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* audio stuffSergeanur2020-01-251-2/+2
| | | | | | | | | | | Collision audio and police radio stuff moved to a separate cpp's like in the original code cPoliceRadioQueue added, code refactored correspondingly cAudioManager::ServiceCollisions reversed PlayOneShotScriptObject reversed cAudioScriptObject moved to AudioScriptObject.cpp Fixed use of numbers on non-integer types (bools, pointers) enum is now used for ped audio calculation Added fixes for vehicle description in the police radio (missing vehicles and wrong colors)
* Some CPool and CPools funcs, restoring original logic of pool lookup loopsSergeanur2019-10-161-1/+3
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* CPickupsSergeanur2019-10-031-0/+1
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* added CPool<cAudioScriptObject, cAudioScriptObject>Nikolay Korolev2019-07-201-1/+4
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* more CWanted; added CEventListaap2019-07-121-0/+6
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* the great reorganizationaap2019-07-071-0/+43