerVehicles && + if (pWanted->GetWantedLevel() > 1 && NumLawEnforcerCars < pWanted->m_MaximumLawEnforcerVehicles && pWanted->m_CurrentCops < pWanted->m_MaxCops && ( - pWanted->m_nWantedLevel > 3 || - pWanted->m_nWantedLevel > 2 && CTimer::GetTimeInMilliseconds() > LastTimeLawEnforcerCreated + 5000 || - pWanted->m_nWantedLevel > 1 && CTimer::GetTimeInMilliseconds() > LastTimeLawEnforcerCreated + 8000)) { - /* Last pWanted->m_nWantedLevel > 1 is unnecessary but I added it for better readability. */ + pWanted->GetWantedLevel() > 3 || + pWanted->GetWantedLevel() > 2 && CTimer::GetTimeInMilliseconds() > LastTimeLawEnforcerCreated + 5000 || + pWanted->GetWantedLevel() > 1 && CTimer::GetTimeInMilliseconds() > LastTimeLawEnforcerCreated + 8000)) { + /* Last pWanted->GetWantedLevel() > 1 is unnecessary but I added it for better readability. */ /* Wouldn't be surprised it was there originally but was optimized out. */ carClass = COPS; carModel = ChoosePoliceCarModel(); }else{ carModel = ChooseModel(&zone, &vecTargetPos, &carClass); - if (carClass == COPS && pWanted->m_nWantedLevel >= 1) + if (carClass == COPS && pWanted->GetWantedLevel() >= 1) /* All cop spawns with wanted level are handled by condition above. */ /* In particular it means that cop cars never spawn if player has wanted level of 1. */ return; @@ -267,7 +267,7 @@ CCarCtrl::GenerateOneRandomCar() } if (!ThePaths.NewGenerateCarCreationCoors(vecTargetPos.x, vecTargetPos.y, frontX, frontY, preferredDistance, angleLimit, invertAngleLimitTest, &spawnPosition, &curNodeId, &nextNodeId, - &positionBetweenNodes, carClass == COPS && pWanted->m_nWantedLevel >= 1)) + &positionBetweenNodes, carClass == COPS && pWanted->GetWantedLevel() >= 1)) return; int16 colliding; CWorld::FindObjectsKindaColliding(spawnPosition, 10.0f, true, &colliding, 2, nil, false, true, true, false, false); @@ -331,7 +331,7 @@ CCarCtrl::GenerateOneRandomCar() } case COPS: pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE; - if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel != 0){ + if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->GetWantedLevel() != 0){ pVehicle->AutoPilot.m_nCruiseSpeed = CCarAI::FindPoliceCarSpeedForWantedLevel(pVehicle); pVehicle->AutoPilot.m_fMaxTrafficSpeed = pVehicle->AutoPilot.m_nCruiseSpeed / 2; pVehicle->AutoPilot.m_nCarMission = CCarAI::FindPoliceCarMissionForWantedLevel(); @@ -2654,7 +2654,7 @@ void CCarCtrl::FindLinksToGoWithTheseNodes(CVehicle* pVehicle) void CCarCtrl::GenerateEmergencyServicesCar(void) { - if (FindPlayerPed()->m_pWanted->m_nWantedLevel > 3) + if (FindPlayerPed()->m_pWanted->GetWantedLevel() > 3) return; if (NumFiretrucksOnDuty + NumAmbulancesOnDuty + NumParkedCars + NumMissionCars + NumLawEnforcerCars + NumRandomCars > MaxNumberOfCarsInUse) diff --git a/src/control/GameLogic.cpp b/src/control/GameLogic.cpp index 59c75dd4..19e0f83d 100644 --- a/src/control/GameLogic.cpp +++ b/src/control/GameLogic.cpp @@ -159,7 +159,7 @@ CGameLogic::Update() pPlayerInfo.m_WBState = WBSTATE_PLAYING; int takeMoney; - switch (pPlayerInfo.m_pPed->m_pWanted->m_nWantedLevel) { + switch (pPlayerInfo.m_pPed->m_pWanted->GetWantedLevel()) { case 0: case 1: takeMoney = 100; diff --git a/src/control/Garages.cpp b/src/control/Garages.cpp index 79c44dfd..a8e1f1cb 100644 --- a/src/control/Garages.cpp +++ b/src/control/Garages.cpp @@ -387,7 +387,7 @@ void CGarage::Update() m_eGarageState = GS_OPENING; DMAudio.PlayFrontEndSound(SOUND_GARAGE_OPENING, 1); bool bTakeMoney = false; - if (FindPlayerPed()->m_pWanted->m_nWantedLevel != 0) + if (FindPlayerPed()->m_pWanted->GetWantedLevel() != 0) bTakeMoney = true; FindPlayerPed()->m_pWanted->Reset(); CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE); diff --git a/src/control/Pickups.cpp b/src/control/Pickups.cpp index 857f74ec..96a8a670 100644 --- a/src/control/Pickups.cpp +++ b/src/control/Pickups.cpp @@ -129,7 +129,7 @@ CPickup::CanBePickedUp(CPlayerPed *player) bool cannotBePickedUp = (m_pObject->GetModelIndex() == MI_PICKUP_BODYARMOUR && player->m_fArmour > 99.5f) || (m_pObject->GetModelIndex() == MI_PICKUP_HEALTH && player->m_fHealth > 99.5f) - || (m_pObject->GetModelIndex() == MI_PICKUP_BRIBE && player->m_pWanted->m_nWantedLevel == 0) + || (m_pObject->GetModelIndex() == MI_PICKUP_BRIBE && player->m_pWanted->GetWantedLevel() == 0) || (m_pObject->GetModelIndex() == MI_PICKUP_KILLFRENZY && (CTheScripts::IsPlayerOnAMission() || CDarkel::FrenzyOnGoing() || !CGame::nastyGame)); return !cannotBePickedUp; } @@ -456,7 +456,7 @@ CPickups::GivePlayerGoodiesWithPickUpMI(int16 modelIndex, int playerIndex) DMAudio.PlayFrontEndSound(SOUND_PICKUP_BONUS, 0); return true; } else if (modelIndex == MI_PICKUP_BRIBE) { - int32 level = FindPlayerPed()->m_pWanted->m_nWantedLevel - 1; + int32 level = FindPlayerPed()->m_pWanted->GetWantedLevel() - 1; if (level < 0) level = 0; player->SetWantedLevel(level); DMAudio.PlayFrontEndSound(SOUND_PICKUP_BONUS, 0); diff --git a/src/control/Script.cpp b/src/control/Script.cpp index 09a696cf..e435f615 100644 --- a/src/control/Script.cpp +++ b/src/control/Script.cpp @@ -4083,7 +4083,7 @@ int8 CRunningScript::ProcessCommands200To299(int32 command) return 0; case COMMAND_IS_WANTED_LEVEL_GREATER: CollectParameters(&m_nIp, 2); - UpdateCompareFlag(CWorld::Players[ScriptParams[0]].m_pPed->m_pWanted->m_nWantedLevel > ScriptParams[1]); + UpdateCompareFlag(CWorld::Players[ScriptParams[0]].m_pPed->m_pWanted->GetWantedLevel() > ScriptParams[1]); return 0; case COMMAND_CLEAR_WANTED_LEVEL: CollectParameters(&m_nIp, 1); diff --git a/src/control/Script2.cpp b/src/control/Script2.cpp index 6cb078bb..9329b3bc 100644 --- a/src/control/Script2.cpp +++ b/src/control/Script2.cpp @@ -1033,7 +1033,7 @@ int8 CRunningScript::ProcessCommands400To499(int32 command) CollectParameters(&m_nIp, 1); CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; script_assert(pPed); - ScriptParams[0] = pPed->m_pWanted->m_nWantedLevel; + ScriptParams[0] = pPed->m_pWanted->GetWantedLevel(); StoreParameters(&m_nIp, 1); return 0; } diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp index 9d169716..2ce4e754 100644 --- a/src/core/Camera.cpp +++ b/src/core/Camera.cpp @@ -2783,7 +2783,7 @@ CCamera::TryToStartNewCamMode(int obbeMode) if (CReplay::IsPlayingBack()) return false; #endif - if(FindPlayerPed()->m_pWanted->m_nWantedLevel < 1) + if(FindPlayerPed()->m_pWanted->GetWantedLevel() < 1) return false; if(FindPlayerVehicle() == nil) return false; @@ -2811,7 +2811,7 @@ CCamera::TryToStartNewCamMode(int obbeMode) if (CReplay::IsPlayingBack()) return false; #endif - if(FindPlayerPed()->m_pWanted->m_nWantedLevel < 1) + if(FindPlayerPed()->m_pWanted->GetWantedLevel() < 1) return false; if(FindPlayerVehicle() == nil) return false; diff --git a/src/core/Pad.cpp b/src/core/Pad.cpp index 5e5f1326..95a107ee 100644 --- a/src/core/Pad.cpp +++ b/src/core/Pad.cpp @@ -226,7 +226,7 @@ void ArmourCheat() void WantedLevelUpCheat() { CHud::SetHelpMessage(TheText.Get("CHEAT5"), true); - FindPlayerPed()->SetWantedLevel(Min(FindPlayerPed()->m_pWanted->m_nWantedLevel + 2, 6)); + FindPlayerPed()->SetWantedLevel(Min(FindPlayerPed()->m_pWanted->GetWantedLevel() + 2, 6)); } void WantedLevelDownCheat() diff --git a/src/core/Wanted.h b/src/core/Wanted.h index de36c442..9f08e752 100644 --- a/src/core/Wanted.h +++ b/src/core/Wanted.h @@ -37,6 +37,7 @@ public: int32 NumOfHelisRequired(); void SetWantedLevel(int32); void SetWantedLevelNoDrop(int32 level); + int32 GetWantedLevel() { return m_nWantedLevel; } void RegisterCrime(eCrimeType type, const CVector &coors, uint32 id, bool policeDoesntCare); void RegisterCrime_Immediately(eCrimeType type, const CVector &coors, uint32 id, bool policeDoesntCare); void ClearQdCrimes(); diff --git a/src/peds/CopPed.cpp b/src/peds/CopPed.cpp index e518fae4..29612ccf 100644 --- a/src/peds/CopPed.cpp +++ b/src/peds/CopPed.cpp @@ -179,7 +179,7 @@ CCopPed::ClearPursuit(void) m_bZoneDisabled = false; ClearObjective(); if (IsPedInControl()) { - if (!m_pMyVehicle || wanted->m_nWantedLevel != 0) { + if (!m_pMyVehicle || wanted->GetWantedLevel() != 0) { if (m_pMyVehicle && (m_pMyVehicle->GetPosition() - GetPosition()).MagnitudeSqr() < sq(5.0f)) { m_nLastPedState = PED_IDLE; SetSeek((CEntity*)m_pMyVehicle, 2.5f); @@ -275,7 +275,7 @@ CCopPed::ScanForCrimes(void) if (!m_bIsInPursuit) { CPlayerPed *player = FindPlayerPed(); if ((m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER) - && player->m_pWanted->m_nWantedLevel == 0) { + && player->m_pWanted->GetWantedLevel() == 0) { if (player->m_pMyVehicle #ifdef FIX_BUGS @@ -291,7 +291,7 @@ void CCopPed::CopAI(void) { CWanted *wanted = FindPlayerPed()->m_pWanted; - int wantedLevel = wanted->m_nWantedLevel; + int wantedLevel = wanted->GetWantedLevel(); CPhysical *playerOrHisVeh = FindPlayerVehicle() ? (CPhysical*)FindPlayerVehicle() : (CPhysical*)FindPlayerPed(); if (wanted->m_bIgnoredByEveryone || wanted->m_bIgnoredByCops) { diff --git a/src/peds/PedAI.cpp b/src/peds/PedAI.cpp index 46476e55..f77a64b4 100644 --- a/src/peds/PedAI.cpp +++ b/src/peds/PedAI.cpp @@ -832,7 +832,7 @@ CPed::ProcessObjective(void) m_pMyVehicle->SetStatus(STATUS_PHYSICS); m_pMyVehicle->AutoPilot.m_nPrevRouteNode = 0; if (m_nPedType == PEDTYPE_COP) { - m_pMyVehicle->AutoPilot.m_nCruiseSpeed = (FindPlayerPed()->m_pWanted->m_nWantedLevel * 0.1f + 0.6f) * (GAME_SPEED_TO_CARAI_SPEED * m_pMyVehicle->pHandling->Transmission.fMaxCruiseVelocity); + m_pMyVehicle->AutoPilot.m_nCruiseSpeed = (FindPlayerPed()->m_pWanted->GetWantedLevel() * 0.1f + 0.6f) * (GAME_SPEED_TO_CARAI_SPEED * m_pMyVehicle->pHandling->Transmission.fMaxCruiseVelocity); m_pMyVehicle->AutoPilot.m_nCarMission = CCarAI::FindPoliceCarMissionForWantedLevel(); } else { m_pMyVehicle->AutoPilot.m_nCruiseSpeed = GAME_SPEED_TO_CARAI_SPEED * m_pMyVehicle->pHandling->Transmission.fMaxCruiseVelocity * 0.8f; diff --git a/src/peds/Population.cpp b/src/peds/Population.cpp index 53db7263..053cf5e4 100644 --- a/src/peds/Population.cpp +++ b/src/peds/Population.cpp @@ -582,7 +582,7 @@ CPopulation::AddToPopulation(float minDist, float maxDist, float minDistOffScree CVector playerCentreOfWorld = FindPlayerCentreOfWorld(CWorld::PlayerInFocus); CTheZones::GetZoneInfoForTimeOfDay(&playerCentreOfWorld, &zoneInfo); CWanted *wantedInfo = playerInfo->m_pPed->m_pWanted; - if (wantedInfo->m_nWantedLevel > 2) { + if (wantedInfo->GetWantedLevel() > 2) { if (ms_nNumCop < wantedInfo->m_MaxCops && !playerInfo->m_pPed->bInVehicle && (CCarCtrl::NumLawEnforcerCars >= wantedInfo->m_MaximumLawEnforcerVehicles || CCarCtrl::NumRandomCars >= playerInfo->m_nTrafficMultiplier * CCarCtrl::CarDensityMultiplier diff --git a/src/render/Hud.cpp b/src/render/Hud.cpp index f20397a3..2f7b9001 100644 --- a/src/render/Hud.cpp +++ b/src/render/Hud.cpp @@ -655,7 +655,7 @@ void CHud::Draw() CFont::SetColor(CRGBA(0, 0, 0, 255)); CFont::PrintString(fStarsX + SCREEN_SCALE_X_FIX(2.0f), SCREEN_SCALE_Y(87.0f) + SCREEN_SCALE_Y_FIX(2.0f), sPrintIcon); - if (FindPlayerPed()->m_pWanted->m_nWantedLevel > i + if (FindPlayerPed()->m_pWanted->GetWantedLevel() > i && (CTimer::GetTimeInMilliseconds() > FindPlayerPed()->m_pWanted->m_nLastWantedLevelChange + 2000 || CTimer::GetFrameCounter() & 4)) { diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp index 77173538..7e8c4702 100644 --- a/src/vehicles/Automobile.cpp +++ b/src/vehicles/Automobile.cpp @@ -240,7 +240,7 @@ CAutomobile::ProcessControl(void) // Improve grip of vehicles in certain cases bool strongGrip1 = false; bool strongGrip2 = false; - if(FindPlayerVehicle() && this != FindPlayerVehicle() && FindPlayerPed()->m_pWanted->m_nWantedLevel > 3 && + if(FindPlayerVehicle() && this != FindPlayerVehicle() && FindPlayerPed()->m_pWanted->GetWantedLevel() > 3 && (AutoPilot.m_nCarMission == MISSION_RAMPLAYER_FARAWAY || AutoPilot.m_nCarMission == MISSION_RAMPLAYER_CLOSE || AutoPilot.m_nCarMission == MISSION_BLOCKPLAYER_FARAWAY || AutoPilot.m_nCarMission == MISSION_BLOCKPLAYER_CLOSE) && FindPlayerSpeed().Magnitude() > 0.3f){ diff --git a/src/vehicles/Heli.cpp b/src/vehicles/Heli.cpp index 44e9a73f..98e1f5fa 100644 --- a/src/vehicles/Heli.cpp +++ b/src/vehicles/Heli.cpp @@ -474,7 +474,7 @@ CHeli::ProcessControl(void) // Shoot int shootTimeout; if (m_heliType == HELI_TYPE_RANDOM) { - switch (FindPlayerPed()->m_pWanted->m_nWantedLevel) { + switch (FindPlayerPed()->m_pWanted->GetWantedLevel()) { case 0: case 1: case 2: shootTimeout = 999999; break; |