Commit message (Collapse) | Author | Files | Lines | ||
---|---|---|---|---|---|
2020-05-31 | game logic | Nikolay Korolev | 1 | -13/+311 | |
2020-05-26 | mission replay | Nikolay Korolev | 1 | -1/+25 | |
2020-04-30 | Adding getters and setters for type and status | Sergeanur | 1 | -6/+6 | |
2020-04-20 | Try to build with mingw | Filip Gawin | 1 | -2/+2 | |
2020-04-17 | Remove patches | Sergeanur | 1 | -9/+1 | |
2020-04-17 | rem refs | Fire-Head | 1 | -1/+1 | |
2020-04-09 | normalized line endings to LF | aap | 1 | -286/+286 | |
2020-03-28 | CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* names | Fire-Head | 1 | -1/+1 | |
2020-03-28 | CCopPed done and #include cleanup | eray orçunus | 1 | -0/+1 | |
2020-03-11 | CPopulation done, CCopPed and fixes | eray orçunus | 1 | -1/+1 | |
2019-10-26 | Fixed use of boolean type for in CGameLogic | Sergeanur | 1 | -6/+6 | |
2019-10-26 | Fixed CGameLogic::PassTime types | Sergeanur | 1 | -1/+1 | |
2019-10-19 | Moved CCutsceneMgr::ms_cutsceneProcessing to private | Sergeanur | 1 | -1/+1 | |
2019-10-08 | Full CGameLogic | Sergeanur | 1 | -0/+293 | |