Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Audio changes: | Sergeanur | 2021-07-26 | 1 | -2/+21 |
| | | | | | | | | | | | | | - Reorder AudioCollision.cpp functions into original order - Add missing cAudioCollision::Reset() - Move cAudioCollision ctor into .h (like original) - Fix argument types for ped comment functions and more - Fix wrong names of ped comment functions - Fix incorrect ped comments - Remove getters - Reorder declarations of cAudioManager - Wrap PC only functions around ifdef - Add cAudioManager methods from PS2 and mobile | ||||
* | Fixed typos and made all assert functions optional | bigbossbro08 | 2020-05-10 | 1 | -6/+2 |
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* | defined out asserts. | bigbossbro08 | 2020-05-10 | 1 | -1/+5 |
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* | Changing prefixes for some audio fields | Sergeanur | 2020-04-28 | 1 | -0/+2 |
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* | Added missing audio ctors | Sergeanur | 2020-04-14 | 1 | -2/+2 |
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* | normalized line endings to LF | aap | 2020-04-09 | 1 | -35/+35 |
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* | audio stuff | Sergeanur | 2020-01-25 | 1 | -0/+36 |
Collision audio and police radio stuff moved to a separate cpp's like in the original code cPoliceRadioQueue added, code refactored correspondingly cAudioManager::ServiceCollisions reversed PlayOneShotScriptObject reversed cAudioScriptObject moved to AudioScriptObject.cpp Fixed use of numbers on non-integer types (bools, pointers) enum is now used for ped audio calculation Added fixes for vehicle description in the police radio (missing vehicles and wrong colors) |