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2020-11-26start using CMemoryHeapaap1-0/+19
2020-11-13some fixesNikolay Korolev1-1/+1
2020-10-18object field renamedNikolay Korolev1-3/+3
2020-10-17finished save/loadNikolay Korolev1-3/+4
2020-10-17saves part 1Nikolay Korolev1-7/+49
2020-08-20rw stuff done & other small thingsaap1-9/+15
2020-05-26mission replayNikolay Korolev1-0/+43
2020-05-15Weapon layer in Pedseray orçunus1-2/+14
2020-05-13Redoing some pool reading for better alignmentSergeanur1-65/+85
2020-05-13Revert to memcpyFilip Gawin1-1/+1
2020-05-12Fix linux warningsFilip Gawin1-0/+4
2020-05-05More use of GetModelIndexSergeanur1-5/+5
2020-05-02changed saving compatibilityNikolay Korolev1-75/+59
2020-04-30Fix MakeSureSlotInObjectPoolIsEmptySergeanur1-1/+1
2020-04-30Adding getters and setters for type and statusSergeanur1-2/+2
2020-04-26pools compatibilityNikolay Korolev1-4/+86
2020-04-20Try to build with mingwFilip Gawin1-1/+1
2020-04-19Struct cleanup, various fixes, enable PS2 randeray orçunus1-4/+4
2020-04-17Remove patchesSergeanur1-17/+1
2020-04-17rem refsFire-Head1-9/+9
2020-04-13review fixNikolay Korolev1-2/+2
2020-04-11CPoolsNikolay Korolev1-8/+337
2020-03-11Add Load/Save functionsWes Hampson1-16/+23
2019-10-16Some CPool and CPools funcs, restoring original logic of pool lookup loopsSergeanur1-7/+73
2019-10-03CPickupsSergeanur1-0/+1
2019-08-15AnimViewer!eray orçunus1-0/+5
2019-07-20added CPool<cAudioScriptObject, cAudioScriptObject>Nikolay Korolev1-0/+2
2019-07-12more CWanted; added CEventListaap1-0/+8
2019-07-07the great reorganizationaap1-0/+0
2019-06-02added some small bits and stubsaap1-0/+6