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fully reversed source code for gta III and gta VC
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path:
root
/
src
/
audio
/
PolRadio.cpp
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Commit message (
Expand
)
Author
Age
Files
Lines
*
Audio: fixing bugs, fixing types, making code more accurate to original
Sergeanur
2021-08-29
1
-109
/
+109
*
Audio: refactoring, type fixes, renaming cAudioManager fields
Sergeanur
2021-08-25
1
-3
/
+3
*
Audio: fix PS2 ifdefs
Sergeanur
2021-08-24
1
-1
/
+1
*
Audio enhancements:
Sergeanur
2021-08-24
1
-0
/
+4
*
Remove cMissionAudio, move cAMCrime array outside of cPoliceRadioQueue (R* vision)
Sergeanur
2021-08-21
1
-48
/
+40
*
Audio refactoring:
Sergeanur
2021-08-20
1
-4
/
+4
*
Add AUDIO_REVERB define
Sergeanur
2021-08-19
1
-2
/
+3
*
Audio: ifdef more things that aren't on ps2
Sergeanur
2021-08-19
1
-0
/
+2
*
Port audio changes from master
Sergeanur
2021-08-18
1
-20
/
+20
*
Sync audio changes from master
Sergeanur
2021-08-12
1
-1
/
+1
*
PolRadio type fixes
Sergeanur
2021-07-27
1
-3
/
+3
*
High FPS Fixes
Sergeanur
2021-06-24
1
-0
/
+8
*
Small fix
Sergeanur
2021-06-24
1
-1
/
+1
*
Add macros to set sample loop offsets
Sergeanur
2021-06-24
1
-2
/
+1
*
Increase the number of audio channels to PS2 count and some small audio fixes
Sergeanur
2021-06-24
1
-15
/
+12
*
Use bool8 in audio code
Sergeanur
2021-06-24
1
-28
/
+28
*
Fixes to sfx names
Sergeanur
2021-05-16
1
-3
/
+3
*
Uhh, right
Sergeanur
2021-02-26
1
-1
/
+1
*
PoliceRadio -> PolRadio (original name)
Sergeanur
2021-02-26
1
-0
/
+747