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path: root/src/audio/PolRadio.cpp (follow)
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* Audio enhancements:Sergeanur2021-08-241-0/+4
| | | | | | | * redo high fps fix * make releasing vehicle sounds attach to entities * fix bug with reusing audio entity that is still being used * use time scale to modify sound speed
* Remove cMissionAudio, move cAMCrime array outside of cPoliceRadioQueue (R* vision)Sergeanur2021-08-211-48/+40
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* Audio refactoring:Sergeanur2021-08-201-4/+4
| | | | | | | * renamed tSound fields, added descriptions for each field * getting rid of term 'intensity' in favour of 'max distance' * renamed two cAudioManager fields * fix volume not being reduced for stopping sounds that are looped
* Add AUDIO_REVERB defineSergeanur2021-08-191-2/+3
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* Audio: ifdef more things that aren't on ps2Sergeanur2021-08-191-0/+2
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* Port audio changes from masterSergeanur2021-08-181-20/+20
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* Sync audio changes from masterSergeanur2021-08-121-1/+1
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* PolRadio type fixesSergeanur2021-07-271-3/+3
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* High FPS FixesSergeanur2021-06-241-0/+8
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* Small fixSergeanur2021-06-241-1/+1
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* Add macros to set sample loop offsetsSergeanur2021-06-241-2/+1
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* Increase the number of audio channels to PS2 count and some small audio fixesSergeanur2021-06-241-15/+12
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* Use bool8 in audio codeSergeanur2021-06-241-28/+28
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* Fixes to sfx namesSergeanur2021-05-161-3/+3
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* Uhh, rightSergeanur2021-02-261-1/+1
| | | | | # Conflicts: # src/audio/AudioManager.h
* PoliceRadio -> PolRadio (original name)Sergeanur2021-02-261-0/+747