| Commit message (Expand) | Author | Files | Lines |
2020-12-13 | some rendering things | aap | 1 | -1/+1 |
2020-12-01 | TexturePools | Sergeanur | 1 | -0/+3 |
2020-11-23 | Xbox message screen, disabled by default | erorcun | 1 | -0/+13 |
2020-11-19 | neo screen droplets | aap | 1 | -0/+7 |
2020-11-08 | Font: Hud: Use orig. text dimensions, fix right-align calculations | erorcun | 1 | -1/+1 |
2020-10-02 | Load and write our settings in re3.ini & fixes | eray orçunus | 1 | -0/+5 |
2020-09-30 | Fixes, mouse AUX buttons, joystick detect menu | eray orçunus | 1 | -1/+0 |
2020-09-09 | cMusicManager, cDMAudio, radio position save/load, a few commands implemented | Sergeanur | 1 | -2/+1 |
2020-08-30 | CGame done, Peds, fixes | eray orçunus | 1 | -15/+65 |
2020-08-25 | CFO fixes | eray orçunus | 1 | -1/+4 |
2020-08-20 | CStreaming done, hopefully | aap | 1 | -4/+1 |
2020-08-20 | stable CScriptPaths | majestic | 1 | -0/+4 |
2020-08-19 | Revert "remove CFO" | eray orçunus | 1 | -0/+5 |
2020-08-19 | neo pipelines; postfx fix | aap | 1 | -0/+5 |
2020-08-18 | neo pipelines | aap | 1 | -0/+5 |
2020-08-16 | remove CFO | eray orçunus | 1 | -5/+0 |
2020-08-13 | extended postfx and sniper hud fix | aap | 1 | -0/+4 |
2020-08-11 | implemented extended postfx | aap | 1 | -0/+4 |
2020-08-09 | CWindModifiers | majestic | 1 | -0/+2 |
2020-08-03 | Squeeze performance option, minor fixes | eray orçunus | 1 | -0/+3 |
2020-07-29 | rename shit | aap | 1 | -4/+4 |
2020-07-29 | Dual pass rendering for RW 3.3 | Sergeanur | 1 | -4/+14 |
2020-07-28 | CCopPed, except spike traps | eray orçunus | 1 | -0/+9 |
2020-07-25 | Fix/change some Windows define | eray orçunus | 1 | -1/+1 |
2020-07-24 | 64-bit on Windows | eray orçunus | 1 | -1/+1 |
2020-07-22 | Remove hacky way of injecting PS2 matfx on RW 3.3, remove static patcher | Sergeanur | 1 | -0/+6 |
2020-07-13 | Rename LEVEL_NONE to LEVEL_GENERIC | Sergeanur | 1 | -2/+2 |
2020-07-06 | Noskillx's PR + fix .set loading | eray orçunus | 1 | -7/+4 |
2020-07-03 | miami pobj | Fire-Head | 1 | -1/+2 |
2020-06-30 | remove TheText.Load() from CGame::Initialise | Sergeanur | 1 | -1/+0 |
2020-06-27 | mips overdose | Fire-Head | 1 | -4/+169 |
2020-06-01 | DrawStandardMenus, VC menu array and minor fixes | eray orçunus | 1 | -17/+2 |
2020-05-31 | game logic | Nikolay Korolev | 1 | -0/+1 |
2020-05-28 | Frontend customization functions, freecam toggle, minor things | eray orçunus | 1 | -2/+4 |
2020-05-27 | VC Water | Fire-Head | 1 | -1/+8 |
2020-05-24 | Menu borders and weapon fixes | eray orçunus | 1 | -9/+10 |
2020-05-23 | set pieces | Nikolay Korolev | 1 | -0/+4 |
2020-05-22 | InitAfterFocusLoss compile fix | Xin | 1 | -1/+1 |
2020-05-22 | VC CMenuManager struct, ctor etc. | eray orçunus | 1 | -6/+6 |
2020-05-21 | scuffed InitAfterFocusLoss implementation | Xinerki | 1 | -0/+16 |
2020-05-19 | finished CFileLoader; some COcclusion stubs | aap | 1 | -0/+2 |
2020-05-15 | Weapon layer in Peds | eray orçunus | 1 | -0/+1 |
2020-05-12 | CClouds; disabled object clipping for SA cam | aap | 1 | -0/+7 |
2020-05-11 | Linux build support | eray orçunus | 1 | -1/+1 |
2020-05-09 | Place debug menu under ifdef | Sergeanur | 1 | -1/+2 |
2020-05-06 | new zone stuff | aap | 1 | -3/+0 |
2020-05-05 | getting the vice city map to work | aap | 1 | -2/+2 |
2020-05-05 | cleaned up MIAMI ifdefs | aap | 1 | -21/+0 |
2020-05-05 | Revert "Remove GTA_TRAIN, GTA_BRIDGE, GTA_ZONECULL" | Sergeanur | 1 | -0/+6 |
2020-05-05 | Remove GTA_TRAIN, GTA_BRIDGE, GTA_ZONECULL | Sergeanur | 1 | -6/+0 |
2020-05-05 | Revert "Remove Miami stuff" | Sergeanur | 1 | -0/+11 |
2020-05-05 | Remove Miami stuff | Sergeanur | 1 | -11/+0 |
2020-05-05 | implemented most of streamed collisions and big buildings | aap | 1 | -16/+10 |
2020-05-04 | oal upd | Fire-Head | 1 | -16/+3 |
2020-05-03 | GTA_ZONECULL define | aap | 1 | -0/+6 |
2020-04-27 | Fixes | Sergeanur | 1 | -1/+1 |
2020-04-26 | Initial GLFW support | eray orçunus | 1 | -1/+1 |
2020-04-24 | implemented debugmenu | aap | 1 | -1/+1 |
2020-04-22 | Crossplatform work continues | eray orçunus | 1 | -2/+0 |
2020-04-20 | Try to build with mingw | Filip Gawin | 1 | -1/+1 |
2020-04-20 | update librw (matfx) | aap | 1 | -0/+8 |
2020-04-19 | Add polish lang support | Fire-Head | 1 | -0/+1 |
2020-04-18 | Revert "Part one" | Filip Gawin | 1 | -1/+1 |
2020-04-17 | Part one | Filip Gawin | 1 | -1/+1 |
2020-04-17 | Remove patches | Sergeanur | 1 | -18/+1 |
2020-04-17 | rem refs | Fire-Head | 1 | -9/+13 |
2020-04-16 | first fake RW implementation working | aap | 1 | -0/+4 |
2020-04-12 | scene init | Nikolay Korolev | 1 | -1/+1 |
2020-04-09 | PS2 Cheats, restored R*names | Fire-Head | 1 | -1/+1 |
2020-04-09 | (PS2) TheGame/main/GameInit/SystemInit, ProcessSlowMode | Fire-Head | 1 | -6/+14 |
2020-03-30 | Add russian lang support | Sergeanur | 1 | -0/+3 |
2020-03-29 | fixed PS2 build | Nikolay Korolev | 1 | -0/+2 |
2020-03-29 | style & cosmetic fixes | Fire-Head | 1 | -8/+0 |
2020-03-29 | style & cosmetic fixes | Fire-Head | 1 | -14/+14 |
2020-03-29 | Wrappers cleanup | Sergeanur | 1 | -8/+0 |
2020-03-28 | CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* names | Fire-Head | 1 | -45/+400 |
2020-03-28 | CCopPed done and #include cleanup | eray orçunus | 1 | -0/+2 |
2020-03-22 | CGame::Initialise | Nikolay Korolev | 1 | -1/+156 |
2020-01-11 | AccidentManager | Sergeanur | 1 | -1/+1 |
2019-10-25 | Fixes&Peds | eray orçunus | 1 | -0/+3 |
2019-10-21 | CGame::FinalShutdown | Sergeanur | 1 | -2/+15 |
2019-10-19 | typo fix | nmzik | 1 | -1/+1 |
2019-10-19 | getter and enum fix | nmzik | 1 | -2/+2 |
2019-10-19 | CGame::Process() && CGame::ReloadIPLs | nmzik | 1 | -1/+151 |
2019-08-27 | More audio ped | Filip Gawin | 1 | -1/+1 |
2019-07-24 | shadows done | Fire-Head | 1 | -1/+16 |
2019-07-07 | the great reorganization | aap | 1 | -0/+0 |
2019-06-28 | misc stuff, mostly collision | aap | 1 | -1/+2 |
2019-06-17 | first part of CFileLoader | aap | 1 | -0/+1 |
2019-06-17 | got rid of upper case types | aap | 1 | -3/+3 |
2019-06-13 | CPad done | Fire-Head | 1 | -0/+1 |
2019-06-02 | skeleton updated, windows specific stuff added | Fire-Head | 1 | -0/+7 |
2019-06-01 | implemented splashes; fixed zones | aap | 1 | -0/+2 |
2019-05-31 | rw skeleton | Fire-Head | 1 | -0/+4 |
2019-05-31 | more high level functions | aap | 1 | -0/+4 |