diff options
Diffstat (limited to 'src')
29 files changed, 189 insertions, 196 deletions
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp index 523092fd..0b98098d 100644 --- a/src/audio/AudioManager.cpp +++ b/src/audio/AudioManager.cpp @@ -2987,7 +2987,7 @@ cAudioManager::GetPedCommentSfx(CPed *ped, int32 sound) if (ped->IsPlayer()) return GetPlayerTalkSfx(sound); - switch (ped->m_modelIndex) { + switch (ped->GetModelIndex()) { case MI_COP: return GetCopTalkSfx(sound); case MI_SWAT: @@ -3035,13 +3035,13 @@ cAudioManager::GetPedCommentSfx(CPed *ped, int32 sound) case MI_SPECIAL02: case MI_SPECIAL03: case MI_SPECIAL04: - return GetSpecialCharacterTalkSfx(ped->m_modelIndex, sound); + return GetSpecialCharacterTalkSfx(ped->GetModelIndex(), sound); case MI_MALE02: return GetMaleNo2TalkSfx(sound); case MI_MALE03: case MI_P_MAN1: case MI_P_MAN2: - return GetBlackProjectMaleTalkSfx(sound, ped->m_modelIndex); + return GetBlackProjectMaleTalkSfx(sound, ped->GetModelIndex()); case MI_FATMALE01: return GetWhiteFatMaleTalkSfx(sound); case MI_FATMALE02: @@ -3094,12 +3094,12 @@ cAudioManager::GetPedCommentSfx(CPed *ped, int32 sound) return GetBlackWorkerMaleTalkSfx(sound); case MI_B_MAN1: case MI_B_MAN3: - return GetBusinessMaleYoungTalkSfx(sound, ped->m_modelIndex); + return GetBusinessMaleYoungTalkSfx(sound, ped->GetModelIndex()); case MI_B_MAN2: return GetBusinessMaleOldTalkSfx(sound); case MI_B_WOM1: case MI_B_WOM2: - return GetWhiteBusinessFemaleTalkSfx(sound, ped->m_modelIndex); + return GetWhiteBusinessFemaleTalkSfx(sound, ped->GetModelIndex()); case MI_B_WOM3: return GetBlackBusinessFemaleTalkSfx(sound); case MI_MOD_MAN: @@ -3112,7 +3112,7 @@ cAudioManager::GetPedCommentSfx(CPed *ped, int32 sound) return GetStewardFemaleTalkSfx(sound); case MI_FAN_MAN1: case MI_FAN_MAN2: - return GetFanMaleTalkSfx(sound, ped->m_modelIndex); + return GetFanMaleTalkSfx(sound, ped->GetModelIndex()); case MI_FAN_WOM: return GetFanFemaleTalkSfx(sound); case MI_HOS_MAN: @@ -3126,7 +3126,7 @@ cAudioManager::GetPedCommentSfx(CPed *ped, int32 sound) case MI_SHOPPER1: case MI_SHOPPER2: case MI_SHOPPER3: - return GetShopperFemaleTalkSfx(sound, ped->m_modelIndex); + return GetShopperFemaleTalkSfx(sound, ped->GetModelIndex()); case MI_STUD_MAN: return GetStudentMaleTalkSfx(sound); case MI_STUD_WOM: @@ -6264,7 +6264,7 @@ cAudioManager::ProcessPed(CPhysical *ped) // params.m_bDistanceCalculated = false; params.m_pPed = (CPed *)ped; params.m_fDistance = GetDistanceSquared(&m_sQueueSample.m_vecPos); - if (ped->m_modelIndex == MI_FATMALE02) + if (ped->GetModelIndex() == MI_FATMALE02) ProcessPedHeadphones(¶ms); ProcessPedOneShots(¶ms); } @@ -7090,7 +7090,7 @@ cAudioManager::ProcessPlane(cVehicleParams *params) ProcessCesna(params); break; default: - debug("Plane Model Id is %d\n, ", params->m_pVehicle->m_modelIndex); + debug("Plane Model Id is %d\n, ", params->m_pVehicle->GetModelIndex()); break; } } @@ -7991,7 +7991,7 @@ cAudioManager::ProcessVehicle(CVehicle *veh) if (handling) params.m_pTransmission = &handling->Transmission; - params.m_nIndex = veh->m_modelIndex - 90; + params.m_nIndex = veh->GetModelIndex() - 90; if (params.m_pVehicle->GetStatus() == STATUS_SIMPLE) velChange = params.m_pVehicle->AutoPilot.m_fMaxTrafficSpeed * 0.02f; else @@ -8272,7 +8272,7 @@ cAudioManager::ProcessVehicleHorn(cVehicleParams *params) if (params->m_fDistance < SQR(SOUND_INTENSITY)) { automobile = (CAutomobile *)params->m_pVehicle; - if ((!automobile->m_bSirenOrAlarm || !UsesSirenSwitching(params->m_nIndex)) && automobile->m_modelIndex != MI_MRWHOOP) { + if ((!automobile->m_bSirenOrAlarm || !UsesSirenSwitching(params->m_nIndex)) && automobile->GetModelIndex() != MI_MRWHOOP) { if (automobile->m_nCarHornTimer) { if (params->m_pVehicle->GetStatus() != STATUS_PLAYER) { automobile->m_nCarHornTimer = Min(44, automobile->m_nCarHornTimer); diff --git a/src/audio/MusicManager.cpp b/src/audio/MusicManager.cpp index 5f6dc1c3..fd02691e 100644 --- a/src/audio/MusicManager.cpp +++ b/src/audio/MusicManager.cpp @@ -58,7 +58,7 @@ cMusicManager::PlayerInCar() if (FindPlayerVehicle()->GetStatus() == STATUS_WRECKED) return false; - switch(FindPlayerVehicle()->m_modelIndex) { + switch (FindPlayerVehicle()->GetModelIndex()) { case MI_FIRETRUCK: case MI_AMBULAN: case MI_MRWHOOP: diff --git a/src/audio/PoliceRadio.cpp b/src/audio/PoliceRadio.cpp index 31b6c7b6..5470a1af 100644 --- a/src/audio/PoliceRadio.cpp +++ b/src/audio/PoliceRadio.cpp @@ -538,7 +538,7 @@ cAudioManager::SetupSuspectLastSeenReport() main_color = gCarColourTable[color1][1]; color_pre_modifier = gCarColourTable[color1][0]; color_post_modifier = gCarColourTable[color1][2]; - switch (veh->m_modelIndex) { + switch (veh->GetModelIndex()) { #ifdef FIX_BUGS case MI_COLUMB: main_color = SFX_POLICE_RADIO_BLUE; @@ -637,7 +637,7 @@ cAudioManager::SetupSuspectLastSeenReport() break; default: - debug("\n *** UNKNOWN CAR MODEL INDEX %d *** ", veh->m_modelIndex); + debug("\n *** UNKNOWN CAR MODEL INDEX %d *** ", veh->GetModelIndex()); return; } m_sPoliceRadioQueue.Add(m_anRandomTable[4] % 3 + SFX_POLICE_RADIO_MESSAGE_NOISE_1); diff --git a/src/control/PathFind.cpp b/src/control/PathFind.cpp index 86314d36..b8203821 100644 --- a/src/control/PathFind.cpp +++ b/src/control/PathFind.cpp @@ -661,8 +661,7 @@ CPathFind::CountFloodFillGroups(uint8 type) if(type == PATH_CAR) #ifndef MIAMI printf("Single car node: %f %f %f (%d)\n", - node->GetX(), node->GetY(), node->GetZ(), - m_mapObjects[node->objectIndex]->m_modelIndex); + node->GetX(), node->GetY(), node->GetZ(), m_mapObjects[node->objectIndex]->GetModelIndex()); #else printf("Single car node: %f %f %f\n", node->GetX(), node->GetY(), node->GetZ()); @@ -737,7 +736,7 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor // Calculate internal nodes, store them and connect them to defining object for(i = 0; i < m_numMapObjects; i++){ tileStart = m_numPathNodes; - start = 12*m_mapObjects[i]->m_modelIndex; + start = 12 * m_mapObjects[i]->GetModelIndex(); for(j = 0; j < 12; j++){ if(objectpathinfo[start + j].type == NodeTypeIntern){ CalcNodeCoors( @@ -826,7 +825,7 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor TempListLength = 0; #ifndef MIAMI for(i = 0; i < m_numMapObjects; i++){ - start = 12*m_mapObjects[i]->m_modelIndex; + start = 12 * m_mapObjects[i]->GetModelIndex(); for(j = 0; j < 12; j++){ if(objectpathinfo[start + j].type != NodeTypeExtern) continue; @@ -1056,7 +1055,7 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor iseg++; #ifndef MIAMI - istart = 12*m_mapObjects[m_pathNodes[i].objectIndex]->m_modelIndex; + istart = 12 * m_mapObjects[m_pathNodes[i].objectIndex]->GetModelIndex(); #endif // Add links to other internal nodes for(j = Max(oldNumPathNodes, i-12); j < Min(m_numPathNodes, i+12); j++){ @@ -1066,7 +1065,7 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor jseg = j-i + iseg; #ifndef MIAMI - jstart = 12*m_mapObjects[m_pathNodes[j].objectIndex]->m_modelIndex; + jstart = 12 * m_mapObjects[m_pathNodes[j].objectIndex]->GetModelIndex(); if(objectpathinfo[istart + iseg].next == jseg || objectpathinfo[jstart + jseg].next == iseg){ #else diff --git a/src/control/Phones.cpp b/src/control/Phones.cpp index 27bdc010..136ef7db 100644 --- a/src/control/Phones.cpp +++ b/src/control/Phones.cpp @@ -298,7 +298,7 @@ CPhoneInfo::Initialise(void) for (int i = pool->GetSize() - 1; i >= 0; i--) { CBuilding *building = pool->GetSlot(i); if (building) { - if (building->m_modelIndex == MI_PHONEBOOTH1) { + if (building->GetModelIndex() == MI_PHONEBOOTH1) { CPhone *maxPhone = &m_aPhones[m_nMax]; maxPhone->m_nState = PHONE_STATE_FREE; maxPhone->m_vecPos = building->GetPosition(); diff --git a/src/control/Pickups.cpp b/src/control/Pickups.cpp index bc1bbf1c..6b56cd8f 100644 --- a/src/control/Pickups.cpp +++ b/src/control/Pickups.cpp @@ -229,7 +229,7 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId) if (m_eType == PICKUP_ON_STREET) { m_nTimer = CTimer::GetTimeInMilliseconds() + 30000; } else if (m_eType == PICKUP_ON_STREET_SLOW) { - if (MI_PICKUP_BRIBE == m_pObject->m_modelIndex) + if (MI_PICKUP_BRIBE == m_pObject->GetModelIndex()) m_nTimer = CTimer::GetTimeInMilliseconds() + 300000; else m_nTimer = CTimer::GetTimeInMilliseconds() + 720000; diff --git a/src/control/SceneEdit.cpp b/src/control/SceneEdit.cpp index cf6cc4f6..c8b4242e 100644 --- a/src/control/SceneEdit.cpp +++ b/src/control/SceneEdit.cpp @@ -84,12 +84,11 @@ static int32 NextValidModelId(int32 mi, int32 step) CVehicleModelInfo* pVehicleInfo = (CVehicleModelInfo*)pInfo; if (!pInfo) continue; - if (pInfo->m_type == MITYPE_PED + if (pInfo->GetModelType() == MITYPE_PED #ifdef FIX_BUGS && !(i >= MI_SPECIAL01 && i <= MI_SPECIAL04) #endif - || - pInfo->m_type == MITYPE_VEHICLE && + || pInfo->GetModelType() == MITYPE_VEHICLE && #ifdef FIX_BUGS (pVehicleInfo->m_vehicleType == VEHICLE_TYPE_CAR || pVehicleInfo->m_vehicleType == VEHICLE_TYPE_BOAT)) #else // && and || priority failure it seems, also crashes on special models diff --git a/src/control/Script.cpp b/src/control/Script.cpp index 7906b3e7..2bb945d3 100644 --- a/src/control/Script.cpp +++ b/src/control/Script.cpp @@ -8074,7 +8074,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command) continue; // desperatly want to believe this was inlined :| CBaseModelInfo* pInfo = CModelInfo::GetModelInfo(model); - assert(pInfo->m_type == MITYPE_VEHICLE); + assert(pInfo->GetModelType() == MITYPE_VEHICLE); CVehicleModelInfo* pVehicleInfo = (CVehicleModelInfo*)pInfo; if (pVehicleInfo->m_vehicleType != VEHICLE_TYPE_CAR) { switch (model) { diff --git a/src/core/AnimViewer.cpp b/src/core/AnimViewer.cpp index b4763627..00d39066 100644 --- a/src/core/AnimViewer.cpp +++ b/src/core/AnimViewer.cpp @@ -148,7 +148,7 @@ LastPedModelId(int modelId) CBaseModelInfo *model; for (int i = modelId; i >= 0; i--) { model = CModelInfo::GetModelInfo(i); - if (model->m_type == MITYPE_PED) + if (model->GetModelType() == MITYPE_PED) return i; } return modelId; @@ -160,7 +160,7 @@ LastVehicleModelId(int modelId) CBaseModelInfo* model; for (int i = modelId; i >= 0; i--) { model = CModelInfo::GetModelInfo(i); - if (model->m_type == MITYPE_VEHICLE) + if (model->GetModelType() == MITYPE_VEHICLE) return i; } return modelId; @@ -222,7 +222,7 @@ CAnimViewer::Update(void) CBaseModelInfo *modelInfo = CModelInfo::GetModelInfo(modelId); CEntity *newEntity = nil; - if (modelInfo->m_type == MITYPE_PED) { + if (modelInfo->GetModelType() == MITYPE_PED) { int animGroup = ((CPedModelInfo*)modelInfo)->m_animGroup; if (animId > ANIM_IDLE_STANCE) @@ -257,7 +257,7 @@ CAnimViewer::Update(void) if (!pTarget) { - if (modelInfo->m_type == MITYPE_VEHICLE) { + if (modelInfo->GetModelType() == MITYPE_VEHICLE) { CVehicleModelInfo* veh = (CVehicleModelInfo*)modelInfo; if (veh->m_vehicleType != VEHICLE_TYPE_CAR) { @@ -281,7 +281,7 @@ CAnimViewer::Update(void) newEntity->SetStatus(STATUS_ABANDONED); } newEntity->bIsStuck = true; - } else if (modelInfo->m_type == MITYPE_PED) { + } else if (modelInfo->GetModelType() == MITYPE_PED) { pTarget = newEntity = new CPed(PEDTYPE_CIVMALE); newEntity->SetModelIndex(modelId); } else { @@ -301,9 +301,9 @@ CAnimViewer::Update(void) } pTarget->GetMatrix().GetPosition().z = 0.0f; - if (modelInfo->m_type != MITYPE_PED) { + if (modelInfo->GetModelType() != MITYPE_PED) { - if (modelInfo->m_type == MITYPE_VEHICLE) { + if (modelInfo->GetModelType() == MITYPE_VEHICLE) { if (pad->NewState.LeftShoulder1 && !pad->OldState.LeftShoulder1) { nextModelId = LastPedModelId(modelId); @@ -369,10 +369,11 @@ CAnimViewer::Update(void) if (pad->NewState.Triangle) { #ifdef PED_SKIN if(IsClumpSkinned(pTarget->GetClump())) - ((CPedModelInfo*)CModelInfo::GetModelInfo(pTarget->m_modelIndex))->AnimatePedColModelSkinned(pTarget->GetClump()); + ((CPedModelInfo *)CModelInfo::GetModelInfo(pTarget->GetModelIndex()))->AnimatePedColModelSkinned(pTarget->GetClump()); else #endif - CPedModelInfo::AnimatePedColModel(((CPedModelInfo*)CModelInfo::GetModelInfo(pTarget->m_modelIndex))->GetHitColModel(), RpClumpGetFrame(pTarget->GetClump())); + CPedModelInfo::AnimatePedColModel(((CPedModelInfo *)CModelInfo::GetModelInfo(pTarget->GetModelIndex()))->GetHitColModel(), + RpClumpGetFrame(pTarget->GetClump())); AsciiToUnicode("Ped Col model will be animated as long as you hold the button", gUString); CMessages::AddMessage(gUString, 100, 0); } diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp index b760ae28..e33e6bb0 100644 --- a/src/core/Cam.cpp +++ b/src/core/Cam.cpp @@ -4639,7 +4639,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation, uint8 camSetArrPos = 0; // We may need those later - bool isPlane = car->m_modelIndex == MI_DODO; + bool isPlane = car->GetModelIndex() == MI_DODO; bool isHeli = false; bool isBike = false; bool isCar = car->IsCar() && !isPlane && !isHeli && !isBike; @@ -4650,9 +4650,9 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation, uint8 nextDirectionIsForward = !(pad->GetLookBehindForCar() || pad->GetLookBehindForPed() || pad->GetLookLeft() || pad->GetLookRight()) && DirectionWasLooking == LOOKING_FORWARD; - if (car->m_modelIndex == MI_FIRETRUCK) { + if (car->GetModelIndex() == MI_FIRETRUCK) { camSetArrPos = 7; - } else if (car->m_modelIndex == MI_RCBANDIT) { + } else if (car->GetModelIndex() == MI_RCBANDIT) { camSetArrPos = 5; } else if (car->IsBoat()) { camSetArrPos = 4; @@ -4851,7 +4851,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation, // This is also original LCS and SA bug, or some attempt to fix lag. We'll never know // if (car->m_vecMoveSpeed.MagnitudeSqr() < sq(0.2f)) - if (car->m_modelIndex != MI_FIRETRUCK) { + if (car->GetModelIndex() != MI_FIRETRUCK) { // if (!isBike || GetMysteriousWheelRelatedThingBike(car) > 3) // if (!isHeli && (!isPlane || car->GetWheelsOnGround())) { @@ -4907,7 +4907,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation, bool correctAlpha = true; // if (SA checks if we aren't in work car, why?) { - if (!isCar || car->m_modelIndex != MI_YARDIE) { + if (!isCar || car->GetModelIndex() != MI_YARDIE) { correctAlpha = false; } else { @@ -5186,13 +5186,13 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation, // gTargetCoordsForLookingBehind = TargetCoors; // SA code from CAutomobile::TankControl/FireTruckControl. - if (car->m_modelIndex == MI_RHINO || car->m_modelIndex == MI_FIRETRUCK) { + if (car->GetModelIndex() == MI_RHINO || car->GetModelIndex() == MI_FIRETRUCK) { float &carGunLR = ((CAutomobile*)car)->m_fCarGunLR; CVector hi = Multiply3x3(Front, car->GetMatrix()); // III/VC's firetruck turret angle is reversed - float angleToFace = (car->m_modelIndex == MI_FIRETRUCK ? -hi.Heading() : hi.Heading()); + float angleToFace = (car->GetModelIndex() == MI_FIRETRUCK ? -hi.Heading() : hi.Heading()); if (angleToFace <= carGunLR + PI) { if (angleToFace < carGunLR - PI) @@ -5202,7 +5202,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation, } float neededTurn = angleToFace - carGunLR; - float turnPerFrame = CTimer::GetTimeStep() * (car->m_modelIndex == MI_FIRETRUCK ? 0.05f : 0.015f); + float turnPerFrame = CTimer::GetTimeStep() * (car->GetModelIndex() == MI_FIRETRUCK ? 0.05f : 0.015f); if (neededTurn <= turnPerFrame) { if (neededTurn < -turnPerFrame) angleToFace = carGunLR - turnPerFrame; @@ -5210,7 +5210,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation, angleToFace = turnPerFrame + carGunLR; } - if (car->m_modelIndex == MI_RHINO && carGunLR != angleToFace) { + if (car->GetModelIndex() == MI_RHINO && carGunLR != angleToFace) { DMAudio.PlayOneShot(car->m_audioEntityId, SOUND_CAR_TANK_TURRET_ROTATE, Abs(angleToFace - carGunLR)); } carGunLR = angleToFace; @@ -5222,7 +5222,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation, } // Because firetruk turret also has Y movement - if (car->m_modelIndex == MI_FIRETRUCK) { + if (car->GetModelIndex() == MI_FIRETRUCK) { float &carGunUD = ((CAutomobile*)car)->m_fCarGunUD; float alphaToFace = Atan2(hi.z, hi.Magnitude2D()) + DEGTORAD(15.0f); diff --git a/src/core/FileLoader.cpp b/src/core/FileLoader.cpp index 06eb5a34..ab09d72f 100644 --- a/src/core/FileLoader.cpp +++ b/src/core/FileLoader.cpp @@ -235,7 +235,7 @@ CFileLoader::LoadCollisionFile(const char *filename, uint8 colSlot) #ifndef MIAMI if(mi->GetColModel()){ #else - if(mi->GetColModel() && mi->m_bOwnsColModel){ + if(mi->GetColModel() && mi->DoesOwnColModel()){ #endif LoadCollisionModel(work_buff+24, *mi->GetColModel(), modelname); }else{ @@ -506,7 +506,7 @@ CFileLoader::LoadClumpFile(RwStream *stream, uint32 id) return false; mi = (CClumpModelInfo*)CModelInfo::GetModelInfo(id); mi->SetClump(clump); - if(mi->m_type == MITYPE_PED && id != 0 && RwStreamFindChunk(stream, rwID_CLUMP, nil, nil)){ + if (mi->GetModelType() == MITYPE_PED && id != 0 && RwStreamFindChunk(stream, rwID_CLUMP, nil, nil)) { // Read LOD ped clump = RpClumpStreamRead(stream); if(clump){ @@ -1481,7 +1481,7 @@ CFileLoader::ReloadObject(const char *line) #ifdef FIX_BUGS mi && #endif - mi->m_type == MITYPE_SIMPLE && !strcmp(mi->GetName(), model) && mi->m_numAtomics == numObjs) { + mi->GetModelType() == MITYPE_SIMPLE && !strcmp(mi->GetName(), model) && mi->m_numAtomics == numObjs) { mi->SetLodDistances(dist); SetModelInfoFlags(mi, flags); } else { diff --git a/src/core/PlayerInfo.cpp b/src/core/PlayerInfo.cpp index 0cd69119..ec6d3023 100644 --- a/src/core/PlayerInfo.cpp +++ b/src/core/PlayerInfo.cpp @@ -354,7 +354,7 @@ CPlayerInfo::Process(void) bool startTaxiTimer = true; if (m_bUnusedTaxiThing && m_pPed->bInVehicle) { CVehicle *veh = m_pPed->m_pMyVehicle; - if ((veh->m_modelIndex == MI_TAXI || veh->m_modelIndex == MI_CABBIE || veh->m_modelIndex == MI_BORGNINE) + if ((veh->GetModelIndex() == MI_TAXI || veh->GetModelIndex() == MI_CABBIE || veh->GetModelIndex() == MI_BORGNINE) && veh->pDriver == m_pPed && veh->m_nNumPassengers != 0) { for (uint32 timePassed = CTimer::GetTimeInMilliseconds() - m_nUnusedTaxiTimer; timePassed >= 1000; m_nUnusedTaxiTimer += 1000) { timePassed -= 1000; @@ -407,7 +407,7 @@ CPlayerInfo::Process(void) if (m_pPed->bInVehicle) { if (!m_pRemoteVehicle) { CEntity *surfaceBelowVeh = m_pPed->m_pMyVehicle->m_pCurGroundEntity; - if (!surfaceBelowVeh || !CBridge::ThisIsABridgeObjectMovingUp(surfaceBelowVeh->m_modelIndex)) { + if (!surfaceBelowVeh || !CBridge::ThisIsABridgeObjectMovingUp(surfaceBelowVeh->GetModelIndex())) { CVehicle *veh = m_pPed->m_pMyVehicle; if (!veh->IsBoat() || veh->m_nDoorLock == CARLOCK_LOCKED_PLAYER_INSIDE) { diff --git a/src/core/Pools.cpp b/src/core/Pools.cpp index 4306cf09..bc65f6b6 100644 --- a/src/core/Pools.cpp +++ b/src/core/Pools.cpp @@ -223,21 +223,21 @@ INITSAVEBUF #ifdef COMPATIBLE_SAVES if ((pVehicle->IsCar() || pVehicle->IsBoat()) && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) { WriteSaveBuf<uint32>(buf, pVehicle->m_vehType); - WriteSaveBuf<int16>(buf, pVehicle->m_modelIndex); + WriteSaveBuf<int16>(buf, pVehicle->GetModelIndex()); WriteSaveBuf<int32>(buf, GetVehicleRef(pVehicle)); pVehicle->Save(buf); } #else if (pVehicle->IsCar() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) { WriteSaveBuf(buf, (uint32)pVehicle->m_vehType); - WriteSaveBuf(buf, pVehicle->m_modelIndex); + WriteSaveBuf(buf, pVehicle->GetModelIndex()); WriteSaveBuf(buf, GetVehicleRef(pVehicle)); memcpy(buf, pVehicle, sizeof(CAutomobile)); SkipSaveBuf(buf, sizeof(CAutomobile)); } if (pVehicle->IsBoat() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) { WriteSaveBuf(buf, (uint32)pVehicle->m_vehType); - WriteSaveBuf(buf, pVehicle->m_modelIndex); + WriteSaveBuf(buf, pVehicle->GetModelIndex()); WriteSaveBuf(buf, GetVehicleRef(pVehicle)); memcpy(buf, pVehicle, sizeof(CBoat)); SkipSaveBuf(buf, sizeof(CBoat)); @@ -279,7 +279,7 @@ INITSAVEBUF bool bHasBeenDamaged = pObject->bHasBeenDamaged; bool bUseVehicleColours = pObject->bUseVehicleColours; CCompressedMatrixNotAligned tmp; - WriteSaveBuf(buf, pObject->m_modelIndex); + WriteSaveBuf(buf, pObject->GetModelIndex()); WriteSaveBuf(buf, GetObjectRef(pObject)); tmp.CompressFromFullMatrix(pObject->GetMatrix()); WriteSaveBuf(buf, tmp); @@ -397,7 +397,7 @@ INITSAVEBUF continue; if (!pPed->bInVehicle && pPed->m_nPedType == PEDTYPE_PLAYER1) { WriteSaveBuf(buf, pPed->m_nPedType); - WriteSaveBuf(buf, pPed->m_modelIndex); + WriteSaveBuf(buf, pPed->GetModelIndex()); WriteSaveBuf(buf, GetPedRef(pPed)); #ifdef COMPATIBLE_SAVES pPed->Save(buf); diff --git a/src/core/Streaming.cpp b/src/core/Streaming.cpp index f1aa4cc5..d212dd05 100644 --- a/src/core/Streaming.cpp +++ b/src/core/Streaming.cpp @@ -553,7 +553,7 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId) if(mi->IsSimple()){ success = CFileLoader::LoadAtomicFile(stream, streamId); - }else if(mi->m_type == MITYPE_VEHICLE){ + } else if (mi->GetModelType() == MITYPE_VEHICLE) { // load vehicles in two parts CModelInfo::GetModelInfo(streamId)->AddRef(); success = CFileLoader::StartLoadClumpFile(stream, streamId); @@ -634,7 +634,7 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId) if(streamId < STREAM_OFFSET_TXD){ // Model // Vehicles and Peds not in loaded list - if(mi->m_type != MITYPE_VEHICLE && mi->m_type != MITYPE_PED){ + if (mi->GetModelType() != MITYPE_VEHICLE && mi->GetModelType() != MITYPE_PED) { CSimpleModelInfo *smi = (CSimpleModelInfo*)mi; // Set fading for some objects @@ -1080,7 +1080,7 @@ CStreaming::RemoveBuildings(eLevelName level) mi = CModelInfo::GetModelInfo(e->GetModelIndex()); if(!e->bImBeingRendered){ e->DeleteRwObject(); - if(mi->m_refCount == 0) + if (mi->GetNumRefs() == 0) RemoveModel(e->GetModelIndex()); } } @@ -1093,7 +1093,7 @@ CStreaming::RemoveBuildings(eLevelName level) mi = CModelInfo::GetModelInfo(e->GetModelIndex()); if(!e->bImBeingRendered){ e->DeleteRwObject(); - if(mi->m_refCount == 0) + if (mi->GetNumRefs() == 0) RemoveModel(e->GetModelIndex()); } } @@ -1106,7 +1106,7 @@ CStreaming::RemoveBuildings(eLevelName level) mi = CModelInfo::GetModelInfo(e->GetModelIndex()); if(!e->bImBeingRendered && ((CObject*)e)->ObjectCreatedBy == GAME_OBJECT){ e->DeleteRwObject(); - if(mi->m_refCount == 0) + if (mi->GetNumRefs() == 0) RemoveModel(e->GetModelIndex()); } } @@ -1119,7 +1119,7 @@ CStreaming::RemoveBuildings(eLevelName level) mi = CModelInfo::GetModelInfo(e->GetModelIndex()); if(!e->bImBeingRendered){ e->DeleteRwObject(); - if(mi->m_refCount == 0) + if (mi->GetNumRefs() == 0) RemoveModel(e->GetModelIndex()); } } @@ -1211,7 +1211,7 @@ CStreaming::RemoveBigBuildings(eLevelName level) mi = CModelInfo::GetModelInfo(e->GetModelIndex()); if(!e->bImBeingRendered){ e->DeleteRwObject(); - if(mi->m_refCount == 0) + if (mi->GetNumRefs() == 0) RemoveModel(e->GetModelIndex()); } } @@ -1229,8 +1229,7 @@ CStreaming::RemoveLoadedVehicle(void) ms_lastVehicleDeleted = 0; id = ms_vehiclesLoaded[ms_lastVehicleDeleted]; if(id != -1 && - (ms_aInfoForModel[id].m_flags & STREAMFLAGS_CANT_REMOVE) == 0 && - CModelInfo::GetModelInfo(id)->m_refCount == 0 && + (ms_aInfoForModel[id].m_flags & STREAMFLAGS_CANT_REMOVE) == 0 && CModelInfo::GetModelInfo(id)->GetNumRefs() == 0 && ms_aInfoForModel[id].m_loadState == STREAMSTATE_LOADED) goto found; } @@ -1251,7 +1250,7 @@ CStreaming::RemoveLeastUsedModel(void) for(si = ms_endLoadedList.m_prev; si != &ms_startLoadedList; si = si->m_prev){ streamId = si - ms_aInfoForModel; if(streamId < STREAM_OFFSET_TXD){ - if(CModelInfo::GetModelInfo(streamId)->m_refCount == 0){ + if (CModelInfo::GetModelInfo(streamId)->GetNumRefs() == 0) { RemoveModel(streamId); return true; } @@ -1277,7 +1276,7 @@ CStreaming::RemoveAllUnusedModels(void) for(i = NUM_DEFAULT_MODELS; i < MODELINFOSIZE; i++){ if(ms_aInfoForModel[i].m_loadState == STREAMSTATE_LOADED && ms_aInfoForModel[i].m_flags & STREAMFLAGS_DONT_REMOVE && - CModelInfo::GetModelInfo(i)->m_refCount == 0){ + CModelInfo::GetModelInfo(i)->GetNumRefs() == 0) { RemoveModel(i); ms_aInfoForModel[i].m_loadState = STREAMSTATE_NOTLOADED; } @@ -1368,8 +1367,7 @@ CStreaming::AddToLoadedVehiclesList(int32 modelId) for(i = 0; i < MAXVEHICLESLOADED; i++){ id = ms_vehiclesLoaded[ms_lastVehicleDeleted]; if(id != -1 && - (ms_aInfoForModel[id].m_flags & STREAMFLAGS_CANT_REMOVE) == 0 && - CModelInfo::GetModelInfo(id)->m_refCount == 0) + (ms_aInfoForModel[id].m_flags & STREAMFLAGS_CANT_REMOVE) == 0 && CModelInfo::GetModelInfo(id)->GetNumRefs() == 0) goto found; ms_lastVehicleDeleted++; if(ms_lastVehicleDeleted == MAXVEHICLESLOADED) @@ -1443,7 +1441,7 @@ void CStreaming::SetModelIsDeletable(int32 id) { ms_aInfoForModel[id].m_flags &= ~STREAMFLAGS_DONT_REMOVE; - if((id >= STREAM_OFFSET_TXD || CModelInfo::GetModelInfo(id)->m_type != MITYPE_VEHICLE) && + if ((id >= STREAM_OFFSET_TXD || CModelInfo::GetModelInfo(id)->GetModelType() != MITYPE_VEHICLE) && (ms_aInfoForModel[id].m_flags & STREAMFLAGS_SCRIPTOWNED) == 0){ if(ms_aInfoForModel[id].m_loadState != STREAMSTATE_LOADED) RemoveModel(id); @@ -1462,7 +1460,7 @@ void CStreaming::SetMissionDoesntRequireModel(int32 id) { ms_aInfoForModel[id].m_flags &= ~STREAMFLAGS_SCRIPTOWNED; - if((id >= STREAM_OFFSET_TXD || CModelInfo::GetModelInfo(id)->m_type != MITYPE_VEHICLE) && + if ((id >= STREAM_OFFSET_TXD || CModelInfo::GetModelInfo(id)->GetModelType() != MITYPE_VEHICLE) && (ms_aInfoForModel[id].m_flags & STREAMFLAGS_DONT_REMOVE) == 0){ if(ms_aInfoForModel[id].m_loadState != STREAMSTATE_LOADED) RemoveModel(id); @@ -1877,8 +1875,8 @@ CStreaming::RequestModelStream(int32 ch) // Can't load certain combinations of files together if(streamId < STREAM_OFFSET_TXD){ - if(havePed && CModelInfo::GetModelInfo(streamId)->m_type == MITYPE_PED || - haveBigFile && CModelInfo::GetModelInfo(streamId)->m_type == MITYPE_VEHICLE || + if (havePed && CModelInfo::GetModelInfo(streamId)->GetModelType() == MITYPE_PED || + haveBigFile && CModelInfo::GetModelInfo(streamId)->GetModelType() == MITYPE_VEHICLE || !TxdAvailable(CModelInfo::GetModelInfo(streamId)->GetTxdSlot())) break; }else{ @@ -1897,9 +1895,9 @@ CStreaming::RequestModelStream(int32 ch) break; } if(streamId < STREAM_OFFSET_TXD){ - if(CModelInfo::GetModelInfo(streamId)->m_type == MITYPE_PED) + if (CModelInfo::GetModelInfo(streamId)->GetModelType() == MITYPE_PED) havePed = 1; - if(CModelInfo::GetModelInfo(streamId)->m_type == MITYPE_VEHICLE) + if (CModelInfo::GetModelInfo(streamId)->GetModelType() == MITYPE_VEHICLE) haveBigFile = 1; }else{ if(size > 200) @@ -1957,8 +1955,7 @@ CStreaming::ProcessLoadingChannel(int32 ch) continue; cdsize = ms_aInfoForModel[id].GetCdSize(); - if(id < STREAM_OFFSET_TXD && - CModelInfo::GetModelInfo(id)->m_type == MITYPE_VEHICLE && + if(id < STREAM_OFFSET_TXD && CModelInfo::GetModelInfo(id)->GetModelType() == MITYPE_VEHICLE && ms_numVehiclesLoaded >= desiredNumVehiclesLoaded && !RemoveLoadedVehicle() && ((ms_aInfoForModel[id].m_flags & STREAMFLAGS_CANT_REMOVE) == 0 || GetAvailableVehicleSlot() == -1)){ @@ -2231,7 +2228,7 @@ CStreaming::ProcessEntitiesInSectorList(CPtrList &list, float x, float y, float if(!e->bStreamingDontDelete && !e->bIsSubway && (!e->IsObject() || ((CObject*)e)->ObjectCreatedBy != TEMP_OBJECT)){ CTimeModelInfo *mi = (CTimeModelInfo*)CModelInfo::GetModelInfo(e->GetModelIndex()); - if(mi->m_type != MITYPE_TIME || CClock::GetIsTimeInRange(mi->GetTimeOn(), mi->GetTimeOff())){ + if (mi->GetModelType() != MITYPE_TIME || CClock::GetIsTimeInRange(mi->GetTimeOn(), mi->GetTimeOff())) { lodDistSq = sq(mi->GetLargestLodDistance()); lodDistSq = Min(lodDistSq, sq(STREAM_DIST)); pos = CVector2D(e->GetPosition()); @@ -2263,7 +2260,7 @@ CStreaming::ProcessEntitiesInSectorList(CPtrList &list) if(!e->bStreamingDontDelete && !e->bIsSubway && (!e->IsObject() || ((CObject*)e)->ObjectCreatedBy != TEMP_OBJECT)){ CTimeModelInfo *mi = (CTimeModelInfo*)CModelInfo::GetModelInfo(e->GetModelIndex()); - if(mi->m_type != MITYPE_TIME || CClock::GetIsTimeInRange(mi->GetTimeOn(), mi->GetTimeOff())) + if (mi->GetModelType() != MITYPE_TIME || CClock::GetIsTimeInRange(mi->GetTimeOn(), mi->GetTimeOff())) #ifdef GTA_ZONECULL if(CRenderer::IsEntityCullZoneVisible(e)) #endif @@ -2631,7 +2628,7 @@ CStreaming::DeleteRwObjectsBehindCameraInSectorList(CPtrList &list, int32 mem) if(!e->bStreamingDontDelete && !e->bImBeingRendered && e->m_rwObject && ms_aInfoForModel[e->GetModelIndex()].m_next){ e->DeleteRwObject(); - if(CModelInfo::GetModelInfo(e->GetModelIndex())->m_refCount == 0){ + if (CModelInfo::GetModelInfo(e->GetModelIndex())->GetNumRefs() == 0) { RemoveModel(e->GetModelIndex()); if(ms_memoryUsed < mem) return true; @@ -2652,7 +2649,7 @@ CStreaming::DeleteRwObjectsNotInFrustumInSectorList(CPtrList &list, int32 mem) if(!e->bStreamingDontDelete && !e->bImBeingRendered && e->m_rwObject && !e->IsVisible() && ms_aInfoForModel[e->GetModelIndex()].m_next){ e->DeleteRwObject(); - if(CModelInfo::GetModelInfo(e->GetModelIndex())->m_refCount == 0){ + if (CModelInfo::GetModelInfo(e->GetModelIndex())->GetNumRefs() == 0) { RemoveModel(e->GetModelIndex()); if(ms_memoryUsed < mem) return true; diff --git a/src/core/World.cpp b/src/core/World.cpp index befdfad4..09170f54 100644 --- a/src/core/World.cpp +++ b/src/core/World.cpp @@ -758,7 +758,7 @@ CWorld::FindObjectsOfTypeInRangeSectorList(uint32 modelId, CPtrList &list, const CEntity *pEntity = (CEntity *)pNode->item; if(pEntity->m_scanCode != GetCurrentScanCode()) { pEntity->m_scanCode = GetCurrentScanCode(); - if(modelId == pEntity->m_modelIndex) { + if (modelId == pEntity->GetModelIndex()) { float fMagnitude = 0.0f; if(bCheck2DOnly) fMagnitude = (position - pEntity->GetPosition()).MagnitudeSqr2D(); @@ -953,14 +953,13 @@ CWorld::TestSphereAgainstSectorList(CPtrList &list, CVector spherePos, float rad float distance = diff.Magnitude(); if(e->GetBoundRadius() + radius > distance) { - CColModel *eCol = CModelInfo::GetModelInfo(e->m_modelIndex)->GetColModel(); + CColModel *eCol = CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel(); int collidedSpheres = CCollision::ProcessColModels(sphereMat, sphereCol, e->GetMatrix(), *eCol, gaTempSphereColPoints, nil, nil); if(collidedSpheres != 0 || - (e->IsVehicle() && ((CVehicle *)e)->m_vehType == VEHICLE_TYPE_CAR && - e->m_modelIndex != MI_DODO && + (e->IsVehicle() && ((CVehicle *)e)->m_vehType == VEHICLE_TYPE_CAR && e->GetModelIndex() != MI_DODO && radius + eCol->boundingBox.max.x > distance)) { return e; } @@ -1823,7 +1822,7 @@ CWorld::RepositionCertainDynamicObjects() void CWorld::RepositionOneObject(CEntity *pEntity) { - int16 modelId = pEntity->m_modelIndex; + int16 modelId = pEntity->GetModelIndex(); if (IsTrafficLight(modelId) || IsTreeModel(modelId) || modelId == MI_PARKINGMETER || modelId == MI_PHONEBOOTH1 || modelId == MI_WASTEBIN || modelId == MI_BIN || modelId == MI_POSTBOX1 || modelId == MI_NEWSSTAND || modelId == MI_TRAFFICCONE || modelId == MI_DUMP1 || @@ -2026,8 +2025,7 @@ CWorld::Process(void) if(!movingEnt->bIsInSafePosition) { movingEnt->bIsStuck = true; if(movingEnt->GetStatus() == STATUS_PLAYER) { - printf("STUCK: Final Step: Player Entity %d Is Stuck\n", - movingEnt->m_modelIndex); + printf("STUCK: Final Step: Player Entity %d Is Stuck\n", movingEnt->GetModelIndex()); movingEnt->m_vecMoveSpeed *= 0.3f; movingEnt->ApplyMoveSpeed(); movingEnt->ApplyTurnSpeed(); @@ -2119,13 +2117,13 @@ CWorld::TriggerExplosionSectorList(CPtrList &list, const CVector &position, floa if(!pEntity->bExplosionProof && (!pEntity->IsPed() || !pPed->bInVehicle)) { if(pEntity->bIsStatic) { if(pEntity->IsObject()) { - if(fPower > pObject->m_fUprootLimit || IsFence(pObject->m_modelIndex)) { - if(IsGlass(pObject->m_modelIndex)) { + if (fPower > pObject->m_fUprootLimit || IsFence(pObject->GetModelIndex())) { + if (IsGlass(pObject->GetModelIndex())) { CGlass::WindowRespondsToExplosion(pObject, position); } else { pObject->bIsStatic = false; pObject->AddToMovingList(); - int16 modelId = pEntity->m_modelIndex; + int16 modelId = pEntity->GetModelIndex(); if(modelId != MI_FIRE_HYDRANT || pObject->bHasBeenDamaged) { if(pEntity->IsObject() && diff --git a/src/entities/Building.cpp b/src/entities/Building.cpp index aad2d402..3c096636 100644 --- a/src/entities/Building.cpp +++ b/src/entities/Building.cpp @@ -12,7 +12,7 @@ CBuilding::ReplaceWithNewModel(int32 id) { DeleteRwObject(); - if(CModelInfo::GetModelInfo(m_modelIndex)->m_refCount == 0) + if (CModelInfo::GetModelInfo(m_modelIndex)->GetNumRefs() == 0) CStreaming::RemoveModel(m_modelIndex); m_modelIndex = id; diff --git a/src/entities/Entity.cpp b/src/entities/Entity.cpp index 8014a47a..955f32a8 100644 --- a/src/entities/Entity.cpp +++ b/src/entities/Entity.cpp @@ -474,7 +474,7 @@ CEntity::PreRender(void) break; } - if(CModelInfo::GetModelInfo(GetModelIndex())->m_num2dEffects != 0) + if (CModelInfo::GetModelInfo(GetModelIndex())->GetNum2dEffects() != 0) ProcessLightsForEntity(); } @@ -633,7 +633,7 @@ CEntity::AddSteamsFromGround(CVector *unused) C2dEffect *effect; CVector pos; - n = CModelInfo::GetModelInfo(GetModelIndex())->m_num2dEffects; + n = CModelInfo::GetModelInfo(GetModelIndex())->GetNum2dEffects(); for(i = 0; i < n; i++){ effect = CModelInfo::GetModelInfo(GetModelIndex())->Get2dEffect(i); if(effect->type != EFFECT_PARTICLE) @@ -676,7 +676,7 @@ CEntity::ProcessLightsForEntity(void) flashTimer2 = 0; flashTimer3 = 0; - n = CModelInfo::GetModelInfo(GetModelIndex())->m_num2dEffects; + n = CModelInfo::GetModelInfo(GetModelIndex())->GetNum2dEffects(); for(i = 0; i < n; i++, flashTimer1 += 0x80, flashTimer2 += 0x100, flashTimer3 += 0x200){ effect = CModelInfo::GetModelInfo(GetModelIndex())->Get2dEffect(i); diff --git a/src/entities/Entity.h b/src/entities/Entity.h index 94022224..49c6932c 100644 --- a/src/entities/Entity.h +++ b/src/entities/Entity.h @@ -159,7 +159,7 @@ public: bool GetIsOnScreenAndNotCulled(void); bool IsVisible(void) { return m_rwObject && bIsVisible && GetIsOnScreen(); } bool IsVisibleComplex(void) { return m_rwObject && bIsVisible && GetIsOnScreenComplex(); } - int GetModelIndex(void) { return m_modelIndex; } + int16 GetModelIndex(void) const { return m_modelIndex; } void UpdateRwFrame(void); void SetupBigBuilding(void); diff --git a/src/modelinfo/BaseModelInfo.h b/src/modelinfo/BaseModelInfo.h index 44f4c47a..9f828e7f 100644 --- a/src/modelinfo/BaseModelInfo.h +++ b/src/modelinfo/BaseModelInfo.h @@ -22,18 +22,17 @@ class C2dEffect; class CBaseModelInfo { protected: - // TODO?: make more things protected char m_name[MAX_MODEL_NAME]; CColModel *m_colModel; C2dEffect *m_twodEffects; int16 m_objectId; -public: uint16 m_refCount; int16 m_txdSlot; ModelInfoType m_type; uint8 m_num2dEffects; bool m_bOwnsColModel; +public: CBaseModelInfo(ModelInfoType type); virtual ~CBaseModelInfo() {} virtual void Shutdown(void); @@ -42,6 +41,8 @@ public: virtual RwObject *CreateInstance(void) = 0; virtual RwObject *GetRwObject(void) = 0; + // one day it becomes virtual + ModelInfoType GetModelType() const { return m_type; } bool IsSimple(void) { return m_type == MITYPE_SIMPLE || m_type == MITYPE_TIME; } bool IsClump(void) { return m_type == MITYPE_CLUMP || m_type == MITYPE_PED || m_type == MITYPE_VEHICLE || m_type == MITYPE_MLO || m_type == MITYPE_XTRACOMPS; // unused but what the heck @@ -51,6 +52,7 @@ public: void SetColModel(CColModel *col, bool owns = false){ m_colModel = col; m_bOwnsColModel = owns; } CColModel *GetColModel(void) { return m_colModel; } + bool DoesOwnColModel(void) { return m_bOwnsColModel; } void DeleteCollisionModel(void); void ClearTexDictionary(void) { m_txdSlot = -1; } short GetObjectID(void) { return m_objectId; } @@ -64,6 +66,8 @@ public: void Init2dEffects(void); void Add2dEffect(C2dEffect *fx); C2dEffect *Get2dEffect(int n); + uint8 GetNum2dEffects() const { return m_num2dEffects; } + uint16 GetNumRefs() const { return m_refCount; } }; static_assert(sizeof(CBaseModelInfo) == 0x30, "CBaseModelInfo: error"); diff --git a/src/modelinfo/ModelInfo.cpp b/src/modelinfo/ModelInfo.cpp index 812a8749..62deae2b 100644 --- a/src/modelinfo/ModelInfo.cpp +++ b/src/modelinfo/ModelInfo.cpp @@ -217,14 +217,14 @@ CModelInfo::GetModelInfo(const char *name, int minIndex, int maxIndex) bool CModelInfo::IsBoatModel(int32 id) { - return GetModelInfo(id)->m_type == MITYPE_VEHICLE && + return GetModelInfo(id)->GetModelType() == MITYPE_VEHICLE && ((CVehicleModelInfo*)GetModelInfo(id))->m_vehicleType == VEHICLE_TYPE_BOAT; } bool CModelInfo::IsBikeModel(int32 id) { - return GetModelInfo(id)->m_type == MITYPE_VEHICLE && + return GetModelInfo(id)->GetModelType() == MITYPE_VEHICLE && ((CVehicleModelInfo*)GetModelInfo(id))->m_vehicleType == VEHICLE_TYPE_BIKE; } diff --git a/src/modelinfo/TimeModelInfo.cpp b/src/modelinfo/TimeModelInfo.cpp index fec3f6e5..d4f92293 100644 --- a/src/modelinfo/TimeModelInfo.cpp +++ b/src/modelinfo/TimeModelInfo.cpp @@ -22,7 +22,7 @@ CTimeModelInfo::FindOtherTimeModel(void) for(i = 0; i < MODELINFOSIZE; i++){ CBaseModelInfo *mi = CModelInfo::GetModelInfo(i); - if(mi && mi->m_type == MITYPE_TIME && + if (mi && mi->GetModelType() == MITYPE_TIME && strncmp(name, mi->GetName(), 24) == 0){ m_otherTimeModelID = i; return (CTimeModelInfo*)mi; diff --git a/src/objects/CutsceneHead.cpp b/src/objects/CutsceneHead.cpp index 3ef257d2..0938960e 100644 --- a/src/objects/CutsceneHead.cpp +++ b/src/objects/CutsceneHead.cpp @@ -131,7 +131,7 @@ CCutsceneHead::RenderLimb(int32 bone) RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(m_parentObject->GetClump()); int idx = RpHAnimIDGetIndex(hier, bone); RwMatrix *mats = RpHAnimHierarchyGetMatrixArray(hier); - CPedModelInfo *mi = (CPedModelInfo*)CModelInfo::GetModelInfo(m_modelIndex); + CPedModelInfo *mi = (CPedModelInfo *)CModelInfo::GetModelInfo(GetModelIndex()); switch(bone){ case BONE_Lhand: atomic = mi->getLeftHand(); diff --git a/src/objects/CutsceneObject.cpp b/src/objects/CutsceneObject.cpp index 492d5416..5c10d37d 100644 --- a/src/objects/CutsceneObject.cpp +++ b/src/objects/CutsceneObject.cpp @@ -100,7 +100,7 @@ void CCutsceneObject::RenderLimb(int32 bone) { RpAtomic *atomic; - CPedModelInfo *mi = (CPedModelInfo*)CModelInfo::GetModelInfo(m_modelIndex); + CPedModelInfo *mi = (CPedModelInfo *)CModelInfo::GetModelInfo(GetModelIndex()); switch(bone){ case BONE_head: atomic = mi->getHead(); diff --git a/src/objects/Object.cpp b/src/objects/Object.cpp index 1ae5e9b0..ab1290b0 100644 --- a/src/objects/Object.cpp +++ b/src/objects/Object.cpp @@ -57,7 +57,7 @@ CObject::CObject(int32 mi, bool createRW) CObject::CObject(CDummyObject *dummy) { - SetModelIndexNoCreate(dummy->m_modelIndex); + SetModelIndexNoCreate(dummy->GetModelIndex()); if (dummy->m_rwObject) AttachToRwObject(dummy->m_rwObject); @@ -97,7 +97,7 @@ CObject::ProcessControl(void) m_vecMoveSpeed *= fTimeStep; m_vecTurnSpeed *= fTimeStep; } - if ((m_modelIndex == MI_EXPLODINGBARREL || m_modelIndex == MI_PETROLPUMP) && bHasBeenDamaged && bIsVisible + if ((GetModelIndex() == MI_EXPLODINGBARREL || GetModelIndex() == MI_PETROLPUMP) && bHasBeenDamaged && bIsVisible && (CGeneral::GetRandomNumber() & 0x1F) == 10) { bExplosionProof = true; bIsVisible = false; @@ -125,7 +125,7 @@ CObject::Render(void) if(m_nRefModelIndex != -1 && ObjectCreatedBy == TEMP_OBJECT && bUseVehicleColours){ CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(m_nRefModelIndex); - assert(mi->m_type == MITYPE_VEHICLE); + assert(mi->GetModelType() == MITYPE_VEHICLE); mi->SetVehicleColour(m_colour1, m_colour2); } @@ -159,7 +159,7 @@ CObject::ObjectDamage(float amount) return; static int8 nFrameGen = 0; bool bBodyCastDamageEffect = false; - if (m_modelIndex == MI_BODYCAST){ + if (GetModelIndex() == MI_BODYCAST) { if (amount > 50.0f) nBodyCastHealth = (int16)(nBodyCastHealth - 0.5f * amount); if (nBodyCastHealth < 0) @@ -310,7 +310,7 @@ void CObject::Init(void) { m_type = ENTITY_TYPE_OBJECT; - CObjectData::SetObjectData(m_modelIndex, *this); + CObjectData::SetObjectData(GetModelIndex(), *this); m_nEndOfLifeTime = 0; ObjectCreatedBy = GAME_OBJECT; bIsStatic = true; @@ -333,9 +333,9 @@ CObject::Init(void) m_pCurSurface = outEntity; else m_pCurSurface = nil; - if (m_modelIndex == MI_BODYCAST) + if (GetModelIndex() == MI_BODYCAST) nBodyCastHealth = 1000; - else if (m_modelIndex == MI_BUOY) + else if (GetModelIndex() == MI_BUOY) bTouchingWater = true; } diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index 6f584af2..04b62e46 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -1667,7 +1667,7 @@ CPed::GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float seatP CVector vehDoorOffset; float seatOffset; - vehModel = (CVehicleModelInfo*) CModelInfo::GetModelInfo(veh->m_modelIndex); + vehModel = (CVehicleModelInfo *)CModelInfo::GetModelInfo(veh->GetModelIndex()); if (veh->bIsVan && (component == CAR_DOOR_LR || component == CAR_DOOR_RR)) { seatOffset = 0.0f; vehDoorOffset = vecPedVanRearDoorAnimOffset; @@ -2351,7 +2351,7 @@ CPed::SetModelIndex(uint32 mi) CEntity::SetModelIndex(mi); RpAnimBlendClumpInit(GetClump()); RpAnimBlendClumpFillFrameArray(GetClump(), m_pFrames); - CPedModelInfo *modelInfo = (CPedModelInfo*)CModelInfo::GetModelInfo(m_modelIndex); + CPedModelInfo *modelInfo = (CPedModelInfo *)CModelInfo::GetModelInfo(GetModelIndex()); SetPedStats(modelInfo->m_pedStatType); m_headingRate = m_pedStats->m_headingChangeRate; m_animGroup = (AssocGroupId) modelInfo->m_animGroup; @@ -4245,9 +4245,8 @@ CPed::SetGetUp(void) CVehicle *veh = (CVehicle*)CPedPlacement::IsPositionClearOfCars(&GetPosition()); if (veh && veh->m_vehType != VEHICLE_TYPE_BIKE || collidingVeh && collidingVeh->IsVehicle() && collidingVeh->m_vehType != VEHICLE_TYPE_BIKE - && ((uint8)(CTimer::GetFrameCounter() + m_randomSeed + 5) % 8 - || CCollision::ProcessColModels(GetMatrix(), *CModelInfo::GetModelInfo(m_modelIndex)->GetColModel(), - collidingVeh->GetMatrix(), *CModelInfo::GetModelInfo(collidingVeh->m_modelIndex)->GetColModel(), + && ((uint8)(CTimer::GetFrameCounter() + m_randomSeed + 5) % 8 || + CCollision::ProcessColModels(GetMatrix(), *GetColModel(), collidingVeh->GetMatrix(), *collidingVeh->GetColModel(), aTempPedColPts, nil, nil) > 0)) { bGetUpAnimStarted = false; @@ -4640,9 +4639,9 @@ CPed::SetEvasiveStep(CEntity *reason, uint8 animType) animType = 1; } } - if (neededTurn <= DEGTORAD(90.0f) || veh->m_modelIndex == MI_RCBANDIT || vehPressedHorn || animType != 0) { + if (neededTurn <= DEGTORAD(90.0f) || veh->GetModelIndex() == MI_RCBANDIT || vehPressedHorn || animType != 0) { SetLookFlag(veh, true); - if ((CGeneral::GetRandomNumber() & 1) && veh->m_modelIndex != MI_RCBANDIT && animType == 0) { + if ((CGeneral::GetRandomNumber() & 1) && veh->GetModelIndex() != MI_RCBANDIT && animType == 0) { stepAnim = ANIM_IDLE_TAXI; } else { @@ -5149,7 +5148,7 @@ CPed::FightStrike(CVector &touchedNodePos) #ifdef PED_SKIN // Have to animate a skinned clump because the initial col model is useless if(IsClumpSkinned(GetClump())) - ourCol = ((CPedModelInfo*)CModelInfo::GetModelInfo(m_modelIndex))->AnimatePedColModelSkinned(GetClump()); + ourCol = ((CPedModelInfo *)CModelInfo::GetModelInfo(GetModelIndex()))->AnimatePedColModelSkinned(GetClump()); else #endif if (nearPed->m_nPedState == PED_FALL @@ -5158,7 +5157,8 @@ CPed::FightStrike(CVector &touchedNodePos) ourCol = &CTempColModels::ms_colModelPedGroundHit; } else { #ifdef ANIMATE_PED_COL_MODEL - ourCol = CPedModelInfo::AnimatePedColModel(((CPedModelInfo*)CModelInfo::GetModelInfo(m_modelIndex))->GetHitColModel(), RpClumpGetFrame(GetClump())); + ourCol = CPedModelInfo::AnimatePedColModel(((CPedModelInfo *)CModelInfo::GetModelInfo(GetModelIndex()))->GetHitColModel(), + RpClumpGetFrame(GetClump())); #else ourCol = ((CPedModelInfo*)CModelInfo::GetModelInfo(m_modelIndex))->GetHitColModel(); #endif @@ -5916,7 +5916,7 @@ CPed::CreateDeadPedMoney(void) if (!CGame::nastyGame) return; - int skin = m_modelIndex; + int skin = GetModelIndex(); if ((skin >= MI_COP && skin <= MI_FIREMAN) || CharCreatedBy == MISSION_CHAR || bInVehicle) return; @@ -6397,7 +6397,7 @@ uint8 CPed::GetNearestTrainPedPosition(CVehicle *train, CVector &enterPos) { CVector enterStepOffset; - CVehicleModelInfo *trainModel = (CVehicleModelInfo*) CModelInfo::GetModelInfo(train->m_modelIndex); + CVehicleModelInfo *trainModel = (CVehicleModelInfo *)CModelInfo::GetModelInfo(train->GetModelIndex()); CMatrix trainMat = CMatrix(train->GetMatrix()); CVector leftEntryPos, rightEntryPos, midEntryPos; float distLeftEntry, distRightEntry, distMidEntry; @@ -6472,7 +6472,7 @@ void CPed::LineUpPedWithTrain(void) { CVector lineUpPos; - CVehicleModelInfo *trainModel = (CVehicleModelInfo*)CModelInfo::GetModelInfo(m_pMyVehicle->m_modelIndex); + CVehicleModelInfo *trainModel = (CVehicleModelInfo *)CModelInfo::GetModelInfo(m_pMyVehicle->GetModelIndex()); CVector enterOffset(1.5f, 0.0f, -0.2f); m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); @@ -6535,7 +6535,7 @@ CPed::ExitCar(void) // Car is upside down if (m_pMyVehicle->GetUp().z > -0.8f) { if (exitAnim != ANIM_CAR_CLOSE_RHS && exitAnim != ANIM_CAR_CLOSE_LHS && animTime <= 0.3f) - LineUpPedWithCar((m_pMyVehicle->m_modelIndex == MI_DODO ? LINE_UP_TO_CAR_END : LINE_UP_TO_CAR_START)); + LineUpPedWithCar((m_pMyVehicle->GetModelIndex() == MI_DODO ? LINE_UP_TO_CAR_END : LINE_UP_TO_CAR_START)); else LineUpPedWithCar(LINE_UP_TO_CAR_END); } else { @@ -7043,7 +7043,7 @@ CPed::FinishLaunchCB(CAnimBlendAssociation *animAssoc, void *arg) return; CVector forward(0.15f * ped->GetForward() + ped->GetPosition()); - forward.z += CModelInfo::GetModelInfo(ped->m_modelIndex)->GetColModel()->spheres->center.z + 0.25f; + forward.z += CModelInfo::GetModelInfo(ped->GetModelIndex())->GetColModel()->spheres->center.z + 0.25f; CEntity *obstacle = CWorld::TestSphereAgainstWorld(forward, 0.25f, nil, true, true, false, true, false, false); if (!obstacle) { @@ -7483,7 +7483,7 @@ CPed::Seek(void) if (!obstacle->IsVehicle() || ((CVehicle*)obstacle)->m_vehType == VEHICLE_TYPE_CAR) { distanceToCountItDone = 2.5f; } else { - CVehicleModelInfo *vehModel = (CVehicleModelInfo*) CModelInfo::GetModelInfo(obstacle->m_modelIndex); + CVehicleModelInfo *vehModel = (CVehicleModelInfo *)CModelInfo::GetModelInfo(obstacle->GetModelIndex()); float yLength = vehModel->GetColModel()->boundingBox.max.y - vehModel->GetColModel()->boundingBox.min.y; distanceToCountItDone = yLength * 0.55f; @@ -7940,9 +7940,9 @@ CPed::GetNearestPassengerDoor(CVehicle *veh, CVector &posToOpen) CVector rfPos, lrPos, rrPos; bool canEnter = false; - CVehicleModelInfo *vehModel = (CVehicleModelInfo*)CModelInfo::GetModelInfo(veh->m_modelIndex); + CVehicleModelInfo *vehModel = (CVehicleModelInfo *)CModelInfo::GetModelInfo(veh->GetModelIndex()); - switch (veh->m_modelIndex) { + switch (veh->GetModelIndex()) { case MI_BUS: m_vehEnterType = CAR_DOOR_RF; posToOpen = GetPositionToOpenCarDoor(veh, CAR_DOOR_RF); @@ -8599,7 +8599,7 @@ CPed::KillPedWithCar(CVehicle *car, float impulse) CVector distVec = GetPosition() - car->GetPosition(); - if ((impulse > 12.0f || car->m_modelIndex == MI_TRAIN) && !IsPlayer()) { + if ((impulse > 12.0f || car->GetModelIndex() == MI_TRAIN) && !IsPlayer()) { nodeToDamage = PED_TORSO; killMethod = WEAPONTYPE_RAMMEDBYCAR; uint8 randVal = CGeneral::GetRandomNumber() & 3; @@ -8616,11 +8616,11 @@ CPed::KillPedWithCar(CVehicle *car, float impulse) } bIsStanding = false; damageDir = CPed::GetLocalDirection(-m_vecMoveSpeed); - vehModel = (CVehicleModelInfo*)CModelInfo::GetModelInfo(car->m_modelIndex); + vehModel = (CVehicleModelInfo *)CModelInfo::GetModelInfo(car->GetModelIndex()); vehColModel = vehModel->GetColModel(); float carRightAndDistDotProd = DotProduct(distVec, car->GetRight()); - if (car->m_modelIndex == MI_TRAIN) { + if (car->GetModelIndex() == MI_TRAIN) { killMethod = WEAPONTYPE_RUNOVERBYCAR; nodeToDamage = PED_HEAD; m_vecMoveSpeed = 0.9f * car->m_vecMoveSpeed; @@ -8780,7 +8780,7 @@ CPed::KillPedWithCar(CVehicle *car, float impulse) bIsStanding = false; uint8 fallDirection = GetLocalDirection(-car->m_vecMoveSpeed); float damage; - if (IsPlayer() && car->m_modelIndex == MI_TRAIN) + if (IsPlayer() && car->GetModelIndex() == MI_TRAIN) damage = 150.0f; else damage = 30.0f; @@ -8789,14 +8789,14 @@ CPed::KillPedWithCar(CVehicle *car, float impulse) CPed::SetFall(1000, (AnimationId)(fallDirection + ANIM_KO_SKID_FRONT), true); if ((m_nPedState == PED_FALL || m_nPedState == PED_DIE || m_nPedState == PED_DEAD) - && !m_pCollidingEntity - && (!IsPlayer() || bHasHitWall || car->m_modelIndex == MI_TRAIN || m_vecDamageNormal.z < -0.8f)) { + && !m_pCollidingEntity && + (!IsPlayer() || bHasHitWall || car->GetModelIndex() == MI_TRAIN || m_vecDamageNormal.z < -0.8f)) { m_pCollidingEntity = car; } bKnockedUpIntoAir = false; - if (car->m_modelIndex != MI_TRAIN && !bHasHitWall) { + if (car->GetModelIndex() != MI_TRAIN && !bHasHitWall) { m_vecMoveSpeed = car->m_vecMoveSpeed * 0.75f; } m_vecMoveSpeed.z = 0.0f; @@ -8870,8 +8870,8 @@ CPed::LookForInterestingNodes(void) for (ptrNode = sector->m_lists[ENTITYLIST_VEHICLES].first; ptrNode && !found; ptrNode = ptrNode->next) { CVehicle *veh = (CVehicle*)ptrNode->item; model = veh->GetModelInfo(); - if (model->m_num2dEffects != 0) { - for (int e = 0; e < model->m_num2dEffects; e++) { + if (model->GetNum2dEffects() != 0) { + for (int e = 0; e < model->GetNum2dEffects(); e++) { effect = model->Get2dEffect(e); if (effect->type == EFFECT_ATTRACTOR && effect->attractor.probability >= randVal) { objMat = &veh->GetMatrix(); @@ -8887,9 +8887,9 @@ CPed::LookForInterestingNodes(void) } for (ptrNode = sector->m_lists[ENTITYLIST_OBJECTS].first; ptrNode && !found; ptrNode = ptrNode->next) { CObject *obj = (CObject*)ptrNode->item; - model = CModelInfo::GetModelInfo(obj->m_modelIndex); - if (model->m_num2dEffects != 0) { - for (int e = 0; e < model->m_num2dEffects; e++) { + model = CModelInfo::GetModelInfo(obj->GetModelIndex()); + if (model->GetNum2dEffects() != 0) { + for (int e = 0; e < model->GetNum2dEffects(); e++) { effect = model->Get2dEffect(e); if (effect->type == EFFECT_ATTRACTOR && effect->attractor.probability >= randVal) { objMat = &obj->GetMatrix(); @@ -8905,9 +8905,9 @@ CPed::LookForInterestingNodes(void) } for (ptrNode = sector->m_lists[ENTITYLIST_BUILDINGS].first; ptrNode && !found; ptrNode = ptrNode->next) { CBuilding *building = (CBuilding*)ptrNode->item; - model = CModelInfo::GetModelInfo(building->m_modelIndex); - if (model->m_num2dEffects != 0) { - for (int e = 0; e < model->m_num2dEffects; e++) { + model = CModelInfo::GetModelInfo(building->GetModelIndex()); + if (model->GetNum2dEffects() != 0) { + for (int e = 0; e < model->GetNum2dEffects(); e++) { effect = model->Get2dEffect(e); if (effect->type == EFFECT_ATTRACTOR && effect->attractor.probability >= randVal) { objMat = &building->GetMatrix(); @@ -8923,9 +8923,9 @@ CPed::LookForInterestingNodes(void) } for (ptrNode = sector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP].first; ptrNode && !found; ptrNode = ptrNode->next) { CBuilding *building = (CBuilding*)ptrNode->item; - model = CModelInfo::GetModelInfo(building->m_modelIndex); - if (model->m_num2dEffects != 0) { - for (int e = 0; e < model->m_num2dEffects; e++) { + model = CModelInfo::GetModelInfo(building->GetModelIndex()); + if (model->GetNum2dEffects() != 0) { + for (int e = 0; e < model->GetNum2dEffects(); e++) { effect = model->Get2dEffect(e); if (effect->type == EFFECT_ATTRACTOR && effect->attractor.probability >= randVal) { objMat = &building->GetMatrix(); @@ -9153,7 +9153,7 @@ CPed::MoveHeadToLook(void) if (animTime > 4.0f / 30.0f && animTime - fuckUAssoc->timeStep > 4.0f / 30.0f) { bool lookingToCop = false; - if (m_pLookTarget->m_modelIndex == MI_POLICE + if (m_pLookTarget->GetModelIndex() == MI_POLICE || m_pLookTarget->IsPed() && ((CPed*)m_pLookTarget)->m_nPedType == PEDTYPE_COP) { lookingToCop = true; @@ -9213,7 +9213,7 @@ CPed::MoveHeadToLook(void) } else { animToPlay = ANIM_FUCKU; } - } else if (m_pedStats->m_temper > 49 || m_pLookTarget->m_modelIndex == MI_POLICE) { + } else if (m_pedStats->m_temper > 49 || m_pLookTarget->GetModelIndex() == MI_POLICE) { animToPlay = ANIM_FUCKU; } } else if (notRocketLauncher && (CGeneral::GetRandomNumber() & 1)) { @@ -9551,7 +9551,7 @@ CPed::ProcessControl(void) case ENTITY_TYPE_BUILDING: case ENTITY_TYPE_OBJECT: { - CBaseModelInfo *collidingModel = CModelInfo::GetModelInfo(collidingEnt->m_modelIndex); + CBaseModelInfo *collidingModel = CModelInfo::GetModelInfo(collidingEnt->GetModelIndex()); CColModel *collidingCol = collidingModel->GetColModel(); if (collidingEnt->IsObject() && ((CObject*)collidingEnt)->m_nSpecialCollisionResponseCases != COLLRESPONSE_CHANGE_THEN_SMASH || collidingCol->boundingBox.max.x < 3.0f @@ -9980,7 +9980,7 @@ CPed::ProcessControl(void) } else { DMAudio.PlayOneShot(collidingVeh->m_audioEntityId, SOUND_CAR_PED_COLLISION, m_fDamageImpulse); if (IsPlayer()) { - CColModel *collidingCol = CModelInfo::GetModelInfo(collidingVeh->m_modelIndex)->GetColModel(); + CColModel *collidingCol = CModelInfo::GetModelInfo(collidingVeh->GetModelIndex())->GetColModel(); CVector colMinVec = collidingCol->boundingBox.min; CVector colMaxVec = collidingCol->boundingBox.max; @@ -10042,7 +10042,7 @@ CPed::ProcessControl(void) float damage; if (driver && driver->IsPlayer()) { damage = vehRightVecAndSpeedDotProd * 1000.0f; - } else if (collidingVeh->m_modelIndex == MI_TRAIN) { + } else if (collidingVeh->GetModelIndex() == MI_TRAIN) { damage = 50.0f; } else { damage = 20.0f; @@ -11981,7 +11981,7 @@ CPed::RegisterThreatWithGangPeds(CEntity *attacker) } if (attackerPed && attackerPed->IsPlayer() && (attackerPed->m_nPedState == PED_CARJACK || attackerPed->bInVehicle)) { - if (!attackerPed->m_pMyVehicle || attackerPed->m_pMyVehicle->m_modelIndex != MI_TOYZ) { + if (!attackerPed->m_pMyVehicle || attackerPed->m_pMyVehicle->GetModelIndex() != MI_TOYZ) { int16 lastVehicle; CEntity *vehicles[8]; CWorld::FindObjectsInRange(GetPosition(), 30.0f, true, &lastVehicle, 6, vehicles, false, true, false, false, false); @@ -12708,7 +12708,7 @@ CPed::renderLimb(int node) RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(GetClump()); int idx = RpHAnimIDGetIndex(hier, m_pFrames[node]->nodeID); RwMatrix *mat = &RpHAnimHierarchyGetMatrixArray(hier)[idx]; - CPedModelInfo *mi = (CPedModelInfo*)CModelInfo::GetModelInfo(m_modelIndex); + CPedModelInfo *mi = (CPedModelInfo *)CModelInfo::GetModelInfo(GetModelIndex()); RpAtomic *atomic; switch(node){ case PED_HEAD: @@ -14100,7 +14100,7 @@ void CPed::SetDirectionToWalkAroundObject(CEntity *obj) { float distLimitForTimer = 8.0f; - CColModel *objCol = CModelInfo::GetModelInfo(obj->m_modelIndex)->GetColModel(); + CColModel *objCol = CModelInfo::GetModelInfo(obj->GetModelIndex())->GetColModel(); CVector objColMin = objCol->boundingBox.min; CVector objColMax = objCol->boundingBox.max; CVector objColCenter = (objColMin + objColMax) / 2.0f; @@ -14119,7 +14119,7 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj) #ifdef TOGGLEABLE_BETA_FEATURES if (!bMakePedsRunToPhonesToReportCrimes) #endif - if (CharCreatedBy != MISSION_CHAR && obj->m_modelIndex == MI_PHONEBOOTH1) { + if (CharCreatedBy != MISSION_CHAR && obj->GetModelIndex() == MI_PHONEBOOTH1) { bool isRunning = m_nMoveState == PEDMOVE_RUN || m_nMoveState == PEDMOVE_SPRINT; SetFindPathAndFlee(obj, 5000, !isRunning); return; @@ -14135,7 +14135,7 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj) if (objMat.GetUp().z < 0.0f) objUpsideDown = true; - if (obj->m_modelIndex != MI_TRAFFICLIGHTS && obj->m_modelIndex != MI_SINGLESTREETLIGHTS1 && obj->m_modelIndex != MI_SINGLESTREETLIGHTS2) { + if (obj->GetModelIndex() != MI_TRAFFICLIGHTS && obj->GetModelIndex() != MI_SINGLESTREETLIGHTS1 && obj->GetModelIndex() != MI_SINGLESTREETLIGHTS2) { objColCenter = obj->GetMatrix() * objColCenter; } else { checkIntervalInDist = 0.4f; @@ -14652,8 +14652,8 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints) CColPoint intersectionPoint; CColLine ourLine; - CColModel *ourCol = CModelInfo::GetModelInfo(m_modelIndex)->GetColModel(); - CColModel *hisCol = CModelInfo::GetModelInfo(collidingEnt->m_modelIndex)->GetColModel(); + CColModel *ourCol = CModelInfo::GetModelInfo(GetModelIndex())->GetColModel(); + CColModel *hisCol = CModelInfo::GetModelInfo(collidingEnt->GetModelIndex())->GetColModel(); if (!bUsesCollision) return false; @@ -15108,7 +15108,7 @@ CPed::SetRadioStation(void) if (IsPlayer() || !m_pMyVehicle || m_pMyVehicle->pDriver != this) return; - uint8 category = GetPedRadioCategory(m_modelIndex); + uint8 category = GetPedRadioCategory(GetModelIndex()); if (DMAudio.IsMP3RadioChannelAvailable()) { if (CGeneral::GetRandomNumber() & 15) { for (orderInCat = 0; orderInCat < 4; orderInCat++) { @@ -15198,7 +15198,7 @@ CPed::PreRender(void) if (CWeather::Rain > 0.3f && TheCamera.SoundDistUp > 15.0f) { if ((TheCamera.GetPosition() - GetPosition()).Magnitude() < 25.0f) { bool doSplashUp = true; - CColModel *ourCol = CModelInfo::GetModelInfo(m_modelIndex)->GetColModel(); + CColModel *ourCol = CModelInfo::GetModelInfo(GetModelIndex())->GetColModel(); CVector speed = FindPlayerSpeed(); if (Abs(speed.x) <= 0.05f && Abs(speed.y) <= 0.05f) { @@ -15675,7 +15675,7 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode) } else { if (veh->GetUp().z > -0.8f) { bool addDoorSmoke = false; - if (veh->m_modelIndex == MI_YARDIE) + if (veh->GetModelIndex() == MI_YARDIE) addDoorSmoke = true; switch (m_vehEnterType) { @@ -15917,7 +15917,7 @@ CPed::ScanForInterestingStuff(void) for (int i = 0; i < lastVehicle; i++) { CVehicle* veh = (CVehicle*)vehicles[i]; - if (veh->m_modelIndex == MI_MRWHOOP) { + if (veh->GetModelIndex() == MI_MRWHOOP) { if (veh->GetStatus() != STATUS_ABANDONED && veh->GetStatus() != STATUS_WRECKED) { if ((GetPosition() - veh->GetPosition()).Magnitude() < 5.0f) { SetObjective(OBJECTIVE_BUY_ICE_CREAM, veh); @@ -16134,7 +16134,7 @@ CPed::SeekCar(void) SetMoveState(PEDMOVE_STILL); return; } - if (vehToSeek->m_modelIndex == MI_COACH) { + if (vehToSeek->GetModelIndex() == MI_COACH) { GetNearestDoor(vehToSeek, dest); } else { if (vehToSeek->IsTrain()) { @@ -16272,7 +16272,7 @@ void CPed::ServiceTalking(void) { if (!bBodyPartJustCameOff || m_bodyPartBleeding != PED_HEAD) { - if (CGeneral::faststricmp(CModelInfo::GetModelInfo(m_modelIndex)->GetName(), "bomber")) { + if (CGeneral::faststricmp(CModelInfo::GetModelInfo(GetModelIndex())->GetName(), "bomber")) { if (m_nPedState == PED_ON_FIRE) m_queuedSound = SOUND_PED_BURNING; } else { @@ -16808,7 +16808,7 @@ CPed::SetPedPositionInCar(void) return; } } - CVehicleModelInfo *vehModel = (CVehicleModelInfo*)CModelInfo::GetModelInfo(m_pMyVehicle->m_modelIndex); + CVehicleModelInfo *vehModel = (CVehicleModelInfo *)CModelInfo::GetModelInfo(m_pMyVehicle->GetModelIndex()); CMatrix newMat(m_pMyVehicle->GetMatrix()); CVector seatPos; if (m_pMyVehicle->pDriver == this) { @@ -16926,7 +16926,7 @@ CPed::SpawnFlyingComponent(int pedNode, int8 direction) default: break; } - obj->RefModelInfo(m_modelIndex); + obj->RefModelInfo(GetModelIndex()); obj->AttachToRwObject((RwObject*)clump); obj->m_fMass = 15.0f; obj->m_fTurnMass = 5.0f; @@ -17604,7 +17604,7 @@ CPed::SetCarJack(CVehicle* car) pedInSeat = car->pDriver; if (m_fHealth > 0.0f && (IsPlayer() || m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT || m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS || - (car->VehicleCreatedBy != MISSION_VEHICLE && car->m_modelIndex != MI_DODO))) + (car->VehicleCreatedBy != MISSION_VEHICLE && car->GetModelIndex() != MI_DODO))) if (pedInSeat && !pedInSeat->IsPedDoingDriveByShooting() && pedInSeat->m_nPedState == PED_DRIVING) if (m_nPedState != PED_CARJACK && !m_pVehicleAnim) if ((car->IsDoorReady(door) || car->IsDoorFullyOpen(door))) @@ -17660,7 +17660,7 @@ CPed::SetExitBoat(CVehicle *boat) m_nPedState = PED_IDLE; CVector firstPos = GetPosition(); CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 100.0f); - if (boat->m_modelIndex == MI_SPEEDER && boat->IsUpsideDown()) { + if (boat->GetModelIndex() == MI_SPEEDER && boat->IsUpsideDown()) { m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_CRAWLOUT_RHS, 8.0f); m_pVehicleAnim->SetFinishCallback(CPed::PedSetOutCarCB, this); m_vehEnterType = CAR_DOOR_RF; diff --git a/src/peds/Population.cpp b/src/peds/Population.cpp index 496d8999..fed607ed 100644 --- a/src/peds/Population.cpp +++ b/src/peds/Population.cpp @@ -755,7 +755,7 @@ CPopulation::AddPedInCar(CVehicle* car) int preferredModel; CTheZones::GetZoneInfoForTimeOfDay(&coors, &zoneInfo); - switch (car->m_modelIndex) { + switch (car->GetModelIndex()) { case MI_FIRETRUCK: preferredModel = 0; pedType = PEDTYPE_FIREMAN; @@ -796,14 +796,14 @@ CPopulation::AddPedInCar(CVehicle* car) int gangOfPed = 0; imSureThatModelIsLoaded = false; - while (gangOfPed < NUM_GANGS && CGangs::GetGangInfo(gangOfPed)->m_nVehicleMI != car->m_modelIndex) + while (gangOfPed < NUM_GANGS && CGangs::GetGangInfo(gangOfPed)->m_nVehicleMI != car->GetModelIndex()) gangOfPed++; if (gangOfPed < NUM_GANGS) { pedType = gangOfPed + PEDTYPE_GANG1; preferredModel = ChooseGangOccupation(gangOfPed); } else if (gangOfPed == NUM_GANGS) { - CVehicleModelInfo *carModelInfo = ((CVehicleModelInfo*)CModelInfo::GetModelInfo(car->m_modelIndex)); + CVehicleModelInfo *carModelInfo = ((CVehicleModelInfo *)CModelInfo::GetModelInfo(car->GetModelIndex())); int i = 15; for(; i >= 0; i--) { // Should return random model each time @@ -972,7 +972,7 @@ CPopulation::ConvertToRealObject(CDummyObject *dummy) CWorld::Remove(dummy); delete dummy; CWorld::Add(obj); - int16 mi = obj->m_modelIndex; + int16 mi = obj->GetModelIndex(); if (mi == MI_GLASS1 || mi == MI_GLASS2 || mi == MI_GLASS3 || mi == MI_GLASS4 || mi == MI_GLASS5 || mi == MI_GLASS6 || mi == MI_GLASS7 || mi == MI_GLASS8) makeInvisible = true; @@ -981,7 +981,7 @@ CPopulation::ConvertToRealObject(CDummyObject *dummy) if (makeInvisible) { obj->bIsVisible = false; - } else if (obj->m_modelIndex == MI_BUOY) { + } else if (obj->GetModelIndex() == MI_BUOY) { obj->bIsStatic = false; obj->m_vecMoveSpeed = CVector(0.0f, 0.0f, -0.001f); obj->bTouchingWater = true; @@ -999,7 +999,7 @@ CPopulation::ConvertToDummyObject(CObject *obj) dummy->UpdateRwFrame(); bool makeInvisible; - int16 mi = obj->m_modelIndex; + int16 mi = obj->GetModelIndex(); if (mi == MI_GLASS1 || mi == MI_GLASS2 || mi == MI_GLASS3 || mi == MI_GLASS4 || mi == MI_GLASS5 || mi == MI_GLASS6 || mi == MI_GLASS7 || mi == MI_GLASS8) makeInvisible = true; @@ -1019,8 +1019,7 @@ bool CPopulation::TestRoomForDummyObject(CObject *obj) { int16 collidingObjs; - CWorld::FindObjectsKindaColliding(obj->m_objectMatrix.GetPosition(), - CModelInfo::GetModelInfo(obj->m_modelIndex)->GetColModel()->boundingSphere.radius, + CWorld::FindObjectsKindaColliding(obj->m_objectMatrix.GetPosition(), CModelInfo::GetModelInfo(obj->GetModelIndex())->GetColModel()->boundingSphere.radius, false, &collidingObjs, 2, nil, false, true, true, false, false); return collidingObjs == 0; diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp index 40b07558..03bc175a 100644 --- a/src/render/Renderer.cpp +++ b/src/render/Renderer.cpp @@ -91,9 +91,7 @@ CRenderer::RenderOneRoad(CEntity *e) if(gbDontRenderBuildings) return; if(gbShowCollisionPolys) - CCollision::DrawColModel_Coloured(e->GetMatrix(), - *CModelInfo::GetModelInfo(e->m_modelIndex)->GetColModel(), - e->m_modelIndex); + CCollision::DrawColModel_Coloured(e->GetMatrix(), *CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel(), e->GetModelIndex()); else e->Render(); } @@ -109,9 +107,7 @@ CRenderer::RenderOneNonRoad(CEntity *e) #ifndef MASTER if(gbShowCollisionPolys){ if(!e->IsVehicle()){ - CCollision::DrawColModel_Coloured(e->GetMatrix(), - *CModelInfo::GetModelInfo(e->m_modelIndex)->GetColModel(), - e->m_modelIndex); + CCollision::DrawColModel_Coloured(e->GetMatrix(), *CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel(), e->GetModelIndex()); return; } }else if(e->IsBuilding()){ @@ -339,7 +335,7 @@ CRenderer::SetupEntityVisibility(CEntity *ent) float dist; bool request = true; - if(mi->m_type == MITYPE_TIME){ + if (mi->GetModelType() == MITYPE_TIME) { ti = (CTimeModelInfo*)mi; other = ti->GetOtherTimeModel(); if(CClock::GetIsTimeInRange(ti->GetTimeOn(), ti->GetTimeOff())){ @@ -355,7 +351,7 @@ CRenderer::SetupEntityVisibility(CEntity *ent) request = false; } }else{ - if(mi->m_type != MITYPE_SIMPLE){ + if (mi->GetModelType() != MITYPE_SIMPLE) { if(FindPlayerVehicle() == ent && TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON){ // Player's vehicle in first person mode @@ -485,7 +481,7 @@ CRenderer::SetupEntityVisibility(CEntity *ent) float dist; bool request = true; - if(mi->m_type == MITYPE_TIME){ + if(mi->GetModelType() == MITYPE_TIME){ ti = (CTimeModelInfo*)mi; other = ti->GetOtherTimeModel(); if(CClock::GetIsTimeInRange(ti->GetTimeOn(), ti->GetTimeOff())){ @@ -502,7 +498,7 @@ CRenderer::SetupEntityVisibility(CEntity *ent) } }else{ // TODO(MIAMI): weapon - if(mi->m_type != MITYPE_SIMPLE){ + if(mi->GetModelType() != MITYPE_SIMPLE){ if(FindPlayerVehicle() == ent && TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON){ // Player's vehicle in first person mode @@ -636,11 +632,11 @@ int32 CRenderer::SetupBigBuildingVisibility(CEntity *ent) { #ifndef MIAMI - CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(ent->m_modelIndex); + CSimpleModelInfo *mi = (CSimpleModelInfo *)CModelInfo::GetModelInfo(ent->GetModelIndex()); CTimeModelInfo *ti; int32 other; - if(mi->m_type == MITYPE_TIME){ + if (mi->GetModelType() == MITYPE_TIME) { ti = (CTimeModelInfo*)mi; other = ti->GetOtherTimeModel(); // Hide objects not in time range if possible @@ -648,7 +644,7 @@ CRenderer::SetupBigBuildingVisibility(CEntity *ent) if(!CClock::GetIsTimeInRange(ti->GetTimeOn(), ti->GetTimeOff())) return VIS_INVISIBLE; // Draw like normal - }else if(mi->m_type == MITYPE_VEHICLE) + } else if (mi->GetModelType() == MITYPE_VEHICLE) return ent->IsVisible() ? VIS_VISIBLE : VIS_INVISIBLE; float dist = (ms_vecCameraPosition-ent->GetPosition()).Magnitude(); @@ -665,7 +661,7 @@ CRenderer::SetupBigBuildingVisibility(CEntity *ent) // But if it is a time object, we'd rather draw the wrong // non-LOD than the right LOD. - if(nonLOD->m_type == MITYPE_TIME){ + if (nonLOD->GetModelType() == MITYPE_TIME) { ti = (CTimeModelInfo*)nonLOD; other = ti->GetOtherTimeModel(); if(other != -1 && CModelInfo::GetModelInfo(other)->GetRwObject()) @@ -725,7 +721,7 @@ CRenderer::SetupBigBuildingVisibility(CEntity *ent) // TODO(MIAMI): area bool request = true; - if(mi->m_type == MITYPE_TIME){ + if(mi->GetModelType() == MITYPE_TIME){ ti = (CTimeModelInfo*)mi; other = ti->GetOtherTimeModel(); if(CClock::GetIsTimeInRange(ti->GetTimeOn(), ti->GetTimeOff())){ @@ -742,7 +738,7 @@ CRenderer::SetupBigBuildingVisibility(CEntity *ent) // it since what we really want is the other one. request = false; } - }else if(mi->m_type == MITYPE_VEHICLE) + }else if(mi->GetModelType() == MITYPE_VEHICLE) return ent->IsVisible() ? VIS_VISIBLE : VIS_INVISIBLE; float dist = (ms_vecCameraPosition-ent->GetPosition()).Magnitude(); @@ -759,7 +755,7 @@ CRenderer::SetupBigBuildingVisibility(CEntity *ent) // But if it is a time object, we'd rather draw the wrong // non-LOD than the right LOD. - if(nonLOD->m_type == MITYPE_TIME){ + if(nonLOD->GetModelType() == MITYPE_TIME){ ti = (CTimeModelInfo*)nonLOD; other = ti->GetOtherTimeModel(); if(other != -1 && CModelInfo::GetModelInfo(other)->GetRwObject()) @@ -1447,7 +1443,7 @@ CRenderer::SortBIGBuildingsForSectorList(CPtrList *list) bool CRenderer::ShouldModelBeStreamed(CEntity *ent) { - CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(ent->m_modelIndex); + CSimpleModelInfo *mi = (CSimpleModelInfo *)CModelInfo::GetModelInfo(ent->GetModelIndex()); float dist = (ent->GetPosition() - ms_vecCameraPosition).Magnitude(); if(mi->m_noFade) return dist - STREAM_DISTANCE < mi->GetLargestLodDistance(); diff --git a/src/rw/VisibilityPlugins.cpp b/src/rw/VisibilityPlugins.cpp index 7dc27f48..b1a101e3 100644 --- a/src/rw/VisibilityPlugins.cpp +++ b/src/rw/VisibilityPlugins.cpp @@ -146,7 +146,7 @@ CVisibilityPlugins::RenderFadingEntities(void) CEntity *e = node->item.entity; if(e->m_rwObject == nil) continue; - mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(e->m_modelIndex); + mi = (CSimpleModelInfo *)CModelInfo::GetModelInfo(e->GetModelIndex()); if(mi->m_noZwrite) RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, FALSE); @@ -718,7 +718,7 @@ CVisibilityPlugins::SetAtomicModelInfo(RpAtomic *atomic, { AtomicExt *ext = ATOMICEXT(atomic); ext->modelInfo = modelInfo; - switch(modelInfo->m_type) + switch (modelInfo->GetModelType()) case MITYPE_SIMPLE: case MITYPE_TIME: if(modelInfo->m_normalCull) @@ -828,7 +828,7 @@ CVisibilityPlugins::SetClumpModelInfo(RpClump *clump, CClumpModelInfo *modelInfo SetFrameHierarchyId(RpClumpGetFrame(clump), (int32)modelInfo); // Unused - switch(modelInfo->m_type){ + switch (modelInfo->GetModelType()) { // ignore MLO case MITYPE_VEHICLE: vmi = (CVehicleModelInfo*)modelInfo; diff --git a/src/vehicles/Boat.cpp b/src/vehicles/Boat.cpp index 66aa7d4d..ecf760e4 100644 --- a/src/vehicles/Boat.cpp +++ b/src/vehicles/Boat.cpp @@ -292,7 +292,7 @@ CBoat::ProcessControl(void) AddWakePoint(GetPosition()); float steerFactor = 1.0f - DotProduct(m_vecMoveSpeed, GetForward()); - if(m_modelIndex == MI_GHOST) + if (GetModelIndex() == MI_GHOST) steerFactor = 1.0f - DotProduct(m_vecMoveSpeed, GetForward())*0.3f; if(steerFactor < 0.0f) steerFactor = 0.0f; |