diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/control/Bridge.cpp | 49 | ||||
-rw-r--r-- | src/control/CarCtrl.cpp | 8 | ||||
-rw-r--r-- | src/control/CarCtrl.h | 1 | ||||
-rw-r--r-- | src/control/Replay.cpp | 2 | ||||
-rw-r--r-- | src/core/Clock.cpp | 7 | ||||
-rw-r--r-- | src/core/Clock.h | 2 | ||||
-rw-r--r-- | src/core/Pad.h | 3 | ||||
-rw-r--r-- | src/core/Stats.cpp | 1 | ||||
-rw-r--r-- | src/core/Stats.h | 1 | ||||
-rw-r--r-- | src/core/Streaming.cpp | 2 | ||||
-rw-r--r-- | src/modelinfo/ModelIndices.h | 5 | ||||
-rw-r--r-- | src/render/Fluff.cpp | 828 | ||||
-rw-r--r-- | src/render/Fluff.h | 86 | ||||
-rw-r--r-- | src/render/Rubbish.cpp | 1 | ||||
-rw-r--r-- | src/render/Rubbish.h | 3 | ||||
-rw-r--r-- | src/vehicles/Automobile.cpp | 473 | ||||
-rw-r--r-- | src/vehicles/Automobile.h | 37 | ||||
-rw-r--r-- | src/vehicles/DamageManager.h | 2 | ||||
-rw-r--r-- | src/vehicles/HandlingMgr.cpp | 2 | ||||
-rw-r--r-- | src/vehicles/HandlingMgr.h | 4 | ||||
-rw-r--r-- | src/vehicles/Transmission.cpp | 93 | ||||
-rw-r--r-- | src/vehicles/Transmission.h | 1 | ||||
-rw-r--r-- | src/vehicles/Vehicle.cpp | 4 | ||||
-rw-r--r-- | src/vehicles/Vehicle.h | 2 |
24 files changed, 1548 insertions, 69 deletions
diff --git a/src/control/Bridge.cpp b/src/control/Bridge.cpp index 3215ea2d..81f43f32 100644 --- a/src/control/Bridge.cpp +++ b/src/control/Bridge.cpp @@ -46,6 +46,7 @@ void CBridge::Update() float liftHeight; + // Set bridge height and state if (CStats::CommercialPassed) { if (TimeOfBridgeBecomingOperational == 0) @@ -81,30 +82,6 @@ void CBridge::Update() liftHeight = 25.0; State = STATE_LIFT_PART_IS_UP; } - - // Move bridge part - if (liftHeight != OldLift) - { - pLiftPart->GetPosition().z = DefaultZLiftPart + liftHeight; - pLiftPart->GetMatrix().UpdateRW(); - pLiftPart->UpdateRwFrame(); - if (pLiftRoad) - { - pLiftRoad->GetPosition().z = DefaultZLiftRoad + liftHeight; - pLiftRoad->GetMatrix().UpdateRW(); - pLiftRoad->UpdateRwFrame(); - } - pWeight->GetPosition().z = DefaultZLiftWeight - liftHeight; - pWeight->GetMatrix().UpdateRW(); - pWeight->UpdateRwFrame(); - - OldLift = liftHeight; - } - - if (State == STATE_LIFT_PART_ABOUT_TO_MOVE_UP && OldState == STATE_LIFT_PART_IS_DOWN) - ThePaths.SetLinksBridgeLights(-330.0, -230.0, -700.0, -588.0, true); - else if (State == STATE_LIFT_PART_IS_DOWN && OldState == STATE_LIFT_PART_MOVING_DOWN) - ThePaths.SetLinksBridgeLights(-330.0, -230.0, -700.0, -588.0, false); } else { @@ -112,6 +89,30 @@ void CBridge::Update() TimeOfBridgeBecomingOperational = 0; State = STATE_BRIDGE_LOCKED; } + + // Move bridge part + if (liftHeight != OldLift) + { + pLiftPart->GetPosition().z = DefaultZLiftPart + liftHeight; + pLiftPart->GetMatrix().UpdateRW(); + pLiftPart->UpdateRwFrame(); + if (pLiftRoad) + { + pLiftRoad->GetPosition().z = DefaultZLiftRoad + liftHeight; + pLiftRoad->GetMatrix().UpdateRW(); + pLiftRoad->UpdateRwFrame(); + } + pWeight->GetPosition().z = DefaultZLiftWeight - liftHeight; + pWeight->GetMatrix().UpdateRW(); + pWeight->UpdateRwFrame(); + + OldLift = liftHeight; + } + + if (State == STATE_LIFT_PART_ABOUT_TO_MOVE_UP && OldState == STATE_LIFT_PART_IS_DOWN) + ThePaths.SetLinksBridgeLights(-330.0, -230.0, -700.0, -588.0, true); + else if (State == STATE_LIFT_PART_IS_DOWN && OldState == STATE_LIFT_PART_MOVING_DOWN) + ThePaths.SetLinksBridgeLights(-330.0, -230.0, -700.0, -588.0, false); } bool CBridge::ShouldLightsBeFlashing() { return State != STATE_LIFT_PART_IS_DOWN; } diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp index 7acfa64a..edf4d1ae 100644 --- a/src/control/CarCtrl.cpp +++ b/src/control/CarCtrl.cpp @@ -16,3 +16,11 @@ WRAPPER bool CCarCtrl::JoinCarWithRoadSystemGotoCoors(CVehicle*, CVector, bool) WRAPPER void CCarCtrl::JoinCarWithRoadSystem(CVehicle*) { EAXJMP(0x41F820); } WRAPPER void CCarCtrl::SteerAICarWithPhysics(CVehicle*) { EAXJMP(0x41DA60); } WRAPPER void CCarCtrl::UpdateCarOnRails(CVehicle*) { EAXJMP(0x418880); } + +bool +CCarCtrl::MapCouldMoveInThisArea(float x, float y) +{ + // bridge moves up and down + return x > -342.0f && x < -219.0f && + y > -677.0f && y < -580.0f; +} diff --git a/src/control/CarCtrl.h b/src/control/CarCtrl.h index a15279d3..7e3f70a9 100644 --- a/src/control/CarCtrl.h +++ b/src/control/CarCtrl.h @@ -13,6 +13,7 @@ public: static void JoinCarWithRoadSystem(CVehicle*); static void SteerAICarWithPhysics(CVehicle*); static void UpdateCarOnRails(CVehicle*); + static bool MapCouldMoveInThisArea(float x, float y); static int32 &NumLawEnforcerCars; static int32 &NumAmbulancesOnDuty; diff --git a/src/control/Replay.cpp b/src/control/Replay.cpp index 3ce9085f..29bdacd7 100644 --- a/src/control/Replay.cpp +++ b/src/control/Replay.cpp @@ -718,7 +718,7 @@ void CReplay::ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressI } vehicle->bEngineOn = true; if (vehicle->IsCar()) - ((CAutomobile*)vehicle)->m_nWheelsOnGround = 4; + ((CAutomobile*)vehicle)->m_nDriveWheelsOnGround = 4; CWorld::Remove(vehicle); CWorld::Add(vehicle); if (vehicle->IsBoat()) diff --git a/src/core/Clock.cpp b/src/core/Clock.cpp index 707b0e57..a97dcb5f 100644 --- a/src/core/Clock.cpp +++ b/src/core/Clock.cpp @@ -15,7 +15,7 @@ uint8 &CClock::ms_Stored_nGameClockHours = *(uint8*)0x95CD7B; uint8 &CClock::ms_Stored_nGameClockMinutes = *(uint8*)0x95CD9B; uint16 &CClock::ms_Stored_nGameClockSeconds = *(uint16*)0x95CC9C; uint32 &CClock::ms_nMillisecondsPerGameMinute = *(uint32*)0x8F2C64; -int32 &CClock::ms_nLastClockTick = *(int32*)0x9430E4; +uint32 &CClock::ms_nLastClockTick = *(uint32*)0x9430E4; bool &CClock::ms_bClockHasBeenStored = *(bool*)0x95CD82; void @@ -67,10 +67,7 @@ CClock::Update(void) } } } - ms_nGameClockSeconds += - 60 - * (CTimer::GetTimeInMilliseconds() - ms_nLastClockTick) - / ms_nMillisecondsPerGameMinute; + ms_nGameClockSeconds = 60 * (CTimer::GetTimeInMilliseconds() - ms_nLastClockTick) / ms_nMillisecondsPerGameMinute; } void diff --git a/src/core/Clock.h b/src/core/Clock.h index e11b2293..ea4263bd 100644 --- a/src/core/Clock.h +++ b/src/core/Clock.h @@ -9,7 +9,7 @@ class CClock static uint8 &ms_Stored_nGameClockMinutes; static uint16 &ms_Stored_nGameClockSeconds; static uint32 &ms_nMillisecondsPerGameMinute; - static int32 &ms_nLastClockTick; + static uint32 &ms_nLastClockTick; static bool &ms_bClockHasBeenStored; public: diff --git a/src/core/Pad.h b/src/core/Pad.h index f853a8cd..f84ca742 100644 --- a/src/core/Pad.h +++ b/src/core/Pad.h @@ -197,7 +197,7 @@ public: int16 Mode; int16 ShakeDur; uint8 ShakeFreq; - int8 bHornHistory[5]; + bool bHornHistory[5]; uint8 iCurrHornHistory; uint8 DisablePlayerControls; int8 bApplyBrakes; @@ -377,6 +377,7 @@ public: bool ArePlayerControlsDisabled(void) { return DisablePlayerControls != PLAYERCONTROL_ENABLED; } }; VALIDATE_SIZE(CPad, 0xFC); +extern CPad *Pads; //[2] #define IsButtonJustDown(pad, btn) \ (!(pad)->OldState.btn && (pad)->NewState.btn) diff --git a/src/core/Stats.cpp b/src/core/Stats.cpp index 921586bb..01bbf82e 100644 --- a/src/core/Stats.cpp +++ b/src/core/Stats.cpp @@ -4,6 +4,7 @@ int32 &CStats::DaysPassed = *(int32*)0x8F2BB8; int32 &CStats::HeadShots = *(int32*)0x8F647C; bool& CStats::CommercialPassed = *(bool*)0x8F4334; +bool& CStats::IndustrialPassed = *(bool*)0x8E2A68; int32 &CStats::NumberKillFrenziesPassed = *(int32*)0x8E287C; int32 &CStats::PeopleKilledByOthers = *(int32*)0x8E2C50; diff --git a/src/core/Stats.h b/src/core/Stats.h index 30058a59..c536465f 100644 --- a/src/core/Stats.h +++ b/src/core/Stats.h @@ -6,6 +6,7 @@ public: static int32 &DaysPassed; static int32 &HeadShots; static bool& CommercialPassed; + static bool& IndustrialPassed; static int32 &NumberKillFrenziesPassed; static int32 &PeopleKilledByOthers; diff --git a/src/core/Streaming.cpp b/src/core/Streaming.cpp index a23e35be..9d9241e4 100644 --- a/src/core/Streaming.cpp +++ b/src/core/Streaming.cpp @@ -1048,8 +1048,6 @@ CStreaming::RemoveReferencedTxds(int32 mem) return false; } -// TODO: RemoveCurrentZonesModels - void CStreaming::RemoveUnusedModelsInLoadedList(void) { diff --git a/src/modelinfo/ModelIndices.h b/src/modelinfo/ModelIndices.h index 135f3424..a0d3f70c 100644 --- a/src/modelinfo/ModelIndices.h +++ b/src/modelinfo/ModelIndices.h @@ -315,6 +315,11 @@ enum MI_TOYZ, MI_GHOST, + // leftovers on PC + MI_MIAMI_RCBARON = 154, + MI_MIAMI_RCRAIDER = 155, + MI_MIAMI_SPARROW = 159, + MI_GRENADE = 170, MI_AK47, MI_BASEBALL_BAT, diff --git a/src/render/Fluff.cpp b/src/render/Fluff.cpp index b1b8aa92..678b9f43 100644 --- a/src/render/Fluff.cpp +++ b/src/render/Fluff.cpp @@ -1,5 +1,831 @@ #include "common.h" #include "patcher.h" #include "Fluff.h" +#include "Camera.h" +#include "Sprite.h" +#include "Coronas.h" +#include "General.h" +#include "Timer.h" +#include "Clock.h" +#include "Pad.h" +#include "Weather.h" +#include "Stats.h" +#include "math/maths.h" +#include "Frontend.h" -WRAPPER void CMovingThings::Render(void) { EAXJMP(0x4FF210); } +uint8 ScrollCharSet[59][5] = { + { 0x00, 0x00, 0x00, 0x00, 0x00 }, // ' ' + { 0x00, 0x00, 0x1D, 0x00, 0x00 }, // '!' + { 0x00, 0x00, 0x00, 0x00, 0x00 }, // '"' + { 0x0A, 0x1F, 0x0A, 0x1F, 0x0A }, // '#' + { 0x00, 0x09, 0x1F, 0x12, 0x00 }, // '$' + { 0x18, 0x18, 0x00, 0x03, 0x03 }, // '%' + { 0x00, 0x00, 0x00, 0x00, 0x00 }, // '&' + { 0x00, 0x00, 0x00, 0x00, 0x00 }, // ''' + { 0x01, 0x02, 0x04, 0x08, 0x10 }, // '(' + { 0x00, 0x00, 0x18, 0x00, 0x00 }, // ')' + { 0x15, 0x04, 0x1F, 0x04, 0x15 }, // '*' + { 0x00, 0x04, 0x0E, 0x04, 0x00 }, // '+' + { 0x00, 0x00, 0x03, 0x00, 0x00 }, // ',' + { 0x00, 0x04, 0x04, 0x04, 0x00 }, // '-' + { 0x00, 0x00, 0x01, 0x00, 0x00 }, // '.' + { 0x00, 0x00, 0x00, 0x00, 0x00 }, // '/' + { 0x0E, 0x11, 0x11, 0x11, 0x0E }, // '0' + { 0x01, 0x09, 0x1F, 0x01, 0x01 }, // '1' + { 0x03, 0x15, 0x15, 0x15, 0x09 }, // '2' + { 0x11, 0x11, 0x15, 0x15, 0x0A }, // '3' + { 0x02, 0x06, 0x0A, 0x1F, 0x02 }, // '4' + { 0x1D, 0x15, 0x15, 0x15, 0x12 }, // '5' + { 0x0E, 0x15, 0x15, 0x15, 0x12 }, // '6' + { 0x18, 0x10, 0x13, 0x14, 0x18 }, // '7' + { 0x0A, 0x15, 0x15, 0x15, 0x0A }, // '8' + { 0x08, 0x15, 0x15, 0x15, 0x0E }, // '9' + { 0x00, 0x00, 0x0A, 0x00, 0x00 }, // ':' + { 0x18, 0x18, 0x00, 0x03, 0x03 }, // ';' + { 0x04, 0x08, 0x1F, 0x08, 0x04 }, // '<' + { 0x00, 0x0A, 0x0A, 0x0A, 0x00 }, // '=' + { 0x04, 0x02, 0x1F, 0x02, 0x04 }, // '>' + { 0x10, 0x10, 0x15, 0x14, 0x1D }, // '?' + { 0x00, 0x1C, 0x14, 0x1C, 0x00 }, // '@' + { 0x0F, 0x12, 0x12, 0x12, 0x0F }, // 'A' + { 0x1F, 0x15, 0x15, 0x15, 0x0A }, // 'B' + { 0x0E, 0x11, 0x11, 0x11, 0x0A }, // 'C' + { 0x1F, 0x11, 0x11, 0x11, 0x0E }, // 'D' + { 0x1F, 0x15, 0x15, 0x11, 0x11 }, // 'E' + { 0x1F, 0x14, 0x14, 0x10, 0x10 }, // 'F' + { 0x0E, 0x11, 0x15, 0x15, 0x06 }, // 'G' + { 0x1F, 0x04, 0x04, 0x04, 0x1F }, // 'H' + { 0x11, 0x11, 0x1F, 0x11, 0x11 }, // 'I' + { 0x02, 0x01, 0x01, 0x01, 0x1E }, // 'J' + { 0x1F, 0x04, 0x0C, 0x12, 0x01 }, // 'K' + { 0x1F, 0x01, 0x01, 0x01, 0x01 }, // 'L' + { 0x1F, 0x08, 0x06, 0x08, 0x1F }, // 'M' + { 0x1F, 0x08, 0x04, 0x02, 0x1F }, // 'N' + { 0x0E, 0x11, 0x11, 0x11, 0x0E }, // 'O' + { 0x1F, 0x12, 0x12, 0x12, 0x0C }, // 'P' + { 0x0C, 0x12, 0x12, 0x13, 0x0D }, // 'Q' + { 0x1F, 0x14, 0x14, 0x16, 0x09 }, // 'R' + { 0x09, 0x15, 0x15, 0x15, 0x02 }, // 'S' + { 0x10, 0x10, 0x1F, 0x10, 0x10 }, // 'T' + { 0x1E, 0x01, 0x01, 0x01, 0x1E }, // 'U' + { 0x1C, 0x02, 0x01, 0x02, 0x1C }, // 'V' + { 0x1E, 0x01, 0x06, 0x01, 0x1E }, // 'W' + { 0x11, 0x0A, 0x04, 0x0A, 0x11 }, // 'X' + { 0x18, 0x04, 0x03, 0x04, 0x18 }, // 'Y' + { 0x11, 0x13, 0x15, 0x19, 0x11 } // 'Z' +}; + +// ---------- CMovingThings ---------- +enum eScrollBarTypes +{ + SCROLL_BUSINESS, + SCROLL_TRAFFIC, + SCROLL_ENTERTAINMENT, + SCROLL_AIRPORT_DOORS, + SCROLL_AIRPORT_FRONT, + SCROLL_STORE, + SCROLL_USED_CARS +}; + +CScrollBar aScrollBars[11]; +CTowerClock aTowerClocks[2]; +CDigitalClock aDigitalClocks[3]; + +void CMovingThings::Init() +{ + /* + * Some unused code about CMovingThing was here... + */ + + // Initialize scroll bars + aScrollBars[0].Init(CVector( 228.3f, -669.0f, 39.0f ), SCROLL_BUSINESS, 0.0, 0.5, 0.5, 255, 128, 0, 0.3); + aScrollBars[1].Init(CVector( 772.0f, 164.0f, -9.5f ), SCROLL_TRAFFIC, 0.0, 0.5, 0.25, 128, 255, 0, 0.3); + aScrollBars[2].Init(CVector(-1089.61f, -584.224f, 13.246f), SCROLL_AIRPORT_DOORS, 0.0, -0.1706, 0.107, 255, 0, 0, 0.11); + aScrollBars[3].Init(CVector(-1089.61f, -602.04602f, 13.246f), SCROLL_AIRPORT_DOORS, 0.0, -0.1706, 0.107, 0, 255, 0, 0.11); + aScrollBars[4].Init(CVector(-1089.61f, -619.81702f, 13.246f), SCROLL_AIRPORT_DOORS, 0.0, -0.1706, 0.107, 255, 128, 0, 0.11); + aScrollBars[5].Init(CVector(-754.578f, -633.50897f, 18.411f), SCROLL_AIRPORT_FRONT, 0.0, 0.591, 0.52, 100, 100, 255, 0.3); + aScrollBars[6].Init(CVector( -754.578f, -586.672f, 18.411f), SCROLL_AIRPORT_FRONT, 0.0, 0.591, 0.52, 100, 100, 255, 0.3); + aScrollBars[7].Init(CVector( 85.473f, -1069.512f, 30.5f ), SCROLL_STORE, 0.625, -0.3125, 0.727, 100, 100, 255, 0.5); + aScrollBars[8].Init(CVector( 74.823f, -1086.879f, 31.495f), SCROLL_ENTERTAINMENT, -0.2083, 0.1041, 0.5, 255, 255, 128, 0.3); + aScrollBars[9].Init(CVector( -36.459f, -1031.2371f, 32.534f), SCROLL_ENTERTAINMENT, -0.1442, 0.0721, 0.229, 150, 255, 50, 0.3); + aScrollBars[10].Init(CVector( 1208.0f, -62.208f, 19.157f), SCROLL_USED_CARS, 0.0642, -0.20365, 0.229, 255, 128, 0, 0.3); + + // Initialize tower clocks + aTowerClocks[0].Init(CVector(59.4f, -1081.3f, 54.15f), -1.0f, 0.0f, 0, 0, 0, 80.0f, 2.0f); + aTowerClocks[1].Init(CVector(55.4f, -1083.6f, 54.15f), 0.0f, -1.0f, 0, 0, 0, 80.0f, 2.0f); + + // Initialize digital clocks + CVector2D sz(3.7f, 2.144f); + sz.Normalise(); + aDigitalClocks[0].Init( + CVector(54.485f - sz.x * 0.05f + sz.y * 0.3f, -1081.679f - sz.y * 0.05f - sz.x * 0.3f, 32.803f), + sz.y, -sz.x, 255, 0, 0, 100.0f, 0.8f + ); + aDigitalClocks[1].Init( + CVector(60.564f + sz.x * 0.05f - sz.y * 0.3f, -1083.089f + sz.y * 0.05f + sz.x * 0.3f, 32.803f), + -sz.y, sz.x, 0, 0, 255, 100.0f, 0.8f + ); + aDigitalClocks[2].Init( + CVector(58.145f - sz.y * 0.05f - sz.x * 0.3f, -1079.268f + sz.x * 0.05f - sz.y * 0.3f, 32.803f), + -sz.x, -sz.y, 0, 255, 0, 100.0f, 0.8f + ); +} + +void CMovingThings::Shutdown() +{ + int i; + for (i = 0; i < 11; ++i) + aScrollBars[i].SetVisibility(false); + for (i = 0; i < 2; ++i) + aTowerClocks[i].SetVisibility(false); + for (i = 0; i < 3; ++i) + aDigitalClocks[i].SetVisibility(false); +} + +void CMovingThings::Update() +{ + /* + * Some unused code about CMovingThing was here... + */ + + int i; + for (i = 0; i < 11; ++i) + { + if (aScrollBars[i].IsVisible() || (CTimer::GetFrameCounter() + i) % 8 == 0) + aScrollBars[i].Update(); + } + for (i = 0; i < 2; ++i) + { + if (aTowerClocks[i].IsVisible() || (CTimer::GetFrameCounter() + i) % 8 == 0) + aTowerClocks[i].Update(); + } + for (i = 0; i < 3; ++i) + { + if (aDigitalClocks[i].IsVisible() || (CTimer::GetFrameCounter() + i) % 8 == 0) + aDigitalClocks[i].Update(); + } +} + +void CMovingThings::Render() +{ + int i; + for (i = 0; i < 11; ++i) + { + if (aScrollBars[i].IsVisible()) + aScrollBars[i].Render(); + } + for (i = 0; i < 2; ++i) + { + if (aTowerClocks[i].IsVisible()) + aTowerClocks[i].Render(); + } + for (i = 0; i < 3; ++i) + { + if (aDigitalClocks[i].IsVisible()) + aDigitalClocks[i].Render(); + } +} + +// ---------- CMovingThing ---------- +WRAPPER void CMovingThing::Update() { EAXJMP(0x4FF290); } +WRAPPER void CMovingThing::AddToList() { EAXJMP(0x4FF320); } +WRAPPER void CMovingThing::RemoveFromList() { EAXJMP(0x4FF340); } + +// ---------- Find message functions ---------- +const char* FindTunnelMessage() +{ + if (CStats::CommercialPassed) + return "LIBERTY TUNNEL HAS BEEN OPENED TO ALL TRAFFIC . . . "; + + if (CStats::IndustrialPassed) + return "FIRST PHASE LIBERTY TUNNEL HAS BEEN COMPLETED . . . "; + + return "FIRST PHASE LIBERTY TUNNEL ABOUT TO BE COMPLETED . . . "; +} + +const char* FindBridgeMessage() +{ + if (CStats::CommercialPassed) + return "STAUNTON LIFT BRIDGE IS OPERATIONAL AGAIN "; + + if (CStats::IndustrialPassed) + return "LONG DELAYS BEHIND US AS CALLAHAN BRIDGE IS FIXED . . . STAUNTON LIFT BRIDGE STUCK OPEN "; + + return "CHAOS AS CALLAHAN BRIDGE IS UNDER REPAIR. . . "; +} + +char String_Time[] = "THE TIME IS 12:34 "; +const char* FindTimeMessage() +{ + String_Time[12] = '0' + CClock::GetHours() / 10; + String_Time[13] = '0' + CClock::GetHours() % 10; + String_Time[15] = '0' + CClock::GetMinutes() / 10; + String_Time[16] = '0' + CClock::GetMinutes() % 10; + return String_Time; +} + +char String_DigitalClock[] = "12:34"; +const char* FindDigitalClockMessage() +{ + if (((CTimer::GetTimeInMilliseconds() >> 10) & 7) < 6) + { + String_DigitalClock[0] = '0' + CClock::GetHours() / 10; + String_DigitalClock[1] = '0' + CClock::GetHours() % 10; + String_DigitalClock[2] = CTimer::GetTimeInMilliseconds() & 0x200 ? ':' : ' '; + String_DigitalClock[3] = '0' + CClock::GetMinutes() / 10; + String_DigitalClock[4] = '0' + CClock::GetMinutes() % 10; + } + else + { + int temperature = 13.0f - 6.0f * Cos((CClock::GetMinutes() + 60.0f * CClock::GetHours()) * 0.0043611112f - 1.0f); + String_DigitalClock[0] = '0' + temperature / 10; + if (String_DigitalClock[0] == '0') + String_DigitalClock[0] = ' '; + String_DigitalClock[1] = '0' + temperature % 10; + String_DigitalClock[2] = ' '; + String_DigitalClock[3] = '@'; + String_DigitalClock[4] = 'C'; + } + return String_DigitalClock; +} + +// ---------- CScrollBar ---------- +void CScrollBar::Init(CVector position, uint8 type, float sizeX, float sizeY, float sizeZ, uint8 red, uint8 green, uint8 blue, float scale) +{ + for (int i = 0; i < 40; ++i) + m_MessageBar[i] = 0; + + m_pMessage = ". "; + m_MessageCurrentChar = 0; + m_MessageLength = 2; + + m_Counter = 0; + m_bVisible = false; + m_Position = position; + m_Type = type; + m_Size.x = sizeX; + m_Size.y = sizeY; + m_Size.z = sizeZ; + m_uRed = red; + m_uGreen = green; + m_uBlue = blue; + m_fScale = scale; +} + +void CScrollBar::Update() +{ + float distanceFromCamera = (TheCamera.GetPosition() - m_Position).Magnitude(); + if (distanceFromCamera > 100.0f) + { + m_bVisible = false; + return; + } + + m_bVisible = true; + + if (distanceFromCamera < 75.0f) + m_fIntensity = 1.0f; + else + m_fIntensity = 1.0f - 4.0f * (distanceFromCamera - 75.0f) / 100.0f; + + m_Counter = (m_Counter + 1) % 8; + + // if message is fully printed, load up the next one + if (m_Counter == 0 && ++m_MessageCurrentChar >= m_MessageLength) + { + const char* previousMessage = m_pMessage; + switch (m_Type) + { + case SCROLL_BUSINESS: + while (previousMessage == m_pMessage) + { + switch (CGeneral::GetRandomNumber() % 7) + { + case 0: + m_pMessage = "SHARES UYE<10% DWD<20% NDWE>22% . . . "; + break; + case 1: + m_pMessage = "CRIME WAVE HITS LIBERTY CITY . . . "; + break; + case 2: + m_pMessage = "SHARES OBR>29% MADD<76% LEZ<11% ADAMSKI>53% AAG>110%. . . "; + break; + case 3: + m_pMessage = FindTunnelMessage(); + break; + case 4: + m_pMessage = FindBridgeMessage(); + break; + case 5: + m_pMessage = FindTimeMessage(); + break; + case 6: + if (CMenuManager::m_PrefsLanguage == LANGUAGE_FRENCH || CMenuManager::m_PrefsLanguage == LANGUAGE_GERMAN) + m_pMessage = FindTimeMessage(); + else + m_pMessage = "WWW.GRANDTHEFTAUTO3.COM "; + break; + } + } + break; + case SCROLL_TRAFFIC: + while (previousMessage == m_pMessage) + { + switch (CGeneral::GetRandomNumber() % 8) + { + case 0: + m_pMessage = "DRIVE CAREFULLY . . . "; + break; + case 1: + m_pMessage = "RECENT WAVE OF CARJACKINGS. KEEP YOUR DOORS LOCKED !!! "; + break; + case 2: + m_pMessage = "CHECK YOUR SPEED . . . "; + break; + case 3: + m_pMessage = "KEEP YOUR EYES ON THE ROAD AND NOT ON THIS SIGN "; + break; + case 4: + if (CWeather::Foggyness > 0.5) + m_pMessage = "POOR VISIBILITY ! "; + else if (CWeather::WetRoads > 0.5) + m_pMessage = "ROADS ARE SLIPPERY ! "; + else + m_pMessage = "ENJOY YOUR TRIP "; + break; + case 5: + m_pMessage = FindTunnelMessage(); + break; + case 6: + m_pMessage = FindBridgeMessage(); + break; + case 7: + m_pMessage = FindTimeMessage(); + break; + } + } + break; + case SCROLL_ENTERTAINMENT: + while (previousMessage == m_pMessage) + { + switch (CGeneral::GetRandomNumber() % 12) + { + case 0: + m_pMessage = " )69TH STREET) STILL HOLDS TOP POSITION THIS MONTH AT THE BOX-OFFICE WITH )MY FAIR LADYBOY) JUST CREEPING UP BEHIND. "; + break; + case 1: + m_pMessage = " TALKING OF )FANNIE). THERE IS STILL TIME TO CATCH THIS LOVELY FAMILY MUSICAL, ABOUT THE ORPHAN WHO IS SO EASILY TAKEN IN BY ANY MAN WITH LOADS OF MONEY. "; + break; + case 2: + m_pMessage = " DO NOT MISS )GTA3, THE MUSICAL) . . . "; + break; + case 3: + m_pMessage = + " STILL RUNNING ARE )RATS) AND )GUYS AND DOGS), BETWEEN THEN THEY SHOULD HAVE THE LEGS TO LAST TILL THE AND OF THE YEAR. . . " + " ALSO FOR FOUR LEGGED FANS, THE STAGE VERSION OF THE GRITTY REALISTIC )SATERDAY NIGHT BEAVER) OPENED LAST WEEKEND," + " AND I FOR ONE CERTAINLY ENJOYED THAT. "; + break; + case 4: + m_pMessage = + " NOW SHOWING STATE-WIDE, ARNOLD STEELONE, HOLLYWOODS BEST LIVING SPECIAL EFFECT, APPEARS AGAIN AS A HALF_MAN," + " HALF ANDROID IN THE HALF-BAKED ROMP, )TOP DOWN CITY). AN HOMAGE TO HIS EARLIER TWO MULTI_MILLION MAKING MOVIES," + " IN WHICH HE PLAYED TWO-DEE, AN OUT OF CONTROL MONSTER, INTENT ON CORRUPTING CIVILISATION! "; + break; + case 5: + m_pMessage = + " ALSO APPEARING THIS WEEK )HALF-COCKED) SEES CHUCK SCHWARTZ UP TO HIS USUAL NONSENSE AS HE TAKES ON HALF OF LIBERTY CITY" + " IN AN ATTEMPT TO SAVE HIS CROSS-DRESSING LADY-BOY SIDEKICK, )MISS PING-PONG), FROM A GANG OF RUTHLESS COSMETIC SURGEONS. "; + break; + case 6: + m_pMessage = + " STILL SHOWING: )SOLDIERS OF MISFORTUNE), ATTROCIOUS ACTING WHICH SEES BOYZ 2 GIRLZ) TRANSITION FROM THE CHARTS TO THE BIG SCREEN," + " AT LEAST THEY ALL DIE AT THE END. . . "; + break; + case 7: + m_pMessage = + " )BADFELLAS) IS STILL GOING STRONG WITH CROWDS ALMOST BEING PUSHED INTO CINEMAS TO SEE THIS ONE." + " ANOTHER ONE WORTH LOOKING INTO IS )THE TUNNEL). "; + break; + case 8: + m_pMessage = FindTunnelMessage(); + break; + case 9: + m_pMessage = FindBridgeMessage(); + break; + case 10: + m_pMessage = FindTimeMessage(); + break; + case 11: + m_pMessage = "WWW.ROCKSTARGAMES.COM "; + break; + } + } + break; + case SCROLL_AIRPORT_DOORS: + while (previousMessage == m_pMessage) + { + switch (CGeneral::GetRandomNumber() % 4) + { + case 0: + m_pMessage = "WELCOME TO LIBERTY CITY . . . "; + break; + case 1: + m_pMessage = "PLEASE HAVE YOUR PASSPORT READY . . . "; + break; + case 2: + m_pMessage = "PLACE KEYS, FIREARMS, CHANGE AND OTHER METAL OBJECTS ON THE TRAY PLEASE . . . "; + break; + case 3: + m_pMessage = FindTimeMessage(); + break; + } + } + break; + case SCROLL_AIRPORT_FRONT: + while (previousMessage == m_pMessage) + { + switch (CGeneral::GetRandomNumber() % 4) + { + case 0: + m_pMessage = "WELCOME TO FRANCIS INTERNATIONAL AIRPORT . . . "; + break; + case 1: + m_pMessage = "PLEASE DO NOT LEAVE LUGGAGE UNATTENDED . . . "; + break; + case 2: + m_pMessage = "FOLLOW 1 FOR LONG AND SHORT TERM PARKING "; + break; + case 3: + m_pMessage = FindTimeMessage(); + break; + } + } + break; + case SCROLL_STORE: + while (previousMessage == m_pMessage) + { + switch (CGeneral::GetRandomNumber() % 10) + { + case 0: + m_pMessage = "WWW.ROCKSTARGAMES.COM "; + break; + case 1: + m_pMessage = "GTA3 OUT NOW . . . "; + break; + case 2: + m_pMessage = "OUR STUFF IS CHEAP CHEAP CHEAP "; + break; + case 3: + m_pMessage = "BUY 12 CDS GET ONE FREE . . . "; + break; + case 4: + m_pMessage = "APPEARING IN SHOP SOON, )THE BLOODY CHOPPERS), WITH THEIR NEW ALBUM, )IS THAT MY DAUGHTER?) "; + break; + case 5: + m_pMessage = "THIS MONTH IS OUR CRAZY CLEAROUT MONTH, EVERYTHING MUST GO, CDS, DVDS, STAFF, EVEN OUR CARPETS! "; + break; + case 6: + m_pMessage = + "OUT THIS WEEK: THE THEME TUNE TO )BOYS TO GIRLS) FIRST MOVIE )SOLDIERS OF MISFORTUNE), " + "THE SINGLE )LET ME IN YOU)RE BODY-BAG) IS TAKEN FROM THE SOUNDTRACK ALBUM, )BOOT CAMP BOYS). " + "ALSO INCLUDES THE SMASH SINGLE, )PRAY IT GOES OK). "; + break; + case 7: + m_pMessage = + "ALBUMS OUT THIS WEEK: MARYDANCING, )MUTHA O) CHRIST), FEATURING THE SINGLE )WASH HIM OFF), " + "ALSO CRAIG GRAYS) DEBUT, )FADE AWAY), INCLUDES THE SINGLE OF THE SAME NAME. . . "; + break; + case 8: + m_pMessage = + "ON THE FILM FRONT, A NELY COMPILED COMPILATION OF ARNOLD STEELONES GREATEST MOVIES ON DVD. " + "THE PACK INCLUDES THE EARLY )BY-CEP), THE CULT CLASSIC )FUTURE ANNHILATOR), AND THE HILARIOUS CROSS-DRESSING COMEDY )SISTERS). " + "ONE FOR ALL THE FAMILY. . . "; + break; + case 9: + m_pMessage = (char*)FindTimeMessage(); + break; + } + } + break; + case SCROLL_USED_CARS: + while (previousMessage == m_pMessage) + { + switch (CGeneral::GetRandomNumber() % 11) + { + case 0: + m_pMessage = "QUICK, TAKE A LOOK AT OUR CURRENT STOCK )CAUSE THESE AUTOS ARE MOVIN) FAST . . . "; + break; + case 1: + m_pMessage = "THAT)S RIGHT, HERE AT )CAPITAL AUTO SALES) OUR VEHICLES ARE SO GOOD THAT THEY PRACTICALLY DRIVE THEMSELVES OFF OUR LOT . . . "; + break; + case 2: + m_pMessage = "EASY CREDIT ON ALL CARS . . . "; + break; + case 3: + m_pMessage = "FEEL LIKE A STUD IN ONE OF OUR STALLIONS OR TEST-DRIVE OUR BANSHEE, IT)S A REAL STEAL!!! "; + break; + case 4: + m_pMessage = "TRY OUR HARDY PERENNIAL, IT)LL LAST YOU THE WHOLE YEAR. OUR BOBCATS AIN)T NO PUSSIES EITHER!!! "; + break; + case 5: + m_pMessage = "IF IT)S A GUARANTEE YOU'RE AFTER, GO SOMEWHERE ELSE, )CAPITAL) CARS ARE THAT GOOD THEY DON)T NEED GUARANTEES!!! "; + break; + case 6: + m_pMessage = "TOP DOLLAR OFFERED FOR YOUR OLD WHEELS, NOT YOUR CAR, JUST IT)S WHEELS. . . "; + break; + case 7: + m_pMessage = "THAT)S RIGHT WE)RE CAR SILLY. TEST DRIVE ANY CAR, YOU WON)T WANT TO BRING IT BACK!!! "; + break; + case 8: + m_pMessage = "FREE FLUFFY DICE WITH ALL PURCHASES. . ."; + break; + case 9: + if (CMenuManager::m_PrefsLanguage == LANGUAGE_FRENCH || CMenuManager::m_PrefsLanguage == LANGUAGE_GERMAN) + m_pMessage = "QUICK, TAKE A LOOK AT OUR CURRENT STOCK )CAUSE THESE AUTOS ARE MOVIN) FAST . . . "; + else + m_pMessage = "HTTP:((ROCKSTARGAMES.COM(GRANDTHEFTAUTO3(CAPITALAUTOS "; + break; + case 10: + m_pMessage = FindTimeMessage(); + break; + } + } + break; + } + + m_MessageLength = strlen(m_pMessage); + m_MessageCurrentChar = 0; + } + + // Scroll + for (int i = 0; i < 39; i++) + m_MessageBar[i] = m_MessageBar[i + 1]; + m_MessageBar[39] = m_Counter < 5 ? ScrollCharSet[m_pMessage[m_MessageCurrentChar] - ' '][m_Counter] : 0; + + // Introduce some random displaying glitches; signs aren't supposed to be perfect :P + switch (CGeneral::GetRandomNumber() & 0xFF) + { + case 0x0D: m_MessageBar[39] = 0; break; + case 0xE3: m_MessageBar[39] = 0xE3; break; + case 0x64: m_MessageBar[39] = ~m_MessageBar[39]; break; + } +} + +void CScrollBar::Render() +{ + if (!TheCamera.IsSphereVisible(m_Position, 2.0f * 20.0f * (ABS(m_Size.x) + ABS(m_Size.y)))) + return; + + CSprite::InitSpriteBuffer(); + + // Calculate intensity of colours + uint8 r = m_fIntensity * m_uRed; + uint8 g = m_fIntensity * m_uGreen; + uint8 b = m_fIntensity * m_uBlue; + + // Set render states + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE); + RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCoronaTexture[0])); + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE); + + CVector coronaCoord, screenCoord; + float screenW, screenH; + for (int i = 1; i < 40; ++i) + { + for (int j = 0; j < 5; ++j) + { + coronaCoord.x = m_Position.x + m_Size.x * i; + coronaCoord.y = m_Position.y + m_Size.y * i; + coronaCoord.z = m_Position.z + m_Size.z * j; + + // Render main coronas + if (m_MessageBar[i] & (1 << j)) + { + if (CSprite::CalcScreenCoors(coronaCoord, screenCoord, &screenW, &screenH, true)) + { + CSprite::RenderBufferedOneXLUSprite( + screenCoord.x, screenCoord.y, screenCoord.z, + screenW * m_fScale, screenH * m_fScale, + r, g, b, + 255, 1.0f / screenCoord.z, 255); + } + } + // Render smaller and faded coronas for a trailing effect + else if (m_MessageBar[i - 1] & (1 << j)) + { + if (CSprite::CalcScreenCoors(coronaCoord, screenCoord, &screenW, &screenH, true)) + { + CSprite::RenderBufferedOneXLUSprite( + screenCoord.x, screenCoord.y, screenCoord.z, + screenW * m_fScale * 0.8f, + screenH * m_fScale * 0.8f, + r / 2, + g / 2, + b / 2, + 255, 1.0 / screenCoord.z, 255); + } + } + } + } + + CSprite::FlushSpriteBuffer(); +} + +// ---------- CTowerClock ---------- +void CTowerClock::Init(CVector position, float sizeX, float sizeY, uint8 red, uint8 green, uint8 blue, float drawDistance, float scale) +{ + m_bVisible = false; + m_Position = position; + m_Size.x = sizeX; + m_Size.y = sizeY; + m_Size.z = 0.0f; + m_uRed = red; + m_uGreen = green; + m_uBlue = blue; + m_fDrawDistance = drawDistance; + m_fScale = scale; +} + +void CTowerClock::Update() +{ + float distanceFromCamera = (TheCamera.GetPosition() - m_Position).Magnitude(); + if (distanceFromCamera < m_fDrawDistance) + { + m_bVisible = true; + if (distanceFromCamera < 0.75f * m_fDrawDistance) + m_fIntensity = 1.0f; + else + m_fIntensity = 1.0f - (distanceFromCamera - 0.75f * m_fDrawDistance) * 4.0f / m_fDrawDistance; + } + else + m_bVisible = false; +} + +RwIm3DVertex TempV[4]; +void CTowerClock::Render() +{ + if (TheCamera.IsSphereVisible(m_Position, m_fScale)) + { + // Calculate angle for each clock index + float angleHour = 2.0f * (float)PI * (CClock::GetMinutes() + 60.0f * CClock::GetHours()) / 720.0f; + float angleMinute = 2.0f * (float)PI * (CClock::GetSeconds() + 60.0f * CClock::GetMinutes()) / 3600.0f; + + // Prepare render states + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil); + + // Set vertices colors + RwIm3DVertexSetRGBA(&TempV[0], m_uRed, m_uGreen, m_uBlue, (uint8)(m_fIntensity * 255.0f)); + RwIm3DVertexSetRGBA(&TempV[1], m_uRed, m_uGreen, m_uBlue, (uint8)(m_fIntensity * 255.0f)); + RwIm3DVertexSetRGBA(&TempV[2], m_uRed, m_uGreen, m_uBlue, (uint8)(m_fIntensity * 255.0f)); + RwIm3DVertexSetRGBA(&TempV[3], m_uRed, m_uGreen, m_uBlue, (uint8)(m_fIntensity * 255.0f)); + + // Set vertices position + RwIm3DVertexSetPos(&TempV[0], m_Position.x, m_Position.y, m_Position.z); + RwIm3DVertexSetPos( + &TempV[1], + m_Position.x + Sin(angleMinute) * m_fScale * m_Size.x, + m_Position.y + Sin(angleMinute) * m_fScale * m_Size.y, + m_Position.z + Cos(angleMinute) * m_fScale; + ); + RwIm3DVertexSetPos(&TempV[2], m_Position.x, m_Position.y, m_Position.z); + RwIm3DVertexSetPos( + &TempV[3], + m_Position.x + Sin(angleHour) * 0.75f * m_fScale * m_Size.x, + m_Position.y + Sin(angleHour) * 0.75f * m_fScale * m_Size.y, + m_Position.z + Cos(angleHour) * 0.75f * m_fScale; + ); + + // Stupid thing that does absolutely nothing + LittleTest(); + + // Draw lines + if (RwIm3DTransform(TempV, 4, nil, 0)) + { + RwIm3DRenderLine(0, 1); + RwIm3DRenderLine(2, 3); + RwIm3DEnd(); + } + } +} + +// ---------- CDigitalClock ---------- +void CDigitalClock::Init(CVector position, float sizeX, float sizeY, uint8 red, uint8 green, uint8 blue, float drawDistance, float scale) +{ + m_bVisible = false; + m_Position = position; + m_Size.x = sizeX; + m_Size.y = sizeY; + m_Size.z = 0.0f; + m_uRed = red; + m_uGreen = green; + m_uBlue = blue; + m_fDrawDistance = drawDistance; + m_fScale = scale; +} + +void CDigitalClock::Update() +{ + float distanceFromCamera = (TheCamera.GetPosition() - m_Position).Magnitude(); + if (distanceFromCamera < m_fDrawDistance) + { + m_bVisible = true; + if (distanceFromCamera < 0.75f * m_fDrawDistance) + m_fIntensity = 1.0f; + else + m_fIntensity = 1.0f - (distanceFromCamera - 0.75f * m_fDrawDistance) * 4.0f / m_fDrawDistance; + } + else + m_bVisible = false; +} + +void CDigitalClock::Render() +{ + if (TheCamera.IsSphereVisible(m_Position, 5.0f * m_fScale)) + { + CSprite::InitSpriteBuffer(); + + // Simulate flicker + float currentIntensity = m_fIntensity * CGeneral::GetRandomNumberInRange(0x300, 0x400) / 1024.0f; + + uint8 r = currentIntensity * m_uRed; + uint8 g = currentIntensity * m_uGreen; + uint8 b = currentIntensity * m_uBlue; + + // Set render states + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE); + RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCoronaTexture[0])); + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE); + + const char* clockMessage = FindDigitalClockMessage(); + + CVector coronaCoord, screenCoord; + float screenW, screenH; + for (int c = 0; c < 5; ++c) // for each char to be displayed + { + for (int i = 0; i < 5; ++i) // for each column of coronas + { + for (int j = 0; j < 5; ++j) // for each row of coronas + { + if (ScrollCharSet[clockMessage[c] - ' '][i] & (1 << j)) + { + coronaCoord.x = m_Position.x + (8 * c + i) * m_Size.x * m_fScale / 8.0f; + coronaCoord.y = m_Position.y + (8 * c + i) * m_Size.y * m_fScale / 8.0f; + coronaCoord.z = m_Position.z + j * m_fScale / 8.0f; + + if (CSprite::CalcScreenCoors(coronaCoord, screenCoord, &screenW, &screenH, true)) + { + CSprite::RenderBufferedOneXLUSprite( + screenCoord.x, screenCoord.y, screenCoord.z, + screenW * m_fScale * 0.12, + screenW * m_fScale * 0.12, + r, g, b, + 255, + 1.0 / screenCoord.z, + 255); + } + } + } + } + } + + CSprite::FlushSpriteBuffer(); + } +} + +STARTPATCHES +InjectHook(0x4FE7C0, &CMovingThings::Init, PATCH_JUMP); +InjectHook(0x4FF020, &CMovingThings::Shutdown, PATCH_JUMP); +InjectHook(0x4FF0D0, &CMovingThings::Update, PATCH_JUMP); +InjectHook(0x4FF210, &CMovingThings::Render, PATCH_JUMP); + +InjectHook(0x4FF360, &FindTunnelMessage, PATCH_JUMP); +InjectHook(0x4FF390, &FindBridgeMessage, PATCH_JUMP); +InjectHook(0x4FF3C0, &FindTimeMessage, PATCH_JUMP); +InjectHook(0x4FF450, &FindDigitalClockMessage, PATCH_JUMP); + +InjectHook(0x4FF610, &CScrollBar::Init, PATCH_JUMP); +InjectHook(0x4FF6E0, &CScrollBar::Update, PATCH_JUMP); +InjectHook(0x4FFCE0, &CScrollBar::Render, PATCH_JUMP); + +InjectHook(0x5000D0, &CTowerClock::Init, PATCH_JUMP); +InjectHook(0x500130, &CTowerClock::Update, PATCH_JUMP); +InjectHook(0x5001D0, &CTowerClock::Render, PATCH_JUMP); + +InjectHook(0x5004F0, &CDigitalClock::Init, PATCH_JUMP); +InjectHook(0x500550, &CDigitalClock::Update, PATCH_JUMP); +InjectHook(0x5005F0, &CDigitalClock::Render, PATCH_JUMP); +ENDPATCHES
\ No newline at end of file diff --git a/src/render/Fluff.h b/src/render/Fluff.h index 33532efa..f33b016e 100644 --- a/src/render/Fluff.h +++ b/src/render/Fluff.h @@ -1,7 +1,91 @@ #pragma once +#include "common.h" +#include "math/Vector.h" class CMovingThings { public: - static void Render(void); + static void Init(); + static void Shutdown(); + static void Update(); + static void Render(); }; + +class CMovingThing +{ +public: + void Update(); + void AddToList(); + void RemoveFromList(); +}; + +class CScrollBar +{ +private: + uint8 m_Counter; + const char* m_pMessage; + CVector m_Position; + uint32 m_MessageCurrentChar; + uint32 m_MessageLength; + CVector m_Size; + float m_fIntensity; + uint8 m_MessageBar[40]; + uint8 m_Type; + bool m_bVisible; + uint8 m_uRed; + uint8 m_uGreen; + uint8 m_uBlue; + float m_fScale; + +public: + void SetVisibility(bool visible) { m_bVisible = visible; } + bool IsVisible() { return m_bVisible; } + + void Init(CVector, uint8, float, float, float, uint8, uint8, uint8, float); + void Update(); + void Render(); +}; + +class CTowerClock +{ +private: + CVector m_Position; + CVector m_Size; + float m_fDrawDistance; + float m_fScale; + uint8 m_uRed; + uint8 m_uGreen; + uint8 m_uBlue; + bool m_bVisible; + float m_fIntensity; + +public: + void SetVisibility(bool visible) { m_bVisible = visible; } + bool IsVisible() { return m_bVisible; } + + void Init(CVector, float, float, uint8, uint8, uint8, float, float); + void Update(); + void Render(); +}; + +class CDigitalClock +{ +private: + CVector m_Position; + CVector m_Size; + float m_fDrawDistance; + float m_fScale; + uint8 m_uRed; + uint8 m_uGreen; + uint8 m_uBlue; + bool m_bVisible; + float m_fIntensity; + +public: + void SetVisibility(bool visible) { m_bVisible = visible; } + bool IsVisible() { return m_bVisible; } + + void Init(CVector, float, float, uint8, uint8, uint8, float, float); + void Update(); + void Render(); +};
\ No newline at end of file diff --git a/src/render/Rubbish.cpp b/src/render/Rubbish.cpp index 975f2554..c925df1c 100644 --- a/src/render/Rubbish.cpp +++ b/src/render/Rubbish.cpp @@ -3,3 +3,4 @@ #include "Rubbish.h" WRAPPER void CRubbish::Render(void) { EAXJMP(0x512190); } +WRAPPER void CRubbish::StirUp(CVehicle *veh) { EAXJMP(0x512690); } diff --git a/src/render/Rubbish.h b/src/render/Rubbish.h index f4f976e9..9f946dc2 100644 --- a/src/render/Rubbish.h +++ b/src/render/Rubbish.h @@ -1,7 +1,10 @@ #pragma once +class CVehicle; + class CRubbish { public: static void Render(void); + static void StirUp(CVehicle *veh); // CAutomobile on PS2 }; diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp index 6e31414f..5580ee6d 100644 --- a/src/vehicles/Automobile.cpp +++ b/src/vehicles/Automobile.cpp @@ -7,6 +7,7 @@ #include "DMAudio.h" #include "Camera.h" #include "Darkel.h" +#include "Rubbish.h" #include "Fire.h" #include "Explosion.h" #include "World.h" @@ -24,6 +25,8 @@ #include "Object.h" #include "Automobile.h" +bool bAllCarCheat; // unused + RwObject *GetCurrentAtomicObjectCB(RwObject *object, void *data); bool &CAutomobile::m_sAllTaxiLights = *(bool*)0x95CD21; @@ -102,7 +105,7 @@ CAutomobile::ProcessControl(void) // Process driver if(pDriver){ - if(!bHadDriver && m_bombType == 5){ + if(!bHadDriver && m_bombType == CARBOMB_ONIGNITIONACTIVE){ // If someone enters the car and there is a bomb, detonate m_nBombTimer = 1000; m_pBlowUpEntity = field_4DC; @@ -131,7 +134,7 @@ CAutomobile::ProcessControl(void) pPassengers[i]->SetObjective(OBJECTIVE_LEAVE_VEHICLE, this); } - // CRubbish::StirUp + CRubbish::StirUp(this); // blend in clump int clumpAlpha = CVisibilityPlugins::GetClumpAlpha((RpClump*)m_rwObject); @@ -200,9 +203,9 @@ CAutomobile::ProcessControl(void) CPhysical::ProcessControl(); CCarCtrl::UpdateCarOnRails(this); - m_nWheelsOnGround_2 = 4; - m_nWheelsOnGroundPrev = m_nWheelsOnGround; m_nWheelsOnGround = 4; + m_nDriveWheelsOnGroundPrev = m_nDriveWheelsOnGround; + m_nDriveWheelsOnGround = 4; pHandling->Transmission.CalculateGearForSimpleCar(AutoPilot.m_fMaxTrafficSpeed/50.0f, m_nCurrentGear); @@ -252,13 +255,55 @@ CAutomobile::ProcessControl(void) break; } - if(GetPosition().z < -0.6f){ - assert(0); - } + // what's going on here? + if(GetPosition().z < -0.6f && + Abs(m_vecMoveSpeed.x) < 0.05f && + Abs(m_vecMoveSpeed.y) < 0.05f) + m_vecTurnSpeed *= Pow(0.95f, CTimer::GetTimeStep()); + // Skip physics if object is found to have been static recently bool skipPhysics = false; - if(!bIsStuck){ - assert(0); + if(!bIsStuck && (m_status == STATUS_ABANDONED || m_status == STATUS_WRECKED)){ + bool makeStatic = false; + float moveSpeedLimit, turnSpeedLimit, distanceLimit; + + if(!bVehicleColProcessed && + m_vecMoveSpeed.IsZero() && + // BUG? m_aSuspensionSpringRatioPrev[3] is checked twice in the game. also, why 3? + m_aSuspensionSpringRatioPrev[3] != 1.0f) + makeStatic = true; + + if(m_status == STATUS_WRECKED){ + moveSpeedLimit = 0.006f; + turnSpeedLimit = 0.0015f; + distanceLimit = 0.015f; + }else{ + moveSpeedLimit = 0.003f; + turnSpeedLimit = 0.0009f; + distanceLimit = 0.005f; + } + + m_vecMoveSpeedAvg = (m_vecMoveSpeedAvg + m_vecMoveSpeed)/2.0f; + m_vecTurnSpeedAvg = (m_vecTurnSpeedAvg + m_vecTurnSpeed)/2.0f; + + if(m_vecMoveSpeedAvg.MagnitudeSqr() <= sq(moveSpeedLimit*CTimer::GetTimeStep()) && + m_vecTurnSpeedAvg.MagnitudeSqr() <= sq(turnSpeedLimit*CTimer::GetTimeStep()) && + m_fDistanceTravelled < distanceLimit || + makeStatic){ + m_nStaticFrames++; + + if(m_nStaticFrames > 10 || makeStatic) + if(!CCarCtrl::MapCouldMoveInThisArea(GetPosition().x, GetPosition().y)){ + if(!makeStatic || m_nStaticFrames > 10) + m_nStaticFrames = 10; + + skipPhysics = true; + + m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); + m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); + } + }else + m_nStaticFrames = 0; } // Postpone @@ -268,15 +313,27 @@ CAutomobile::ProcessControl(void) return; } - // VehicleDamage + VehicleDamage(1.0f, 0); // special control switch(GetModelIndex()){ case MI_FIRETRUCK: + FireTruckControl(); + break; case MI_RHINO: + TankControl(); + BlowUpCarsInPath(); + break; case MI_YARDIE: + // beta also had esperanto here it seems + HydraulicControl(); + break; default: - assert(0); + if(CVehicle::bCheat3){ + // strong grip cheat + // TODO: make cars jump when horn key is pressed + } + break; } if(skipPhysics){ @@ -402,7 +459,369 @@ CAutomobile::ProcessControl(void) } } - assert(0); + + bool gripCheat = true; + fwdSpeed = DotProduct(m_vecMoveSpeed, GetForward()); + if(!strongGrip1 && !CVehicle::bCheat3) + gripCheat = false; + float acceleration = pHandling->Transmission.CalculateDriveAcceleration(m_fGasPedal, m_nCurrentGear, m_fChangeGearTime, fwdSpeed, gripCheat); + acceleration /= fForceMultiplier; + + // unused + if(GetModelIndex() == MI_MIAMI_RCBARON || + GetModelIndex() == MI_MIAMI_RCRAIDER || + GetModelIndex() == MI_MIAMI_SPARROW) + acceleration = 0.0f; + + float brake = m_fBrakePedal * pHandling->fBrakeDeceleration * CTimer::GetTimeStep(); + bool neutralHandling = !!(pHandling->Flags & HANDLING_NEUTRALHANDLING); + float brakeBiasFront = neutralHandling ? 1.0f : 2.0f*pHandling->fBrakeBias; + float brakeBiasRear = neutralHandling ? 1.0f : 2.0f*(1.0f-pHandling->fBrakeBias); + float tractionBiasFront = neutralHandling ? 1.0f : 2.0f*pHandling->fTractionBias; + float tractionBiasRear = neutralHandling ? 1.0f : 2.0f*(1.0f-pHandling->fTractionBias); + + // Count how many wheels are touching the ground + + m_nWheelsOnGround = 0; + m_nDriveWheelsOnGroundPrev = m_nDriveWheelsOnGround; + m_nDriveWheelsOnGround = 0; + + for(i = 0; i < 4; i++){ + if(m_aSuspensionSpringRatio[i] < 1.0f) + m_aWheelTimer[i] = 4.0f; + else + m_aWheelTimer[i] = max(m_aWheelTimer[i]-CTimer::GetTimeStep(), 0.0f); + + if(m_aWheelTimer[i] > 0.0f){ + m_nWheelsOnGround++; + switch(pHandling->Transmission.nDriveType){ + case '4': + m_nDriveWheelsOnGround++; + break; + case 'F': + if(i == CARWHEEL_FRONT_LEFT || i == CARWHEEL_FRONT_RIGHT) + m_nDriveWheelsOnGround++; + break; + case 'R': + if(i == CARWHEEL_REAR_LEFT || i == CARWHEEL_REAR_RIGHT) + m_nDriveWheelsOnGround++; + break; + } + } + } + + float traction; + if(m_status == STATUS_PHYSICS) + traction = 0.004f * m_fTraction; + else + traction = 0.004f; + traction *= pHandling->fTractionMultiplier / 4.0f; + traction /= fForceMultiplier; + if(CVehicle::bCheat3) + traction *= 4.0f; + + if(FindPlayerVehicle() && FindPlayerVehicle() == this){ + if(CPad::GetPad(0)->WeaponJustDown()){ + if(m_bombType == CARBOMB_TIMED){ + m_bombType = CARBOMB_TIMEDACTIVE; + m_nBombTimer = 7000; + m_pBlowUpEntity = FindPlayerPed(); + CGarages::TriggerMessage("GA_12", -1, 3000, -1); + DMAudio.PlayOneShot(m_audioEntityId, SOUND_BOMB_TIMED_ACTIVATED, 1.0f); + }else{ + m_bombType = CARBOMB_ONIGNITIONACTIVE; + CGarages::TriggerMessage("GA_12", -1, 3000, -1); + DMAudio.PlayOneShot(m_audioEntityId, SOUND_BOMB_ONIGNITION_ACTIVATED, 1.0f); + } + } + }else if(strongGrip1 || CVehicle::bCheat3){ + traction *= 1.2f; + acceleration *= 1.4f; + if(strongGrip2 || CVehicle::bCheat3){ + traction *= 1.3f; + acceleration *= 1.4f; + } + } + + static float fThrust; + static tWheelState WheelState[4]; + + // Process front wheels on ground + + if(m_aWheelTimer[CARWHEEL_FRONT_LEFT] > 0.0f || m_aWheelTimer[CARWHEEL_FRONT_RIGHT] > 0.0f){ + float s = Sin(m_fSteerAngle); + float c = Cos(m_fSteerAngle); + CVector wheelFwd = Multiply3x3(GetMatrix(), CVector(-s, c, 0.0f)); + CVector wheelRight = Multiply3x3(GetMatrix(), CVector(c, s, 0.0f)); + + if(m_aWheelTimer[CARWHEEL_FRONT_LEFT] > 0.0f){ + if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier)) + fThrust = 0.0f; + else + fThrust = acceleration; + + m_aWheelColPoints[CARWHEEL_FRONT_LEFT].surfaceA = SURFACE_RUBBER29; + float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[CARWHEEL_FRONT_LEFT])*traction; + if(m_status == STATUS_PLAYER) + adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_FRONT_LEFT].surfaceB); + WheelState[CARWHEEL_FRONT_LEFT] = m_aWheelState[CARWHEEL_FRONT_LEFT]; + + if(Damage.GetWheelStatus(VEHWHEEL_FRONT_LEFT) == WHEEL_STATUS_BURST) + ProcessWheel(wheelFwd, wheelRight, + contactSpeeds[CARWHEEL_FRONT_LEFT], contactPoints[CARWHEEL_FRONT_LEFT], + m_nWheelsOnGround, fThrust, + brake*brakeBiasFront, + adhesion*tractionBiasFront*Damage.m_fWheelDamageEffect, + CARWHEEL_FRONT_LEFT, + &m_aWheelSpeed[CARWHEEL_FRONT_LEFT], + &WheelState[CARWHEEL_FRONT_LEFT], + WHEEL_STATUS_BURST); + else + ProcessWheel(wheelFwd, wheelRight, + contactSpeeds[CARWHEEL_FRONT_LEFT], contactPoints[CARWHEEL_FRONT_LEFT], + m_nWheelsOnGround, fThrust, + brake*brakeBiasFront, + adhesion*tractionBiasFront, + CARWHEEL_FRONT_LEFT, + &m_aWheelSpeed[CARWHEEL_FRONT_LEFT], + &WheelState[CARWHEEL_FRONT_LEFT], + WHEEL_STATUS_OK); + } + + if(m_aWheelTimer[CARWHEEL_FRONT_RIGHT] > 0.0f){ + if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier)) + fThrust = 0.0f; + else + fThrust = acceleration; + + m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].surfaceA = SURFACE_RUBBER29; + float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[CARWHEEL_FRONT_RIGHT])*traction; + if(m_status == STATUS_PLAYER) + adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].surfaceB); + WheelState[CARWHEEL_FRONT_RIGHT] = m_aWheelState[CARWHEEL_FRONT_RIGHT]; + + if(Damage.GetWheelStatus(VEHWHEEL_FRONT_RIGHT) == WHEEL_STATUS_BURST) + ProcessWheel(wheelFwd, wheelRight, + contactSpeeds[CARWHEEL_FRONT_RIGHT], contactPoints[CARWHEEL_FRONT_RIGHT], + m_nWheelsOnGround, fThrust, + brake*brakeBiasFront, + adhesion*tractionBiasFront*Damage.m_fWheelDamageEffect, + CARWHEEL_FRONT_RIGHT, + &m_aWheelSpeed[CARWHEEL_FRONT_RIGHT], + &WheelState[CARWHEEL_FRONT_RIGHT], + WHEEL_STATUS_BURST); + else + ProcessWheel(wheelFwd, wheelRight, + contactSpeeds[CARWHEEL_FRONT_RIGHT], contactPoints[CARWHEEL_FRONT_RIGHT], + m_nWheelsOnGround, fThrust, + brake*brakeBiasFront, + adhesion*tractionBiasFront, + CARWHEEL_FRONT_RIGHT, + &m_aWheelSpeed[CARWHEEL_FRONT_RIGHT], + &WheelState[CARWHEEL_FRONT_RIGHT], + WHEEL_STATUS_OK); + } + } + + // Process front wheels off ground + + if(m_aWheelTimer[CARWHEEL_FRONT_LEFT] <= 0.0f){ + if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier) || acceleration == 0.0f) + m_aWheelSpeed[CARWHEEL_FRONT_LEFT] *= 0.95f; + else{ + if(acceleration > 0.0f){ + if(m_aWheelSpeed[CARWHEEL_FRONT_LEFT] < 2.0f) + m_aWheelSpeed[CARWHEEL_FRONT_LEFT] -= 0.2f; + }else{ + if(m_aWheelSpeed[CARWHEEL_FRONT_LEFT] > -2.0f) + m_aWheelSpeed[CARWHEEL_FRONT_LEFT] += 0.1f; + } + } + m_aWheelRotation[CARWHEEL_FRONT_LEFT] += m_aWheelSpeed[CARWHEEL_FRONT_LEFT]; + } + if(m_aWheelTimer[CARWHEEL_FRONT_RIGHT] <= 0.0f){ + if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier) || acceleration == 0.0f) + m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] *= 0.95f; + else{ + if(acceleration > 0.0f){ + if(m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] < 2.0f) + m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] -= 0.2f; + }else{ + if(m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] > -2.0f) + m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] += 0.1f; + } + } + m_aWheelRotation[CARWHEEL_FRONT_RIGHT] += m_aWheelSpeed[CARWHEEL_FRONT_RIGHT]; + } + + // Process rear wheels + + if(m_aWheelTimer[CARWHEEL_REAR_LEFT] > 0.0f || m_aWheelTimer[CARWHEEL_REAR_RIGHT] > 0.0f){ + CVector wheelFwd = GetForward(); + CVector wheelRight = GetRight(); + + if(bIsHandbrakeOn) + brake = 20000.0f; + + if(m_aWheelTimer[CARWHEEL_REAR_LEFT] > 0.0f){ + if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier)) + fThrust = 0.0f; + else + fThrust = acceleration; + + m_aWheelColPoints[CARWHEEL_REAR_LEFT].surfaceA = SURFACE_RUBBER29; + float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[CARWHEEL_REAR_LEFT])*traction; + if(m_status == STATUS_PLAYER) + adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_REAR_LEFT].surfaceB); + WheelState[CARWHEEL_REAR_LEFT] = m_aWheelState[CARWHEEL_REAR_LEFT]; + + if(Damage.GetWheelStatus(VEHWHEEL_REAR_LEFT) == WHEEL_STATUS_BURST) + ProcessWheel(wheelFwd, wheelRight, + contactSpeeds[CARWHEEL_REAR_LEFT], contactPoints[CARWHEEL_REAR_LEFT], + m_nWheelsOnGround, fThrust, + brake*brakeBiasRear, + adhesion*tractionBiasRear*Damage.m_fWheelDamageEffect, + CARWHEEL_REAR_LEFT, + &m_aWheelSpeed[CARWHEEL_REAR_LEFT], + &WheelState[CARWHEEL_REAR_LEFT], + WHEEL_STATUS_BURST); + else + ProcessWheel(wheelFwd, wheelRight, + contactSpeeds[CARWHEEL_REAR_LEFT], contactPoints[CARWHEEL_REAR_LEFT], + m_nWheelsOnGround, fThrust, + brake*brakeBiasRear, + adhesion*tractionBiasRear, + CARWHEEL_REAR_LEFT, + &m_aWheelSpeed[CARWHEEL_REAR_LEFT], + &WheelState[CARWHEEL_REAR_LEFT], + WHEEL_STATUS_OK); + } + + if(m_aWheelTimer[CARWHEEL_REAR_RIGHT] > 0.0f){ + if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier)) + fThrust = 0.0f; + else + fThrust = acceleration; + + m_aWheelColPoints[CARWHEEL_REAR_RIGHT].surfaceA = SURFACE_RUBBER29; + float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[CARWHEEL_REAR_RIGHT])*traction; + if(m_status == STATUS_PLAYER) + adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_REAR_RIGHT].surfaceB); + WheelState[CARWHEEL_REAR_RIGHT] = m_aWheelState[CARWHEEL_REAR_RIGHT]; + + if(Damage.GetWheelStatus(VEHWHEEL_REAR_RIGHT) == WHEEL_STATUS_BURST) + ProcessWheel(wheelFwd, wheelRight, + contactSpeeds[CARWHEEL_REAR_RIGHT], contactPoints[CARWHEEL_REAR_RIGHT], + m_nWheelsOnGround, fThrust, + brake*brakeBiasRear, + adhesion*tractionBiasRear*Damage.m_fWheelDamageEffect, + CARWHEEL_REAR_RIGHT, + &m_aWheelSpeed[CARWHEEL_REAR_RIGHT], + &WheelState[CARWHEEL_REAR_RIGHT], + WHEEL_STATUS_BURST); + else + ProcessWheel(wheelFwd, wheelRight, + contactSpeeds[CARWHEEL_REAR_RIGHT], contactPoints[CARWHEEL_REAR_RIGHT], + m_nWheelsOnGround, fThrust, + brake*brakeBiasRear, + adhesion*tractionBiasRear, + CARWHEEL_REAR_RIGHT, + &m_aWheelSpeed[CARWHEEL_REAR_RIGHT], + &WheelState[CARWHEEL_REAR_RIGHT], + WHEEL_STATUS_OK); + } + } + + // Process rear wheels off ground + + if(m_aWheelTimer[CARWHEEL_REAR_LEFT] <= 0.0f){ + if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier) || acceleration == 0.0f) + m_aWheelSpeed[CARWHEEL_REAR_LEFT] *= 0.95f; + else{ + if(acceleration > 0.0f){ + if(m_aWheelSpeed[CARWHEEL_REAR_LEFT] < 2.0f) + m_aWheelSpeed[CARWHEEL_REAR_LEFT] -= 0.2f; + }else{ + if(m_aWheelSpeed[CARWHEEL_REAR_LEFT] > -2.0f) + m_aWheelSpeed[CARWHEEL_REAR_LEFT] += 0.1f; + } + } + m_aWheelRotation[CARWHEEL_REAR_LEFT] += m_aWheelSpeed[CARWHEEL_REAR_LEFT]; + } + if(m_aWheelTimer[CARWHEEL_REAR_RIGHT] <= 0.0f){ + if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier) || acceleration == 0.0f) + m_aWheelSpeed[CARWHEEL_REAR_RIGHT] *= 0.95f; + else{ + if(acceleration > 0.0f){ + if(m_aWheelSpeed[CARWHEEL_REAR_RIGHT] < 2.0f) + m_aWheelSpeed[CARWHEEL_REAR_RIGHT] -= 0.2f; + }else{ + if(m_aWheelSpeed[CARWHEEL_REAR_RIGHT] > -2.0f) + m_aWheelSpeed[CARWHEEL_REAR_RIGHT] += 0.1f; + } + } + m_aWheelRotation[CARWHEEL_REAR_RIGHT] += m_aWheelSpeed[CARWHEEL_REAR_RIGHT]; + } + + for(i = 0; i < 4; i++){ + float wheelPos = colModel->lines[i].p0.z; + if(m_aSuspensionSpringRatio[i] > 0.0f) + wheelPos -= m_aSuspensionSpringRatio[i]*m_aSuspensionLineLength[i]; + m_aWheelPosition[i] += (wheelPos - m_aWheelPosition[i])*0.75f; + } + for(i = 0; i < 4; i++) + m_aWheelState[i] = WheelState[i]; + + // Process horn + + if(m_status != STATUS_PLAYER){ + ReduceHornCounter(); + }else{ + if(GetModelIndex() == MI_MRWHOOP){ + if(Pads[0].bHornHistory[Pads[0].iCurrHornHistory] && + !Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+4) % 5]){ + m_bSirenOrAlarm = !m_bSirenOrAlarm; + printf("m_bSirenOrAlarm toggled to %d\n", m_bSirenOrAlarm); + } + }else if(UsesSiren(GetModelIndex())){ + if(Pads[0].bHornHistory[Pads[0].iCurrHornHistory]){ + if(Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+4) % 5] && + Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+3) % 5]) + m_nCarHornTimer = 1; + else + m_nCarHornTimer = 0; + }else if(Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+4) % 5] && + !Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+1) % 5]){ + m_nCarHornTimer = 0; + m_bSirenOrAlarm = !m_bSirenOrAlarm; + }else + m_nCarHornTimer = 0; + }else if(GetModelIndex() != MI_YARDIE && !CVehicle::bCheat3){ + if(Pads[0].GetHorn()) + m_nCarHornTimer = 1; + else + m_nCarHornTimer = 0; + } + } + + // Flying + + if(m_status != STATUS_PLAYER && m_status != STATUS_PLAYER_REMOTE && m_status != STATUS_PHYSICS){ + if(GetModelIndex() == MI_MIAMI_RCRAIDER || GetModelIndex() == MI_MIAMI_SPARROW) + m_aWheelSpeed[0] = max(m_aWheelSpeed[0]-0.0005f, 0.0f); + }else if((GetModelIndex() == MI_DODO || CVehicle::bAllDodosCheat) && + m_vecMoveSpeed.Magnitude() > 0.0f && CTimer::GetTimeStep() > 0.0f){ + FlyingControl(FLIGHT_MODEL_DODO); + }else if(GetModelIndex() == MI_MIAMI_RCBARON){ + FlyingControl(FLIGHT_MODEL_HELI); + }else if(GetModelIndex() == MI_MIAMI_RCRAIDER || GetModelIndex() == MI_MIAMI_SPARROW || bAllCarCheat){ + if(CPad::GetPad(0)->GetCircleJustDown()) + m_aWheelSpeed[0] = max(m_aWheelSpeed[0]-0.03f, 0.0f); + if(m_aWheelSpeed[0] < 0.22f) + m_aWheelSpeed[0] += 0.0001f; + if(m_aWheelSpeed[0] > 0.15f) + FlyingControl(FLIGHT_MODEL_HELI); + } } assert(0 && "misc stuff"); @@ -640,6 +1059,27 @@ CAutomobile::ProcessControlInputs(uint8 pad) } WRAPPER void +CAutomobile::FireTruckControl(void) +{ EAXJMP(0x522590); +} + +WRAPPER void +CAutomobile::TankControl(void) +{ EAXJMP(0x53D530); +} + +WRAPPER void +CAutomobile::HydraulicControl(void) +{ EAXJMP(0x52D4E0); +} + +WRAPPER void +CAutomobile::VehicleDamage(float impulse, uint16 damagedPiece) +{ EAXJMP(0x52F390); +} + + +WRAPPER void CAutomobile::ProcessBuoyancy(void) { EAXJMP(0x5308D0); } @@ -900,6 +1340,7 @@ CAutomobile::BlowUpCar(CEntity *culprit) SetDoorDamage(CAR_DOOR_LR, DOOR_REAR_LEFT); SetDoorDamage(CAR_DOOR_RR, DOOR_REAR_RIGHT); SpawnFlyingComponent(CAR_WHEEL_LF, COMPGROUP_WHEEL); + atomic = nil; RwFrameForAllObjects(m_aCarNodes[CAR_WHEEL_LF], GetCurrentAtomicObjectCB, &atomic); if(atomic) RpAtomicSetFlags(atomic, 0); @@ -907,7 +1348,7 @@ CAutomobile::BlowUpCar(CEntity *culprit) m_fHealth = 0.0f; m_nBombTimer = 0; - m_bombType = 0; + m_bombType = CARBOMB_NONE; TheCamera.CamShake(0.7f, GetPosition().x, GetPosition().y, GetPosition().z); @@ -1056,9 +1497,9 @@ CAutomobile::ResetSuspension(void) int i; for(i = 0; i < 4; i++){ m_aSuspensionSpringRatio[i] = 1.0f; - m_aWheelSkidThing[i] = 0.0f; + m_aWheelTimer[i] = 0.0f; m_aWheelRotation[i] = 0.0f; - m_aWheelState[i] = 0; // TODO: enum? + m_aWheelState[i] = WHEEL_STATE_0; } } @@ -1561,7 +2002,7 @@ CAutomobile::SetTaxiLight(bool light) bool CAutomobile::GetAllWheelsOffGround(void) { - return m_nWheelsOnGround == 0; + return m_nDriveWheelsOnGround == 0; } void diff --git a/src/vehicles/Automobile.h b/src/vehicles/Automobile.h index 6ed5e154..69df9bb3 100644 --- a/src/vehicles/Automobile.h +++ b/src/vehicles/Automobile.h @@ -6,11 +6,24 @@ class CObject; -// Wheels are in order: -// FRONT LEFT -// REAR LEFT -// FRONT RIGHT -// REAR RIGHT +// These are used for all the wheel arrays +// DON'T confuse with VEHWHEEL, which are vehicle components +enum { + CARWHEEL_FRONT_LEFT, + CARWHEEL_REAR_LEFT, + CARWHEEL_FRONT_RIGHT, + CARWHEEL_REAR_RIGHT +}; + +enum eBombType +{ + CARBOMB_NONE, + CARBOMB_TIMED, + CARBOMB_ONIGNITION, + CARBOMB_REMOTE, + CARBOMB_TIMEDACTIVE, + CARBOMB_ONIGNITIONACTIVE, +}; class CAutomobile : public CVehicle { @@ -22,7 +35,7 @@ public: CColPoint m_aWheelColPoints[4]; float m_aSuspensionSpringRatio[4]; float m_aSuspensionSpringRatioPrev[4]; - float m_aWheelSkidThing[4]; + float m_aWheelTimer[4]; // set to 4.0 when wheel is touching ground, then decremented float field_49C; bool m_aWheelSkidmarkMuddy[4]; bool m_aWheelSkidmarkBloody[4]; @@ -44,7 +57,7 @@ public: float m_aSuspensionSpringLength[4]; float m_aSuspensionLineLength[4]; float m_fHeightAboveRoad; - float m_fImprovedHandling; + float m_fTraction; uint8 stuff6[28]; float field_530; CPhysical *m_aGroundPhysical[4]; // physicals touching wheels @@ -56,11 +69,11 @@ public: float m_fCarGunUD; float m_fWindScreenRotation; uint8 stuff4[4]; - uint8 m_nWheelsOnGround_2; uint8 m_nWheelsOnGround; - uint8 m_nWheelsOnGroundPrev; + uint8 m_nDriveWheelsOnGround; + uint8 m_nDriveWheelsOnGroundPrev; uint8 stuff5[5]; - int32 m_aWheelState[4]; + tWheelState m_aWheelState[4]; static bool &m_sAllTaxiLights; @@ -95,6 +108,10 @@ public: float GetHeightAboveRoad(void); void PlayCarHorn(void); + void FireTruckControl(void); + void TankControl(void); + void HydraulicControl(void); + void VehicleDamage(float impulse, uint16 damagedPiece); void ProcessBuoyancy(void); void DoDriveByShootings(void); int32 RcbanditCheckHitWheels(void); diff --git a/src/vehicles/DamageManager.h b/src/vehicles/DamageManager.h index f2044ec2..ee1297d9 100644 --- a/src/vehicles/DamageManager.h +++ b/src/vehicles/DamageManager.h @@ -66,7 +66,7 @@ class CDamageManager { public: - float field_0; + float m_fWheelDamageEffect; uint8 m_engineStatus; uint8 m_wheelStatus[4]; uint8 m_doorStatus[6]; diff --git a/src/vehicles/HandlingMgr.cpp b/src/vehicles/HandlingMgr.cpp index 9bcaaf81..4d3a94a8 100644 --- a/src/vehicles/HandlingMgr.cpp +++ b/src/vehicles/HandlingMgr.cpp @@ -127,7 +127,7 @@ cHandlingDataMgr::LoadHandlingData(void) handlingId = FindExactWord(word, (const char*)VehicleNames, 14, NUMHANDLINGS); assert(handlingId >= 0 && handlingId < NUMHANDLINGS); handling = &HandlingData[handlingId]; - handling->nIdentifier = handlingId; + handling->nIdentifier = (eHandlingId)handlingId; break; case 1: handling->fMass = strtod(word, nil); break; case 2: handling->Dimension.x = strtod(word, nil); break; diff --git a/src/vehicles/HandlingMgr.h b/src/vehicles/HandlingMgr.h index 7d8613da..70f1c005 100644 --- a/src/vehicles/HandlingMgr.h +++ b/src/vehicles/HandlingMgr.h @@ -85,7 +85,7 @@ enum struct tHandlingData { - int32 nIdentifier; + eHandlingId nIdentifier; float fMass; float fInvMass; float fTurnMass; @@ -136,6 +136,8 @@ public: void ConvertDataToGameUnits(tHandlingData *handling); int32 GetHandlingId(const char *name); tHandlingData *GetHandlingData(eHandlingId id) { return &HandlingData[id]; } + bool HasRearWheelDrive(eHandlingId id) { return HandlingData[id].Transmission.nDriveType == 'R'; } + bool HasFrontWheelDrive(eHandlingId id) { return HandlingData[id].Transmission.nDriveType == 'F'; } }; VALIDATE_SIZE(cHandlingDataMgr, 0x3030); extern cHandlingDataMgr &mod_HandlingManager; diff --git a/src/vehicles/Transmission.cpp b/src/vehicles/Transmission.cpp index f8c345f1..d500d004 100644 --- a/src/vehicles/Transmission.cpp +++ b/src/vehicles/Transmission.cpp @@ -1,5 +1,7 @@ #include "common.h" #include "patcher.h" +#include "Timer.h" +#include "HandlingMgr.h" #include "Transmission.h" void @@ -39,7 +41,9 @@ cTransmission::InitGearRatios(void) void cTransmission::CalculateGearForSimpleCar(float speed, uint8 &gear) { - static tGear *pGearRatio = &Gears[gear]; + static tGear *pGearRatio; + + pGearRatio = &Gears[gear]; fCurVelocity = speed; if(speed > pGearRatio->fShiftUpVelocity) gear++; @@ -50,3 +54,90 @@ cTransmission::CalculateGearForSimpleCar(float speed, uint8 &gear) gear--; } } + +float +cTransmission::CalculateDriveAcceleration(const float &gasPedal, uint8 &gear, float &time, const float &velocity, bool cheat) +{ + static float fAcceleration = 0.0f; + static float fVelocity; + static float fCheat; + static tGear *pGearRatio; + + fVelocity = velocity; + if(fVelocity < fMaxReverseVelocity){ + fVelocity = fMaxReverseVelocity; + return 0.0f; + } + if(fVelocity > fMaxVelocity){ + fVelocity = fMaxVelocity; + return 0.0f; + } + fCurVelocity = fVelocity; + + assert(gear <= nNumberOfGears); + + pGearRatio = &Gears[gear]; + if(fVelocity > pGearRatio->fShiftUpVelocity){ + if(gear != 0 || gasPedal > 0.0f){ + gear++; + time = 0.0f; + return CalculateDriveAcceleration(gasPedal, gear, time, fVelocity, false); + } + }else if(fVelocity < pGearRatio->fShiftDownVelocity && gear != 0){ + if(gear != 1 || gasPedal < 0.0f){ + gear--; + time = 0.0f; + return CalculateDriveAcceleration(gasPedal, gear, time, fVelocity, false); + } + } + + if(time > 0.0f){ + // changing gears currently, can't accelerate + fAcceleration = 0.0f; + time -= CTimer::GetTimeStepInSeconds(); + }else{ + float speedMul, accelMul; + + if(gear < 1){ + // going reverse + accelMul = (Flags & HANDLING_2G_BOOST) ? 2.0f : 1.0f; + speedMul = -1.0f; + }else if(nNumberOfGears == 1){ + accelMul = 1.0f; + speedMul = 1.0f; + }else{ + // BUG or not? this is 1.0 normally but 0.0 in the highest gear + float f = 1.0f - (gear-1)/(nNumberOfGears-1); + speedMul = 3.0f*sq(f) + 1.0f; + // This is pretty ugly, could be written more clearly + if(Flags & HANDLING_2G_BOOST){ + if(gear == 1) + accelMul = (Flags & HANDLING_1G_BOOST) ? 3.0f : 2.0f; + else if(gear == 2) + accelMul = 1.3f; + else + accelMul = 1.0f; + }else if(Flags & HANDLING_1G_BOOST && gear == 1){ + accelMul = 3.0f; + }else + accelMul = 1.0f; + } + + if(cheat) + fCheat = 1.2f; + else + fCheat = 1.0f; + float targetVelocity = Gears[gear].fMaxVelocity*speedMul*fCheat; + float accel = fEngineAcceleration*accelMul * (targetVelocity - fVelocity)/Abs(targetVelocity); + if(Abs(fVelocity) < Abs(Gears[gear].fMaxVelocity*fCheat)) + fAcceleration = gasPedal * accel * CTimer::GetTimeStep(); + else + fAcceleration = 0.0f; + } + return fAcceleration; +} + +STARTPATCHES + InjectHook(0x550A00, &cTransmission::CalculateGearForSimpleCar, PATCH_JUMP); + InjectHook(0x5506B0, &cTransmission::CalculateDriveAcceleration, PATCH_JUMP); +ENDPATCHES diff --git a/src/vehicles/Transmission.h b/src/vehicles/Transmission.h index ea67b62c..8eeef1e8 100644 --- a/src/vehicles/Transmission.h +++ b/src/vehicles/Transmission.h @@ -24,4 +24,5 @@ public: void InitGearRatios(void); void CalculateGearForSimpleCar(float speed, uint8 &gear); + float CalculateDriveAcceleration(const float &gasPedal, uint8 &gear, float &time, const float &velocity, bool cheat); }; diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp index ea5dea73..e521a699 100644 --- a/src/vehicles/Vehicle.cpp +++ b/src/vehicles/Vehicle.cpp @@ -35,7 +35,7 @@ CVehicle::CVehicle(uint8 CreatedBy) int i; m_nCurrentGear = 0; - field_208 = 0; + m_fChangeGearTime = 0; m_fSteerRatio = 0.0f; m_type = ENTITY_TYPE_VEHICLE; VehicleCreatedBy = CreatedBy; @@ -380,7 +380,7 @@ CVehicle::ProcessDelayedExplosion(void) else m_nBombTimer -= tick; - if(IsCar() && ((CAutomobile*)this)->m_bombType == 4 && (m_nBombTimer & 0xFE00) != 0xFE00) + if(IsCar() && ((CAutomobile*)this)->m_bombType == CARBOMB_TIMEDACTIVE && (m_nBombTimer & 0xFE00) != 0xFE00) DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_BOMB_TICK, 0.0f); if (m_nBombTimer != 0) diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h index b37ea84d..de74264b 100644 --- a/src/vehicles/Vehicle.h +++ b/src/vehicles/Vehicle.h @@ -191,7 +191,7 @@ public: float m_fHealth; // 1000.0f = full health. 0 -> explode uint8 m_nCurrentGear; int8 field_205[3]; - int field_208; + float m_fChangeGearTime; uint32 m_nGunFiringTime; // last time when gun on vehicle was fired (used on boats) uint32 m_nTimeOfDeath; int16 field_214; |