| Commit message (Expand) | Author | Age | Files | Lines |
* | m_nWantedLevel -> GetWantedLevel() | withmorten | 2021-01-22 | 1 | -1/+1 |
* | neo screen droplets | aap | 2020-11-19 | 1 | -0/+10 |
* | Control updates | Nikolay Korolev | 2020-10-11 | 1 | -2/+3 |
* | Population and many small classes done, mouse AUX buttons, Frontend, Hud, fixes | eray orçunus | 2020-09-30 | 1 | -1/+1 |
* | call streaming funcs | aap | 2020-08-21 | 1 | -1/+1 |
* | Stats(except displaying), PlayerInfo, marker fix | eray orçunus | 2020-08-14 | 1 | -1/+5 |
* | Merge branch 'master' into miami | Sergeanur | 2020-07-13 | 1 | -6/+6 |
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| * | Rename LEVEL_NONE to LEVEL_GENERIC | Sergeanur | 2020-07-13 | 1 | -6/+6 |
* | | Merge remote-tracking branch 'origin/master' into miami | Sergeanur | 2020-06-29 | 1 | -3/+3 |
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| * | Merge branch 'master' into ps2menu | Fire_Head | 2020-06-29 | 1 | -1/+25 |
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| * | | mips overdose | Fire-Head | 2020-06-27 | 1 | -3/+3 |
* | | | CWanted, anim fix, ped objs renaming, remove III beta features | eray orçunus | 2020-06-22 | 1 | -1/+1 |
* | | | fixes | Sergeanur | 2020-06-08 | 1 | -4/+4 |
* | | | Mission audio slots | Sergeanur | 2020-06-08 | 1 | -4/+4 |
* | | | Merge remote-tracking branch 'origin/master' into miami | Sergeanur | 2020-06-03 | 1 | -2/+27 |
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| * | | mission replay | Nikolay Korolev | 2020-05-26 | 1 | -1/+25 |
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* / | game logic | Nikolay Korolev | 2020-05-31 | 1 | -13/+311 |
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* | Adding getters and setters for type and status | Sergeanur | 2020-04-30 | 1 | -6/+6 |
* | Try to build with mingw | Filip Gawin | 2020-04-20 | 1 | -2/+2 |
* | Remove patches | Sergeanur | 2020-04-17 | 1 | -9/+1 |
* | rem refs | Fire-Head | 2020-04-17 | 1 | -1/+1 |
* | normalized line endings to LF | aap | 2020-04-09 | 1 | -286/+286 |
* | CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* names | Fire-Head | 2020-03-28 | 1 | -1/+1 |
* | CCopPed done and #include cleanup | eray orçunus | 2020-03-28 | 1 | -0/+1 |
* | CPopulation done, CCopPed and fixes | eray orçunus | 2020-03-11 | 1 | -1/+1 |
* | Fixed use of boolean type for in CGameLogic | Sergeanur | 2019-10-26 | 1 | -6/+6 |
* | Fixed CGameLogic::PassTime types | Sergeanur | 2019-10-26 | 1 | -1/+1 |
* | Moved CCutsceneMgr::ms_cutsceneProcessing to private | Sergeanur | 2019-10-19 | 1 | -1/+1 |
* | Full CGameLogic | Sergeanur | 2019-10-08 | 1 | -0/+293 |