Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Remove cMissionAudio, move cAMCrime array outside of cPoliceRadioQueue (R* vision) | Sergeanur | 2021-08-21 | 1 | -48/+40 |
* | Audio refactoring: | Sergeanur | 2021-08-20 | 1 | -4/+4 |
* | Add AUDIO_REVERB define | Sergeanur | 2021-08-19 | 1 | -2/+3 |
* | Audio: ifdef more things that aren't on ps2 | Sergeanur | 2021-08-19 | 1 | -0/+2 |
* | Port audio changes from master | Sergeanur | 2021-08-18 | 1 | -20/+20 |
* | Sync audio changes from master | Sergeanur | 2021-08-12 | 1 | -1/+1 |
* | PolRadio type fixes | Sergeanur | 2021-07-27 | 1 | -3/+3 |
* | High FPS Fixes | Sergeanur | 2021-06-24 | 1 | -0/+8 |
* | Small fix | Sergeanur | 2021-06-24 | 1 | -1/+1 |
* | Add macros to set sample loop offsets | Sergeanur | 2021-06-24 | 1 | -2/+1 |
* | Increase the number of audio channels to PS2 count and some small audio fixes | Sergeanur | 2021-06-24 | 1 | -15/+12 |
* | Use bool8 in audio code | Sergeanur | 2021-06-24 | 1 | -28/+28 |
* | Fixes to sfx names | Sergeanur | 2021-05-16 | 1 | -3/+3 |
* | Uhh, right | Sergeanur | 2021-02-26 | 1 | -1/+1 |
* | PoliceRadio -> PolRadio (original name) | Sergeanur | 2021-02-26 | 1 | -0/+747 |