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* fix postfxaap2021-02-281-0/+3
* add debug render groupsaap2021-02-181-0/+4
* update librw; gl cleanupaap2021-02-181-70/+14
* removed some f suffixes from shadersaap2021-02-158-8/+8
* Cmake version for hashFilip Gawin2021-02-122-2/+2
* Remove version text, add toggleable debug info(with commit hash!)erorcun2021-02-122-0/+3
* reorganize shaders; use modulate flag; update librwaap2021-02-0645-119/+63
* fix some little UBaap2021-01-281-1/+6
* wrong ifdefaap2021-01-181-1/+1
* Migrate from old .ini to new .inierorcun2021-01-171-0/+19
* Store all settings in .INIerorcun2021-01-172-7/+9
* Includes overhaul, fix some compiler warningserorcun2021-01-174-5/+4
* moved new renderer, fixed a bugaap2021-01-093-4/+343
* cfo fixerorcun2021-01-042-2/+3
* increase screen droplet splash distaap2021-01-011-1/+1
* Encode files to UTF-8Filip Gawin2021-01-011-1/+1
* fix use of LoadFileaap2020-12-302-6/+6
* fix custom pipes mem leakaap2020-12-291-0/+9
* fix neo screendroplet movingaap2020-12-281-1/+3
* tiny rendering fixaap2020-12-271-0/+1
* fix a struct initaap2020-12-261-1/+5
* ffsaap2020-12-261-2/+1
* include caseaap2020-12-261-1/+1
* make screendrops independent of neo.txd; enable new rendering by defaultaap2020-12-261-11/+27
* Fix debug menu memory leakSergeanur2020-12-251-1/+1
* make screen droplets not crash without neo.txdaap2020-12-241-2/+11
* PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixesSergeanur2020-12-181-3/+3
* Fixerorcun2020-12-091-199/+0
* Use SDL gamepad mapping in environment by @ZLau92, implement @Sergeanur 's idea to use PPSSPP's DB if available, disable DEV() messages by defaulterorcun2020-12-091-0/+199
* inttypes.h is part of the C++ standard, so prefix itAnonymous Maarten2020-12-062-1/+1
* neo screen dropletsaap2020-11-1915-7/+1023
* more fixes to librw stuffaap2020-11-1812-378/+0
* changes to librw layer, GLES now runtime choiceaap2020-11-1827-166/+477
* Merge pull request #789 from erorcun/mastererorcun2020-11-022-277/+82
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| * rewrite CFO + postfx/pipeline optionserorcun2020-10-282-277/+82
* | implemented extra model flags for backface culling and alpha test from mobileaap2020-10-291-1/+1
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* stupid bug; update librwaap2020-10-271-1/+1
* boolean for extended pipelinesaap2020-10-274-0/+41
* Fix some sanitizer errors, improve POSIX streamereray orçunus2020-10-041-1/+1
* Load and write our settings in re3.ini & fixeseray orçunus2020-10-022-8/+8
* Fixes, mouse AUX buttons, joystick detect menueray orçunus2020-09-303-13/+327
* Fix moreFilip Gawin2020-09-291-1/+1
* Some more constFilip Gawin2020-09-292-2/+2
* CFO fixeseray orçunus2020-08-252-2/+7
* new frontend customizationeray orçunus2020-08-242-77/+277
* Revert "remove CFO"eray orçunus2020-08-192-0/+260
* txd.img bugaap2020-08-191-0/+1
* Merge branch 'master' of github.com:gtamodding/re3aap2020-08-182-260/+0
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| * remove CFOeray orçunus2020-08-162-260/+0
* | neo pipelinesaap2020-08-1851-13/+3642
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* extended postfx and sniper hud fixaap2020-08-1317-0/+781
* Bettah car enter canceling, fix CFO crash, ped objs. renamingeray orçunus2020-07-031-1/+4
* Restored beta police system(disabled), fixes from miami, debug info for CFO crash (#639)erorcun2020-07-011-3/+5
* frontend options fixeray orçunus2020-05-291-1/+2
* remove inlining attempts + reload frontend options for realeray orçunus2020-05-281-2/+7
* Frontend customization functions, freecam toggle, minor thingseray orçunus2020-05-282-0/+249
* RwCameraGetCurrentCameraaap2020-05-271-9/+3
* Linux build supporteray orçunus2020-05-111-1/+2
* Place debug menu under ifdefSergeanur2020-05-092-0/+5
* implemented debugmenu shutdownaap2020-05-012-1/+23
* tried to fix some half-pixel bugsaap2020-04-261-10/+10
* using librw GS alpha test emulationaap2020-04-251-0/+4
* few fixesaap2020-04-252-5/+33
* implemented debugmenuaap2020-04-245-0/+1596