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fully reversed source code for gta III and gta VC
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core
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Pools.cpp
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2021-06-26
Revert "Revert "Redo ReadSaveBuf + common.h cleanup""
withmorten
1
-5
/
+11
2021-06-25
Revert "Redo ReadSaveBuf + common.h cleanup"
erorcun
1
-11
/
+5
2021-06-25
Redo ReadSaveBuf + common.h cleanup
Sergeanur
1
-5
/
+11
2021-01-31
Revert "First batch of fixes (CallAndMessage)"
Filip Gawin
1
-8
/
+2
2021-01-31
First batch of fixes (CallAndMessage)
Filip Gawin
1
-2
/
+8
2021-01-19
Get rid of bitfields in CPool
Sergeanur
1
-1
/
+1
2021-01-08
Use original names
Sergeanur
1
-1
/
+1
2020-11-26
start using CMemoryHeap
aap
1
-0
/
+19
2020-05-26
mission replay
Nikolay Korolev
1
-0
/
+43
2020-05-13
Redoing some pool reading for better alignment
Sergeanur
1
-65
/
+85
2020-05-13
Revert to memcpy
Filip Gawin
1
-1
/
+1
2020-05-12
Fix linux warnings
Filip Gawin
1
-0
/
+4
2020-05-05
More use of GetModelIndex
Sergeanur
1
-5
/
+5
2020-05-02
changed saving compatibility
Nikolay Korolev
1
-75
/
+59
2020-04-30
Fix MakeSureSlotInObjectPoolIsEmpty
Sergeanur
1
-1
/
+1
2020-04-30
Adding getters and setters for type and status
Sergeanur
1
-2
/
+2
2020-04-26
pools compatibility
Nikolay Korolev
1
-4
/
+86
2020-04-20
Try to build with mingw
Filip Gawin
1
-1
/
+1
2020-04-19
Struct cleanup, various fixes, enable PS2 rand
eray orçunus
1
-4
/
+4
2020-04-17
Remove patches
Sergeanur
1
-17
/
+1
2020-04-17
rem refs
Fire-Head
1
-9
/
+9
2020-04-13
review fix
Nikolay Korolev
1
-2
/
+2
2020-04-11
CPools
Nikolay Korolev
1
-8
/
+337
2020-03-11
Add Load/Save functions
Wes Hampson
1
-16
/
+23
2019-10-16
Some CPool and CPools funcs, restoring original logic of pool lookup loops
Sergeanur
1
-7
/
+73
2019-10-03
CPickups
Sergeanur
1
-0
/
+1
2019-08-15
AnimViewer!
eray orçunus
1
-0
/
+5
2019-07-20
added CPool<cAudioScriptObject, cAudioScriptObject>
Nikolay Korolev
1
-0
/
+2
2019-07-12
more CWanted; added CEventList
aap
1
-0
/
+8
2019-07-07
the great reorganization
aap
1
-0
/
+0
2019-06-02
added some small bits and stubs
aap
1
-0
/
+6