Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Audio enhancements: | Sergeanur | 2021-08-24 | 1 | -0/+4 |
| | | | | | | | * redo high fps fix * make releasing vehicle sounds attach to entities * fix bug with reusing audio entity that is still being used * use time scale to modify sound speed | ||||
* | Remove cMissionAudio, move cAMCrime array outside of cPoliceRadioQueue (R* vision) | Sergeanur | 2021-08-21 | 1 | -48/+40 |
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* | Audio refactoring: | Sergeanur | 2021-08-20 | 1 | -4/+4 |
| | | | | | | | * renamed tSound fields, added descriptions for each field * getting rid of term 'intensity' in favour of 'max distance' * renamed two cAudioManager fields * fix volume not being reduced for stopping sounds that are looped | ||||
* | Add AUDIO_REVERB define | Sergeanur | 2021-08-19 | 1 | -2/+3 |
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* | Audio: ifdef more things that aren't on ps2 | Sergeanur | 2021-08-19 | 1 | -0/+2 |
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* | Port audio changes from master | Sergeanur | 2021-08-18 | 1 | -20/+20 |
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* | Sync audio changes from master | Sergeanur | 2021-08-12 | 1 | -1/+1 |
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* | PolRadio type fixes | Sergeanur | 2021-07-27 | 1 | -3/+3 |
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* | High FPS Fixes | Sergeanur | 2021-06-24 | 1 | -0/+8 |
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* | Small fix | Sergeanur | 2021-06-24 | 1 | -1/+1 |
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* | Add macros to set sample loop offsets | Sergeanur | 2021-06-24 | 1 | -2/+1 |
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* | Increase the number of audio channels to PS2 count and some small audio fixes | Sergeanur | 2021-06-24 | 1 | -15/+12 |
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* | Use bool8 in audio code | Sergeanur | 2021-06-24 | 1 | -28/+28 |
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* | Fixes to sfx names | Sergeanur | 2021-05-16 | 1 | -3/+3 |
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* | Uhh, right | Sergeanur | 2021-02-26 | 1 | -1/+1 |
| | | | | | # Conflicts: # src/audio/AudioManager.h | ||||
* | PoliceRadio -> PolRadio (original name) | Sergeanur | 2021-02-26 | 1 | -0/+747 |