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* Revert "Revert "Redo ReadSaveBuf + common.h cleanup""withmorten2021-06-261-2/+4
| | | | This reverts commit af7573ddbe38e0aaa485877e7ccb2e704b0f5a7f.
* Revert "Redo ReadSaveBuf + common.h cleanup"erorcun2021-06-251-4/+2
| | | | This reverts commit 2b67aba94cb6448fb24c869559465eddf2bad069.
* Redo ReadSaveBuf + common.h cleanupSergeanur2021-06-251-2/+4
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* CEntity and C(Vu)Vector fixes and cleanupaap2021-06-241-12/+20
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* Use some GetMatrix/SetMatrix logic based on SA + CutsceneHead fixSergeanur2021-06-241-11/+11
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* Revert "First batch of fixes (CallAndMessage)"Filip Gawin2021-01-311-6/+0
| | | | This reverts commit 7a3b80a9b7f414967fe59f89ab0fe5416735babe.
* First batch of fixes (CallAndMessage)Filip Gawin2021-01-311-0/+6
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* Get rid of RwMatrix in CMatrixSergeanur2021-01-181-1/+5
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* fix building with PED_SKINaap2021-01-121-0/+2
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* Use original namesSergeanur2021-01-081-1/+1
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* Fix CEntity::UpdateRwFrameSergeanur2021-01-041-1/+1
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* Fixes from miami Entity/Physical proof-read 1erorcun2021-01-041-6/+2
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* Reorder CEntity functions into their original orderSergeanur2020-12-291-537/+296
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* start using CMemoryHeapaap2020-11-261-0/+5
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* fixed hanim for 64 bitaap2020-07-241-1/+1
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* Rename LEVEL_NONE to LEVEL_GENERICSergeanur2020-07-131-2/+2
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* renamed 2dfx shadowRange to Sizeaap2020-06-281-5/+5
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* blaaap2020-05-191-1/+1
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* small fixesaap2020-05-191-1/+1
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* some work on zonesaap2020-05-061-1/+1
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* Remove GTA_TRAIN, GTA_BRIDGE, GTA_ZONECULLSergeanur2020-05-051-17/+0
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* Remove Miami stuffSergeanur2020-05-051-8/+0
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* merged masteraap2020-05-051-3/+3
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| * Make CBaseModelInfo fields protectedSergeanur2020-05-051-3/+3
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* | implemented most of streamed collisions and big buildingsaap2020-05-051-0/+26
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* changed saving compatibilityNikolay Korolev2020-05-021-0/+105
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* few fixesaap2020-04-251-22/+0
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* implemented skinned peds, no cutscene hands yetaap2020-04-241-1/+69
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* Remove patchesSergeanur2020-04-171-54/+1
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* More CWorld fixessaml1er2020-04-171-2/+2
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* Reverse CWorldsaml1er2020-04-161-0/+10
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* CObject completesaml1er2020-04-101-2/+2
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* fixed questionable RW usage; changed radar mask to PS2 techinqueaap2020-04-091-7/+7
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* finished CMotionBlurStreaks, CSpecialFXaap2020-04-071-4/+4
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* remove include <new> from common.haap2020-03-281-0/+2
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* CAutomobile::PreRender; whole class finishedaap2019-07-281-1/+1
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* Merge branch 'master' into masterFire_Head2019-07-241-3/+3
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| * updateFire-Head2019-07-241-3/+3
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* | Merge pull request #149 from ShFil119/audio4aap2019-07-201-2/+2
|\ \ | | | | | | Audio4
| * | ComputeDopplerEffectedFrequencyFilip Gawin2019-07-191-2/+2
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* | | fixed references leakNikolay Korolev2019-07-191-1/+1
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* / CAutomobile ctor, car spawner, fixesaap2019-07-191-1/+1
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* added wrappers around math functionsaap2019-07-101-3/+3
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* little changes; one more function of CAutomobileaap2019-07-081-7/+7
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* cleaned up patching of virtual functions; started CAutomobileaap2019-07-081-12/+28
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* finished CEntityaap2019-06-301-5/+430
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* PlayBackThisFrameInterpolation and all it required...Nikolay Korolev2019-06-301-0/+2
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* CStreaming almost doneaap2019-06-271-9/+9
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* replaced some ctors; made PreRender call game functionaap2019-06-241-2/+3
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* More CRadar stuff._AG2019-06-221-1/+1
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* finished CFileLoader, except a crash!aap2019-06-181-1/+1
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* added some small bits and stubsaap2019-06-021-0/+82
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* implemented some higher level functions; added lots of stubs; switched top and bottom in CRectaap2019-05-301-14/+14
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* first commitaap2019-05-151-0/+391