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* Font: Hud: Use orig. text dimensions, fix right-align calculationserorcun2020-11-091-2/+2
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* Revert "Font: Fix text dimensions"erorcun2020-11-081-4/+4
| | | | This reverts commit 6729de49b16da9a1be3c95b146ba053bf214c91c.
* rewrite CFO + postfx/pipeline optionserorcun2020-10-281-11/+0
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* Font: Fix text dimensionserorcun2020-10-251-4/+4
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* Possible fix of linux buildSergeanur2020-10-251-0/+1
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* DMAudio fixesSergeanur2020-10-251-5/+24
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* Load and write our settings in re3.ini & fixeseray orçunus2020-10-021-0/+5
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* Fixes, mouse AUX buttons, joystick detect menueray orçunus2020-09-301-1/+0
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* CFO fixeseray orçunus2020-08-251-1/+4
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* Revert "remove CFO"eray orçunus2020-08-191-0/+5
| | | | This reverts commit 0418ba597bc53d08d0244188f4623ebadfdd2876.
* Merge branch 'master' of github.com:gtamodding/re3aap2020-08-181-5/+0
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| * remove CFOeray orçunus2020-08-161-5/+0
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* | neo pipelinesaap2020-08-181-0/+5
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* extended postfx and sniper hud fixaap2020-08-131-0/+4
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* Squeeze performance option, minor fixeseray orçunus2020-08-031-0/+3
| | | | Fixes are already in miami
* rename shitaap2020-07-291-4/+4
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* Dual pass rendering for RW 3.3Sergeanur2020-07-291-4/+14
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* Fix/change some Windows defineeray orçunus2020-07-251-1/+1
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* Remove hacky way of injecting PS2 matfx on RW 3.3, remove static patcherSergeanur2020-07-221-0/+6
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* Rename LEVEL_NONE to LEVEL_GENERICSergeanur2020-07-131-2/+2
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* Merge branch 'master' into ps2menuFire_Head2020-06-291-2/+4
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| * Frontend customization functions, freecam toggle, minor thingseray orçunus2020-05-281-2/+4
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* | mips overdoseFire-Head2020-06-271-4/+169
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* Linux build supporteray orçunus2020-05-111-1/+1
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* Merge pull request #509 from Fire-Head/mastererorcun2020-05-111-16/+3
|\ | | | | OpenAL update
| * oal updFire-Head2020-05-041-16/+3
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* | Place debug menu under ifdefSergeanur2020-05-091-1/+2
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* | Remove GTA_TRAIN, GTA_BRIDGE, GTA_ZONECULLSergeanur2020-05-051-6/+0
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* | Remove Miami stuffSergeanur2020-05-051-11/+0
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* | implemented most of streamed collisions and big buildingsaap2020-05-051-16/+10
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* | GTA_ZONECULL defineaap2020-05-031-0/+6
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* | FixesSergeanur2020-04-271-1/+1
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* Initial GLFW supporteray orçunus2020-04-261-1/+1
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* implemented debugmenuaap2020-04-241-1/+1
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* Crossplatform work continueseray orçunus2020-04-221-2/+0
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* Merge pull request #477 from ShFil119/mingwshfil2020-04-201-1/+1
|\ | | | | Try to make code working on more platforms
| * Try to build with mingwFilip Gawin2020-04-201-1/+1
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* | update librw (matfx)aap2020-04-201-0/+8
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* | Add polish lang supportFire-Head2020-04-191-0/+1
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* Revert "Part one"Filip Gawin2020-04-181-1/+1
| | | | This reverts commit 63951d9b957b30a110f42a03edb4833cbbaf380e.
* Part oneFilip Gawin2020-04-171-1/+1
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* Remove patchesSergeanur2020-04-171-18/+1
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* rem refsFire-Head2020-04-171-9/+13
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* first fake RW implementation workingaap2020-04-161-0/+4
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* scene initNikolay Korolev2020-04-121-1/+1
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* PS2 Cheats, restored R*namesFire-Head2020-04-091-1/+1
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* (PS2) TheGame/main/GameInit/SystemInit, ProcessSlowModeFire-Head2020-04-091-6/+14
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* Merge remote-tracking branch 'origin/master' into MoreLanguagesSergeanur2020-03-301-49/+398
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| * fixed PS2 buildNikolay Korolev2020-03-291-0/+2
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| * style & cosmetic fixesFire-Head2020-03-291-8/+0
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| * style & cosmetic fixesFire-Head2020-03-291-14/+14
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| * CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* namesFire-Head2020-03-281-45/+400
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* | Add russian lang supportSergeanur2020-03-301-0/+3
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* CCopPed done and #include cleanuperay orçunus2020-03-281-0/+2
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* CGame::InitialiseNikolay Korolev2020-03-221-1/+156
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* AccidentManagerSergeanur2020-01-111-1/+1
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* Fixes&Pedseray orçunus2019-10-251-0/+3
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* CGame::FinalShutdownSergeanur2019-10-211-2/+15
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* typo fixnmzik2019-10-191-1/+1
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* getter and enum fixnmzik2019-10-191-2/+2
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* CGame::Process() && CGame::ReloadIPLsnmzik2019-10-191-1/+151
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* More audio pedFilip Gawin2019-08-271-1/+1
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* shadows doneFire-Head2019-07-241-1/+16
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* the great reorganizationaap2019-07-071-0/+23