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* Merge remote-tracking branch 'origin/master' into miamiSergeanur2020-08-071-0/+128
|\ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | # Conflicts: # src/control/RoadBlocks.cpp # src/core/Collision.h # src/core/Pad.cpp # src/core/SurfaceTable.h # src/core/main.cpp # src/core/re3.cpp # src/peds/Population.cpp # src/render/Fluff.cpp # src/render/Shadows.cpp # src/render/Shadows.h # src/render/Sprite2d.cpp # src/weapons/BulletInfo.cpp
| * VU0 collisionaap2020-08-031-0/+128
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| * minor stuffaap2020-06-041-0/+11
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| * fixed to CAutomobile and friendsaap2020-05-311-0/+6
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* | more CBike and fixesaap2020-06-041-0/+11
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* | CAutomobile doneaap2020-05-311-0/+6
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* | CVehicleaap2020-05-251-13/+0
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* Merge remote-tracking branch 'origin/master' into StandaloneSergeanur2020-04-171-0/+13
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| * implemented CVector2D::NormaliseSafe for SkidMarksaap2020-04-171-0/+13
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* | Remove patchesSergeanur2020-04-171-6/+1
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* cAudioManager::TranslateEntity cleanupSergeanur2019-10-271-10/+0
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* Fixing ColPoints againSergeanur2019-10-061-2/+2
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* Moar pedseray orçunus2019-10-011-0/+6
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* Pedseray orçunus2019-08-231-0/+6
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* CAutomobile::Render; moved some math code into .cppaap2019-07-271-0/+139
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* and of course the last commit didnt fix everythingaap2019-07-101-1/+1
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* added wrappers around math functionsaap2019-07-101-3/+3
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* added animation system (with skin support for now)aap2019-06-111-0/+57