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-rw-r--r--src/control/GameLogic.cpp2
-rw-r--r--src/core/CutsceneMgr.cpp3
-rw-r--r--src/core/CutsceneMgr.h2
-rw-r--r--src/peds/PlayerPed.cpp2
4 files changed, 4 insertions, 5 deletions
diff --git a/src/control/GameLogic.cpp b/src/control/GameLogic.cpp
index 16727960..ed101cad 100644
--- a/src/control/GameLogic.cpp
+++ b/src/control/GameLogic.cpp
@@ -67,7 +67,7 @@ CGameLogic::Update()
CVector vecRestartPos;
float fRestartFloat;
- if (CCutsceneMgr::ms_cutsceneProcessing) return;
+ if (CCutsceneMgr::IsCutsceneProcessing()) return;
CPlayerInfo &pPlayerInfo = CWorld::Players[CWorld::PlayerInFocus];
switch (pPlayerInfo.m_WBState) {
diff --git a/src/core/CutsceneMgr.cpp b/src/core/CutsceneMgr.cpp
index b446cd5d..95abfcc9 100644
--- a/src/core/CutsceneMgr.cpp
+++ b/src/core/CutsceneMgr.cpp
@@ -107,8 +107,7 @@ const struct {
int
FindCutsceneAudioTrackId(const char *szCutsceneName)
{
- for (int i = 0; musicNameIdAssoc[i].szTrackName; i++)
- {
+ for (int i = 0; musicNameIdAssoc[i].szTrackName; i++) {
if (!strcmpi(musicNameIdAssoc[i].szTrackName, szCutsceneName))
return musicNameIdAssoc[i].iTrackId;
}
diff --git a/src/core/CutsceneMgr.h b/src/core/CutsceneMgr.h
index 7215a123..8c4a918b 100644
--- a/src/core/CutsceneMgr.h
+++ b/src/core/CutsceneMgr.h
@@ -21,10 +21,10 @@ class CCutsceneMgr
static CAnimBlendAssocGroup &ms_cutsceneAssociations;
static CVector &ms_cutsceneOffset;
static float &ms_cutsceneTimer;
+ static bool &ms_cutsceneProcessing;
public:
static CDirectory *&ms_pCutsceneDir;
static uint32 &ms_cutsceneLoadStatus;
- static bool &ms_cutsceneProcessing;
static bool IsRunning(void) { return ms_running; }
static bool IsCutsceneProcessing(void) { return ms_cutsceneProcessing; }
diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp
index 55906c38..69cc316a 100644
--- a/src/peds/PlayerPed.cpp
+++ b/src/peds/PlayerPed.cpp
@@ -100,7 +100,7 @@ CPlayerPed::ClearAdrenaline(void)
{
if (m_bAdrenalineActive && m_nAdrenalineTime != 0) {
m_nAdrenalineTime = 0;
- CTimer::SetTimeStep(1.0f);
+ CTimer::SetTimeScale(1.0f);
}
}