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-rw-r--r--src/control/CarCtrl.cpp8
-rw-r--r--src/control/Script.cpp66
-rw-r--r--src/control/ScriptCommands.h3
-rw-r--r--src/core/Cam.cpp13
-rw-r--r--src/core/Camera.cpp20
-rw-r--r--src/core/Camera.h1
-rw-r--r--src/core/Frontend.cpp23
-rw-r--r--src/core/Frontend.h1
-rw-r--r--src/core/templates.h4
-rw-r--r--src/entities/Physical.cpp4
-rw-r--r--src/modelinfo/VehicleModelInfo.cpp2
-rw-r--r--src/render/2dEffect.h6
-rw-r--r--src/render/Clouds.cpp15
-rw-r--r--src/render/Rubbish.cpp12
-rw-r--r--src/render/Skidmarks.cpp9
-rw-r--r--src/skel/win/win.cpp9
-rw-r--r--src/vehicles/Vehicle.cpp129
-rw-r--r--src/weapons/WeaponEffects.cpp3
18 files changed, 283 insertions, 45 deletions
diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp
index ae38b68f..f347b2c9 100644
--- a/src/control/CarCtrl.cpp
+++ b/src/control/CarCtrl.cpp
@@ -1868,6 +1868,9 @@ void CCarCtrl::Init(void)
NumFiretrucksOnDuty = 0;
LastTimeFireTruckCreated = 0;
LastTimeAmbulanceCreated = 0;
+#ifdef FIX_BUGS
+ LastTimeLawEnforcerCreated = 0;
+#endif
bCarsGeneratedAroundCamera = false;
CountDownToCarsAtStart = 2;
CarDensityMultiplier = 1.0f;
@@ -1890,6 +1893,11 @@ void CCarCtrl::ReInit(void)
NumPermanentCars = 0;
NumAmbulancesOnDuty = 0;
NumFiretrucksOnDuty = 0;
+#ifdef FIX_BUGS
+ LastTimeFireTruckCreated = 0;
+ LastTimeAmbulanceCreated = 0;
+ LastTimeLawEnforcerCreated = 0;
+#endif
CountDownToCarsAtStart = 2;
CarDensityMultiplier = 1.0f;
for (int i = 0; i < MAX_CARS_TO_KEEP; i++)
diff --git a/src/control/Script.cpp b/src/control/Script.cpp
index 7ab40847..1f65ce6e 100644
--- a/src/control/Script.cpp
+++ b/src/control/Script.cpp
@@ -256,10 +256,6 @@ void CUpsideDownCarCheck::UpdateTimers()
{
uint32 timeStep = CTimer::GetTimeStepInMilliseconds();
for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){
-#ifdef FIX_BUGS
- if (m_sCars[i].m_nVehicleIndex == -1)
- continue;
-#endif
CVehicle* v = CPools::GetVehiclePool()->GetAt(m_sCars[i].m_nVehicleIndex);
if (v){
if (IsCarUpsideDown(m_sCars[i].m_nVehicleIndex))
@@ -1674,13 +1670,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
return 0;
}
case COMMAND_GENERATE_RANDOM_INT:
-#ifdef FIX_BUGS
- // Not a very good fix but before switching to PS2 rand, it sort of works
- *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) = CGeneral::GetRandomNumberInRange(0, 65535);
-#else
- /* On PC between 0 and 32767, even though script expects values between 0 and 65536 */
*GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) = CGeneral::GetRandomNumber();
-#endif
return 0;
case COMMAND_CREATE_CHAR:
{
@@ -2314,20 +2304,15 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
assert(pCurrent); // GetIndex(0) doesn't look good
int handle = CPools::GetVehiclePool()->GetIndex(pCurrent);
if (handle != CTheScripts::StoreVehicleIndex && m_bIsMissionScript){
-#ifdef FIX_BUGS
- if (CTheScripts::StoreVehicleIndex != -1)
-#endif
- {
- CVehicle* pOld = CPools::GetVehiclePool()->GetAt(CTheScripts::StoreVehicleIndex);
- if (pOld){
- CCarCtrl::RemoveFromInterestingVehicleList(pOld);
- if (pOld->VehicleCreatedBy == MISSION_VEHICLE && CTheScripts::StoreVehicleWasRandom){
- pOld->VehicleCreatedBy = RANDOM_VEHICLE;
- pOld->bIsLocked = false;
- CCarCtrl::NumRandomCars++;
- CCarCtrl::NumMissionCars--;
- CTheScripts::MissionCleanup.RemoveEntityFromList(CTheScripts::StoreVehicleIndex, CLEANUP_CAR);
- }
+ CVehicle* pOld = CPools::GetVehiclePool()->GetAt(CTheScripts::StoreVehicleIndex);
+ if (pOld){
+ CCarCtrl::RemoveFromInterestingVehicleList(pOld);
+ if (pOld->VehicleCreatedBy == MISSION_VEHICLE && CTheScripts::StoreVehicleWasRandom){
+ pOld->VehicleCreatedBy = RANDOM_VEHICLE;
+ pOld->bIsLocked = false;
+ CCarCtrl::NumRandomCars++;
+ CCarCtrl::NumMissionCars--;
+ CTheScripts::MissionCleanup.RemoveEntityFromList(CTheScripts::StoreVehicleIndex, CLEANUP_CAR);
}
}
@@ -2370,20 +2355,15 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
assert(pCurrent); // Here pCurrent shouldn't be NULL anyway
int handle = CPools::GetVehiclePool()->GetIndex(pCurrent);
if (handle != CTheScripts::StoreVehicleIndex && m_bIsMissionScript) {
-#ifdef FIX_BUGS
- if (CTheScripts::StoreVehicleIndex != -1)
-#endif
- {
- CVehicle* pOld = CPools::GetVehiclePool()->GetAt(CTheScripts::StoreVehicleIndex);
- if (pOld){
- CCarCtrl::RemoveFromInterestingVehicleList(pOld);
- if (pOld->VehicleCreatedBy == MISSION_VEHICLE && CTheScripts::StoreVehicleWasRandom){
- pOld->VehicleCreatedBy = RANDOM_VEHICLE;
- pOld->bIsLocked = false;
- CCarCtrl::NumRandomCars++;
- CCarCtrl::NumMissionCars--;
- CTheScripts::MissionCleanup.RemoveEntityFromList(CTheScripts::StoreVehicleIndex, CLEANUP_CAR);
- }
+ CVehicle* pOld = CPools::GetVehiclePool()->GetAt(CTheScripts::StoreVehicleIndex);
+ if (pOld){
+ CCarCtrl::RemoveFromInterestingVehicleList(pOld);
+ if (pOld->VehicleCreatedBy == MISSION_VEHICLE && CTheScripts::StoreVehicleWasRandom){
+ pOld->VehicleCreatedBy = RANDOM_VEHICLE;
+ pOld->bIsLocked = false;
+ CCarCtrl::NumRandomCars++;
+ CCarCtrl::NumMissionCars--;
+ CTheScripts::MissionCleanup.RemoveEntityFromList(CTheScripts::StoreVehicleIndex, CLEANUP_CAR);
}
}
@@ -9652,6 +9632,16 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
#endif
return 0;
#endif
+#ifndef GTA3_1_1_PATCH
+ case COMMAND_SET_THREAT_REACTION_RANGE_MULTIPLIER:
+ CollectParameters(&m_nIp, 1);
+#ifdef FIX_BUGS
+ CPed::nThreatReactionRangeMultiplier = *(float*)&ScriptParams[0];
+#else
+ CPed::nThreatReactionRangeMultiplier = (float)ScriptParams[0];
+#endif
+ return 0;
+#endif
default:
assert(0);
}
diff --git a/src/control/ScriptCommands.h b/src/control/ScriptCommands.h
index dafe2418..77cf3f0f 100644
--- a/src/control/ScriptCommands.h
+++ b/src/control/ScriptCommands.h
@@ -1156,5 +1156,8 @@ enum {
COMMAND_IS_CHAR_LYING_DOWN,
COMMAND_CAN_CHAR_SEE_DEAD_CHAR,
COMMAND_SET_ENTER_CAR_RANGE_MULTIPLIER,
+#ifndef GTA3_1_1_PATCH
+ COMMAND_SET_THREAT_REACTION_RANGE_MULTIPLIER
+#endif
#endif
}; \ No newline at end of file
diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp
index 5cf1c8f3..801652cb 100644
--- a/src/core/Cam.cpp
+++ b/src/core/Cam.cpp
@@ -2545,11 +2545,13 @@ CCam::Process_M16_1stPerson(const CVector &CameraTarget, float, float, float)
ResetStatics = false;
}
+#ifndef GTA3_1_1_PATCH
((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(&HeadPos, PED_HEAD);
Source = HeadPos;
Source.z += 0.1f;
Source.x -= 0.19f*Cos(m_fInitialPlayerOrientation);
Source.y -= 0.19f*Sin(m_fInitialPlayerOrientation);
+#endif
// Look around
bool UseMouse = false;
@@ -2578,6 +2580,17 @@ CCam::Process_M16_1stPerson(const CVector &CameraTarget, float, float, float)
if(Alpha > DEGTORAD(60.0f)) Alpha = DEGTORAD(60.0f);
if(Alpha < -DEGTORAD(89.5f)) Alpha = -DEGTORAD(89.5f);
+#ifdef GTA3_1_1_PATCH
+ HeadPos.x = 0.0f;
+ HeadPos.y = 0.0f;
+ HeadPos.z = 0.0f;
+ ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(&HeadPos, PED_HEAD);
+ Source = HeadPos;
+ Source.z += 0.1f;
+ Source.x -= 0.19f * Cos(m_fInitialPlayerOrientation);
+ Source.y -= 0.19f * Sin(m_fInitialPlayerOrientation);
+#endif
+
TargetCoors.x = 3.0f * Cos(Alpha) * Cos(Beta) + Source.x;
TargetCoors.y = 3.0f * Cos(Alpha) * Sin(Beta) + Source.y;
TargetCoors.z = 3.0f * Sin(Alpha) + Source.z;
diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp
index c8eaaa56..9a053056 100644
--- a/src/core/Camera.cpp
+++ b/src/core/Camera.cpp
@@ -71,11 +71,27 @@ bool bDidWeProcessAnyCinemaCam;
#define CTRLDOWN(key) ((KEYDOWN(rsLCTRL) || KEYDOWN(rsRCTRL)) && KEYDOWN((RsKeyCodes)key))
#endif
+CCamera::CCamera(void)
+{
+#ifdef GTA3_1_1_PATCH
+ m_fMouseAccelHorzntl = 0.0025f;
+ m_fMouseAccelVertical = 0.003f;
+#endif
+ Init();
+}
+
void
CCamera::Init(void)
{
+#ifdef GTA3_1_1_PATCH
+ float fMouseAccelHorzntl = m_fMouseAccelHorzntl;
+ float fMouseAccelVertical = m_fMouseAccelVertical;
+#endif
memset(this, 0, sizeof(CCamera)); // getting rid of vtable, eh?
-
+#ifdef GTA3_1_1_PATCH
+ m_fMouseAccelHorzntl = fMouseAccelHorzntl;
+ m_fMouseAccelVertical = fMouseAccelVertical;
+#endif
m_pRwCamera = nil;
m_1rstPersonRunCloseToAWall = false;
m_fPositionAlongSpline = 0.0f;
@@ -191,8 +207,10 @@ CCamera::Init(void)
m_uiTransitionState = 0;
m_uiTimeTransitionStart = 0;
m_bLookingAtPlayer = true;
+#ifndef GTA3_1_1_PATCH
m_fMouseAccelHorzntl = 0.0025f;
m_fMouseAccelVertical = 0.003f;
+#endif
m_f3rdPersonCHairMultX = 0.53f;
m_f3rdPersonCHairMultY = 0.4f;
}
diff --git a/src/core/Camera.h b/src/core/Camera.h
index d1c8ec03..6d53f417 100644
--- a/src/core/Camera.h
+++ b/src/core/Camera.h
@@ -546,6 +546,7 @@ uint32 unknown; // some counter having to do with music
#endif
// High level and misc
+ CCamera(void);
void Init(void);
void Process(void);
void CamControl(void);
diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp
index c7e7d26e..81560b76 100644
--- a/src/core/Frontend.cpp
+++ b/src/core/Frontend.cpp
@@ -2960,8 +2960,10 @@ CMenuManager::LoadAllTextures()
CTxdStore::LoadTxd(frontendTxdSlot, "MODELS/FRONTEND.TXD");
CTxdStore::AddRef(frontendTxdSlot);
CTxdStore::SetCurrentTxd(frontendTxdSlot);
+#ifndef GTA3_1_1_PATCH
CStreaming::IHaveUsedStreamingMemory();
CTimer::Update();
+#endif
for (int i = 0; i < ARRAY_SIZE(FrontendFilenames); i++) {
m_aFrontEndSprites[i].SetTexture(FrontendFilenames[i][0], FrontendFilenames[i][1]);
@@ -2988,6 +2990,10 @@ CMenuManager::LoadAllTextures()
m_aMapSprites[i].SetAddressing(rwTEXTUREADDRESSBORDER);
}
#endif
+#ifdef GTA3_1_1_PATCH
+ CStreaming::IHaveUsedStreamingMemory();
+ CTimer::Update();
+#endif
m_bSpritesLoaded = true;
CTxdStore::PopCurrentTxd();
}
@@ -2999,7 +3005,11 @@ CMenuManager::LoadSettings()
int fileHandle = CFileMgr::OpenFile("gta3.set", "r");
int32 prevLang = m_PrefsLanguage;
+#ifdef GTA3_1_1_PATCH
+ CMBlur::BlurOn = (_dwOperatingSystemVersion != OS_WIN98);
+#else
CMBlur::BlurOn = true;
+#endif
MousePointerStateHelper.bInvertVertically = true;
// 50 is silly
@@ -4468,7 +4478,18 @@ CMenuManager::ProcessButtonPresses(void)
m_PrefsUseWideScreen = false;
m_PrefsShowSubtitles = true;
m_nDisplayVideoMode = m_nPrefsVideoMode;
+#ifdef GTA3_1_1_PATCH
+ if (_dwOperatingSystemVersion == OS_WIN98) {
+ CMBlur::BlurOn = false;
+ CMBlur::MotionBlurClose();
+ }
+ else {
+ CMBlur::BlurOn = true;
+ CMBlur::MotionBlurOpen(Scene.camera);
+ }
+#else
CMBlur::BlurOn = true;
+#endif
SaveSettings();
} else if ((m_nCurrScreen != MENUPAGE_SKIN_SELECT_OLD) && (m_nCurrScreen == MENUPAGE_CONTROLLER_PC)) {
ControlsManager.MakeControllerActionsBlank();
@@ -4998,7 +5019,7 @@ CMenuManager::WaitForUserCD()
CSprite2d *splash;
char *splashscreen = nil;
-#ifndef RANDOMSPLASH
+#if (!(defined RANDOMSPLASH) && !(defined GTA3_1_1_PATCH))
if (CGame::frenchGame || CGame::germanGame || !CGame::nastyGame)
splashscreen = "mainsc2";
else
diff --git a/src/core/Frontend.h b/src/core/Frontend.h
index c7b0c979..ef5279aa 100644
--- a/src/core/Frontend.h
+++ b/src/core/Frontend.h
@@ -646,3 +646,4 @@ public:
static_assert(sizeof(CMenuManager) == 0x564, "CMenuManager: error");
extern CMenuManager FrontEndMenuManager;
+extern unsigned long _dwOperatingSystemVersion; \ No newline at end of file
diff --git a/src/core/templates.h b/src/core/templates.h
index a1627357..51a24e4c 100644
--- a/src/core/templates.h
+++ b/src/core/templates.h
@@ -104,6 +104,10 @@ public:
return m_flags[i].free ? nil : (T*)&m_entries[i];
}
T *GetAt(int handle){
+#ifdef FIX_BUGS
+ if (handle == -1)
+ return nil;
+#endif
return m_flags[handle>>8].u == (handle & 0xFF) ?
(T*)&m_entries[handle >> 8] : nil;
}
diff --git a/src/entities/Physical.cpp b/src/entities/Physical.cpp
index a27e4d7b..d37405ec 100644
--- a/src/entities/Physical.cpp
+++ b/src/entities/Physical.cpp
@@ -814,7 +814,11 @@ CPhysical::ApplyCollisionAlt(CEntity *B, CColPoint &colpoint, float &impulse, CV
normalSpeed = DotProduct(speed, colpoint.normal);
if(normalSpeed < 0.0f){
float minspeed = 0.0104f * CTimer::GetTimeStep();
+#ifdef GTA3_1_1_PATCH
+ if ((IsObject() || IsVehicle() && (GetUp().z < -0.3f || ((CVehicle*)this)->IsBike() && (m_status == STATUS_ABANDONED || m_status == STATUS_WRECKED))) &&
+#else
if((IsObject() || IsVehicle() && GetUp().z < -0.3f) &&
+#endif
!bHasContacted &&
Abs(m_vecMoveSpeed.x) < minspeed &&
Abs(m_vecMoveSpeed.y) < minspeed &&
diff --git a/src/modelinfo/VehicleModelInfo.cpp b/src/modelinfo/VehicleModelInfo.cpp
index 0c3a7720..098400cc 100644
--- a/src/modelinfo/VehicleModelInfo.cpp
+++ b/src/modelinfo/VehicleModelInfo.cpp
@@ -960,7 +960,9 @@ CVehicleModelInfo::DeleteVehicleColourTextures(void)
for(i = 0; i < 256; i++){
if(ms_colourTextureTable[i]){
RwTextureDestroy(ms_colourTextureTable[i]);
+#ifdef GTA3_1_1_PATCH
ms_colourTextureTable[i] = nil;
+#endif
}
}
}
diff --git a/src/render/2dEffect.h b/src/render/2dEffect.h
index 62216bca..b0615e4d 100644
--- a/src/render/2dEffect.h
+++ b/src/render/2dEffect.h
@@ -76,8 +76,14 @@ public:
if(type == EFFECT_LIGHT){
if(light.corona)
RwTextureDestroy(light.corona);
+#ifdef GTA3_1_1_PATCH
+ light.corona = nil;
+#endif
if(light.shadow)
RwTextureDestroy(light.shadow);
+#ifdef GTA3_1_1_PATCH
+ light.shadow = nil;
+#endif
}
}
};
diff --git a/src/render/Clouds.cpp b/src/render/Clouds.cpp
index cb08a997..07688491 100644
--- a/src/render/Clouds.cpp
+++ b/src/render/Clouds.cpp
@@ -44,10 +44,25 @@ void
CClouds::Shutdown(void)
{
RwTextureDestroy(gpCloudTex[0]);
+#ifdef GTA3_1_1_PATCH
+ gpCloudTex[0] = nil;
+#endif
RwTextureDestroy(gpCloudTex[1]);
+#ifdef GTA3_1_1_PATCH
+ gpCloudTex[1] = nil;
+#endif
RwTextureDestroy(gpCloudTex[2]);
+#ifdef GTA3_1_1_PATCH
+ gpCloudTex[2] = nil;
+#endif
RwTextureDestroy(gpCloudTex[3]);
+#ifdef GTA3_1_1_PATCH
+ gpCloudTex[3] = nil;
+#endif
RwTextureDestroy(gpCloudTex[4]);
+#ifdef GTA3_1_1_PATCH
+ gpCloudTex[4] = nil;
+#endif
}
void
diff --git a/src/render/Rubbish.cpp b/src/render/Rubbish.cpp
index d21dd558..bfd50c07 100644
--- a/src/render/Rubbish.cpp
+++ b/src/render/Rubbish.cpp
@@ -414,7 +414,19 @@ void
CRubbish::Shutdown(void)
{
RwTextureDestroy(gpRubbishTexture[0]);
+#ifdef GTA3_1_1_PATCH
+ gpRubbishTexture[0] = nil;
+#endif
RwTextureDestroy(gpRubbishTexture[1]);
+#ifdef GTA3_1_1_PATCH
+ gpRubbishTexture[1] = nil;
+#endif
RwTextureDestroy(gpRubbishTexture[2]);
+#ifdef GTA3_1_1_PATCH
+ gpRubbishTexture[2] = nil;
+#endif
RwTextureDestroy(gpRubbishTexture[3]);
+#ifdef GTA3_1_1_PATCH
+ gpRubbishTexture[3] = nil;
+#endif
}
diff --git a/src/render/Skidmarks.cpp b/src/render/Skidmarks.cpp
index f3479536..5d521041 100644
--- a/src/render/Skidmarks.cpp
+++ b/src/render/Skidmarks.cpp
@@ -54,8 +54,17 @@ void
CSkidmarks::Shutdown(void)
{
RwTextureDestroy(gpSkidTex);
+#ifdef GTA3_1_1_PATCH
+ gpSkidTex = nil;
+#endif
RwTextureDestroy(gpSkidBloodTex);
+#ifdef GTA3_1_1_PATCH
+ gpSkidBloodTex = nil;
+#endif
RwTextureDestroy(gpSkidMudTex);
+#ifdef GTA3_1_1_PATCH
+ gpSkidMudTex = nil;
+#endif
}
void
diff --git a/src/skel/win/win.cpp b/src/skel/win/win.cpp
index cde9f9e5..a2fda5b7 100644
--- a/src/skel/win/win.cpp
+++ b/src/skel/win/win.cpp
@@ -594,8 +594,9 @@ psInitialise(void)
C_PcSave::SetSaveDirectory(_psGetUserFilesFolder());
InitialiseLanguage();
-
+#ifndef GTA3_1_1_PATCH
FrontEndMenuManager.LoadSettings();
+#endif
gGameState = GS_START_UP;
TRACE("gGameState = GS_START_UP");
@@ -640,7 +641,11 @@ psInitialise(void)
_dwOperatingSystemVersion = OS_WIN95;
}
}
-
+
+#ifdef GTA3_1_1_PATCH
+ FrontEndMenuManager.LoadSettings();
+#endif
+
dwDXVersion = GetDXVersion();
debug("DirectX version 0x%x\n", dwDXVersion);
diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp
index 06894447..ef706f11 100644
--- a/src/vehicles/Vehicle.cpp
+++ b/src/vehicles/Vehicle.cpp
@@ -185,6 +185,35 @@ CVehicle::GetHeightAboveRoad(void)
return -1.0f * GetColModel()->boundingBox.min.z;
}
+const float fRCPropFallOff = 3.0f;
+const float fRCAeroThrust = 0.003f;
+const float fRCSideSlipMult = 0.1f;
+const float fRCRudderMult = 0.2f;
+const float fRCYawMult = -0.01f;
+const float fRCRollMult = 0.02f;
+const float fRCRollStabilise = -0.08f;
+const float fRCPitchMult = 0.005f;
+const float fRCTailMult = 0.3f;
+const float fRCFormLiftMult = 0.02f;
+const float fRCAttackLiftMult = 0.25f;
+const CVector vecRCAeroResistance(0.998f, 0.998f, 0.9f);
+
+const float fSeaPropFallOff = 2.3f;
+const float fSeaThrust = 0.002f;
+const float fSeaSideSlipMult = 0.1f;
+const float fSeaRudderMult = 0.01f;
+const float fSeaYawMult = 0.0003f;
+const float fSeaRollMult = 0.0015f;
+const float fSeaRollStabilise = -0.01f;
+const float fSeaPitchMult = 0.0002f;
+const float fSeaTailMult = 0.01f;
+const float fSeaFormLiftMult = 0.012f;
+const float fSeaAttackLiftMult = 0.1f;
+const CVector vecSeaAeroResistance(0.995f, 0.995f, 0.85f);
+
+const float fSpeedResistanceY = 500.0f;
+const float fSpeedResistanceZ = 500.0f;
+
void
CVehicle::FlyingControl(eFlightModel flightModel)
{
@@ -229,18 +258,112 @@ CVehicle::FlyingControl(eFlightModel flightModel)
m_vecTurnSpeed.y *= Pow(0.9f, CTimer::GetTimeStep());
moveSpeed = m_vecMoveSpeed.MagnitudeSqr();
- if(moveSpeed > 2.25f)
+ if(moveSpeed > SQR(1.5f))
m_vecMoveSpeed *= 1.5f/Sqrt(moveSpeed);
float turnSpeed = m_vecTurnSpeed.MagnitudeSqr();
- if(turnSpeed > 0.04f)
+ if(turnSpeed > SQR(0.2f))
m_vecTurnSpeed *= 0.2f/Sqrt(turnSpeed);
}
break;
case FLIGHT_MODEL_RCPLANE:
case FLIGHT_MODEL_SEAPLANE:
- assert(0 && "Plane flight model not implemented");
+ {
+ // thrust
+ float fForwSpeed = DotProduct(GetMoveSpeed(), GetForward());
+ CVector vecWidthForward = GetColModel()->boundingBox.min.y * GetForward();
+ float fThrust = (CPad::GetPad(0)->GetAccelerate() - CPad::GetPad(0)->GetBrake()) / 255.0f;
+ if (fForwSpeed > 0.1f || (flightModel == FLIGHT_MODEL_RCPLANE && fForwSpeed > 0.02f))
+ fThrust += 1.0f;
+ else if (fForwSpeed > 0.0f && fThrust < 0.0f)
+ fThrust = 0.0f;
+ float fThrustImpulse;
+ if (flightModel == FLIGHT_MODEL_RCPLANE)
+ fThrustImpulse = (fThrust - fRCPropFallOff * fForwSpeed) * fRCAeroThrust;
+ else
+ fThrustImpulse = (fThrust - fSeaPropFallOff * fForwSpeed) * fSeaThrust;
+ ApplyMoveForce(fThrustImpulse * GetForward() * m_fMass * CTimer::GetTimeStep());
+
+ // left/right
+ float fSideSpeed = -DotProduct(GetMoveSpeed(), GetRight());
+ float fSteerLR = CPad::GetPad(0)->GetSteeringLeftRight() / 128.0f;
+ float fSideSlipImpulse;
+ if (flightModel == FLIGHT_MODEL_RCPLANE)
+ fSideSlipImpulse = Abs(fSideSpeed) * fSideSpeed * fRCSideSlipMult;
+ else
+ fSideSlipImpulse = Abs(fSideSpeed) * fSideSpeed * fSeaSideSlipMult;
+ ApplyMoveForce(m_fMass * GetRight() * fSideSlipImpulse * CTimer::GetTimeStep());
+
+ float fYaw = -DotProduct(CrossProduct(m_vecTurnSpeed + m_vecTurnFriction, vecWidthForward) + m_vecMoveSpeed + m_vecMoveFriction, GetRight());
+ float fYawImpulse;
+ if (flightModel == FLIGHT_MODEL_RCPLANE)
+ fYawImpulse = fRCRudderMult * fYaw * Abs(fYaw) + fRCYawMult * fSteerLR * fForwSpeed;
+ else
+ fYawImpulse = fSeaRudderMult * fYaw * Abs(fYaw) + fSeaYawMult * fSteerLR * fForwSpeed;
+ ApplyTurnForce(fYawImpulse * GetRight() * m_fTurnMass * CTimer::GetTimeStep(), vecWidthForward);
+
+ float fRollImpulse;
+ if (flightModel == FLIGHT_MODEL_RCPLANE) {
+ float fDirectionMultiplier = CPad::GetPad(0)->GetLookRight();
+ if (CPad::GetPad(0)->GetLookLeft())
+ fDirectionMultiplier = -1;
+ fRollImpulse = (0.5f * fDirectionMultiplier + fSteerLR) * fRCRollMult;
+ }
+ else
+ fRollImpulse = fSteerLR * fSeaRollMult;
+ ApplyTurnForce(GetRight() * fRollImpulse * fForwSpeed * m_fTurnMass * CTimer::GetTimeStep(), GetUp());
+
+ CVector vecFRight = CrossProduct(GetForward(), CVector(0.0f, 0.0f, 1.0f));
+ CVector vecStabilise = (GetUp().z > 0.0f) ? vecFRight : -vecFRight;
+ float fStabiliseDirection = (GetUp().z > 0.0f) ? -1.0f : 1.0f;
+ float fStabiliseImpulse;
+ if (flightModel == FLIGHT_MODEL_RCPLANE)
+ fStabiliseImpulse = fRCRollStabilise * fStabiliseDirection * (1.0f - DotProduct(GetRight(), vecStabilise)) * (1.0f - Abs(GetForward().z));
+ else
+ fStabiliseImpulse = fSeaRollStabilise * fStabiliseDirection * (1.0f - DotProduct(GetRight(), vecStabilise)) * (1.0f - Abs(GetForward().z));
+ ApplyTurnForce(fStabiliseImpulse * m_fTurnMass * GetRight(), GetUp()); // no CTimer::GetTimeStep(), is it right? VC doesn't have it too
+
+ // up/down
+ float fTail = -DotProduct(CrossProduct(m_vecTurnSpeed + m_vecTurnFriction, vecWidthForward) + m_vecMoveSpeed + m_vecMoveFriction, GetUp());
+ float fSteerUD = -CPad::GetPad(0)->GetSteeringUpDown() / 128.0f;
+ float fPitchImpulse;
+ if (flightModel == FLIGHT_MODEL_RCPLANE)
+ fPitchImpulse = fRCTailMult * fTail * Abs(fTail) + fRCPitchMult * fSteerUD * fForwSpeed;
+ else
+ fPitchImpulse = fSeaTailMult * fTail * Abs(fTail) + fSeaPitchMult * fSteerUD * fForwSpeed;
+ ApplyTurnForce(fPitchImpulse* m_fTurnMass* GetRight()* CTimer::GetTimeStep(), vecWidthForward);
+
+ float fLift = -DotProduct(GetMoveSpeed(), GetUp()) / Max(0.01f, GetMoveSpeed().Magnitude());
+ float fLiftImpluse;
+ if (flightModel == FLIGHT_MODEL_RCPLANE)
+ fLiftImpluse = (fRCAttackLiftMult * fLift + fRCFormLiftMult) * fForwSpeed * fForwSpeed;
+ else
+ fLiftImpluse = fSeaAttackLiftMult * fLift + fSeaFormLiftMult * fForwSpeed * fForwSpeed;
+ float fLiftForce = fLiftImpluse * m_fMass * CTimer::GetTimeStep();
+ if (GRAVITY * CTimer::GetTimeStep() * m_fMass < fLiftImpluse) {
+ if (flightModel == FLIGHT_MODEL_RCPLANE && GetPosition().z > 50.0f)
+ fLiftForce = CTimer::GetTimeStep() * 0.0072 * m_fMass;
+ else if (flightModel == FLIGHT_MODEL_SEAPLANE && GetPosition().z > 80.0f)
+ fLiftForce = CTimer::GetTimeStep() * 0.0072 * m_fMass;
+ }
+ ApplyMoveForce(fLiftForce * GetUp());
+ CVector vecResistance;
+ if (flightModel == FLIGHT_MODEL_RCPLANE)
+ vecResistance = vecRCAeroResistance;
+ else
+ vecResistance = vecSeaAeroResistance;
+ float rX = Pow(vecResistance.x, CTimer::GetTimeStep());
+ float rY = Pow(vecResistance.y, CTimer::GetTimeStep());
+ float rZ = Pow(vecResistance.z, CTimer::GetTimeStep());
+ CVector vecTurnSpeed = Multiply3x3(m_vecTurnSpeed, GetMatrix());
+ vecTurnSpeed.x *= rX;
+ float fResistance = vecTurnSpeed.y * (1.0f / (fSpeedResistanceY * SQR(vecTurnSpeed.y) + 1.0f)) * rY - vecTurnSpeed.y;
+ vecTurnSpeed.z *= rZ;
+ m_vecTurnSpeed = Multiply3x3(GetMatrix(), vecTurnSpeed);
+ ApplyTurnForce(-GetUp() * fResistance * m_fTurnMass, GetRight() + Multiply3x3(GetMatrix(), m_vecCentreOfMass));
+ break;
+ }
case FLIGHT_MODEL_HELI:
assert(0 && "Heli flight model not implemented");
}
diff --git a/src/weapons/WeaponEffects.cpp b/src/weapons/WeaponEffects.cpp
index f7e50f78..46195d2c 100644
--- a/src/weapons/WeaponEffects.cpp
+++ b/src/weapons/WeaponEffects.cpp
@@ -46,6 +46,9 @@ void
CWeaponEffects::Shutdown(void)
{
RwTextureDestroy(gpCrossHairTex);
+#ifdef GTA3_1_1_PATCH
+ gpCrossHairTex = nil;
+#endif
}
void