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path: root/src/audio/AudioLogic.cpp (follow)
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* Remove cMissionAudio, move cAMCrime array outside of cPoliceRadioQueue (R* vision)Sergeanur2021-08-211-95/+89
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* Audio: bits of PS2 codeSergeanur2021-08-211-1/+5
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* Audio refactoring:Sergeanur2021-08-201-514/+517
| | | | | | | * renamed tSound fields, added descriptions for each field * getting rid of term 'intensity' in favour of 'max distance' * renamed two cAudioManager fields * fix volume not being reduced for stopping sounds that are looped
* Add AUDIO_REVERB defineSergeanur2021-08-191-73/+79
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* Audio: ifdef more things that aren't on ps2Sergeanur2021-08-191-21/+24
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* Fix acceleration sound playing when exiting the vehicle, code fixes in ProcessPlayersVehicleEngineSergeanur2021-08-181-78/+41
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* Possible fix of ProcessVehicleOneShots crashSergeanur2021-08-181-1/+1
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* Port audio changes from masterSergeanur2021-08-181-182/+173
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* Merge branch 'master' into miamiSergeanur2021-08-161-6/+16
|\ | | | | | | | | # Conflicts: # src/audio/AudioLogic.cpp
| * Fix ped comments playing at full volume behind the wallSergeanur2021-08-161-5/+12
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| * Make UpdateReflections a bit more binary exact + small code changes to sync with miamiSergeanur2021-08-161-2/+2
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| * Fix cAudioManager::ProcessVehicleEngine return type, document PS2 changes, rename Sound IntensitySergeanur2021-08-151-230/+234
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| * Sync fixes from miamiSergeanur2021-08-121-1/+1
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| * Put more things under ifdefSergeanur2021-08-121-78/+85
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| * Add define to enable/disable external 3d audio simulationSergeanur2021-08-121-0/+9
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| * Fix unset emitting volume for sawmillSergeanur2021-08-111-0/+3
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| * Fix unset emitting volume for moan soundSergeanur2021-08-111-0/+3
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* | Fix cAudioManager::ProcessVehicleEngine return type, rename Sound IntensitySergeanur2021-08-161-348/+352
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* | Sync audio changes from masterSergeanur2021-08-121-97/+117
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* | mergeNikolay Korolev2021-08-081-4/+1
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| * Audio changes:Sergeanur2021-07-261-333/+330
| | | | | | | | | | | | | | | | | | | | | | | | | | - Reorder AudioCollision.cpp functions into original order - Add missing cAudioCollision::Reset() - Move cAudioCollision ctor into .h (like original) - Fix argument types for ped comment functions and more - Fix wrong names of ped comment functions - Fix incorrect ped comments - Remove getters - Reorder declarations of cAudioManager - Wrap PC only functions around ifdef - Add cAudioManager methods from PS2 and mobile
| * rename clamp macro to Clamp to fix compilation with g++11withmorten2021-06-281-2/+2
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| * Revert "Use PS2-y global names on SampMan"erorcun2021-06-271-61/+61
| | | | | | | | | | | | We know that they changed all those names on PC. This reverts commit 091a65996ef9eba0dfeb49508927ebb521c0f15b.
| * Use PS2-y global names on SampManerorcun2021-06-271-61/+61
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| * Fix use of enum in ped comment banks switchSergeanur2021-06-241-5/+5
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| * Add macros to set sample loop offsetsSergeanur2021-06-241-156/+80
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| * Increase the number of audio channels to PS2 count and some small audio fixesSergeanur2021-06-241-21/+23
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| * This means sound should be panned right, not volumeSergeanur2021-06-241-2/+2
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| * Fix cAudioManager::SetupJumboFlySoundSergeanur2021-06-241-6/+7
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| * Use bool8 in audio codeSergeanur2021-06-241-572/+572
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| * MusicManager fixeserorcun2021-02-031-1/+1
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| * make building with Codewarrior 7 possiblewithmorten2021-01-211-2/+2
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| * Use original namesSergeanur2021-01-081-1/+1
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| * More audio fixSergeanur2021-01-041-25/+25
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| * Audio fixesSergeanur2021-01-041-74/+74
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| * cVehicleParams ctorSergeanur2020-12-251-4/+3
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| * Use intensity in ProcessBoatEngineSergeanur2020-12-251-4/+4
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| * cAudioManager::ProcessBoatEngine fixesSergeanur2020-12-251-4/+4
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| * cPedParams fixesSergeanur2020-12-251-49/+26
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| * Fix cAudioManager::ProcessSpecialSergeanur2020-12-251-2/+1
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| * Small type use fixesSergeanur2020-12-251-9/+9
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* | Reverse unused audio functionsSergeanur2021-07-291-1/+40
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* | Get rid of audio gettersSergeanur2021-07-281-6/+6
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* | Ped comments ordering and type fix + vice function(s) fixSergeanur2021-07-281-358/+361
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* | AudioLogic type fixes and reordering (after peds)Sergeanur2021-07-271-81/+81
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* | AudioLogic type fixes and reordering (before peds)Sergeanur2021-07-271-502/+501
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* | Fix bike kick soundSergeanur2021-07-261-0/+1
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* | Small fixSergeanur2021-07-251-1/+1
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* | Fix Predator shooting soundSergeanur2021-07-221-1/+1
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* | Fix unused codeSergeanur2021-06-301-1/+3
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* | rename clamp macro to Clamp to fix compilation with g++11 (and clamp2 for consistency sake)withmorten2021-06-281-11/+11
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* | Fix use of enum in ped comment banks switchSergeanur2021-06-241-5/+5
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* | Add macros to set sample loop offsetsSergeanur2021-06-241-182/+93
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* | Fix cAudioManager::ProcessCarHeliSergeanur2021-06-241-6/+13
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* | Fix bullet trace sound offsetSergeanur2021-06-241-6/+7
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* | Increase the number of audio channels to PS2 count and some small audio fixesSergeanur2021-06-241-37/+39
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* | Use bool8 in audio codeSergeanur2021-06-241-727/+727
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* | Complete sfx enum, rename some sounds + fixes of missing ped commentsSergeanur2021-05-121-1155/+1228
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* | fixSergeanur2021-05-101-1/+1
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* | Fix crash when falling from bike while shootingSergeanur2021-02-111-0/+2
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* | Overhaul MusicManager - fix radio bugs, scroll to prev station, radio off texterorcun2021-02-011-6/+6
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* | make building with Codewarrior 7 possiblewithmorten2021-01-241-3/+3
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* | Includes overhaul, fix some compiler warningserorcun2021-01-231-1/+1
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* | m_nWantedLevel -> GetWantedLevel()withmorten2021-01-221-3/+3
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* | Fix Jumbo Sound reseting when walkingSergeanur2021-01-151-0/+1
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* | Fix chainsaw soundSergeanur2021-01-051-2/+2
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* | Audio fixesSergeanur2021-01-041-100/+101
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* | Fix typo in ProcessMissionAudioSlot.TheOfficialFloW2021-01-031-2/+2
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* | Fix nFramesForPretendPlaying.TheOfficialFloW2021-01-031-1/+1
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* | Fix wrong sound when bumping pedsSergeanur2021-01-011-2/+2
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* | Fix drive-by machine gun soundSergeanur2020-12-271-2/+39
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* | Fix weapon pickup soundSergeanur2020-12-261-0/+2
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* | cAudioManager::ProcessBoatEngineSergeanur2020-12-251-105/+117
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* | cPedParams fixesSergeanur2020-12-251-22/+13
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* | cAudioManager::ProcessOneShotScriptObjectSergeanur2020-12-251-78/+84
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* | Fix cAudioManager::ProcessPedOneShots crashSergeanur2020-12-251-1/+1
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* | Merge pull request #895 from ShFil119/miami_audioshfil2020-12-251-143/+209
|\ \ | | | | | | More audio
| * | More audio enumsFilip Gawin2020-12-251-17/+17
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| * | fixesFilip Gawin2020-12-251-71/+68
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| * | More audioFilip Gawin2020-12-221-128/+197
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* | | More type fixSergeanur2020-12-251-2/+2
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* | | Small audio code fixSergeanur2020-12-251-19/+3
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* | | Small type use fixesSergeanur2020-12-251-10/+10
| | | | | | | | | | | | | | | | | | | | | # Conflicts: # src/audio/AudioLogic.cpp # src/control/Garages.cpp # src/vehicles/Cranes.cpp
* | | Fix chainsaw sounds lolSergeanur2020-12-251-6/+2
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* | merge attemptNikolay Korolev2020-12-191-8/+8
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| * int8 enums fixedwithmorten2020-12-071-1/+1
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| * uint8 enums fixedwithmorten2020-12-071-2/+2
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| * More audio fixSergeanur2020-11-221-27/+27
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| * Audio fixesSergeanur2020-11-221-210/+35
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| * easy way to safe few petasecondsRoman Masanin2020-11-081-0/+8
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| * return bad code, becouse no one knows what to do with itRoman Masanin2020-11-081-2/+2
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| * pointers to referencies tooRoman Masanin2020-11-081-195/+195
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| * Merge branch 'master' of https://github.com/GTAmodding/re3Roman Masanin2020-11-081-398/+398
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| | * Fix cAudioManager::GetPhraseSergeanur2020-11-071-398/+398
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| * | some "optimizations". same like I did in VCRoman Masanin2020-11-011-3/+5
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* | uint8 enums fixedwithmorten2020-12-071-2/+2
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* | int8 enums fixedwithmorten2020-12-071-1/+1
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* | cAudioManager::ProcessPedOneShots + fixesSergeanur2020-12-011-306/+594
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* | fixed top gearNikolay Korolev2020-11-111-14/+13
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* | to make Serge and _R4K_ happyRoman Masanin2020-11-081-0/+18
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* | marked stupied code(dotProduct and AudioEvents)Roman Masanin2020-11-081-1/+16
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* | returned bad code, becouse no one knows what to do with itRoman Masanin2020-11-081-3/+3
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* | pointers into referencies!Roman Masanin2020-11-081-311/+311
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* | fix for merge fixRoman Masanin2020-11-081-2/+2
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* | merge upstreamRoman Masanin2020-11-081-116/+2585
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| * | Pickups fixSergeanur2020-11-081-1/+4
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| * | Ped comments fixesSergeanur2020-11-071-1338/+1250
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| * | Sfx audio logicFilip Gawin2020-11-061-112/+2666
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* | | FORMATRoman Masanin2020-11-041-15/+15
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* | | fix serviceSoundEffects an cleanupRoman Masanin2020-11-021-12/+2
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* | | mark codeRoman Masanin2020-11-011-2/+2
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* | | changes in switch, and mark codeRoman Masanin2020-11-011-2/+5
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* | | Fix build and use enum in ProcessPlayerMoodRoman Masanin2020-10-261-10/+6
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* | | merge upstreamRoman Masanin2020-10-251-96/+148
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| * | Finalize frontend sounds, player setup screenerorcun2020-10-251-5/+5
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| * | cAudioManager::ProcessFrontEnd doneSergeanur2020-10-251-94/+146
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| * | DMAudio fixesSergeanur2020-10-251-1/+1
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* | | cleanup processVehicleOneShots, processVehicleX doneRoman Masanin2020-10-251-3/+3
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* | | processVehicleOneShotsRoman Masanin2020-10-251-58/+179
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* | | skidingRoman Masanin2020-10-251-17/+45
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* | | fix merging errorsRoman Masanin2020-10-241-10/+10
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* | | jumboRoman Masanin2020-10-241-34/+28
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* | | firesRoman Masanin2020-10-241-6/+30
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* | | model heliRoman Masanin2020-10-241-16/+65
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* | | merge UpstreamRoman Masanin2020-10-241-5/+9
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| * | ScriptSoundsSergeanur2020-10-231-4/+4
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| * | Merge branch 'master' into miamiSergeanur2020-10-181-9/+21
| |\| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | # Conflicts: # src/audio/AudioLogic.cpp # src/control/RoadBlocks.cpp # src/entities/Entity.h # src/entities/Physical.cpp # src/peds/Ped.cpp # src/render/Renderer.cpp # src/vehicles/Automobile.cpp # src/vehicles/CarGen.cpp # src/weapons/BulletInfo.cpp # src/weapons/Weapon.cpp
| | * Merge branch 'master' of github.com:GTAmodding/re3 into masterFilip Gawin2020-10-181-8/+20
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| | | * ProcessWaterCannon bug and refractoring (#773)Roman Masanin2020-10-171-8/+20
| | | | | | | | | | | | | | | | | | | | * fix audio bug and some refractoring * mark original bugs
| | * | Add missing breaks in AudioLogic.cppFilip Gawin2020-10-181-52/+23
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| | * Fix arg typesSergeanur2020-09-281-2/+2
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| | * Renaming audio enum entries to something more like originalSergeanur2020-09-191-347/+347
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| | * changed a sound enumaap2020-08-201-56/+56
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* | | pedsRoman Masanin2020-10-181-17/+65
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* | | fix bugsRoman Masanin2020-10-171-11/+23
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* | | model cars and other audio stuffRoman Masanin2020-10-171-97/+177
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* | | road noiseRoman Masanin2020-10-171-69/+99
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* | | siren and hornRoman Masanin2020-10-161-91/+111
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* | | sirenes and more marks for audio. also fix cAudioMrg sizeRoman Masanin2020-10-121-21/+5
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* | | mark some audio stuff and fix frameCounterRoman Masanin2020-10-121-19/+4
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* | fix mistakesRoman Masanin2020-10-051-1/+1
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* | some audio and part of CExplosionRoman Masanin2020-10-051-20/+19
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* | Fix arg typesSergeanur2020-09-301-2/+2
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* | Merge pull request #717 from theR4K/miamierorcun2020-09-291-129/+640
|\ \ | | | | | | Helicopters not ringing, and other audio stuff
| * | reverse compareRoman Masanin2020-09-281-3/+3
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| * | tiny style fixRoman Masanin2020-09-281-13/+11
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| * | another clampRoman Masanin2020-09-271-6/+6
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| * | correction of defects and another two audio functionsRoman Masanin2020-09-271-46/+63
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| * | processEngineDamageRoman Masanin2020-09-271-16/+17
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| * | return bridge, crane and fix structures in fluff.hRoman Masanin2020-09-261-2/+16
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| * | small fixes and cleanupRoman Masanin2020-09-261-51/+45
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| * | complete cleanup heli and flatTyreRoman Masanin2020-09-261-231/+154
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| * | cleanup carHeliRoman Masanin2020-09-261-143/+92
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| * | processVehicleOneShots for heli, and heli blade fixRoman Masanin2020-09-261-1/+22
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| * | flat tyre and minimal refractoringRoman Masanin2020-09-251-50/+137
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| * | safe before clean upRoman Masanin2020-09-251-171/+176
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| * | fix deaddodoRoman Masanin2020-09-251-9/+8
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| * | remove anther gotoRoman Masanin2020-09-251-99/+105
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| * | removed some gotoRoman Masanin2020-09-251-305/+304
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| * | processCarHeli half doneRoman Masanin2020-09-251-14/+393
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| * | ProcessEscalators + some fixesRoman Masanin2020-09-221-7/+53
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| * | rewisited:Roman Masanin2020-09-221-42/+115
| | | | | | | | | | | | | | | | | | | | | | | | | | | ProcessReverseGear ProcessWeather ProcessScriptObject ProcessExtraSounds ProcessEntity and so, more info in my repo
* | | Use enums in aVehicleSettingsSergeanur2020-09-271-122/+128
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* | fix enum edditing effects for oal target and small improvementsRoman Masanin2020-09-211-4/+5
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* | cleanup processVehicleEngine and some fixesRoman Masanin2020-09-211-207/+56
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* | some style and bug fixes, updated sfx enum, and implemented processVehicleEngineRoman Masanin2020-09-211-181/+407
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* | just more cleanup...Roman Masanin2020-09-181-55/+51
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* | cleanup processVehicleRoman Masanin2020-09-181-14/+6
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* | cleanup processPlayerVehicleEngineRoman Masanin2020-09-181-74/+46
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* | fix conditions for processPlayerVehicleEngineRoman Masanin2020-09-181-8/+7
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* | revisit processVehicleRoman Masanin2020-09-151-123/+140
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* | finish work on ProcessPlayerVehicleEngine and cleanupRoman Masanin2020-09-141-246/+348
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* | Merge branch 'miami' of https://github.com/GTAmodding/re3 into miamiRoman Masanin2020-09-131-0/+31
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| * | player mood enumSergeanur2020-09-091-3/+3
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| * | cMusicManager, cDMAudio, radio position save/load, a few commands implementedSergeanur2020-09-091-0/+31
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* | | vehicle audio(first part) and temp fix for openALRoman Masanin2020-09-131-110/+271
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* | Stats(except displaying), PlayerInfo, marker fixeray orçunus2020-08-141-1/+0
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* | Merge remote-tracking branch 'origin/master' into miamiSergeanur2020-07-221-7/+7
|\| | | | | | | | | | | | | | | | | | | | | # Conflicts: # README.md # src/core/Frontend.cpp # src/core/Frontend.h # src/peds/Ped.cpp # src/peds/Ped.h # src/render/Renderer.cpp # src/vehicles/Plane.cpp
| * Remove hacky way of injecting PS2 matfx on RW 3.3, remove static patcherSergeanur2020-07-221-1/+1
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| * Fix another floatSergeanur2020-07-181-1/+1
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| * Fix some audio floatsSergeanur2020-07-181-6/+6
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* | Merge branch 'master' into miamiSergeanur2020-07-161-43/+40
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| * Audio fixesSergeanur2020-07-161-43/+40
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* | VC fighting, Peds, many fixes including ghost bikeseray orçunus2020-07-091-0/+2
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* | Merge branch 'master' into miamiSergeanur2020-06-301-21/+15
|\| | | | | | | | | | | # Conflicts: # src/audio/AudioLogic.cpp # src/audio/AudioManager.h
| * Audio fixesSergeanur2020-06-301-21/+15
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* | Merge remote-tracking branch 'origin/master' into miamiSergeanur2020-06-291-3/+3
|\| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | # Conflicts: # src/audio/AudioLogic.cpp # src/audio/soundlist.h # src/control/Script.cpp # src/control/ScriptCommands.h # src/core/Cam.cpp # src/core/Camera.cpp # src/core/Camera.h # src/core/Frontend.cpp # src/core/Frontend.h # src/core/Game.cpp # src/core/MenuScreens.cpp # src/core/Pad.cpp # src/core/Pad.h # src/core/config.h # src/entities/Entity.cpp # src/render/Credits.cpp # src/render/Fluff.cpp # src/render/Hud.cpp # src/render/MBlur.cpp # src/render/Timecycle.cpp # src/skel/glfw/glfw.cpp # src/skel/win/win.cpp # src/text/Text.cpp
| * Update AudioLogic.cppFire_Head2020-06-291-3/+3
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| * IsMissionAudioSamplePlaying (from VC)Sergeanur2020-06-081-1/+1
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* | Ped, Weapon and fixeseray orçunus2020-06-171-12/+12
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* | fixesSergeanur2020-06-081-2/+2
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* | miamification of some audio structsSergeanur2020-06-081-2/+21
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* | Mission audio slotsSergeanur2020-06-081-108/+196
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* | Merge branch 'master' into miamiSergeanur2020-06-061-36/+110
|\| | | | | | | | | | | | | | | | | | | | | | | | | | | # Conflicts: # src/audio/AudioLogic.cpp # src/audio/AudioSamples.h # src/audio/soundlist.h # src/core/Frontend.cpp # src/core/Frontend.h # src/core/MenuScreens.cpp # src/peds/Ped.cpp # src/peds/PlayerPed.cpp # src/render/Hud.cpp # src/vehicles/Vehicle.h
| * ps2 audio banksSergeanur2020-06-061-161/+238
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| * ProcessTrainAnnouncementsSergeanur2020-06-051-3/+3
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| * fixes, mostly from miamieray orçunus2020-06-041-20/+19
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| * Restore original logicSergeanur2020-05-271-2/+2
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* | Peds, eSound and PedState enum, fixeseray orçunus2020-06-031-26/+27
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* | Support of original mp3/wav/adfSergeanur2020-05-271-52/+377
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* | Very basic compatibility with original sfx.raw/sdtSergeanur2020-05-261-1139/+106
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* | Merge remote-tracking branch 'origin/master' into miamiSergeanur2020-05-261-659/+593
|\| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | # Conflicts: # src/audio/AudioLogic.cpp # src/control/Garages.cpp # src/core/SurfaceTable.cpp # src/core/SurfaceTable.h # src/core/World.cpp # src/core/main.cpp # src/modelinfo/PedModelInfo.cpp # src/peds/Ped.cpp # src/render/Timecycle.cpp # src/vehicles/Automobile.cpp # src/vehicles/Automobile.h # src/vehicles/Heli.cpp # src/vehicles/Vehicle.cpp # src/weapons/Weapon.cpp # src/weapons/WeaponInfo.h
| * eSurfaceTypeaap2020-05-261-28/+28
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| * Even more audio cleanupsSergeanur2020-05-251-107/+104
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| * Ped comments cleanupSergeanur2020-05-251-43/+53
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| * More audio cleanup and bugfixesSergeanur2020-05-251-55/+44
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| * Fix names of static variablesSergeanur2020-05-251-19/+19
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| * cAudioManager::ProcessPlayersVehicleEngine cleanup and fixesSergeanur2020-05-251-149/+108
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| * Clean cAudioManager::ProcessGarages up a bitSergeanur2020-05-241-89/+79
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| * Even more small audio cleanupSergeanur2020-05-231-3/+3
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| * More audio cleanupSergeanur2020-05-231-314/+318
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* | eSurfaceTypeaap2020-05-261-28/+28
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* | Compatibility with VC weapon.dat + new shotgunseray orçunus2020-05-231-4/+4
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* | Pickup and audio fixeray orçunus2020-05-201-2/+2
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* | Merge remote-tracking branch 'origin/master' into miamiSergeanur2020-05-201-67/+66
|\| | | | | | | | | | | | | | | | | | | | | | | | | | | # Conflicts: # src/core/Radar.h # src/core/World.cpp # src/core/config.h # src/entities/Entity.cpp # src/modelinfo/ModelIndices.h # src/modelinfo/PedModelInfo.cpp # src/peds/Population.cpp # src/render/Clouds.cpp # src/render/Hud.cpp # src/vehicles/HandlingMgr.h
| * Remove MAX_VOLUME dupsSergeanur2020-05-181-67/+66
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* | Fix compilation errorsSergeanur2020-05-161-2521/+186
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* More small audio fixesSergeanur2020-05-161-7/+6
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* Move sound processors to AudioLogic.cpp, plus small fixesSergeanur2020-05-161-0/+8838