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path: root/src/audio/AudioManager.h (unfollow)
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2020-10-02revert some changes and little fixRoman Masanin1-1/+1
2020-10-02letter 'c' is doneRoman Masanin1-11/+10
2020-10-02rewieved some audio functionsRoman Masanin1-6/+6
2020-10-01half done processActiveQueuesRoman Masanin1-0/+1
2020-09-30Mark audio code which is the same in re3 as doneFilip Gawin1-38/+34
2020-09-30Fix arg typesSergeanur1-2/+2
2020-09-28Fix arg typesSergeanur1-2/+2
2020-09-27correction of defects and another two audio functionsRoman Masanin1-3/+3
2020-09-27processEngineDamageRoman Masanin1-1/+1
2020-09-26mark completed functions in audioManager.hRoman Masanin1-25/+25
2020-09-26complete cleanup heli and flatTyreRoman Masanin1-1/+0
2020-09-25flat tyre and minimal refractoringRoman Masanin1-0/+1
2020-09-25processCarHeli half doneRoman Masanin1-0/+1
2020-09-22rewisited:Roman Masanin1-0/+2
ProcessReverseGear ProcessWeather ProcessScriptObject ProcessExtraSounds ProcessEntity and so, more info in my repo
2020-09-21fix enum edditing effects for oal target and small improvementsRoman Masanin1-1/+1
2020-09-21cleanup processVehicleEngine and some fixesRoman Masanin1-3/+1
2020-09-21some style and bug fixes, updated sfx enum, and implemented processVehicleEngineRoman Masanin1-0/+2
2020-09-19Fixes to MusicManagerSergeanur1-1/+1
2020-09-18just more cleanup...Roman Masanin1-0/+1
2020-09-18cleanup processVehicleRoman Masanin1-1/+1
2020-09-15revisit processVehicleRoman Masanin1-1/+1
2020-09-14finish work on ProcessPlayerVehicleEngine and cleanupRoman Masanin1-2/+1
2020-09-13vehicle audio(first part) and temp fix for openALRoman Masanin1-0/+2
2020-09-10Add missing fileSergeanur1-1/+1
2020-09-09player mood enumSergeanur1-2/+2
2020-09-09cMusicManager, cDMAudio, radio position save/load, a few commands implementedSergeanur1-1/+7
2020-07-16Audio fixesSergeanur1-1/+1
2020-06-30Audio fixesSergeanur1-1/+1
2020-06-29menu fixesFire-Head1-2/+2
2020-06-27mips overdoseFire-Head1-2/+2
2020-06-08miamification of some audio structsSergeanur1-2/+16
2020-06-08Mission audio slotsSergeanur1-17/+25
2020-06-08IsMissionAudioSamplePlaying (from VC)Sergeanur1-2/+2
2020-06-06ps2 audio banksSergeanur1-1/+1
2020-06-04fixes, mostly from miamieray orçunus1-1/+1
2020-06-03Peds, eSound and PedState enum, fixeseray orçunus1-1/+1
2020-05-26Very basic compatibility with original sfx.raw/sdtSergeanur1-11/+5
2020-05-23More audio cleanupSergeanur1-1/+1
2020-05-16Fix compilation errorsSergeanur1-77/+1
2020-05-16Move sound processors to AudioLogic.cpp, plus small fixesSergeanur1-5/+17
2020-05-16Remove unused audio enumSergeanur1-2/+0
2020-05-10Fixed typos and made all assert functions optionalbigbossbro081-11/+6
2020-05-10defined out asserts.bigbossbro081-0/+4
2020-05-07Fix GetDistanceSquaredSergeanur1-1/+3
2020-05-07Fixed arguments for sound collisionsSergeanur1-3/+3
2020-05-04oal updFire-Head1-1/+3
2020-05-02A bit more audio cleanupSergeanur1-1/+2
2020-05-02SetPosition, part 1Sergeanur1-1/+1
2020-04-28Changing prefixes for some audio fieldsSergeanur1-149/+18
2020-04-27Audio structs moved to their AudioManager.hSergeanur1-3/+22
2020-04-23ps2 particles, sampman oal startedFire-Head1-1/+1
2020-04-18Remove padding fieldsSergeanur1-37/+0
2020-04-15CWeapon done, ps2 cheats fixFire-Head1-1/+1
2020-04-14Added missing audio ctorsSergeanur1-8/+17
2020-04-13Finish audio codeFilip Gawin1-176/+176
2020-04-12Cleanup audio codeFilip Gawin1-6/+6
2020-04-09normalized line endings to LFaap1-1/+1
2020-04-07Cleanup audiocode and fix for ComputeDopplerEffectedFrequencyFilip Gawin1-23/+23
2020-03-28ProcessVehicleEngine and ProcessActiveQueuesFilip Gawin1-2/+2
Also some smaller fixes, thx erorcun for help.
2020-03-22fix includeFilip Gawin1-1/+1
2020-03-22Fixes for reviewFilip Gawin1-31/+15
2020-03-22Cleanup audio code + fixes for reviewFilip Gawin1-9/+21
2020-03-22Implement ProcessGarages + small cleanupFilip Gawin1-3/+3
2020-03-22Implement SetupJumboEngineSoundFilip Gawin1-11/+11
2020-03-22Implement ProcessFiresFilip Gawin1-2/+2
2020-03-22Implement ProcessCesnaFilip Gawin1-1/+1
2020-02-07cMusicManagerSergeanur1-0/+1
2020-02-02Audio, use of enums and true/falseSergeanur1-3/+3
2020-01-25audio stuffSergeanur1-99/+11
Collision audio and police radio stuff moved to a separate cpp's like in the original code cPoliceRadioQueue added, code refactored correspondingly cAudioManager::ServiceCollisions reversed PlayOneShotScriptObject reversed cAudioScriptObject moved to AudioScriptObject.cpp Fixed use of numbers on non-integer types (bools, pointers) enum is now used for ped audio calculation Added fixes for vehicle description in the police radio (missing vehicles and wrong colors)
2020-01-13Two audio structs renamed to their original namesSergeanur1-8/+8
2019-12-01Audio fixes for erorcun reviewFilip Gawin1-5/+5
2019-12-01Implement ProcessVehicleSirenOrAlarmFilip Gawin1-1/+1
2019-11-05RE cAudioManager::UpdateReflectionsFilip Gawin1-1/+1
2019-10-27Implement PreloadMissionAudio + small fixesFilip Gawin1-2/+2
2019-10-27Audio fixesSergeanur1-3/+3
2019-10-27Audio9 (fixes)Filip Gawin1-1/+1
2019-10-26Audio stuff moved around, removed MusicManager dependencies, eMusicMode used for ChangeMusicModeSergeanur1-2/+129
2019-10-26Audio fixes from SergFilip Gawin1-9/+15
2019-10-26Cleanup audioFilip Gawin1-11/+8
2019-10-26Cleanup police radioFilip Gawin1-10/+7
2019-10-26More audio windowsFilip Gawin1-8/+7
2019-10-26More audio (to hook and test)Filip Gawin1-12/+11
2019-10-26More workFilip Gawin1-20/+22
2019-10-26audio7Filip Gawin1-45/+73
2019-08-27Audio fixesFilip Gawin1-6/+6
2019-08-27CleanupFilip Gawin1-113/+93
2019-08-27More more more audioFilip Gawin1-92/+116
2019-08-27CleanupFilip Gawin1-42/+53
2019-08-27More audio pedFilip Gawin1-36/+30
2019-08-15CParticleObject done, cDMAudio doneFire-Head1-12/+36
2019-08-03RunningScript, part 4, plus some fixesNikolay Korolev1-1/+0
2019-08-02sampman doneFire-Head1-5/+29
2019-07-20added CPool<cAudioScriptObject, cAudioScriptObject>Nikolay Korolev1-0/+5
2019-07-19fixes for #142Filip Gawin1-1/+1
2019-07-19More audio scriptFilip Gawin1-10/+14
2019-07-19more audio processFilip Gawin1-60/+72
2019-07-19ProcessActiveQueuesFilip Gawin1-98/+100
2019-07-19ComputeDopplerEffectedFrequencyFilip Gawin1-32/+98
2019-07-07Fix reverse warn and air brakesFilip Gawin1-6/+11
2019-07-07cAudioManager::InitialiseFilip Gawin1-3/+10
2019-07-04More AudioManagerFilip Gawin1-4/+72
2019-07-04RandomDisplacementFilip Gawin1-0/+2
2019-07-04RequireDigitalHandleFilip Gawin1-0/+1
2019-07-04ReleaseDigitalHandleFilip Gawin1-4/+10
2019-07-04PlayerJustGotInCarFilip Gawin1-1/+2
2019-07-04CreateEntityFilip Gawin1-1/+2
2019-07-04SetEntityStatusFilip Gawin1-0/+1
2019-07-04PreTerminateGameSpecificShutdownFilip Gawin1-0/+1
2019-07-04DestroyEntityFilip Gawin1-0/+1
2019-07-04PostTerminateGameSpecificShutdownFilip Gawin1-0/+1
2019-07-04SetDynamicAcousticModelingStatusFilip Gawin1-1/+2
2019-07-04IsAudioInitialisedFilip Gawin1-0/+1
2019-07-04GenerateIntegerRandomNumberTableFilip Gawin1-0/+2
2019-06-30Implement GetSpecialCharacterTalkSfxFilip Gawin1-1/+10
2019-06-29Implement the rest of GetXTalkSfxFilip Gawin1-0/+51
2019-06-29Implement some GetXTalkSfx methodsFilip Gawin1-8/+26
2019-06-29fixes for AudioManager::GetPhraseFilip Gawin1-6/+12
2019-06-29AudioManager::GetPhraseFilip Gawin1-2/+214
2019-06-25Better organization for Frontend.cpp_AG1-0/+1
2019-06-24CPed, CVehicle, mostly entering/exiting careray orçunus1-0/+8
Signed-off-by: eray orçunus <erayorcunus@gmail.com>