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fully reversed source code for gta III and gta VC
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math
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Vector.h
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2020-09-14
Move a bunch of math to cpp files + small fixes
Sergeanur
1
-27
/
+9
# Conflicts: # src/control/CarCtrl.cpp # src/math/Matrix.h # src/math/Vector2D.h # src/math/math.cpp # src/render/Skidmarks.cpp
2020-09-14
Move a bunch of math to cpp files + small fixes
Sergeanur
1
-27
/
+9
2020-05-05
SetPosition, final part
Sergeanur
1
-9
/
+0
2020-04-30
fixed CVector !=
aap
1
-0
/
+4
2020-04-20
Try to build with mingw
Filip Gawin
1
-0
/
+5
2020-04-15
CWeapon done, ps2 cheats fix
Fire-Head
1
-0
/
+7
2020-04-13
CPacManPickups
Sergeanur
1
-1
/
+1
2020-03-28
WaterCannon done, resource ico
Fire-Head
1
-0
/
+8
2020-01-11
ProjectileInfo
Sergeanur
1
-1
/
+1
2019-11-05
RE cAudioManager::UpdateReflections
Filip Gawin
1
-15
/
+21
2019-07-28
CAutomobile::PreRender; whole class finished
aap
1
-1
/
+5
2019-07-18
CAutomobile::ProcessControl done
aap
1
-0
/
+1
2019-07-10
and of course the last commit didnt fix everything
aap
1
-1
/
+1
2019-07-10
added wrappers around math functions
aap
1
-3
/
+3
2019-07-07
made code use TimeStepIn(Milli)Seconds; purged unnecessary inlines
aap
1
-5
/
+5
2019-06-29
miscellaneous, mostly world related
aap
1
-0
/
+1
2019-06-01
added CCoronas
aap
1
-0
/
+1
2019-05-30
implemented some higher level functions; added lots of stubs; switched top and bottom in CRect
aap
1
-0
/
+5
2019-05-30
clean up
aap
1
-113
/
+56
2019-05-29
Particle, ParticleMgr done
Fire-Head
1
-42
/
+123
2019-05-19
CPhysical almost done
aap
1
-0
/
+1