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fully reversed source code for gta III and gta VC
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Physical.h
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2020-05-10
Fixed typos and made all assert functions optional
bigbossbro08
1
-3
/
+1
2020-05-10
defined out asserts.
bigbossbro08
1
-0
/
+3
2020-04-30
Rename m_phy_flagA80 to bSkipLineCol
Sergeanur
1
-1
/
+1
2020-04-19
Struct cleanup, various fixes, enable PS2 rand
eray orçunus
1
-3
/
+3
2020-04-13
finished CBoat
aap
1
-1
/
+1
2019-10-03
Fixes & peds
eray orçunus
1
-1
/
+1
2019-08-09
finished CPathFind
aap
1
-2
/
+1
2019-08-06
CCarCtrl::GenerateOneRandomVehicle!
Nikolay Korolev
1
-0
/
+3
2019-07-09
more CAutomobile
aap
1
-2
/
+2
2019-07-08
more CAutomobile
aap
1
-0
/
+18
2019-07-08
cleaned up patching of virtual functions; started CAutomobile
aap
1
-17
/
+9
2019-07-07
finished CPhysical
aap
1
-3
/
+6
2019-07-06
Added CUpsideDownCarCheck and CStuckCarCheck
Nikolay Korolev
1
-0
/
+3
2019-07-05
implemented some CVehicle functions
aap
1
-3
/
+3
2019-07-01
More CPed
eray orçunus
1
-7
/
+6
2019-06-30
PlayBackThisFrameInterpolation and all it required...
Nikolay Korolev
1
-0
/
+1
2019-06-29
miscellaneous, mostly world related
aap
1
-4
/
+3
2019-06-19
implemented CObjectData
aap
1
-1
/
+1
2019-06-12
implemented CCutsceneHead and dependencies
aap
1
-0
/
+2
2019-06-02
added CPhysical flags from Nick
aap
1
-3
/
+3
2019-05-28
implemented bits of CWorld
aap
1
-12
/
+3
2019-05-19
CPhysical almost done
aap
1
-5
/
+14
2019-05-18
more work on CPhysical
aap
1
-4
/
+7
2019-05-17
reversed CPhysical::ProcessShiftSectorList
aap
1
-0
/
+4