Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Mark audio code which is the same in re3 as done | Filip Gawin | 2020-09-30 | 1 | -1/+1 |
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* | some style and bug fixes, updated sfx enum, and implemented processVehicleEngine | Roman Masanin | 2020-09-21 | 1 | -1/+1 |
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* | Very basic compatibility with original sfx.raw/sdt | Sergeanur | 2020-05-26 | 1 | -117/+67 |
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* | Merge remote-tracking branch 'origin/master' into miami | Sergeanur | 2020-05-20 | 1 | -2/+1 |
|\ | | | | | | | | | | | | | | | | | | | | | | | | | | | # Conflicts: # src/core/Radar.h # src/core/World.cpp # src/core/config.h # src/entities/Entity.cpp # src/modelinfo/ModelIndices.h # src/modelinfo/PedModelInfo.cpp # src/peds/Population.cpp # src/render/Clouds.cpp # src/render/Hud.cpp # src/vehicles/HandlingMgr.h | ||||
| * | Remove MAX_VOLUME dups | Sergeanur | 2020-05-18 | 1 | -2/+1 |
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| * | some work on zones | aap | 2020-05-06 | 1 | -2/+2 |
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* | | VC vehicles just barely working now | aap | 2020-05-07 | 1 | -32/+32 |
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* | | fix memory corruption | Nikolay Korolev | 2020-05-06 | 1 | -0/+2 |
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* | | new zone stuff | aap | 2020-05-06 | 1 | -2/+2 |
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* | More use of GetModelIndex | Sergeanur | 2020-05-05 | 1 | -2/+2 |
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* | Changing prefixes for some audio fields | Sergeanur | 2020-04-28 | 1 | -7/+7 |
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* | Fix crash in cAudioManager::ServicePoliceRadio | Filip Gawin | 2020-04-18 | 1 | -4/+8 |
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* | Remove patches | Sergeanur | 2020-04-17 | 1 | -17/+1 |
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* | rem refs | Fire-Head | 2020-04-17 | 1 | -8/+8 |
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* | Cleanup audio code | Filip Gawin | 2020-04-12 | 1 | -8/+11 |
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* | normalized line endings to LF | aap | 2020-04-09 | 1 | -789/+789 |
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* | Cleanup audiocode and fix for ComputeDopplerEffectedFrequency | Filip Gawin | 2020-04-07 | 1 | -4/+4 |
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* | Remove all constexpr | Filip Gawin | 2020-03-22 | 1 | -3/+3 |
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* | Fixes for review | Filip Gawin | 2020-03-22 | 1 | -0/+3 |
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* | Implement ProcessGarages + small cleanup | Filip Gawin | 2020-03-22 | 1 | -4/+4 |
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* | Audio, use of enums and true/false | Sergeanur | 2020-02-02 | 1 | -4/+4 |
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* | audio stuff | Sergeanur | 2020-01-25 | 1 | -0/+786 |
Collision audio and police radio stuff moved to a separate cpp's like in the original code cPoliceRadioQueue added, code refactored correspondingly cAudioManager::ServiceCollisions reversed PlayOneShotScriptObject reversed cAudioScriptObject moved to AudioScriptObject.cpp Fixed use of numbers on non-integer types (bools, pointers) enum is now used for ped audio calculation Added fixes for vehicle description in the police radio (missing vehicles and wrong colors) |