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path: root/src/control/Script.h (unfollow)
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2020-11-24Script commands split to original filesSergeanur1-23/+20
2020-11-08pointers into referencies!Roman Masanin1-1/+1
2020-10-18pedsRoman Masanin1-0/+1
2020-10-17Radar, WaterCannon, win/glfw skelseray orçunus1-2/+2
2020-09-09cMusicManager, cDMAudio, radio position save/load, a few commands implementedSergeanur1-2/+2
2020-09-02fixesNikolay Korolev1-1/+5
2020-08-31more fixNikolay Korolev1-1/+1
2020-08-30CGame done, Peds, fixeseray orçunus1-1/+1
2020-08-20CStreaming done, hopefullyaap1-1/+1
2020-06-27mips overdoseFire-Head1-1/+1
2020-06-21script loggingNikolay Korolev1-0/+6
2020-06-14much better mission switchereray orçunus1-4/+7
2020-06-14Peds, mission switcher & fixeseray orçunus1-0/+4
2020-05-29R to freeroam, idle anims, weapon and cam enum fixeray orçunus1-0/+4
2020-05-28Detect R and start game on menueray orçunus1-0/+4
2020-05-26mission replayNikolay Korolev1-0/+19
2020-05-23Compatibility with VC weapon.dat + new shotgunseray orçunus1-1/+1
2020-05-22new script commands - mostly stubsNikolay Korolev1-0/+2
2020-05-21script revisionNikolay Korolev1-0/+6
2020-05-20script revisionNikolay Korolev1-2/+6
2020-05-20Fixes for melees and various thingseray orçunus1-1/+1
2020-05-19script revisionNikolay Korolev1-0/+1
2020-05-19script revisionNikolay Korolev1-10/+7
2020-05-17full script basic supportNikolay Korolev1-2/+4
2020-05-10Fixed typos and made all assert functions optionalbigbossbro081-2/+2
2020-05-06script stubs + REQUEST_COLLISIONNikolay Korolev1-2/+4
2020-05-06script colstore stuffNikolay Korolev1-0/+2
2020-05-05script stuffNikolay Korolev1-0/+1
2020-05-05cleaned up MIAMI ifdefsaap1-2/+0
2020-05-05Revert "Remove Miami stuff"Sergeanur1-0/+3
2020-05-05Remove Miami stuffSergeanur1-3/+0
2020-05-05implemented most of streamed collisions and big buildingsaap1-0/+3
2020-05-03script compatibilityNikolay Korolev1-8/+6
2020-04-17rem refsFire-Head1-40/+40
2020-04-09PS2 Cheats, restored R*namesFire-Head1-10/+19
2020-04-06Cranes doneNikolay Korolev1-1/+1
2020-03-28CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* namesFire-Head1-1/+1
2020-03-01review fixesNikolay Korolev1-34/+33
2020-03-01save/loadNikolay Korolev1-0/+8
2020-02-24more stuff + intro fixNikolay Korolev1-3/+13
2020-02-23stuffNikolay Korolev1-4/+8
2020-02-23some changesNikolay Korolev1-139/+165
2020-02-23some cosmetic stuffNikolay Korolev1-1/+28
2020-02-16script 1000-1154Nikolay Korolev1-0/+2
2020-02-16review fixesNikolay Korolev1-2/+4
2020-02-15script 900-999Nikolay Korolev1-0/+6
2020-01-31More fixesSergeanur1-12/+12
2020-01-03script 800-899Nikolay Korolev1-0/+3
2020-01-01some not fully tested stuffNikolay Korolev1-0/+22
2019-10-27script 600-699Nikolay Korolev1-1/+4
2019-10-12script 400-499 startNikolay Korolev1-4/+5
2019-07-27cargen + some scriptNikolay Korolev1-1/+7
2019-07-25Running script part 3Nikolay Korolev1-2/+39
2019-07-20fixed script issuesNikolay Korolev1-1/+1
2019-07-09RunningScript: 1/12Nikolay Korolev1-1/+7
2019-07-08cleaned up patching of virtual functions; started CAutomobileaap1-4/+6
2019-07-07More scriptNikolay Korolev1-2/+16
2019-07-07More scriptsNikolay Korolev1-3/+19
2019-07-07IntoTheScripts!Nikolay Korolev1-18/+164
2019-07-06Added CUpsideDownCarCheck and CStuckCarCheckNikolay Korolev1-2/+14
2019-07-04Script stuff + bug fixesNikolay Korolev1-6/+103
2019-06-20Update Radar.cpp_AG1-0/+1
2019-06-20Update CRadar.cpp, CHud.cpp, CDraw.cpp fixed bug in templates.h._AG1-0/+5
2019-06-17got rid of upper case typesaap1-14/+14
2019-06-15New updates for Hud.cpp and more._AG1-0/+35
2019-06-12little cleanupaap1-0/+7