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path: root/src/audio/PolRadio.cpp (follow)
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* Remove cMissionAudio, move cAMCrime array outside of cPoliceRadioQueue (R* vision)Sergeanur2021-08-211-48/+40
* Audio refactoring:Sergeanur2021-08-201-4/+4
* Add AUDIO_REVERB defineSergeanur2021-08-191-2/+3
* Audio: ifdef more things that aren't on ps2Sergeanur2021-08-191-0/+2
* Port audio changes from masterSergeanur2021-08-181-20/+20
* Sync audio changes from masterSergeanur2021-08-121-1/+1
* PolRadio type fixesSergeanur2021-07-271-3/+3
* High FPS FixesSergeanur2021-06-241-0/+8
* Small fixSergeanur2021-06-241-1/+1
* Add macros to set sample loop offsetsSergeanur2021-06-241-2/+1
* Increase the number of audio channels to PS2 count and some small audio fixesSergeanur2021-06-241-15/+12
* Use bool8 in audio codeSergeanur2021-06-241-28/+28
* Fixes to sfx namesSergeanur2021-05-161-3/+3
* Uhh, rightSergeanur2021-02-261-1/+1
* PoliceRadio -> PolRadio (original name)Sergeanur2021-02-261-0/+747