Commit message (Collapse) | Author | Files | Lines | ||
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2020-07-06 | Noskillx's PR + fix .set loading | eray orçunus | 1 | -11/+55 | |
2020-06-27 | mips overdose | Fire-Head | 1 | -0/+6 | |
2020-06-08 | Mission audio slots | Sergeanur | 1 | -12/+12 | |
2020-06-08 | IsMissionAudioSamplePlaying (from VC) | Sergeanur | 1 | -1/+1 | |
2020-05-16 | Move sound processors to AudioLogic.cpp, plus small fixes | Sergeanur | 1 | -3/+3 | |
2020-05-11 | Linux build support | eray orçunus | 1 | -0/+1 | |
2020-05-04 | fix typo | Fire-Head | 1 | -1/+1 | |
2020-05-04 | oal upd | Fire-Head | 1 | -0/+23 | |
2020-04-17 | Remove patches | Sergeanur | 1 | -55/+1 | |
2020-04-17 | rem refs | Fire-Head | 1 | -1/+1 | |
2020-02-07 | cMusicManager | Sergeanur | 1 | -1/+1 | |
2020-01-25 | audio stuff | Sergeanur | 1 | -0/+1 | |
Collision audio and police radio stuff moved to a separate cpp's like in the original code cPoliceRadioQueue added, code refactored correspondingly cAudioManager::ServiceCollisions reversed PlayOneShotScriptObject reversed cAudioScriptObject moved to AudioScriptObject.cpp Fixed use of numbers on non-integer types (bools, pointers) enum is now used for ped audio calculation Added fixes for vehicle description in the police radio (missing vehicles and wrong colors) | |||||
2019-10-26 | audio7 | Filip Gawin | 1 | -1/+1 | |
2019-08-27 | Audio fixes | Filip Gawin | 1 | -4/+1 | |
2019-08-27 | Cleanup | Filip Gawin | 1 | -6/+6 | |
2019-08-27 | Cleanup | Filip Gawin | 1 | -0/+2 | |
2019-08-15 | CParticleObject done, cDMAudio done | Fire-Head | 1 | -31/+369 | |
2019-08-03 | RunningScript, part 4, plus some fixes | Nikolay Korolev | 1 | -0/+3 | |
2019-07-14 | started making frontend accurate to game | aap | 1 | -3/+3 | |
2019-07-12 | more CWanted; added CEventList | aap | 1 | -1/+2 | |
2019-07-09 | more CVehicle | aap | 1 | -1/+1 | |
2019-07-08 | more CAutomobile | aap | 1 | -1/+1 | |
2019-07-04 | Script stuff + bug fixes | Nikolay Korolev | 1 | -0/+1 | |
2019-07-03 | Update Frontend. | _AG | 1 | -2/+7 | |
2019-07-02 | Revert "Implemented frontend inputs." | aap | 1 | -7/+2 | |
2019-07-02 | Implemented frontend inputs. | _AG | 1 | -2/+7 | |
Fixed #66 and few other stuff. | |||||
2019-06-30 | PlayBackThisFrameInterpolation and all it required... | Nikolay Korolev | 1 | -0/+1 | |
2019-06-29 | miscellaneous, mostly world related | aap | 1 | -2/+2 | |
2019-06-26 | Fixed merge errors | Nikolay Korolev | 1 | -0/+2 | |
2019-06-25 | Better organization for Frontend.cpp | _AG | 1 | -1/+5 | |
2019-06-25 | Initial commit for Frontend. | _AG | 1 | -0/+2 | |
Bug fixes: fix #40, fix #39, fix #38, fix #37, fix #21. Code organization and cleanup... | |||||
2019-06-25 | More replay stuff | Nikolay Korolev | 1 | -0/+7 | |
2019-06-20 | Big CPed update | eray orçunus | 1 | -0/+1 | |
Signed-off-by: eray orçunus <erayorcunus@gmail.com> | |||||
2019-06-17 | got rid of upper case types | aap | 1 | -5/+5 | |
2019-06-12 | RE more stuff from COnscreenTimer | Filip Gawin | 1 | -0/+2 | |
2019-06-02 | skeleton updated, windows specific stuff added | Fire-Head | 1 | -0/+5 | |
2019-05-31 | rw skeleton | Fire-Head | 1 | -0/+3 | |
2019-05-31 | more high level functions | aap | 1 | -6/+2 | |
2019-05-29 | Updates, CTimer started | Fire-Head | 1 | -0/+6 | |
2019-05-19 | CPhysical almost done | aap | 1 | -1/+3 | |
2019-05-18 | more work on CPhysical | aap | 1 | -0/+5 | |