Commit message (Collapse) | Author | Age | Files | Lines | |
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* | cMusicManager, cDMAudio, radio position save/load, a few commands implemented | Sergeanur | 2020-09-09 | 1 | -1/+1 |
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* | Stats(except displaying), PlayerInfo, marker fix | eray orçunus | 2020-08-14 | 1 | -1/+2 |
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* | miamification of some audio structs | Sergeanur | 2020-06-08 | 1 | -14/+17 |
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* | Support of original mp3/wav/adf | Sergeanur | 2020-05-27 | 1 | -198/+1227 |
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* | cMusicManager | Sergeanur | 2020-02-07 | 1 | -200/+200 |
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* | audio stuff | Sergeanur | 2020-01-25 | 1 | -1/+28 |
| | | | | | | | | | | | Collision audio and police radio stuff moved to a separate cpp's like in the original code cPoliceRadioQueue added, code refactored correspondingly cAudioManager::ServiceCollisions reversed PlayOneShotScriptObject reversed cAudioScriptObject moved to AudioScriptObject.cpp Fixed use of numbers on non-integer types (bools, pointers) enum is now used for ped audio calculation Added fixes for vehicle description in the police radio (missing vehicles and wrong colors) | ||||
* | audio.h -> audio_enums.h | Sergeanur | 2019-10-26 | 1 | -0/+228 |