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2021-07-03Sanitizer fixeserorcun1-6/+6
2021-06-30Pause radio when game is pausedSergeanur1-1/+16
2021-06-28Fix MP3 finding stack crasherorcun1-98/+47
2021-06-28rename clamp macro to Clamp to fix compilation with g++11withmorten5-11/+11
2021-06-27Revert "Use PS2-y global names on SampMan"erorcun6-273/+273
We know that they changed all those names on PC. This reverts commit 091a65996ef9eba0dfeb49508927ebb521c0f15b.
2021-06-27Use PS2-y global names on SampManerorcun6-273/+273
2021-06-26Revert "Revert "Redo ReadSaveBuf + common.h cleanup""withmorten1-3/+6
This reverts commit af7573ddbe38e0aaa485877e7ccb2e704b0f5a7f.
2021-06-25Pool fixeserorcun2-8/+8
Mostly for Linux
2021-06-25Revert "Redo ReadSaveBuf + common.h cleanup"erorcun1-6/+3
This reverts commit 2b67aba94cb6448fb24c869559465eddf2bad069.
2021-06-25Redo ReadSaveBuf + common.h cleanupSergeanur1-3/+6
2021-06-24Don't restart OAL device when switching EAXSergeanur3-162/+167
2021-06-24Fix police scanner on high fpsSergeanur1-0/+8
2021-06-24Fix redone + add hud fixSergeanur3-17/+6
2021-06-24Fix cut off sfx on high frameratesSergeanur2-2/+23
2021-06-24Make sampman stream functions default to stream 0Sergeanur2-72/+72
2021-06-24Fix use of enum in ped comment banks switchSergeanur1-5/+5
2021-06-24Add macros to set sample loop offsetsSergeanur5-165/+105
2021-06-24Fix typoSergeanur1-1/+1
2021-06-24Set number of stereo sourcesSergeanur1-1/+2
2021-06-24Patch PolRadioSergeanur1-15/+12
2021-06-24Increase the number of audio channels to PS2 count and some small audio fixesSergeanur8-85/+113
2021-06-24This means sound should be panned right, not volumeSergeanur1-2/+2
2021-06-24Fix cAudioManager::SetupJumboFlySoundSergeanur1-6/+7
2021-06-24Fix return typeSergeanur2-3/+3
2021-06-24Use bool8 in audio codeSergeanur13-1150/+1150
2021-06-24Fix quiet police scanner on OpenALSergeanur2-1/+19
2021-02-26Uhh, rightSergeanur2-2/+2
2021-02-26PoliceRadio -> PolRadio (original name)Sergeanur2-0/+0
2021-02-19Fix MP3 playererorcun2-190/+170
2021-02-14Try to fix streams stop after a whileerorcun2-4/+9
2021-02-03MP3 player fixeserorcun1-3/+22
2021-02-03OAL Loops, fixeserorcun5-66/+136
2021-02-03MusicManager fixeserorcun7-148/+172
2021-01-31Add radio off textSergeanur1-2/+2
2021-01-22small fix regarding codewarrior and AUDIO_MSSwithmorten1-2/+3
2021-01-22m_nWantedLevel -> GetWantedLevel()withmorten1-2/+2
2021-01-21codewarrior: finishing toucheswithmorten1-1/+1
2021-01-21make building with Codewarrior 7 possiblewithmorten5-7/+7
2021-01-17Includes overhaul, fix some compiler warningserorcun5-25/+18
2021-01-11audio: only use #pragma comment(lib, xxx.lib) on MSVCAnonymous Maarten1-1/+1
2021-01-08Use original namesSergeanur1-1/+1
2021-01-07Add MPG123_QUIET to mp3 filesSergeanur1-1/+1
2021-01-07Make opus available alongside other formatsSergeanur3-24/+28
2021-01-06Cleanup and fixes for new decodersSergeanur1-118/+149
2021-01-06Fixes for CVbFileFilip Gawin1-4/+4
2021-01-06Small fixes for new wav decoderFilip Gawin1-3/+3
2021-01-06Implementing our own WAV decoder to replace SndFileSergeanur1-28/+329
2021-01-05duhSergeanur1-2/+0
2021-01-05Add support of PS2 audio streams to OpenALSergeanur3-11/+255
2021-01-04More audio fixSergeanur1-25/+25
2021-01-04Audio fixesSergeanur2-75/+75
2021-01-04Handle stereo panning in OAL manually for streamsSergeanur3-60/+184
2021-01-03Sync miami thingsSergeanur2-4/+7
2021-01-01Overhaul and enable cache for openal buildFilip Gawin1-13/+17
2020-12-26Weapon flags changed from bit fields to bit mask (R* vision)Sergeanur1-2/+2
2020-12-25cVehicleParams ctorSergeanur2-4/+13
2020-12-25Use intensity in ProcessBoatEngineSergeanur1-4/+4
2020-12-25cAudioManager::ProcessBoatEngine fixesSergeanur1-4/+4
2020-12-25cPedParams fixesSergeanur2-49/+33
2020-12-25Fix cAudioManager::ProcessSpecialSergeanur1-2/+1
2020-12-25Small type use fixesSergeanur4-13/+13
2020-12-20fixes to last HUD commitserorcun1-0/+2
2020-12-19restore original code, fixes, ps2 fontFire-Head1-1/+1
2020-12-19style changeerorcun1-12/+5
2020-12-15radio scroll fixerorcun1-4/+4
2020-12-15Radio scroll to prev. station & radio off texterorcun1-8/+84
2020-12-07ps2 hud, restore original codeFire-Head1-0/+4
2020-12-07audio: define openal extensions in re3 owned namespaceAnonymous Maarten2-0/+18
2020-12-07int32 enum fixedwithmorten1-1/+1
2020-12-07uint32 enums fixedwithmorten1-1/+1
2020-12-07uint16 enums fixedwithmorten1-2/+2
2020-12-07int8 enums fixedwithmorten1-1/+1
2020-12-07uint8 enums fixedwithmorten1-2/+2
2020-12-06crossplatform is needed for casepath on non-Windows systemsAnonymous Maarten1-2/+4
2020-11-29GTA_VERSION define and some config.h cleanupaap1-8/+8
2020-11-22More audio fixSergeanur1-27/+27
2020-11-22Audio fixesSergeanur3-215/+40
2020-11-08easy way to safe few petasecondsRoman Masanin1-0/+8
2020-11-08return bad code, becouse no one knows what to do with itRoman Masanin1-2/+2
2020-11-08Revert "Font: Fix text dimensions"erorcun1-1/+1
This reverts commit 6729de49b16da9a1be3c95b146ba053bf214c91c.
2020-11-08pointers to referencies tooRoman Masanin2-218/+218
2020-11-07Fix cAudioManager::GetPhraseSergeanur2-399/+399
2020-11-01some "optimizations". same like I did in VCRoman Masanin1-3/+5
2020-10-27OpenAL channels now use their own sound buffersSergeanur4-179/+96
2020-10-26Revert "(TEST) Try to fix OAL audio problems"erorcun1-2/+2
This reverts commit 19cc6fafe04b3a0b80c76f857eb68f2390525ea0.
2020-10-26Fixes to OpenALSergeanur1-6/+19
2020-10-26(TEST) Try to fix OAL audio problemserorcun1-2/+2
2020-10-25Font: Fix text dimensionserorcun1-1/+1
2020-10-25Remove redundant includesSergeanur1-2/+0
2020-10-25Possible fix of linux buildSergeanur1-1/+0
2020-10-25DMAudio fixesSergeanur2-31/+2
2020-10-24Fix playback of vanilla opusSergeanur1-1/+1
2020-10-22Fix argument typeSergeanur2-2/+2
2020-10-22Police Radio fixesSergeanur3-11/+11
2020-10-18Fix builderorcun1-3/+2
2020-10-18Fixes and style changes from miamierorcun6-81/+707
2020-10-18Add missing breaks in AudioLogic.cppFilip Gawin1-52/+23
2020-10-17ProcessWaterCannon bug and refractoring (#773)Roman Masanin1-8/+20
* fix audio bug and some refractoring * mark original bugs
2020-10-17mark original bugsRoman Masanin1-0/+12
2020-10-17fix audio bug and some refractoringRoman Masanin1-9/+9
2020-10-11Some unicode funcs belong to Font.cpp + small fixSergeanur1-0/+1
2020-10-05Fix Linux audio patheray orçunus1-2/+3
2020-10-05Fix Audioeray orçunus2-9/+9
2020-09-30Fixes, mouse AUX buttons, joystick detect menueray orçunus1-1/+1
2020-09-29Fix build (if -> ifdef)Filip Gawin1-1/+1
2020-09-29Make frequency more consistent with vanillaFilip Gawin1-1/+5
2020-09-28Fix arg typesSergeanur2-4/+4
2020-09-28change for better understandingRoman Masanin1-1/+1
2020-09-28fix for frequency misscalculationRoman Masanin1-1/+1
2020-09-27Fixes: PS2/PS2-like menu, Hud, new sliding text founderay orçunus1-1/+1
2020-09-19Fixes to MusicManagerSergeanur2-34/+32
2020-09-19Renaming audio enum entries to something more like originalSergeanur10-518/+518
2020-09-10Fixes from miamieray orçunus1-1/+1
2020-08-20Fix cAudioScriptObjectSergeanur3-2/+15
2020-08-20changed a sound enumaap2-57/+57
2020-08-05clang throws an error if fixed comparisons are against NULLblingu1-3/+3
2020-08-03Update mpg123.32Sergeanur1-6/+1
2020-08-02Move sdk and eaxSergeanur3-0/+2007
2020-07-28Fix casepath chaoseray orçunus1-8/+4
2020-07-26Provide more memory for casepath's argFilip Gawin1-1/+1
2020-07-23Add ps2 audio pathsSergeanur1-0/+98
2020-07-2264-bit on Windowseray orçunus2-2/+10
2020-07-22Remove hacky way of injecting PS2 matfx on RW 3.3, remove static patcherSergeanur1-1/+1
2020-07-18Fix another floatSergeanur1-1/+1
2020-07-18Fix some audio floatsSergeanur1-6/+6
2020-07-17Add audio cache for faster initializationSergeanur2-2/+28
2020-07-16Audio fixesSergeanur2-44/+41
2020-06-30Audio fixesSergeanur3-24/+18
2020-06-29menu fixesFire-Head1-2/+2
2020-06-29Update AudioLogic.cppFire_Head1-3/+3
2020-06-27mips overdoseFire-Head5-8/+21
2020-06-08remove numbers from enumSergeanur1-14/+14
2020-06-08IsMissionAudioSamplePlaying (from VC)Sergeanur5-10/+10
2020-06-06ps2 audio banksSergeanur4-162/+402
2020-06-05ProcessTrainAnnouncementsSergeanur2-5/+5
2020-06-04fixes, mostly from miamieray orçunus3-39/+38
2020-05-27Fix city sound playing on restarting a new gameSergeanur1-2/+2
2020-05-27Restore original logicSergeanur1-2/+2
2020-05-26eSurfaceTypeaap2-65/+65
2020-05-25Even more audio cleanupsSergeanur1-107/+104
2020-05-25Ped comments cleanupSergeanur1-43/+53
2020-05-25More audio cleanup and bugfixesSergeanur1-55/+44
2020-05-25Fix names of static variablesSergeanur1-19/+19
2020-05-25cAudioManager::ProcessPlayersVehicleEngine cleanup and fixesSergeanur1-149/+108
2020-05-24Clean cAudioManager::ProcessGarages up a bitSergeanur1-89/+79
2020-05-24fixesSergeanur1-2/+2
2020-05-24Optimize ALDeviceListSergeanur3-85/+70
2020-05-24Fix OAL crashSergeanur3-6/+10
2020-05-23CleanupSergeanur1-31/+17
2020-05-23Even more small audio cleanupSergeanur2-5/+5
2020-05-23More audio cleanupSergeanur2-315/+319
2020-05-22Fix linux builderay orçunus1-3/+2
2020-05-22Possibly fix travisSergeanur1-2/+3
2020-05-22OpenAL configsSergeanur6-9/+7
2020-05-22opus supportSergeanur3-5/+206
2020-05-20fixed dumbNikolay Korolev2-4/+4
2020-05-20fixed ped commentNikolay Korolev2-0/+8
2020-05-18Fix string assignment (aldlist.cpp)shfil1-1/+1
2020-05-18Remove MAX_VOLUME dupsSergeanur4-76/+71
2020-05-17nullsampmanFire-Head1-0/+368
2020-05-16More small audio fixesSergeanur2-14/+13
2020-05-16Move sound processors to AudioLogic.cpp, plus small fixesSergeanur5-9330/+9358
2020-05-16Fix audio use of number instead of enum for CAR_ACCELSergeanur1-2/+2
2020-05-16Remove unused audio enumSergeanur5-429/+299
2020-05-14it works differentlyNikolay Korolev2-6/+6
2020-05-14some fixesNikolay Korolev2-0/+8
2020-05-12Fix linux warningsFilip Gawin2-4/+4
2020-05-11Linux build supporteray orçunus5-17/+49
2020-05-10Fixed typos and made all assert functions optionalbigbossbro085-21/+12
2020-05-10defined out asserts.bigbossbro082-1/+9
2020-05-07Fix looping collision soundSergeanur1-8/+8
2020-05-07Fix GetDistanceSquaredSergeanur3-30/+32
2020-05-07Fixed arguments for sound collisionsSergeanur3-59/+76
2020-05-07dont hardcode first vehicle ID; little fix for roadblocksaap1-1/+1
2020-05-07oal updateFire-Head1-27/+32
2020-05-07oal wav/mp3 stream updateFire-Head5-107/+592
2020-05-06Fix cAudioManager::ProcessActiveQueues loopSergeanur1-5/+3
2020-05-06some work on zonesaap1-2/+2
2020-05-05More use of GetModelIndexSergeanur3-14/+14
2020-05-05CAutoPilot + CCarAI + fixesNikolay Korolev1-2/+2
2020-05-04bb std::stringFire-Head1-5/+5
2020-05-04fix typoFire-Head1-1/+1
2020-05-04openal-soft addedFire-Head2-62/+55
2020-05-04oal updFire-Head19-2106/+2844
2020-05-02Adding sound intensity constsSergeanur1-154/+203
2020-05-02Cleanup cAudioManager::ProcessVehicleSkiddingSergeanur1-37/+23
2020-05-02A bit more audio cleanupSergeanur3-118/+88
2020-05-02cleanup cAudioManager::UpdateReflectionsSergeanur1-44/+31
2020-05-02AudioManager.cpp autoformatSergeanur1-2493/+2334
2020-05-02Replacing >> and << to / and * in AudioManagerSergeanur1-51/+45
2020-05-02SetPosition, part 1Sergeanur2-2/+2
2020-04-30Adding getters and setters for type and statusSergeanur2-11/+11
2020-04-28Changing prefixes for some audio fieldsSergeanur8-905/+907
2020-04-27Fix tVehicleSampleData structSergeanur1-75/+73
2020-04-27Audio structs moved to their AudioManager.hSergeanur1-3/+22
2020-04-27Fix use of integers instead of enum/bool/nilSergeanur1-120/+109
2020-04-27Audio fixesSergeanur1-234/+60
2020-04-23fix #ifdefFire-Head1-1/+1
2020-04-23ps2 particles, sampman oal startedFire-Head8-2595/+4359
2020-04-22Crossplatform work continueseray orçunus1-1/+0
2020-04-20Try to build with mingwFilip Gawin5-85/+104
2020-04-19Struct cleanup, various fixes, enable PS2 randeray orçunus1-1/+1
2020-04-18bug fixesNikolay Korolev1-0/+6
2020-04-18Revert "Part one"Filip Gawin3-71/+51
This reverts commit 63951d9b957b30a110f42a03edb4833cbbaf380e.
2020-04-18Fix crash in cAudioManager::ServicePoliceRadioFilip Gawin1-4/+8
2020-04-18Remove padding fieldsSergeanur1-37/+0
2020-04-17Part oneFilip Gawin3-51/+71
2020-04-17Remove patchesSergeanur7-403/+7
2020-04-17rem refsFire-Head4-22/+22
2020-04-16Some refs removed, little fixes and teleporteray orçunus1-0/+3
2020-04-16More refs removedSergeanur2-5/+5
2020-04-16Removed refs from sampmanFire-Head2-69/+33
2020-04-16Various fixeseray orçunus1-0/+3
2020-04-15implemented most of librw wrapperaap1-2/+2
2020-04-15CWeapon done, ps2 cheats fixFire-Head1-1/+1
2020-04-14Added missing audio ctorsSergeanur4-28/+65
2020-04-13Cleanup cAudioManager::ProcessRainOnVehicle a bitFilip Gawin1-7/+3
2020-04-13Finish audio codeFilip Gawin2-1639/+2965
2020-04-12Cleanup audio codeFilip Gawin4-242/+270
2020-04-09normalized line endings to LFaap5-1273/+1273
2020-04-07Fix CI buildFilip Gawin1-5/+5
2020-04-07Cleanup audiocode and fix for ComputeDopplerEffectedFrequencyFilip Gawin4-630/+637
2020-04-06Cranes doneNikolay Korolev2-4/+4
2020-04-02fixesSergeanur1-2/+2
2020-04-01AudioScriptObject finishedSergeanur2-127/+174
2020-03-28audio16 fixes for reviewFilip Gawin1-9/+5
2020-03-28ProcessVehicleEngine and ProcessActiveQueuesFilip Gawin2-40/+457
Also some smaller fixes, thx erorcun for help.
2020-03-28garage update part 2Nikolay Korolev2-2/+2
2020-03-28CCopPed done and #include cleanuperay orçunus5-1/+5
2020-03-28WaterCannon done, resource icoFire-Head1-2/+2
2020-03-28garages part 1Nikolay Korolev2-7/+7
2020-03-22Fix order of math operations on integers (fires)Filip Gawin1-1/+1
2020-03-22Remove all constexprFilip Gawin4-16/+17
2020-03-22fix includeFilip Gawin1-1/+1
2020-03-22Fixes for reviewFilip Gawin1-1/+1
2020-03-22Fixes for reviewFilip Gawin4-38/+42
2020-03-22Cleanup audio code + fixes for reviewFilip Gawin3-313/+178
2020-03-22Fixes for Serge's reviewFilip Gawin1-272/+106
2020-03-22Implement ProcessGarages + small cleanupFilip Gawin4-3084/+3384
2020-03-22Implement SetupJumboEngineSoundFilip Gawin2-13/+39
2020-03-22Implement ProcessFiresFilip Gawin2-6/+78
2020-03-22Implement ProcessCraneFilip Gawin1-2/+50
2020-03-22Implement ProcessCesnaFilip Gawin2-4/+67
2020-03-11GenericSave complete, still needs some testingWes Hampson2-0/+4
2020-02-22Fix police radio conditionFilip Gawin1-1/+1
thx @Nick007J
2020-02-07Fixed random sound volumeSergeanur1-1/+1
2020-02-07cMusicManagerSergeanur6-300/+1000
2020-02-02Audio, use of enums and true/falseSergeanur5-550/+551
2020-02-01Removed dup hookSergeanur1-1/+0
2020-01-25audio stuffSergeanur10-1448/+1392
Collision audio and police radio stuff moved to a separate cpp's like in the original code cPoliceRadioQueue added, code refactored correspondingly cAudioManager::ServiceCollisions reversed PlayOneShotScriptObject reversed cAudioScriptObject moved to AudioScriptObject.cpp Fixed use of numbers on non-integer types (bools, pointers) enum is now used for ped audio calculation Added fixes for vehicle description in the police radio (missing vehicles and wrong colors)
2020-01-13Two audio structs renamed to their original namesSergeanur2-10/+10
2020-01-07Fixing Projectile codeSergeanur1-2/+3
2019-12-28CPlayerPed & fixeseray orçunus1-1/+5
2019-12-05CPhone, CPlayerInfo, CFire, CWorlderay orçunus1-3/+3
2019-12-01Fix CalculateDistanceFilip Gawin1-3/+3
2019-12-01Audio fixes for erorcun reviewFilip Gawin2-38/+38
2019-12-01Implement ProcessVehicleSirenOrAlarmFilip Gawin2-4/+49
2019-12-01Fix sound when "up" and "down" are pressed togetherFilip Gawin1-10/+6
2019-11-12Frontend, Peds & logic and overflow fixeseray orçunus1-3/+3
2019-11-12Frontend, Peds & logic and overflow fixeseray orçunus1-3/+3
2019-11-11Fix max iterator value in `InitialisePoliceRadio`Filip Gawin1-1/+1
2019-11-05RE cAudioManager::UpdateReflectionsFilip Gawin2-3/+68
2019-10-30Implemented faststrcmp, faststricmp, strcasecmpSergeanur2-12/+13
2019-10-29Some fixes for cAudioManager::SetupSuspectLastSeenReportSergeanur1-25/+102
2019-10-27Implement PreloadMissionAudio + small fixesFilip Gawin4-48/+131
2019-10-27Audio fixesSergeanur2-48/+54
2019-10-27Fix cAudioManager::AddReleasingSoundsSergeanur1-36/+36
2019-10-27ProcessFrontEnd fixesFilip Gawin1-24/+36
2019-10-27SfxEnumSergeanur2-3899/+3913
2019-10-27Audio9 (fixes)Filip Gawin2-81/+63
2019-10-27cAudioManager::TranslateEntity cleanupSergeanur1-11/+2
2019-10-26Fix hornPatternsArraySergeanur1-1/+10
2019-10-26Fix audio bugSergeanur1-1/+1
2019-10-26A bit more enums for ChangeMusicModeSergeanur1-2/+3
2019-10-26audio.h -> audio_enums.hSergeanur3-2/+2
2019-10-26Audio stuff moved around, removed MusicManager dependencies, eMusicMode used for ChangeMusicModeSergeanur7-377/+373
2019-10-26Fixes for aap review (audio8)Filip Gawin2-2303/+1228
2019-10-26Audio fixes from SergFilip Gawin2-27/+41
2019-10-26Fixes for nitpicksFilip Gawin1-79/+82
2019-10-26Cleanup audioFilip Gawin2-63/+44
2019-10-26Cleanup police radioFilip Gawin2-962/+717
2019-10-26More audio windowsFilip Gawin2-50/+986
2019-10-26More audio (to hook and test)Filip Gawin2-56/+509
2019-10-26More workFilip Gawin4-147/+264
2019-10-26audio7Filip Gawin6-136/+924
2019-10-17Fixed nasty warningsSergeanur1-2/+1
2019-10-17Fixed train sounds not workingSergeanur1-7/+4
2019-10-06Radio shadow fix, RAMPAGE!! message fixSergeanur1-1/+1
2019-10-01Moar pedseray orçunus1-9/+9
2019-08-27Audio fixesFilip Gawin6-576/+70
2019-08-27CleanupFilip Gawin4-898/+1366
2019-08-27More more more audioFilip Gawin3-620/+1322
2019-08-27CleanupFilip Gawin3-527/+1251
2019-08-27More audio pedFilip Gawin3-71/+1327
2019-08-15CParticleObject done, cDMAudio doneFire-Head8-204/+705
2019-08-03sampman cosmetic fixFire-Head2-44/+47
2019-08-03RunningScript, part 4, plus some fixesNikolay Korolev3-1/+7
2019-08-02sampman doneFire-Head9-406/+2872
2019-07-31implemented CPlaneaap1-11/+8
2019-07-28Peds, mainly audioeray orçunus1-12/+12
2019-07-26fixed bridgeNikolay Korolev1-1/+1
2019-07-26CAutomobile::FireTruckControl and HydraulicControlaap1-3/+3
2019-07-21Try to fix rpg bugFilip Gawin1-3/+1
2019-07-21Fix setting sampleIndexFilip Gawin1-2/+2
2019-07-20added CPool<cAudioScriptObject, cAudioScriptObject>Nikolay Korolev2-0/+11
2019-07-19fixes for #142Filip Gawin4-5/+5
2019-07-19More audio scriptFilip Gawin2-45/+548
2019-07-19more audio processFilip Gawin4-103/+1125
2019-07-19ProcessActiveQueuesFilip Gawin4-121/+510
2019-07-19ComputeDopplerEffectedFrequencyFilip Gawin6-268/+1355
2019-07-14started making frontend accurate to gameaap2-6/+6
2019-07-12more CWanted; added CEventListaap2-1/+4
2019-07-10added wrappers around math functionsaap1-1/+1
2019-07-09more CVehicleaap2-2/+2
2019-07-08more CAutomobileaap1-1/+1
2019-07-07Fix reverse warn and air brakesFilip Gawin2-11/+165
2019-07-07cAudioManager::InitialiseFilip Gawin6-6/+167
2019-07-07cleanup AudioManagerFilip Gawin1-7/+3
2019-07-06some work on vehiclesaap1-7/+80
2019-07-04More AudioManagerFilip Gawin4-972/+1006
2019-07-04RandomDisplacementFilip Gawin2-0/+21
2019-07-04RequireDigitalHandleFilip Gawin4-5/+30
2019-07-04ReleaseDigitalHandleFilip Gawin4-45/+65
2019-07-04PlayerJustGotInCarFilip Gawin2-2/+12
2019-07-04CreateEntityFilip Gawin2-7/+33
2019-07-04Introduce totalAudioEntitiesFilip Gawin1-4/+8
2019-07-04SetEntityStatusFilip Gawin2-0/+10
2019-07-04PreTerminateGameSpecificShutdownFilip Gawin2-0/+35
2019-07-04DestroyEntityFilip Gawin2-0/+20
2019-07-04PostTerminateGameSpecificShutdownFilip Gawin2-2/+10
2019-07-04SetDynamicAcousticModelingStatusFilip Gawin2-3/+9
2019-07-04IsAudioInitialisedFilip Gawin2-0/+9
2019-07-04GenerateIntegerRandomNumberTableFilip Gawin2-0/+9
2019-07-04Script stuff + bug fixesNikolay Korolev2-0/+2
2019-07-03Update Frontend._AG2-3/+14
2019-07-02Revert "Implemented frontend inputs."aap2-14/+3
2019-07-02Implemented frontend inputs._AG2-3/+14
Fixed #66 and few other stuff.
2019-06-30Implement GetSpecialCharacterTalkSfxFilip Gawin2-8/+212
2019-06-30PlayBackThisFrameInterpolation and all it required...Nikolay Korolev2-1/+2
2019-06-30Cleanup project a bitFilip Gawin1-2/+2
2019-06-29Implement the rest of GetXTalkSfxFilip Gawin2-265/+2238
2019-06-29Implement some GetXTalkSfx methodsFilip Gawin4-220/+609
2019-06-29fixes for AudioManager::GetPhraseFilip Gawin3-15/+267
2019-06-29AudioManager::GetPhraseFilip Gawin3-3/+3268
2019-06-29miscellaneous, mostly world relatedaap2-3/+3
2019-06-26Fixed merge errorsNikolay Korolev1-0/+2
2019-06-25Better organization for Frontend.cpp_AG4-1/+11
2019-06-25Initial commit for Frontend._AG4-0/+7
Bug fixes: fix #40, fix #39, fix #38, fix #37, fix #21. Code organization and cleanup...
2019-06-25More replay stuffNikolay Korolev2-0/+13
2019-06-24CPed, CVehicle, mostly entering/exiting careray orçunus2-0/+23
Signed-off-by: eray orçunus <erayorcunus@gmail.com>
2019-06-22First commit of replay systemNikolay Korolev1-1/+1
2019-06-20Big CPed updateeray orçunus2-3/+5
Signed-off-by: eray orçunus <erayorcunus@gmail.com>
2019-06-20Code clean up._AG1-2/+4
2019-06-20Update CRadar.cpp, CHud.cpp, CDraw.cpp fixed bug in templates.h._AG2-87/+118
2019-06-17Update HUD stuff, bug and format fixes._AG2-16/+23
Added environment variables to premake5.lua. Update README.md
2019-06-17got rid of upper case typesaap5-20/+20
2019-06-16some more cleanupaap1-4/+4
2019-06-16Delete duplicate enumeray orçunus1-8/+8
Signed-off-by: eray orçunus <erayorcunus@gmail.com>
2019-06-16Updates Draw.cpp, MusicManager.cpp._AG4-2/+414
2019-06-15New updates for Hud.cpp and more._AG1-0/+171
2019-06-12RE more stuff from COnscreenTimerFilip Gawin2-3/+7
2019-06-02skeleton updated, windows specific stuff addedFire-Head2-0/+10
2019-05-31rw skeletonFire-Head2-0/+5
2019-05-31more high level functionsaap2-6/+3
2019-05-30implemented some higher level functions; added lots of stubs; switched top and bottom in CRectaap2-0/+15
2019-05-29Updates, CTimer startedFire-Head2-0/+7
2019-05-29Particle, ParticleMgr doneFire-Head2-0/+138
2019-05-19CPhysical almost doneaap2-2/+5
2019-05-18more work on CPhysicalaap2-0/+14